---@class UIHundredDojoSlogan__Generate_btnConfirm ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoSlogan__Generate_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIHundredDojoSlogan__Generate_inputField ---@field public gameObject UnityEngine.GameObject ---@field public inputField UnityEngine.UI.InputField ---@class UIHundredDojoSlogan__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoSlogan__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIHundredDojoSlogan__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIHundredDojoSlogan__Generate_AnyBtn ---@field private btnClose UIHundredDojoSlogan__Generate_btnClose ---@field private inputField UIHundredDojoSlogan__Generate_inputField ---@field private text UIHundredDojoSlogan__Generate_text ---@field private btnConfirm UIHundredDojoSlogan__Generate_btnConfirm local UIHundredDojoSloganView = class("UIHundredDojoSloganView", require("UIViewBase")) function UIHundredDojoSloganView:ctor() end ---@private function UIHundredDojoSloganView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIHundredDojoSloganView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) end ---@private function UIHundredDojoSloganView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoSloganView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoSloganView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/DscBox/InputField --]] local tmp = Root:Find("UIAnimator/Window/DscBox/InputField").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.inputField = tmp tmp.inputField = tmp:GetComponent(Enum.TypeInfo.InputField) end ---@private function UIHundredDojoSloganView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/DscBox/Text --]] local tmp = Root:Find("UIAnimator/Window/DscBox/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIHundredDojoSloganView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BtnBox/BtnConfirm --]] local tmp = Root:Find("UIAnimator/Window/BtnBox/BtnConfirm").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnConfirm = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIHundredDojoSloganView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.inputField) ~= nil then tolua.setpeer(self.inputField, nil) end self.inputField = nil if tolua.getpeer(self.text) ~= nil then tolua.setpeer(self.text, nil) end self.text = nil if tolua.getpeer(self.btnConfirm) ~= nil then tolua.setpeer(self.btnConfirm, nil) end self.btnConfirm = nil self.transform = nil self.gameObject = nil self.inited = false end return UIHundredDojoSloganView