---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_assistNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_assistNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_assistNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_assistNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_assistNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_assistNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_assistNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_defenseNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_defenseNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_defenseNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_defenseNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_defenseNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_defenseNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_defenseNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_damageNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_damageNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_damageNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_damageNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_damageNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_damageNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode4_damageNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode4 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_statisticsPnl_actorNode4_jobIcon ---@field public actorName UIBattleStatistics__Generate_statisticsPnl_actorNode4_actorName ---@field public damageNode UIBattleStatistics__Generate_statisticsPnl_actorNode4_damageNode ---@field public defenseNode UIBattleStatistics__Generate_statisticsPnl_actorNode4_defenseNode ---@field public assistNode UIBattleStatistics__Generate_statisticsPnl_actorNode4_assistNode ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_assistNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_assistNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_assistNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_assistNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_assistNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_assistNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_assistNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_defenseNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_defenseNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_defenseNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_defenseNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_defenseNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_defenseNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_defenseNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_damageNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_damageNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_damageNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_damageNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_damageNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_damageNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode3_damageNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode3 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_statisticsPnl_actorNode3_jobIcon ---@field public actorName UIBattleStatistics__Generate_statisticsPnl_actorNode3_actorName ---@field public damageNode UIBattleStatistics__Generate_statisticsPnl_actorNode3_damageNode ---@field public defenseNode UIBattleStatistics__Generate_statisticsPnl_actorNode3_defenseNode ---@field public assistNode UIBattleStatistics__Generate_statisticsPnl_actorNode3_assistNode ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_assistNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_assistNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_assistNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_assistNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_assistNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_assistNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_assistNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_defenseNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_defenseNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_defenseNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_defenseNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_defenseNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_defenseNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_defenseNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_damageNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_damageNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_damageNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_damageNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_damageNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_damageNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode2_damageNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode2 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_statisticsPnl_actorNode2_jobIcon ---@field public actorName UIBattleStatistics__Generate_statisticsPnl_actorNode2_actorName ---@field public damageNode UIBattleStatistics__Generate_statisticsPnl_actorNode2_damageNode ---@field public defenseNode UIBattleStatistics__Generate_statisticsPnl_actorNode2_defenseNode ---@field public assistNode UIBattleStatistics__Generate_statisticsPnl_actorNode2_assistNode ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_assistNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_assistNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_assistNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_assistNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_assistNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_assistNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_assistNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_defenseNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_defenseNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_defenseNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_defenseNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_defenseNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_defenseNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_defenseNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_damageNode_percentVal ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_damageNode_actorVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_damageNode_totalVal ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_damageNode ---@field public gameObject UnityEngine.GameObject ---@field public totalVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_damageNode_totalVal ---@field public actorVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_damageNode_actorVal ---@field public percentVal UIBattleStatistics__Generate_statisticsPnl_actorNode1_damageNode_percentVal ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_statisticsPnl_actorNode1 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_statisticsPnl_actorNode1_jobIcon ---@field public actorName UIBattleStatistics__Generate_statisticsPnl_actorNode1_actorName ---@field public damageNode UIBattleStatistics__Generate_statisticsPnl_actorNode1_damageNode ---@field public defenseNode UIBattleStatistics__Generate_statisticsPnl_actorNode1_defenseNode ---@field public assistNode UIBattleStatistics__Generate_statisticsPnl_actorNode1_assistNode ---@class UIBattleStatistics__Generate_statisticsPnl ---@field public gameObject UnityEngine.GameObject ---@field public actorNode1 UIBattleStatistics__Generate_statisticsPnl_actorNode1 ---@field public actorNode2 UIBattleStatistics__Generate_statisticsPnl_actorNode2 ---@field public actorNode3 UIBattleStatistics__Generate_statisticsPnl_actorNode3 ---@field public actorNode4 UIBattleStatistics__Generate_statisticsPnl_actorNode4 ---@class UIBattleStatistics__Generate_CastingSkillItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_skillList ---@field public gameObject UnityEngine.GameObject ---@field public enemySkillNode UnityEngine.GameObject ---@field public enemyPoint1 UnityEngine.GameObject ---@field public enemyPoint2 UnityEngine.GameObject ---@field public enemyPoint3 UnityEngine.GameObject ---@field public enemyPoint4 UnityEngine.GameObject ---@field public friendPoint1 UnityEngine.GameObject ---@field public friendPoint2 UnityEngine.GameObject ---@field public friendPoint3 UnityEngine.GameObject ---@field public friendPoint4 UnityEngine.GameObject ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode9 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode8 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode7 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode6 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode5 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode4 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode3 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode1 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_endNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public startNode UnityEngine.GameObject ---@field public endNode UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_endNode ---@field public timeNode1 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode1 ---@field public timeNode2 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode2 ---@field public timeNode3 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode3 ---@field public timeNode4 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode4 ---@field public timeNode5 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode5 ---@field public timeNode6 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode6 ---@field public timeNode7 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode7 ---@field public timeNode8 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode8 ---@field public timeNode9 UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode_timeNode9 ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public uIEventTriggerListener UIEventTriggerListener ---@field public timelineNode UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content_timelineNode ---@class UIBattleStatistics__Generate_SkillPnl_skillsInfoNode ---@field public gameObject UnityEngine.GameObject ---@field public content UIBattleStatistics__Generate_SkillPnl_skillsInfoNode_content ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode4_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode4_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode4_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode4 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode4_jobIcon ---@field public actorName UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode4_actorName ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode4_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode3_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode3_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode3_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode3 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode3_jobIcon ---@field public actorName UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode3_actorName ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode3_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode2_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode2_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode2_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode2 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode2_jobIcon ---@field public actorName UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode2_actorName ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode2_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode1_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode1_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode1_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode1 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode1_jobIcon ---@field public actorName UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode1_actorName ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode1_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam ---@field public gameObject UnityEngine.GameObject ---@field public actorNode1 UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode1 ---@field public actorNode2 UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode2 ---@field public actorNode3 UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode3 ---@field public actorNode4 UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam_actorNode4 ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode4_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode4_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode4_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode4 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode4_jobIcon ---@field public actorName UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode4_actorName ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode4_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode3_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode3_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode3_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode3 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode3_jobIcon ---@field public actorName UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode3_actorName ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode3_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode2_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode2_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode2_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode2 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode2_jobIcon ---@field public actorName UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode2_actorName ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode2_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode1_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode1_actorName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode1_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode1 ---@field public gameObject UnityEngine.GameObject ---@field public jobIcon UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode1_jobIcon ---@field public actorName UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode1_actorName ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode1_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4_bossLevel ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4_bossHead ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4 ---@field public gameObject UnityEngine.GameObject ---@field public bossHead UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4_bossHead ---@field public bossName UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4_bossName ---@field public bossLevel UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4_bossLevel ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3_bossLevel ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3_bossHead ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3 ---@field public gameObject UnityEngine.GameObject ---@field public bossHead UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3_bossHead ---@field public bossName UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3_bossName ---@field public bossLevel UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3_bossLevel ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2_bossLevel ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2_bossHead ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2 ---@field public gameObject UnityEngine.GameObject ---@field public bossHead UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2_bossHead ---@field public bossName UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2_bossName ---@field public bossLevel UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2_bossLevel ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1_skillLineNode ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1_bossLevel ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1_bossHead ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1 ---@field public gameObject UnityEngine.GameObject ---@field public bossHead UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1_bossHead ---@field public bossName UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1_bossName ---@field public bossLevel UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1_bossLevel ---@field public skillLineNode UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1_skillLineNode ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam ---@field public gameObject UnityEngine.GameObject ---@field public bossNode1 UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode1 ---@field public bossNode2 UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode2 ---@field public bossNode3 UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode3 ---@field public bossNode4 UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_bossNode4 ---@field public actorNode1 UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode1 ---@field public actorNode2 UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode2 ---@field public actorNode3 UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode3 ---@field public actorNode4 UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam_actorNode4 ---@class UIBattleStatistics__Generate_SkillPnl_FightersNode ---@field public gameObject UnityEngine.GameObject ---@field public EnemyTeam UIBattleStatistics__Generate_SkillPnl_FightersNode_EnemyTeam ---@field public FriendTeam UIBattleStatistics__Generate_SkillPnl_FightersNode_FriendTeam ---@class UIBattleStatistics__Generate_SkillPnl ---@field public gameObject UnityEngine.GameObject ---@field public FightersNode UIBattleStatistics__Generate_SkillPnl_FightersNode ---@field public skillsInfoNode UIBattleStatistics__Generate_SkillPnl_skillsInfoNode ---@class UIBattleStatistics__Generate_SkillTog ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIBattleStatistics__Generate_StatisticsTog ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIBattleStatistics__Generate_closeBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIBattleStatistics__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIBattleStatistics__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIBattleStatistics__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIBattleStatistics__Generate_uIAnimator ---@field private AnyBtn UIBattleStatistics__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private closeBtn UIBattleStatistics__Generate_closeBtn ---@field private StatisticsTog UIBattleStatistics__Generate_StatisticsTog ---@field private SkillTog UIBattleStatistics__Generate_SkillTog ---@field private SkillPnl UIBattleStatistics__Generate_SkillPnl ---@field private skillList UIBattleStatistics__Generate_skillList ---@field private CastingSkillItem UIBattleStatistics__Generate_CastingSkillItem ---@field private statisticsPnl UIBattleStatistics__Generate_statisticsPnl local UIBattleStatisticsView = class("UIBattleStatisticsView", require("UIViewBase")) function UIBattleStatisticsView:ctor() end ---@private function UIBattleStatisticsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIBattleStatisticsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) self:InitGenerate__39(Root,data) self:InitGenerate__40(Root,data) self:InitGenerate__41(Root,data) self:InitGenerate__42(Root,data) self:InitGenerate__43(Root,data) self:InitGenerate__44(Root,data) self:InitGenerate__45(Root,data) self:InitGenerate__46(Root,data) self:InitGenerate__47(Root,data) self:InitGenerate__48(Root,data) self:InitGenerate__49(Root,data) self:InitGenerate__50(Root,data) self:InitGenerate__51(Root,data) self:InitGenerate__52(Root,data) self:InitGenerate__53(Root,data) self:InitGenerate__54(Root,data) self:InitGenerate__55(Root,data) self:InitGenerate__56(Root,data) self:InitGenerate__57(Root,data) self:InitGenerate__58(Root,data) self:InitGenerate__59(Root,data) self:InitGenerate__60(Root,data) self:InitGenerate__61(Root,data) self:InitGenerate__62(Root,data) self:InitGenerate__63(Root,data) self:InitGenerate__64(Root,data) self:InitGenerate__65(Root,data) self:InitGenerate__66(Root,data) self:InitGenerate__67(Root,data) self:InitGenerate__68(Root,data) self:InitGenerate__69(Root,data) self:InitGenerate__70(Root,data) self:InitGenerate__71(Root,data) self:InitGenerate__72(Root,data) self:InitGenerate__73(Root,data) self:InitGenerate__74(Root,data) self:InitGenerate__75(Root,data) self:InitGenerate__76(Root,data) self:InitGenerate__77(Root,data) self:InitGenerate__78(Root,data) self:InitGenerate__79(Root,data) self:InitGenerate__80(Root,data) self:InitGenerate__81(Root,data) self:InitGenerate__82(Root,data) self:InitGenerate__83(Root,data) self:InitGenerate__84(Root,data) self:InitGenerate__85(Root,data) self:InitGenerate__86(Root,data) self:InitGenerate__87(Root,data) self:InitGenerate__88(Root,data) self:InitGenerate__89(Root,data) self:InitGenerate__90(Root,data) self:InitGenerate__91(Root,data) self:InitGenerate__92(Root,data) self:InitGenerate__93(Root,data) self:InitGenerate__94(Root,data) self:InitGenerate__95(Root,data) self:InitGenerate__96(Root,data) self:InitGenerate__97(Root,data) self:InitGenerate__98(Root,data) self:InitGenerate__99(Root,data) self:InitGenerate__100(Root,data) self:InitGenerate__101(Root,data) self:InitGenerate__102(Root,data) self:InitGenerate__103(Root,data) self:InitGenerate__104(Root,data) self:InitGenerate__105(Root,data) self:InitGenerate__106(Root,data) self:InitGenerate__107(Root,data) self:InitGenerate__108(Root,data) self:InitGenerate__109(Root,data) self:InitGenerate__110(Root,data) self:InitGenerate__111(Root,data) self:InitGenerate__112(Root,data) self:InitGenerate__113(Root,data) self:InitGenerate__114(Root,data) self:InitGenerate__115(Root,data) self:InitGenerate__116(Root,data) self:InitGenerate__117(Root,data) self:InitGenerate__118(Root,data) self:InitGenerate__119(Root,data) self:InitGenerate__120(Root,data) self:InitGenerate__121(Root,data) self:InitGenerate__122(Root,data) self:InitGenerate__123(Root,data) self:InitGenerate__124(Root,data) self:InitGenerate__125(Root,data) self:InitGenerate__126(Root,data) self:InitGenerate__127(Root,data) self:InitGenerate__128(Root,data) self:InitGenerate__129(Root,data) self:InitGenerate__130(Root,data) self:InitGenerate__131(Root,data) self:InitGenerate__132(Root,data) self:InitGenerate__133(Root,data) self:InitGenerate__134(Root,data) self:InitGenerate__135(Root,data) self:InitGenerate__136(Root,data) self:InitGenerate__137(Root,data) self:InitGenerate__138(Root,data) self:InitGenerate__139(Root,data) self:InitGenerate__140(Root,data) self:InitGenerate__141(Root,data) self:InitGenerate__142(Root,data) self:InitGenerate__143(Root,data) self:InitGenerate__144(Root,data) self:InitGenerate__145(Root,data) self:InitGenerate__146(Root,data) self:InitGenerate__147(Root,data) self:InitGenerate__148(Root,data) end ---@private function UIBattleStatisticsView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIBattleStatisticsView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIBattleStatisticsView:InitGenerate__3(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIBattleStatisticsView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIBattleStatisticsView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ToggleGroup/Toggle1 --]] local tmp = Root:Find("UIAnimator/Window/ToggleGroup/Toggle1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.StatisticsTog = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIBattleStatisticsView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/ToggleGroup/Toggle2 --]] local tmp = Root:Find("UIAnimator/Window/ToggleGroup/Toggle2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillTog = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIBattleStatisticsView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/SkillAlign --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl = tmp end ---@private function UIBattleStatisticsView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam = tmp end ---@private function UIBattleStatisticsView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode1 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1/BG/icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1/BG/icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossHead = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1/Name --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1/Level --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1/Level").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossLevel = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss1/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode1.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode2 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2/BG/icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2/BG/icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossHead = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2/Name --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2/Level --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2/Level").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossLevel = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss2/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode2.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode3 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3/BG/icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3/BG/icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossHead = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3/Name --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3/Level --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3/Level").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossLevel = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss3/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode3.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode4 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4/BG/icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4/BG/icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossHead = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4/Name --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4/Level --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4/Level").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossLevel = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Boss4/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.bossNode4.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__30(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor1 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode1 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__31(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor1/Icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor1/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode1.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__32(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor1/Text --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor1/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode1.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__33(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor1/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor1/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode1.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__34(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor2 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode2 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__35(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor2/Icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor2/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode2.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__36(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor2/Text --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor2/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode2.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__37(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor2/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor2/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode2.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__38(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor3 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode3 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__39(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor3/Icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor3/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode3.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__40(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor3/Text --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor3/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode3.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__41(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor3/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor3/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode3.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__42(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor4 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode4 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__43(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor4/Icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor4/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode4.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__44(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor4/Text --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor4/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode4.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__45(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor4/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/EnemyTeam/Actor4/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.EnemyTeam.actorNode4.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__46(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam = tmp end ---@private function UIBattleStatisticsView:InitGenerate__47(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor1 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode1 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__48(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor1/Icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor1/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode1.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__49(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor1/Text --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor1/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode1.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__50(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor1/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor1/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode1.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__51(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor2 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode2 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__52(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor2/Icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor2/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode2.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__53(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor2/Text --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor2/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode2.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__54(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor2/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor2/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode2.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__55(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor3 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode3 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__56(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor3/Icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor3/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode3.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__57(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor3/Text --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor3/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode3.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__58(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor3/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor3/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode3.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__59(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor4 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode4 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__60(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor4/Icon --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor4/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode4.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__61(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor4/Text --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor4/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode4.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__62(Root, data) --[[ UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor4/line --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/FighterGroup/FriendTeam/Actor4/line").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.FightersNode.FriendTeam.actorNode4.skillLineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__63(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__64(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.uIEventTriggerListener = tmp:GetComponent(Enum.TypeInfo.UIEventTriggerListener) end ---@private function UIBattleStatisticsView:InitGenerate__65(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__66(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/Star --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/Star").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.startNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__67(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/Finish --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/Finish").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.endNode = tmp tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__68(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/5s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/5s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode1 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__69(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/10s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/10s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__70(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/15s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/15s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode3 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__71(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/20s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/20s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode4 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__72(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/25s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/25s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode5 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__73(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/30s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/30s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode6 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__74(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/35s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/35s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode7 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__75(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/40s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/40s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode8 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__76(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/45s --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/timeLine/45s").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode9 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__77(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList = tmp end ---@private function UIBattleStatisticsView:InitGenerate__78(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/CastingSkillItem --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/CastingSkillItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.CastingSkillItem = CommonUtil.BindGridViewItem2LuaStatic("CastingSkillItem", tmp) self.CastingSkillItem.prefabName = "CastingSkillItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIBattleStatisticsView:InitGenerate__79(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.enemySkillNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__80(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys/Point1 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys/Point1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.enemyPoint1 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__81(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys/Point2 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys/Point2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.enemyPoint2 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__82(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys/Point3 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys/Point3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.enemyPoint3 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__83(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys/Point4 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/Enemys/Point4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.enemyPoint4 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__84(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/friends/Point1 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/friends/Point1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.friendPoint1 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__85(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/friends/Point2 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/friends/Point2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.friendPoint2 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__86(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/friends/Point3 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/friends/Point3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.friendPoint3 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__87(Root, data) --[[ UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/friends/Point4 --]] local tmp = Root:Find("UIAnimator/Window/SkillAlign/skillWindow/Viewport/Content/Icons/friends/Point4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skillList.friendPoint4 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__88(Root, data) --[[ UIAnimator/Window/BattleStatistics --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl = tmp end ---@private function UIBattleStatisticsView:InitGenerate__89(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1 --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__90(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Icon --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__91(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Name --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__92(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Damage --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Damage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.damageNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__93(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Damage/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Damage/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.damageNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__94(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Damage/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Damage/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.damageNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__95(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Damage/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Damage/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.damageNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__96(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Defense --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Defense").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.defenseNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__97(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Defense/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Defense/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.defenseNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__98(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Defense/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Defense/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.defenseNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__99(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Defense/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Defense/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.defenseNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__100(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Assist --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Assist").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.assistNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__101(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Assist/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Assist/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.assistNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__102(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Assist/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Assist/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.assistNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__103(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor1/Assist/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor1/Assist/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode1.assistNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__104(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2 --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__105(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Icon --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__106(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Name --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__107(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Damage --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Damage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.damageNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__108(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Damage/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Damage/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.damageNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__109(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Damage/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Damage/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.damageNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__110(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Damage/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Damage/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.damageNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__111(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Defense --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Defense").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.defenseNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__112(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Defense/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Defense/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.defenseNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__113(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Defense/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Defense/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.defenseNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__114(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Defense/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Defense/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.defenseNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__115(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Assist --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Assist").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.assistNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__116(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Assist/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Assist/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.assistNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__117(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Assist/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Assist/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.assistNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__118(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor2/Assist/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor2/Assist/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode2.assistNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__119(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3 --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__120(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Icon --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__121(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Name --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__122(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Damage --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Damage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.damageNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__123(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Damage/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Damage/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.damageNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__124(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Damage/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Damage/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.damageNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__125(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Damage/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Damage/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.damageNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__126(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Defense --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Defense").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.defenseNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__127(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Defense/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Defense/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.defenseNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__128(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Defense/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Defense/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.defenseNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__129(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Defense/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Defense/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.defenseNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__130(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Assist --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Assist").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.assistNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__131(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Assist/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Assist/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.assistNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__132(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Assist/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Assist/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.assistNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__133(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor3/Assist/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor3/Assist/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode3.assistNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__134(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4 --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4 = tmp end ---@private function UIBattleStatisticsView:InitGenerate__135(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Icon --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__136(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Name --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Name").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.actorName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIBattleStatisticsView:InitGenerate__137(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Damage --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Damage").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.damageNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__138(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Damage/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Damage/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.damageNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__139(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Damage/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Damage/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.damageNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__140(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Damage/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Damage/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.damageNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__141(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Defense --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Defense").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.defenseNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__142(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Defense/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Defense/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.defenseNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__143(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Defense/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Defense/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.defenseNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__144(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Defense/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Defense/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.defenseNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:InitGenerate__145(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Assist --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Assist").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.assistNode = tmp end ---@private function UIBattleStatisticsView:InitGenerate__146(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Assist/Total --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Assist/Total").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.assistNode.totalVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__147(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Assist/Actor --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Assist/Actor").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.assistNode.actorVal = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIBattleStatisticsView:InitGenerate__148(Root, data) --[[ UIAnimator/Window/BattleStatistics/content/Actor4/Assist/Percent --]] local tmp = Root:Find("UIAnimator/Window/BattleStatistics/content/Actor4/Assist/Percent").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statisticsPnl.actorNode4.assistNode.percentVal = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIBattleStatisticsView:GenerateDestroy() if tolua.getpeer(self.statisticsPnl.actorNode4.assistNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.assistNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.assistNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.assistNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.assistNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.assistNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.assistNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.assistNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.defenseNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.defenseNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.defenseNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.defenseNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.defenseNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.defenseNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.defenseNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.defenseNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.damageNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.damageNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.damageNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.damageNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.damageNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.damageNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.damageNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.damageNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.actorName) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.actorName, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4.jobIcon) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4.jobIcon, nil) end if tolua.getpeer(self.statisticsPnl.actorNode4) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode4, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.assistNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.assistNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.assistNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.assistNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.assistNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.assistNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.assistNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.assistNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.defenseNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.defenseNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.defenseNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.defenseNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.defenseNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.defenseNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.defenseNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.defenseNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.damageNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.damageNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.damageNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.damageNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.damageNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.damageNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.damageNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.damageNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.actorName) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.actorName, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3.jobIcon) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3.jobIcon, nil) end if tolua.getpeer(self.statisticsPnl.actorNode3) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode3, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.assistNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.assistNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.assistNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.assistNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.assistNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.assistNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.assistNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.assistNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.defenseNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.defenseNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.defenseNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.defenseNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.defenseNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.defenseNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.defenseNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.defenseNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.damageNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.damageNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.damageNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.damageNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.damageNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.damageNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.damageNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.damageNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.actorName) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.actorName, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2.jobIcon) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2.jobIcon, nil) end if tolua.getpeer(self.statisticsPnl.actorNode2) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode2, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.assistNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.assistNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.assistNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.assistNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.assistNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.assistNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.assistNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.assistNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.defenseNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.defenseNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.defenseNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.defenseNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.defenseNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.defenseNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.defenseNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.defenseNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.damageNode.percentVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.damageNode.percentVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.damageNode.actorVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.damageNode.actorVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.damageNode.totalVal) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.damageNode.totalVal, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.damageNode) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.damageNode, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.actorName) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.actorName, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1.jobIcon) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1.jobIcon, nil) end if tolua.getpeer(self.statisticsPnl.actorNode1) ~= nil then tolua.setpeer(self.statisticsPnl.actorNode1, nil) end if tolua.getpeer(self.skillList.friendPoint4) ~= nil then tolua.setpeer(self.skillList.friendPoint4, nil) end if tolua.getpeer(self.skillList.friendPoint3) ~= nil then tolua.setpeer(self.skillList.friendPoint3, nil) end if tolua.getpeer(self.skillList.friendPoint2) ~= nil then tolua.setpeer(self.skillList.friendPoint2, nil) end if tolua.getpeer(self.skillList.friendPoint1) ~= nil then tolua.setpeer(self.skillList.friendPoint1, nil) end if tolua.getpeer(self.skillList.enemyPoint4) ~= nil then tolua.setpeer(self.skillList.enemyPoint4, nil) end if tolua.getpeer(self.skillList.enemyPoint3) ~= nil then tolua.setpeer(self.skillList.enemyPoint3, nil) end if tolua.getpeer(self.skillList.enemyPoint2) ~= nil then tolua.setpeer(self.skillList.enemyPoint2, nil) end if tolua.getpeer(self.skillList.enemyPoint1) ~= nil then tolua.setpeer(self.skillList.enemyPoint1, nil) end if tolua.getpeer(self.skillList.enemySkillNode) ~= nil then tolua.setpeer(self.skillList.enemySkillNode, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode9) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode9, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode8) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode8, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode7) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode7, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode6) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode6, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode5) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode5, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode4) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode4, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode3) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode3, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode2) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode2, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode1) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.timeNode1, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.endNode) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.endNode, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.startNode) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode.startNode, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content.timelineNode) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content.timelineNode, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode.content) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode.content, nil) end if tolua.getpeer(self.SkillPnl.skillsInfoNode) ~= nil then tolua.setpeer(self.SkillPnl.skillsInfoNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode4.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode4.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode4.actorName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode4.actorName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode4.jobIcon) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode4.jobIcon, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode4) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode4, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode3.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode3.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode3.actorName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode3.actorName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode3.jobIcon) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode3.jobIcon, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode3) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode3, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode2.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode2.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode2.actorName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode2.actorName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode2.jobIcon) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode2.jobIcon, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode2) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode2, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode1.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode1.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode1.actorName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode1.actorName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode1.jobIcon) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode1.jobIcon, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode1) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam.actorNode1, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.FriendTeam) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.FriendTeam, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode4.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode4.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode4.actorName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode4.actorName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode4.jobIcon) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode4.jobIcon, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode4) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode4, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode3.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode3.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode3.actorName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode3.actorName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode3.jobIcon) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode3.jobIcon, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode3) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode3, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode2.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode2.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode2.actorName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode2.actorName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode2.jobIcon) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode2.jobIcon, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode2) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode2, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode1.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode1.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode1.actorName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode1.actorName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode1.jobIcon) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode1.jobIcon, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode1) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.actorNode1, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossLevel) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossLevel, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossHead) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4.bossHead, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode4, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossLevel) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossLevel, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossHead) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3.bossHead, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode3, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossLevel) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossLevel, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossHead) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2.bossHead, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode2, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1.skillLineNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1.skillLineNode, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossLevel) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossLevel, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossName) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossName, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossHead) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1.bossHead, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam.bossNode1, nil) end if tolua.getpeer(self.SkillPnl.FightersNode.EnemyTeam) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode.EnemyTeam, nil) end if tolua.getpeer(self.SkillPnl.FightersNode) ~= nil then tolua.setpeer(self.SkillPnl.FightersNode, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.closeBtn) ~= nil then tolua.setpeer(self.closeBtn, nil) end self.closeBtn = nil if tolua.getpeer(self.StatisticsTog) ~= nil then tolua.setpeer(self.StatisticsTog, nil) end self.StatisticsTog = nil if tolua.getpeer(self.SkillTog) ~= nil then tolua.setpeer(self.SkillTog, nil) end self.SkillTog = nil if tolua.getpeer(self.SkillPnl) ~= nil then tolua.setpeer(self.SkillPnl, nil) end self.SkillPnl = nil if tolua.getpeer(self.skillList) ~= nil then tolua.setpeer(self.skillList, nil) end self.skillList = nil if self.CastingSkillItem.GenerateDestroy ~= nil then self.CastingSkillItem:GenerateDestroy() end if tolua.getpeer(self.CastingSkillItem) ~= nil then tolua.setpeer(self.CastingSkillItem, nil) end self.CastingSkillItem = nil if tolua.getpeer(self.statisticsPnl) ~= nil then tolua.setpeer(self.statisticsPnl, nil) end self.statisticsPnl = nil self.transform = nil self.gameObject = nil self.inited = false end return UIBattleStatisticsView