---@class EquipSuitAttrItem__Generate_actived_textDsc ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@field public uILocalizeScript UILocalizeScript ---@class EquipSuitAttrItem__Generate_actived_bg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class EquipSuitAttrItem__Generate_actived ---@field public gameObject UnityEngine.GameObject ---@field public bg EquipSuitAttrItem__Generate_actived_bg ---@field public textDsc EquipSuitAttrItem__Generate_actived_textDsc ---@class EquipSuitAttrItem__Generate_textDsc ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@field public uILocalizeScript UILocalizeScript ---@class EquipSuitAttrItem__Generate_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class EquipSuitAttrItem__Generate_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@field public uILocalizeScript UILocalizeScript ---@class EquipSuitAttrItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private text EquipSuitAttrItem__Generate_text ---@field private number EquipSuitAttrItem__Generate_number ---@field private textDsc EquipSuitAttrItem__Generate_textDsc ---@field private actived EquipSuitAttrItem__Generate_actived local EquipSuitAttrItemView = class("EquipSuitAttrItemView") function EquipSuitAttrItemView:ctor() end ---@private function EquipSuitAttrItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function EquipSuitAttrItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) end ---@private function EquipSuitAttrItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function EquipSuitAttrItemView:InitGenerate__2(Root, data) --[[ Text --]] local tmp = Root:Find("Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function EquipSuitAttrItemView:InitGenerate__3(Root, data) --[[ Number --]] local tmp = Root:Find("Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function EquipSuitAttrItemView:InitGenerate__4(Root, data) --[[ TextDsc --]] local tmp = Root:Find("TextDsc").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.textDsc = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function EquipSuitAttrItemView:InitGenerate__5(Root, data) --[[ Actived --]] local tmp = Root:Find("Actived").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.actived = tmp end ---@private function EquipSuitAttrItemView:InitGenerate__6(Root, data) --[[ Actived/bg --]] local tmp = Root:Find("Actived/bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.actived.bg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function EquipSuitAttrItemView:InitGenerate__7(Root, data) --[[ Actived/TextDsc --]] local tmp = Root:Find("Actived/TextDsc").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.actived.textDsc = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function EquipSuitAttrItemView:GenerateDestroy() if tolua.getpeer(self.actived.textDsc) ~= nil then tolua.setpeer(self.actived.textDsc, nil) end if tolua.getpeer(self.actived.bg) ~= nil then tolua.setpeer(self.actived.bg, nil) end if tolua.getpeer(self.text) ~= nil then tolua.setpeer(self.text, nil) end self.text = nil if tolua.getpeer(self.number) ~= nil then tolua.setpeer(self.number, nil) end self.number = nil if tolua.getpeer(self.textDsc) ~= nil then tolua.setpeer(self.textDsc, nil) end self.textDsc = nil if tolua.getpeer(self.actived) ~= nil then tolua.setpeer(self.actived, nil) end self.actived = nil self.transform = nil self.gameObject = nil self.inited = false end return EquipSuitAttrItemView