---@class PortraitExp__Generate_sp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class PortraitExp__Generate_hp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class PortraitExp__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private selectedNode UnityEngine.GameObject ---@field private role UnityEngine.GameObject ---@field private statusNode UnityEngine.GameObject ---@field private hp PortraitExp__Generate_hp ---@field private sp PortraitExp__Generate_sp local PortraitExpView = class("PortraitExpView") function PortraitExpView:ctor() end ---@private function PortraitExpView:SetActive(result) self.gameObject:SetActive(result) end ---@private function PortraitExpView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function PortraitExpView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function PortraitExpView:InitGenerate__2(Root, data) --[[ Selected --]] local tmp = Root:Find("Selected").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selectedNode = tmp end ---@private function PortraitExpView:InitGenerate__3(Root, data) --[[ RoleListItem --]] local tmp = Root:Find("RoleListItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.role = CommonUtil.BindGridViewItem2LuaStatic("RoleListItem", tmp) self.role.prefabName = "RoleListItem" end ---@private function PortraitExpView:InitGenerate__4(Root, data) --[[ Status --]] local tmp = Root:Find("Status").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.statusNode = tmp end ---@private function PortraitExpView:InitGenerate__5(Root, data) --[[ Status/Hp/Bar --]] local tmp = Root:Find("Status/Hp/Bar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.hp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function PortraitExpView:InitGenerate__6(Root, data) --[[ Status/Sp/Bar --]] local tmp = Root:Find("Status/Sp/Bar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.sp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function PortraitExpView:GenerateDestroy() if tolua.getpeer(self.sp) ~= nil then tolua.setpeer(self.sp, nil) end if tolua.getpeer(self.hp) ~= nil then tolua.setpeer(self.hp, nil) end if tolua.getpeer(self.statusNode) ~= nil then tolua.setpeer(self.statusNode, nil) end if self.role.GenerateDestroy ~= nil then self.role:GenerateDestroy() end if tolua.getpeer(self.role) ~= nil then tolua.setpeer(self.role, nil) end if tolua.getpeer(self.selectedNode) ~= nil then tolua.setpeer(self.selectedNode, nil) end self.transform = nil self.gameObject = nil self.inited = false end return PortraitExpView