local GotCoinItemCtr = {} function GotCoinItemCtr:SetData(wnd, itemlua, logicData, enterType) local cfgId = logicData.cfgId local itemCfgData = ManagerContainer.CfgMgr:GetItemById(cfgId) if itemCfgData.Icon and itemCfgData.Icon ~= '' then CommonUtil.LoadIcon(wnd, itemCfgData.Icon, function (sprite) itemlua.icon.image.sprite = sprite end) end end return GotCoinItemCtr