---@class FormationHeadItem__Generate_btnDown ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class FormationHeadItem__Generate_headItem ---@field public gameObject UnityEngine.GameObject ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class FormationHeadItem__Generate_btnUp ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class FormationHeadItem__Generate_leaderText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class FormationHeadItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private leaderText FormationHeadItem__Generate_leaderText ---@field private btnUp FormationHeadItem__Generate_btnUp ---@field private empty UnityEngine.GameObject ---@field private headItem FormationHeadItem__Generate_headItem ---@field private btnDown FormationHeadItem__Generate_btnDown local FormationHeadItemView = class("FormationHeadItemView") function FormationHeadItemView:ctor() end ---@private function FormationHeadItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function FormationHeadItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function FormationHeadItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function FormationHeadItemView:InitGenerate__2(Root, data) --[[ LeaderText --]] local tmp = Root:Find("LeaderText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.leaderText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function FormationHeadItemView:InitGenerate__3(Root, data) --[[ BtnUp --]] local tmp = Root:Find("BtnUp").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUp = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function FormationHeadItemView:InitGenerate__4(Root, data) --[[ Empty --]] local tmp = Root:Find("Empty").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.empty = tmp end ---@private function FormationHeadItemView:InitGenerate__5(Root, data) --[[ HeadItem --]] local tmp = Root:Find("HeadItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.headItem = CommonUtil.BindGridViewItem2LuaStatic("HeadItem", tmp) self.headItem.prefabName = "HeadItem" tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function FormationHeadItemView:InitGenerate__6(Root, data) --[[ BtnDown --]] local tmp = Root:Find("BtnDown").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnDown = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function FormationHeadItemView:GenerateDestroy() if tolua.getpeer(self.leaderText) ~= nil then tolua.setpeer(self.leaderText, nil) end self.leaderText = nil if tolua.getpeer(self.btnUp) ~= nil then tolua.setpeer(self.btnUp, nil) end self.btnUp = nil if tolua.getpeer(self.empty) ~= nil then tolua.setpeer(self.empty, nil) end self.empty = nil if self.headItem.GenerateDestroy ~= nil then self.headItem:GenerateDestroy() end if tolua.getpeer(self.headItem) ~= nil then tolua.setpeer(self.headItem, nil) end self.headItem = nil if tolua.getpeer(self.btnDown) ~= nil then tolua.setpeer(self.btnDown, nil) end self.btnDown = nil self.transform = nil self.gameObject = nil self.inited = false end return FormationHeadItemView