//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_UI_LoopVerticalScrollRectWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.UI.LoopVerticalScrollRect), typeof(UnityEngine.UI.LoopScrollRect), "LoopVerticalScrollRect"); L.RegFunction("OnBeginDrag", OnBeginDrag); L.RegFunction("OnDrag", OnDrag); L.RegFunction("OnEndDrag", OnEndDrag); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnBeginDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopVerticalScrollRect obj = (UnityEngine.UI.LoopVerticalScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnBeginDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopVerticalScrollRect obj = (UnityEngine.UI.LoopVerticalScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnEndDrag(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LoopVerticalScrollRect obj = (UnityEngine.UI.LoopVerticalScrollRect)ToLua.CheckObject(L, 1); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2); obj.OnEndDrag(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }