---@class UIArtifactPool__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactPool__Generate_notice_text ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIArtifactPool__Generate_notice ---@field public gameObject UnityEngine.GameObject ---@field public text UIArtifactPool__Generate_notice_text ---@class UIArtifactPool__Generate_next_text ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIArtifactPool__Generate_iconitem1 ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIArtifactPool__Generate_next ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@field public text UIArtifactPool__Generate_next_text ---@class UIArtifactPool__Generate_opend_text ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIArtifactPool__Generate_iconitem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIArtifactPool__Generate_opend ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@field public text UIArtifactPool__Generate_opend_text ---@class UIArtifactPool__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIArtifactPool__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIArtifactPool__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIArtifactPool__Generate_uIAnimator ---@field private AnyBtn UIArtifactPool__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private opend UIArtifactPool__Generate_opend ---@field private iconitem UIArtifactPool__Generate_iconitem ---@field private next UIArtifactPool__Generate_next ---@field private iconitem1 UIArtifactPool__Generate_iconitem1 ---@field private bottomBox UnityEngine.GameObject ---@field private notice UIArtifactPool__Generate_notice ---@field private btnClose UIArtifactPool__Generate_btnClose local UIArtifactPoolView = class("UIArtifactPoolView", require("UIViewBase")) function UIArtifactPoolView:ctor() end ---@private function UIArtifactPoolView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIArtifactPoolView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) end ---@private function UIArtifactPoolView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIArtifactPoolView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactPoolView:InitGenerate__3(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIArtifactPoolView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/Opend --]] local tmp = Root:Find("UIAnimator/Window/Bg/Opend").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.opend = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIArtifactPoolView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/Opend/Viewport/Content/IconItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/Opend/Viewport/Content/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.iconitem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.iconitem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIArtifactPoolView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/Opend/Title/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/Opend/Title/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.opend.text = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIArtifactPoolView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/Next --]] local tmp = Root:Find("UIAnimator/Window/Bg/Next").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.next = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIArtifactPoolView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/Next/Viewport/Content/IconItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/Next/Viewport/Content/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.iconitem1 = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.iconitem1.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIArtifactPoolView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/Next/Title/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/Next/Title/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.next.text = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIArtifactPoolView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/BottomBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bottomBox = tmp end ---@private function UIArtifactPoolView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/Notice --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/Notice").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.notice = tmp end ---@private function UIArtifactPoolView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/BottomBox/Notice/TalkBox/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/BottomBox/Notice/TalkBox/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.notice.text = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIArtifactPoolView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIArtifactPoolView:GenerateDestroy() if tolua.getpeer(self.notice.text) ~= nil then tolua.setpeer(self.notice.text, nil) end if tolua.getpeer(self.next.text) ~= nil then tolua.setpeer(self.next.text, nil) end if tolua.getpeer(self.opend.text) ~= nil then tolua.setpeer(self.opend.text, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.opend) ~= nil then tolua.setpeer(self.opend, nil) end self.opend = nil if self.iconitem.GenerateDestroy ~= nil then self.iconitem:GenerateDestroy() end if tolua.getpeer(self.iconitem) ~= nil then tolua.setpeer(self.iconitem, nil) end self.iconitem = nil if tolua.getpeer(self.next) ~= nil then tolua.setpeer(self.next, nil) end self.next = nil if self.iconitem1.GenerateDestroy ~= nil then self.iconitem1:GenerateDestroy() end if tolua.getpeer(self.iconitem1) ~= nil then tolua.setpeer(self.iconitem1, nil) end self.iconitem1 = nil if tolua.getpeer(self.bottomBox) ~= nil then tolua.setpeer(self.bottomBox, nil) end self.bottomBox = nil if tolua.getpeer(self.notice) ~= nil then tolua.setpeer(self.notice, nil) end self.notice = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil self.transform = nil self.gameObject = nil self.inited = false end return UIArtifactPoolView