---@class TipItem__Generate_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class TipItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private rectTransform UnityEngine.RectTransform ---@field private iconItem TipItem__Generate_iconItem ---@field private mask UnityEngine.GameObject local TipItemView = class("TipItemView") function TipItemView:ctor() end ---@private function TipItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function TipItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function TipItemView:InitGenerate__1(Root, data) --[[ Root --]] self.rectTransform = Root:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function TipItemView:InitGenerate__2(Root, data) --[[ IconSmallItem --]] local tmp = Root:Find("IconSmallItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function TipItemView:InitGenerate__3(Root, data) --[[ Mask --]] local tmp = Root:Find("Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.mask = tmp end ---@private function TipItemView:GenerateDestroy() if tolua.getpeer(self.mask) ~= nil then tolua.setpeer(self.mask, nil) end if self.iconItem.GenerateDestroy ~= nil then self.iconItem:GenerateDestroy() end if tolua.getpeer(self.iconItem) ~= nil then tolua.setpeer(self.iconItem, nil) end self.transform = nil self.gameObject = nil self.inited = false end return TipItemView