local UIWaitingView = require("UIWaiting/UIWaitingView_Generate") function UIWaitingView:OnAwake(data) self.controller = require("UIWaiting/UIWaitingCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UIWaitingView:AddEventListener() end function UIWaitingView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIWaitingView:Init() end function UIWaitingView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIWaitingView:AddUIEventListener() ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name) end function UIWaitingView:OnHide() end function UIWaitingView:OnShow(data) self.controller:SetData(data) self:Init() end function UIWaitingView:OnClose() end function UIWaitingView:OnDispose() end return UIWaitingView