using UnityEngine; using System.Collections; using LuaInterface; public class ToLua_UnityEngine_RectTransform { public static string GetLocalCornersDefined = @" if (count == 1) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4]; obj.GetLocalCorners(arg0); ToLua.Push(L, arg0); return 1; }"; public static string GetWorldCornersDefined = @" if (count == 1) { UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4]; obj.GetWorldCorners(arg0); ToLua.Push(L, arg0); return 1; }"; [OverrideDefinedAttribute] public Vector3[] GetLocalCorners() { return null; } [OverrideDefinedAttribute] public Vector3[] GetWorldCorners() { return null; } }