---@class UIAttrAddTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private rectTransform UnityEngine.RectTransform local UIAttrAddTipsView = class("UIAttrAddTipsView", require("UIViewBase")) function UIAttrAddTipsView:ctor() end ---@private function UIAttrAddTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIAttrAddTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) end ---@private function UIAttrAddTipsView:InitGenerate__1(Root, data) --[[ Root --]] self.rectTransform = Root:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIAttrAddTipsView:GenerateDestroy() self.transform = nil self.gameObject = nil self.inited = false end return UIAttrAddTipsView