---@class UIErrorTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform local UIErrorTipsView = class("UIErrorTipsView", require("UIViewBase")) function UIErrorTipsView:ctor() end ---@private function UIErrorTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIErrorTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) end ---@private function UIErrorTipsView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIErrorTipsView:GenerateDestroy() self.transform = nil self.gameObject = nil self.inited = false end return UIErrorTipsView