---@class UIExchangeCode__Generate_inputField ---@field public gameObject UnityEngine.GameObject ---@field public inputField UnityEngine.UI.InputField ---@class UIExchangeCode__Generate_exchangeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExchangeCode__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExchangeCode__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIExchangeCode__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIExchangeCode__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIExchangeCode__Generate_uIAnimator ---@field private AnyBtn UIExchangeCode__Generate_AnyBtn ---@field private btnClose UIExchangeCode__Generate_btnClose ---@field private bottom UnityEngine.GameObject ---@field private exchangeBtn UIExchangeCode__Generate_exchangeBtn ---@field private npcAnim UnityEngine.GameObject ---@field private inputField UIExchangeCode__Generate_inputField local UIExchangeCodeView = class("UIExchangeCodeView", require("UIViewBase")) function UIExchangeCodeView:ctor() end ---@private function UIExchangeCodeView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIExchangeCodeView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function UIExchangeCodeView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIExchangeCodeView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIExchangeCodeView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExchangeCodeView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExchangeCodeView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/Bottom --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bottom = tmp end ---@private function UIExchangeCodeView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/Bottom/ExchangeBtn --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/ExchangeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.exchangeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIExchangeCodeView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/NpcAnim --]] local tmp = Root:Find("UIAnimator/Window/NpcAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.npcAnim = tmp end ---@private function UIExchangeCodeView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Talk/InputField --]] local tmp = Root:Find("UIAnimator/Window/Talk/InputField").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.inputField = tmp tmp.inputField = tmp:GetComponent(Enum.TypeInfo.InputField) end ---@private function UIExchangeCodeView:GenerateDestroy() if tolua.getpeer(self.inputField) ~= nil then tolua.setpeer(self.inputField, nil) end if tolua.getpeer(self.exchangeBtn) ~= nil then tolua.setpeer(self.exchangeBtn, nil) end if tolua.getpeer(self.bottom) ~= nil then tolua.setpeer(self.bottom, nil) end if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.npcAnim) ~= nil then tolua.setpeer(self.npcAnim, nil) end self.npcAnim = nil self.transform = nil self.gameObject = nil self.inited = false end return UIExchangeCodeView