---@class UIGuildCreate__Generate_desTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIGuildCreate__Generate_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIGuildCreate__Generate_createBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildCreate__Generate_input ---@field public gameObject UnityEngine.GameObject ---@field public inputField UnityEngine.UI.InputField ---@class UIGuildCreate__Generate_changeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildCreate__Generate_guildBadgeItem ---@field public gameObject UnityEngine.GameObject ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIGuildCreate__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildCreate__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIGuildCreate__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIGuildCreate__Generate_AnyBtn ---@field private btnClose UIGuildCreate__Generate_btnClose ---@field private guildBadgeItem UIGuildCreate__Generate_guildBadgeItem ---@field private changeBtn UIGuildCreate__Generate_changeBtn ---@field private input UIGuildCreate__Generate_input ---@field private createBtn UIGuildCreate__Generate_createBtn ---@field private icon UIGuildCreate__Generate_icon ---@field private desTxt UIGuildCreate__Generate_desTxt local UIGuildCreateView = class("UIGuildCreateView", require("UIViewBase")) function UIGuildCreateView:ctor() end ---@private function UIGuildCreateView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIGuildCreateView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) end ---@private function UIGuildCreateView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildCreateView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildCreateView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/ChangeList/GuildBadgeItem --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/GuildBadgeItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.guildBadgeItem = CommonUtil.BindGridViewItem2LuaStatic("GuildBadgeItem", tmp) self.guildBadgeItem.prefabName = "GuildBadgeItem" tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIGuildCreateView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ChangeList/ChangeBtn --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/ChangeBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.changeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildCreateView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ChangeList/Input --]] local tmp = Root:Find("UIAnimator/Window/ChangeList/Input").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.input = tmp tmp.inputField = tmp:GetComponent(Enum.TypeInfo.InputField) end ---@private function UIGuildCreateView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bottom/CreateBtn --]] local tmp = Root:Find("UIAnimator/Window/Bottom/CreateBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.createBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIGuildCreateView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bottom/CreateBtn/Content/Consume/Icon --]] local tmp = Root:Find("UIAnimator/Window/Bottom/CreateBtn/Content/Consume/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIGuildCreateView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bottom/CreateBtn/Content/Consume/DesTxt --]] local tmp = Root:Find("UIAnimator/Window/Bottom/CreateBtn/Content/Consume/DesTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.desTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIGuildCreateView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if self.guildBadgeItem.GenerateDestroy ~= nil then self.guildBadgeItem:GenerateDestroy() end if tolua.getpeer(self.guildBadgeItem) ~= nil then tolua.setpeer(self.guildBadgeItem, nil) end self.guildBadgeItem = nil if tolua.getpeer(self.changeBtn) ~= nil then tolua.setpeer(self.changeBtn, nil) end self.changeBtn = nil if tolua.getpeer(self.input) ~= nil then tolua.setpeer(self.input, nil) end self.input = nil if tolua.getpeer(self.createBtn) ~= nil then tolua.setpeer(self.createBtn, nil) end self.createBtn = nil if tolua.getpeer(self.icon) ~= nil then tolua.setpeer(self.icon, nil) end self.icon = nil if tolua.getpeer(self.desTxt) ~= nil then tolua.setpeer(self.desTxt, nil) end self.desTxt = nil self.transform = nil self.gameObject = nil self.inited = false end return UIGuildCreateView