Просмотр исходного кода

Merge branch 'hy_en' of ssh://192.168.0.8:29418/xianjing into hy_ios_en

# Conflicts:
#	Assets/Editor/OnAndroidBuild.cs.meta
#	Assets/ToLua/Source/Generate/SDKMgrWrap.cs
#	UserSettings/Layouts/default-2021.dwlt
gdl_123 5 месяцев назад
Родитель
Сommit
ea4dff2538
100 измененных файлов с 6716 добавлено и 129 удалено
  1. 7 7
      Assets/Content/Icons/ActivityImgnew3/childrensday_cn.png.meta
  2. 462 80
      Assets/Content/Prefabs/Effects/Hero/Master/HuoQiuShu_Skill11/FX_Hero_1_Master_HQS_Skill11_Chant.prefab
  3. BIN
      Assets/Content/Raw_Art/UI/UILanuch/img_logo_01.png
  4. 5 2
      Assets/Editor/AssetBundle/CheckHotUpdateRes.cs
  5. 11 0
      Assets/Editor/AssetBundle/Hy_Test_en.asset
  6. 9 0
      Assets/Editor/AssetBundle/ResInfo.cs
  7. 1 1
      Assets/Editor/OnAndroidBuild.cs.meta
  8. 5 6
      Assets/Lua/Core/PlatformPack.lua
  9. 1 1
      Assets/Lua/Logic/CompetitionData.lua
  10. 1 1
      Assets/Lua/Logic/Friend/FriendData.lua
  11. 2 2
      Assets/Lua/Logic/ProtocalDataNormal.lua
  12. 3 2
      Assets/Lua/Managers/LuaActorAttributeMgr.lua
  13. 2 2
      Assets/Lua/Managers/LuaBattleMgr.lua
  14. 12 0
      Assets/Lua/Managers/LuaGameMgr.lua
  15. 3 2
      Assets/Lua/Managers/NetManager.lua
  16. 5 2
      Assets/Lua/UI/UIStory/UIStoryView.lua
  17. 1 0
      Assets/Plugins/SDK/DataTemplate.cs
  18. 12 1
      Assets/Plugins/SDK/SDKMgr.cs
  19. BIN
      Assets/Plugins/x86/tolua.dll
  20. BIN
      Assets/Plugins/x86_64/tolua.dll
  21. 14 0
      Assets/Src/Core/DownLoad/DownloadMgr.cs
  22. 38 1
      Assets/Src/GameLogic/GameMgr.cs
  23. 1 0
      Assets/Src/GameLogic/LaunchLoadMgr.cs
  24. 37 2
      Assets/ToLua/Source/Generate/GameMgrWrap.cs
  25. 4 3
      Assets/ToLua/Source/Generate/SDKMgrWrap.cs
  26. 5 0
      Assets/link.xml
  27. 7 0
      Assets/link.xml.meta
  28. 1 1
      Build/BuildDependenceResource/CurPackEnv.ini
  29. 218 13
      Build/BuildDependenceResource/PackConfig.json
  30. 170 0
      Build/BuildDependenceResource/Plugins/SDKBridge/MianYou_android/YouYiListener.cs
  31. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/MianYou_android/YouYiListener.cs.meta
  32. 443 0
      Build/BuildDependenceResource/Plugins/SDKBridge/MianYou_android/YouYiSDKAndroid.cs
  33. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/MianYou_android/YouYiSDKAndroid.cs.meta
  34. 81 0
      Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/QSDKMgr.cs
  35. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/QSDKMgr.cs.meta
  36. 87 0
      Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/QSdkListener.cs
  37. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/QSdkListener.cs.meta
  38. 165 0
      Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/YouYiListener.cs
  39. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/YouYiListener.cs.meta
  40. 178 0
      Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/YouYiSDKiOS.cs
  41. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/YouYiSDKiOS.cs.meta
  42. 175 0
      Build/BuildDependenceResource/Plugins/SDKBridge/dny_XuanYou_android/YouYiListener.cs
  43. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/dny_XuanYou_android/YouYiListener.cs.meta
  44. 443 0
      Build/BuildDependenceResource/Plugins/SDKBridge/dny_XuanYou_android/YouYiSDKAndroid.cs
  45. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/dny_XuanYou_android/YouYiSDKAndroid.cs.meta
  46. 71 0
      Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/QSDKMgr.cs
  47. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/QSDKMgr.cs.meta
  48. 79 0
      Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/QSdkListener.cs
  49. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/QSdkListener.cs.meta
  50. 162 0
      Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/YouYiListener.cs
  51. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/YouYiListener.cs.meta
  52. 146 0
      Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/YouYiSDKiOS.cs
  53. 11 0
      Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/YouYiSDKiOS.cs.meta
  54. 36 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/GoogleService-Info.plist
  55. BIN
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/Assets.car
  56. BIN
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/BasePopupView.nib
  57. BIN
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/ChangePasswordViewController.nib/objects-11.0+.nib
  58. BIN
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/ChangePasswordViewController.nib/runtime.nib
  59. BIN
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/ChangePasswordViewController_p.nib/objects-11.0+.nib
  60. BIN
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/ChangePasswordViewController_p.nib/runtime.nib
  61. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/af.lproj/FacebookSDK.strings
  62. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ar.lproj/FacebookSDK.strings
  63. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/bn.lproj/FacebookSDK.strings
  64. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/cs.lproj/FacebookSDK.strings
  65. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/da.lproj/FacebookSDK.strings
  66. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/de.lproj/FacebookSDK.strings
  67. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/el.lproj/FacebookSDK.strings
  68. BIN
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/en.lproj/FacebookSDK.strings
  69. BIN
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/en.lproj/Localizable.strings
  70. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/en_GB.lproj/FacebookSDK.strings
  71. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/es.lproj/FacebookSDK.strings
  72. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/es_ES.lproj/FacebookSDK.strings
  73. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/fi.lproj/FacebookSDK.strings
  74. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/fil.lproj/FacebookSDK.strings
  75. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/fr.lproj/FacebookSDK.strings
  76. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/gu.lproj/FacebookSDK.strings
  77. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/he.lproj/FacebookSDK.strings
  78. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/hi.lproj/FacebookSDK.strings
  79. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/hr.lproj/FacebookSDK.strings
  80. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/hu.lproj/FacebookSDK.strings
  81. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/id.lproj/FacebookSDK.strings
  82. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/it.lproj/FacebookSDK.strings
  83. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ja.lproj/FacebookSDK.strings
  84. 77 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/kn.lproj/FacebookSDK.strings
  85. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ko.lproj/FacebookSDK.strings
  86. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ml.lproj/FacebookSDK.strings
  87. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/mr.lproj/FacebookSDK.strings
  88. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ms.lproj/FacebookSDK.strings
  89. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/nb.lproj/FacebookSDK.strings
  90. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/nl.lproj/FacebookSDK.strings
  91. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/pa.lproj/FacebookSDK.strings
  92. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/pl.lproj/FacebookSDK.strings
  93. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/pt.lproj/FacebookSDK.strings
  94. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/pt_PT.lproj/FacebookSDK.strings
  95. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ru.lproj/FacebookSDK.strings
  96. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/sk.lproj/FacebookSDK.strings
  97. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/sv.lproj/FacebookSDK.strings
  98. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ta.lproj/FacebookSDK.strings
  99. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/te.lproj/FacebookSDK.strings
  100. 92 0
      Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/th.lproj/FacebookSDK.strings

+ 7 - 7
Assets/Content/Icons/ActivityImgnew3/childrensday_cn.png.meta

@@ -6,7 +6,7 @@ TextureImporter:
   serializedVersion: 12
   mipmaps:
     mipMapMode: 0
-    enableMipMap: 1
+    enableMipMap: 0
     sRGBTexture: 1
     linearTexture: 0
     fadeOut: 0
@@ -36,13 +36,13 @@ TextureImporter:
     filterMode: 1
     aniso: 1
     mipBias: 0
-    wrapU: 0
-    wrapV: 0
+    wrapU: 1
+    wrapV: 1
     wrapW: 0
-  nPOTScale: 1
+  nPOTScale: 0
   lightmap: 0
   compressionQuality: 50
-  spriteMode: 0
+  spriteMode: 1
   spriteExtrude: 1
   spriteMeshType: 1
   alignment: 0
@@ -53,7 +53,7 @@ TextureImporter:
   alphaUsage: 1
   alphaIsTransparency: 1
   spriteTessellationDetail: -1
-  textureType: 0
+  textureType: 8
   textureShape: 1
   singleChannelComponent: 0
   flipbookRows: 1
@@ -119,7 +119,7 @@ TextureImporter:
     outline: []
     physicsShape: []
     bones: []
-    spriteID: 
+    spriteID: 5e97eb03825dee720800000000000000
     internalID: 0
     vertices: []
     indices: 

Разница между файлами не показана из-за своего большого размера
+ 462 - 80
Assets/Content/Prefabs/Effects/Hero/Master/HuoQiuShu_Skill11/FX_Hero_1_Master_HQS_Skill11_Chant.prefab


BIN
Assets/Content/Raw_Art/UI/UILanuch/img_logo_01.png


+ 5 - 2
Assets/Editor/AssetBundle/CheckHotUpdateRes.cs

@@ -271,11 +271,14 @@ public class CheckHotUpdateRes : EditorWindow
                 if (curResInfo.IsIgnore)
                 {
                     string igstr = curResInfo.IgnoreFiles.FindFirst(it => it == newlist[i].FullName);
-                    if (!string.IsNullOrEmpty(igstr))
+                    RG_Ignore_Info rG_Ignore_Info = curResInfo.rG_Ignore_Infos.FindFirst(it => it.IsIgnore && newlist[i].FullName.Contains( it.Field));
+                    if (!string.IsNullOrEmpty(igstr) || rG_Ignore_Info != null)
                     {
                         isignore = true;
-                        Debug.Log("======================" + newlist[i].FullName);
+                        Debug.Log("=========忽略=============" + newlist[i].FullName);
                     }
+
+                    
                 }
 
                 VersionInfoData ores = Oldlist.FindFirst(it=> it.FullName == newlist[i].FullName);

+ 11 - 0
Assets/Editor/AssetBundle/Hy_Test_en.asset

@@ -21,6 +21,17 @@ MonoBehaviour:
   mainfestFileName: mainfest
   ResVersion: 0.1.0.0
   IgnoreFiles: []
+  rG_Ignore_Infos:
+  - Field: ui
+    IsIgnore: 1
+  - Field: scene
+    IsIgnore: 1
+  - Field: animator
+    IsIgnore: 1
+  - Field: model
+    IsIgnore: 1
+  - Field: audio
+    IsIgnore: 1
   ChangeNum: 0
   IsIgnore: 1
   Language: 1

+ 9 - 0
Assets/Editor/AssetBundle/ResInfo.cs

@@ -2,7 +2,15 @@ using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
+[System.Serializable]
+public class RG_Ignore_Info
+{
+    [SerializeField]
+    public string Field;
+    [SerializeField]
+    public bool IsIgnore;
 
+}
 
 [CreateAssetMenuAttribute(fileName = "ResInfo", menuName = "EditorConfig/创建检测资源更新配置文件ResInfo")]
 public class ResInfo : ScriptableObject
@@ -24,6 +32,7 @@ public class ResInfo : ScriptableObject
     public string ResVersion = "0.1.0.0";
 
     public List<string> IgnoreFiles;
+    public List<RG_Ignore_Info> rG_Ignore_Infos;
 
     public int ChangeNum;
     public bool IsIgnore = true;

+ 1 - 1
Assets/Editor/OnAndroidBuild.cs.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 75797232bc7285448adf754568f7b1ac
+guid: 1823d36aa1f84a54798d50d2c740c6db
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2

+ 5 - 6
Assets/Lua/Core/PlatformPack.lua

@@ -1,10 +1,9 @@
 local PlatformPack = {
-	URL_KEY = 'http://165.154.202.27:81//',
-	SERVERLIST_URL = 'http://165.154.202.27:81//serverlist',
-	NOTIFY_URL = 'http://165.154.202.27:88/res/NoticeNew/',
-	SPECIAL_INFO_URL = 'http://165.154.202.27:81//channel',
-	CUSTOMER_SERVICE_INFO_URL = 'http://165.154.202.27:81//vipService',
-	SpecialFuncShield = true,
+	URL_KEY = 'http://110.40.223.119:81//',
+	SERVERLIST_URL = 'http://110.40.223.119:81//serverlist',
+	NOTIFY_URL = 'http://cxzcdn.hkhappygame.com/res/TestServerNotice/',
+	SPECIAL_INFO_URL = 'http://110.40.223.119:81//channel',
+	CUSTOMER_SERVICE_INFO_URL = 'http://110.40.223.119:81//vipService',
 }
 
 return PlatformPack

+ 1 - 1
Assets/Lua/Logic/CompetitionData.lua

@@ -323,7 +323,7 @@ function CompetitionData:CanOpenSeasonUI()
     local curServerTime = ManagerContainer.LuaTimerMgr:CurLuaServerTime()
     if endTime > 0 and endTime < curServerTime then
         local delta = (curServerTime - endTime)/1000
-        local minutes = ManagerContainer.LuaTimerMgr:TransSeconds2Minutes(#delta)
+        local minutes = ManagerContainer.LuaTimerMgr:TransSeconds2Minutes(delta)
         if minutes < 5 then
             ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("DscSeasonResult8")
             return false

+ 1 - 1
Assets/Lua/Logic/Friend/FriendData.lua

@@ -67,7 +67,7 @@ function FriendData:GetOfflineTimeStr()
     if offlineTime < 3600 then
         return string.formatbykey("FriendsOffline")
     elseif offlineTime < 86400 then
-        local hours = math.floor(#offlineTime/3600)  
+        local hours = math.floor(offlineTime/3600)  
         return string.formatbykey("FriendsOfflineHour",hours)
     elseif  offlineTime < 259200 then
         return string.formatbykey("FriendsOfflineDay",1)

+ 2 - 2
Assets/Lua/Logic/ProtocalDataNormal.lua

@@ -376,7 +376,7 @@ function ProtocalDataNormal.ParseChatMessageInfo(message)
     local data = {}
     data.message = message.message
     local time = message.send_time/1000
-    data.sendTime = #time
+    data.sendTime = time
     data.sendTime64 = message.send_time
     data.subType = message.sub_type
     data.used = false
@@ -416,7 +416,7 @@ function ProtocalDataNormal.ParseSystemMessageData(message)
     data.nickname = message.nick_name
     data.paramIds = message.param_id
     local time = message.send_time/1000
-    data.sendTime = #time
+    data.sendTime = time
     data.sendTime64 = message.send_time
     return data
 end

+ 3 - 2
Assets/Lua/Managers/LuaActorAttributeMgr.lua

@@ -175,12 +175,13 @@ function LuaActorAttributeMgr:OnCheckActorCb(NeedGetActor)
         is_all_battle = false,
         actor_list = {}
     }
+    
     for i=1,#NeedGetActor do
         local IsHero = NeedGetActor[i].IsHero
         local Id = NeedGetActor[i].Id
-        table.insert( Senddata.actor_list,{is_hero_pet = IsHero,actor_id = Id,attr_list = {}})
+        table.insert( Senddata.actor_list,{is_hero_pet = IsHero,actor_id = tonumber(Id),attr_list = {}})
     end
-    -- LogError("Send...OnCheckActorCb.."..Inspect(Senddata))
+    --LogError("Send...OnCheckActorCb.."..Inspect(Senddata))
     ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_ACTOR_ATTR_GET_REQ, Senddata)
 end
 

+ 2 - 2
Assets/Lua/Managers/LuaBattleMgr.lua

@@ -290,7 +290,7 @@ function LuaBattleMgr:UpdateOnlineTime()
         DeltaTime = 0
         self:FinishedOnlineTime()
     end        
-    local str = tostring(math.modf(DeltaTime/60))..I18N.T("MINS")..tostring(DeltaTime%60)..I18N.T("S")
+    local str = tostring(math.modf(DeltaTime/60))..I18N.T("MINS")..tostring(math.floor(DeltaTime%60))..I18N.T("S")
     --local str = ManagerContainer.LuaTimerMgr:ParseSeconds2Time(DeltaTime)
     -- local strCur = ManagerContainer.LuaTimerMgr:ParseTimeStamp2Format(CurTime, "%H:%M")
     -- local strLast = ManagerContainer.LuaTimerMgr:ParseTimeStamp2Format(LastTime, "%H:%M")
@@ -1059,7 +1059,7 @@ function LuaBattleMgr:OnBattleWin(killboss, killBossTime, mapId, levelId, isPlay
         self.bKillBoss = false
         if not isPlayRecord then   --  and self.difficulty == 0
             if self.curMapId == mapId and self.curLevelId == levelId  then
-                self:SendBossRewardReq(killBossTime,recordTimeStamp)
+                self:SendBossRewardReq(killBossTime,tonumber(recordTimeStamp))
             else
                 LogError('[wboy] curMapId : ' .. tostring(self.curMapId) .. ' curMapId : ' .. tostring(self.curLevelId) .. ' mapId : ' .. tostring(mapId) .. ' levelId : ' .. tostring(levelId))
             end

+ 12 - 0
Assets/Lua/Managers/LuaGameMgr.lua

@@ -11,6 +11,7 @@ function LuaGameMgr:ctor()
     self:SdkPayFunc(self.SdkPayResult)
     self:SdkQuestionFunc(self.UrlQuestionRewardResult)
     self:SdkCanEnterServerJudgeFunc(self.SdkCanEnterServerJudgeResult)
+    self:SetSdkLoginFuncOtherArgLuaCB()
     self.newbieActors = nil
     self.IsCreateRole = false
     self.loadingPageOk = false
@@ -23,6 +24,7 @@ function LuaGameMgr:ctor()
     self.sdkLogined = Enum.ParamState.None
     self.token = ''
     self.openId = ''
+    self.SDKTimeSP = ''
     self.platform = ''
     self.channelName = ''
     self.phonelatform = 0
@@ -540,4 +542,14 @@ function LuaGameMgr:SdkCanEnterServerJudgeResult(value)
     self.canEnterServerState = (value == '1' and Enum.ParamState.Success or Enum.ParamState.Fail)
 end
 
+function LuaGameMgr:SetSdkLoginFuncOtherArgLuaCB()
+    if self.SdkLoginFuncOtherArg ~= nil then
+        self:SdkLoginFuncOtherArg(self.SetLoginFuncOtherArg) 
+    end
+end
+
+
+function LuaGameMgr:SetLoginFuncOtherArg(arg)
+    self.SDKTimeSP = arg
+end
 return LuaGameMgr

+ 3 - 2
Assets/Lua/Managers/NetManager.lua

@@ -224,8 +224,8 @@ function NetManager:SendConnectReq(crypt_pass)
 		-- LogError("----------LoadCommonUIAssets serverId-------------"..serverId)
 		local subplatform = ManagerContainer.LuaGameMgr.channelName
 		-- LogError("----------LoadCommonUIAssets subplatform-------------"..subplatform)
-
-		local loginData = {open_id = openid, platform_token = token, platform = pf, sub_platform = subplatform, game_version = gameVer, select_zone = serverId}
+		local timesp = ManagerContainer.LuaGameMgr.SDKTimeSP or ""
+		local loginData = {open_id = openid, platform_token = token, platform = pf, sub_platform = subplatform, crypt_pass = timesp ,game_version = gameVer, select_zone = serverId}
 		ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_LOGIN_REQ, loginData)
 		self.isConnectingGate = false;
 	else
@@ -233,6 +233,7 @@ function NetManager:SendConnectReq(crypt_pass)
 		local uid = tostring(ManagerContainer.DataMgr.UserData:GetUserId())
 		local token = ManagerContainer.LuaGameMgr.token
 		local pf = ManagerContainer.LuaGameMgr.platform
+		--local timesp = ManagerContainer.LuaGameMgr.SDKTimeSP or ""
 		-- 发送重连消息
 		ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_RECONNECT_REQ, {open_id = openid, platform_token = token, platform = pf, uid = uid})
 	end

+ 5 - 2
Assets/Lua/UI/UIStory/UIStoryView.lua

@@ -235,7 +235,10 @@ function UIStoryView:PlayStoryPerform()
 	self.curTalkDsc = nil
 	self.curTalkDscContent = nil
 	self.curTalkOverStatus = false
-
+	if talkList == nil then
+		--LogError("talkList = nil")
+		talkList = {}
+	end
 	if speekSite > 0 and curTalk.SpeakId ~= "" then
 		table.insert(talkList,1,curTalk)
 		self.scrollView.loopListView:SetListItemCount(#talkList, false);
@@ -598,7 +601,7 @@ function UIStoryView:OnDispose()
 
 		--self.scrollView.loopVerticalScrollRect:ClearCells()
 		self.scrollView.loopListView:Dispose();
-
+		--LogError("释放 talkList")
 		talkList = nil
 	end
 end

+ 1 - 0
Assets/Plugins/SDK/DataTemplate.cs

@@ -50,6 +50,7 @@ public class UserInfo
     public string uid;
     public string userName;
     public string token;
+    public string timeSp;
 }
 public class OrderExtraInfo
 {

+ 12 - 1
Assets/Plugins/SDK/SDKMgr.cs

@@ -8,6 +8,7 @@ public partial class SDKMgr : MonoBehaviour
 {
     internal string httpCheckUrl = string.Empty;
     internal GameObject sdkMgrObj;
+    private string sDKName = "";
     public void SetHttpCheckUrl(string value)
     {
         if (!string.IsNullOrEmpty(value))
@@ -112,7 +113,11 @@ public partial class SDKMgr : MonoBehaviour
 
         if (sdk == null)
             return;
-
+       
+        if (!string.IsNullOrEmpty(sDKName))
+        {
+            sdk.SDKName= sDKName;
+        }
         if (sdk.GetInited())
         {
             sdk.CallInitSuccessCB();
@@ -124,6 +129,12 @@ public partial class SDKMgr : MonoBehaviour
         }
     }
 
+
+    public void SetSDKName(string name)
+    {
+        sDKName = name;
+        //Debug.Log(name);     
+    }
     private void OnApplicationFocus(bool focusStatus)
     {
         if (sdk == null) return;

BIN
Assets/Plugins/x86/tolua.dll


BIN
Assets/Plugins/x86_64/tolua.dll


+ 14 - 0
Assets/Src/Core/DownLoad/DownloadMgr.cs

@@ -954,4 +954,18 @@ public class DownloadMgr : Singleton<DownloadMgr>
 
         return ret;
     }
+
+
+    public string GetSDKName()
+    {
+        string ret = "";
+        string sdknamekey = "SDKName";
+        if (downLoadUrlCfgs.ContainsKey(sdknamekey))
+        {
+            string name = downLoadUrlCfgs[sdknamekey].Param1;
+            return name == "null" ? "" : name;
+        }
+
+        return ret;
+    }
 }

+ 38 - 1
Assets/Src/GameLogic/GameMgr.cs

@@ -129,6 +129,8 @@ public class GameMgr : SingletonMono<GameMgr>
     private BattleSubMode mbossMode = BattleSubMode.None;
 
     private bool bInited = false;
+
+    public string sDKName = "";
     private void Awake()
     {
 #if !UNITY_EDITOR
@@ -866,6 +868,11 @@ public class GameMgr : SingletonMono<GameMgr>
         //Application.OpenURL(url);
     }
 
+    public void CopyBuff(string buff)
+    {
+        if (string.IsNullOrEmpty(buff)) return;
+        GUIUtility.systemCopyBuffer = buff;
+    }
     public void EnableAntiAliasing()
     {
         if (DeviceInfo.m_DeviceState == DeviceInfo.eDeviceState.NORMAL_DEVICE)
@@ -1009,6 +1016,7 @@ public class GameMgr : SingletonMono<GameMgr>
     //private SDKMgr SdkManager = SDKMgr.Instance;
     private LuaFunction mSdkInitedLuaCB = null;
     private LuaFunction mSdkLoginedLuaCB = null;
+    private LuaFunction mSdkLoginFuncOtherArgLuaCB = null;
     private LuaFunction mSdkLogoutLuaCB = null;
     private LuaFunction mSdkPayLuaCB = null;
     private LuaFunction msdkQuestionLuaCB = null;
@@ -1026,6 +1034,19 @@ public class GameMgr : SingletonMono<GameMgr>
         mSdkLoginedLuaCB = func;
     }
 
+    public void SdkLoginFuncOtherArg(LuaFunction func)
+    {
+        mSdkLoginFuncOtherArgLuaCB = func;
+    }
+
+    private void CallSdkLoginFuncOtherArgLuaCB(string time)
+    {
+        if (mSdkLoginFuncOtherArgLuaCB != null)
+        {
+            mSdkLoginFuncOtherArgLuaCB.Call(this,time);
+        }
+    }
+
     public void SdkLogoutFunc(LuaFunction func)
     {
         mSdkLogoutLuaCB = func;
@@ -1046,7 +1067,10 @@ public class GameMgr : SingletonMono<GameMgr>
         mSdkCanEnterServerJudgeCB = func;
     }
 
-
+    public void SetSDKName(string name)
+    {
+        sDKName = name;
+    }
     public void InitSdkCfg()
     {
 
@@ -1059,9 +1083,19 @@ public class GameMgr : SingletonMono<GameMgr>
         Dictionary<string, Dictionary<string, string>> datas = ConfigMgr.Instance.getTable(cname);
         if (datas != null)
             SDKMgr.Instance.InitProductCfg(datas);
+        
+    }
+
+    public void SDKInit_P()
+    {
+        if (!string.IsNullOrEmpty(sDKName))
+        {
+            SDKMgr.Instance.SetSDKName(sDKName);
+        }
     }
     public void SdkInit()
     {
+        SDKInit_P();
         SDKMgr.Instance.Init();
 #if UNITY_IOS
         YouYiSDKiOS youYiSDKiOS = SDKMgr.Instance.sdk as YouYiSDKiOS;
@@ -1155,6 +1189,7 @@ public class GameMgr : SingletonMono<GameMgr>
             if (obj != null)
             {
                 UserInfo userInfo = (UserInfo)obj;
+                CallSdkLoginFuncOtherArgLuaCB(userInfo.timeSp);
                 mSdkLoginedLuaCB.Call(this, true, userInfo.uid, userInfo.token, false);
                 SDKMgr.Instance.ReportIdentification(SDKMgr.Instance.GetInt64TimeStamp());
             }
@@ -1170,6 +1205,7 @@ public class GameMgr : SingletonMono<GameMgr>
         if (mSdkLoginedLuaCB != null)
         {
             UserInfo userInfo = (UserInfo)obj;
+            CallSdkLoginFuncOtherArgLuaCB(userInfo.timeSp);
             mSdkLoginedLuaCB.Call(this, false, userInfo.uid, userInfo.token, true);
         }
     }
@@ -1179,6 +1215,7 @@ public class GameMgr : SingletonMono<GameMgr>
         if (mSdkLoginedLuaCB != null)
         {
             UserInfo userInfo = (UserInfo)obj;
+            CallSdkLoginFuncOtherArgLuaCB(userInfo.timeSp);
             mSdkLoginedLuaCB.Call(this, true, userInfo.uid, userInfo.token, true);
         }
     }

+ 1 - 0
Assets/Src/GameLogic/LaunchLoadMgr.cs

@@ -175,6 +175,7 @@ public class LaunchLoadMgr
         yield return new WaitForSeconds(1);
         DownloadMgr.Instance.Free();
         GameMgr.Instance.CheckVersion();
+        GameMgr.Instance.SetSDKName(DownloadMgr.Instance.GetSDKName());
         //m_LoadingRootGo.SetActive(false);
         //SetLoadEffectShowState(false);
         SetLoadDes("");

+ 37 - 2
Assets/ToLua/Source/Generate/GameMgrWrap.cs

@@ -46,10 +46,12 @@ public class GameMgrWrap
 		L.RegFunction("RequestHttpServer", RequestHttpServer);
 		L.RegFunction("CleanUnusedAssets", CleanUnusedAssets);
 		L.RegFunction("OpenUrl", OpenUrl);
+		L.RegFunction("CopyBuff", CopyBuff);
 		L.RegFunction("EnableAntiAliasing", EnableAntiAliasing);
 		L.RegFunction("DisableAntiAliasing", DisableAntiAliasing);
 		L.RegFunction("SdkInitFunc", SdkInitFunc);
 		L.RegFunction("SdkLoginFunc", SdkLoginFunc);
+		L.RegFunction("SdkLoginFuncOtherArg", SdkLoginFuncOtherArg);
 		L.RegFunction("SdkLogoutFunc", SdkLogoutFunc);
 		L.RegFunction("SdkPayFunc", SdkPayFunc);
 		L.RegFunction("SdkQuestionFunc", SdkQuestionFunc);
@@ -854,8 +856,24 @@ public class GameMgrWrap
 			return LuaDLL.toluaL_exception(L, e);
 		}
 	}
+    [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+    static int CopyBuff(IntPtr L)
+    {
+        try
+        {
+            ToLua.CheckArgsCount(L, 2);
+            GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
+            string arg0 = ToLua.CheckString(L, 2);
+            obj.CopyBuff(arg0);
+            return 0;
+        }
+        catch (Exception e)
+        {
+            return LuaDLL.toluaL_exception(L, e);
+        }
+    }
 
-	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+    [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 	static int EnableAntiAliasing(IntPtr L)
 	{
 		try
@@ -904,7 +922,24 @@ public class GameMgrWrap
 		}
 	}
 
-	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+    [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+    static int SdkLoginFuncOtherArg(IntPtr L)
+    {
+        try
+        {
+            ToLua.CheckArgsCount(L, 2);
+            GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
+            LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
+            obj.SdkLoginFuncOtherArg(arg0);
+            return 0;
+        }
+        catch (Exception e)
+        {
+            return LuaDLL.toluaL_exception(L, e);
+        }
+    }
+
+    [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 	static int SdkLoginFunc(IntPtr L)
 	{
 		try

+ 4 - 3
Assets/ToLua/Source/Generate/SDKMgrWrap.cs

@@ -93,7 +93,9 @@ public class SDKMgrWrap
 		{
 			ToLua.CheckArgsCount(L, 1);
 			SDKMgr obj = (SDKMgr)ToLua.CheckObject<SDKMgr>(L, 1);
-			obj.Init();
+            GameMgr gameMgr = GameMgr.Instance;
+            gameMgr.SDKInit_P();
+            obj.Init();
 #if UNITY_IOS
 			YouYiSDKiOS youYiSDKiOS = SDKMgr.Instance.sdk as YouYiSDKiOS;
             if (youYiSDKiOS != null)
@@ -101,8 +103,7 @@ public class SDKMgrWrap
                 youYiSDKiOS.qKGamesdk.InitProductCfg(ConfigMgr.Instance.getTable("IOSShopProductIDCfg"));
             }
 #endif
-			
-			GameMgr.Instance.InitSdkCfg();
+            gameMgr.InitSdkCfg();
 			return 0;
 		}
 		catch (Exception e)

+ 5 - 0
Assets/link.xml

@@ -0,0 +1,5 @@
+<linker>
+    <assembly fullname="UnityEngine.AIModule">
+        <type fullname="UnityEngine.AI.NavMeshData" preserve="all"/>
+    </assembly>
+</linker>

+ 7 - 0
Assets/link.xml.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 39f639190c60a064cad65eec409f8812
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Build/BuildDependenceResource/CurPackEnv.ini

@@ -1 +1 @@
-{"m_ChannelUniqueId":"22002003","m_BuildClassName":"Pack.PackPlatformiOS"}
+{"m_ChannelUniqueId":"12002020","m_BuildClassName":"Pack.PackPlatformAndroid"}

+ 218 - 13
Build/BuildDependenceResource/PackConfig.json

@@ -754,14 +754,18 @@
             "gameAssetsPath": "Default",
             "specialFuncShield": false,
             "splashScreenRelativeFiles": [],
-            "obscureKey": "",
+            "obscureKey": "jj530ahsdpoi123bdco3kl0lgmvx",
             "obscureOffsetMin": 0,
-            "obscureOffsetValues": [],
-            "sdkVerifyUrl": "http://129.226.159.67:81//",
-            "serverListUrl": "http://129.226.159.67:81//serverlist",
-            "notifyUrl": "http://129.226.159.67:88/res/NoticeNew/",
-            "specialInfoUrl": "http://129.226.159.67:81//channel",
-            "customerServiceInfoUrl": "http://129.226.159.67:81//vipService",
+            "obscureOffsetValues": [
+                7,
+                9,
+                5
+            ],
+            "sdkVerifyUrl": "http://43.156.13.116:81//",
+            "serverListUrl": "http://43.156.13.116:81//serverlist",
+            "notifyUrl": "http://43.156.13.116:88/res/NoticeNew/",
+            "specialInfoUrl": "http://43.156.13.116:81//channel",
+            "customerServiceInfoUrl": "http://43.156.13.116:81//vipService",
             "leBian_MainChId": "69423",
             "leBian_ClientChId": "youyi_bt_jj",
             "leBian_SECID": "dmcve6kq.c",
@@ -770,7 +774,7 @@
                 "YOUYI_1.6.9"
             ],
             "sdkBridges": [
-                "TZ_android"
+                "MianYou_android"
             ],
             "keystoreName": "wenting.keystore",
             "keystorePass": "n9P5j2b7blMm",
@@ -810,11 +814,11 @@
             "obscureKey": "",
             "obscureOffsetMin": 0,
             "obscureOffsetValues": [],
-            "sdkVerifyUrl": "http://129.226.159.67:81//",
-            "serverListUrl": "http://129.226.159.67:81//serverlist",
-            "notifyUrl": "http://129.226.159.67:88/res/NoticeNew/",
-            "specialInfoUrl": "http://129.226.159.67:81//channel",
-            "customerServiceInfoUrl": "http://129.226.159.67:81//vipService",
+            "sdkVerifyUrl": "http://110.40.223.119:81//",
+            "serverListUrl": "http://110.40.223.119:81//serverlist",
+            "notifyUrl": "http://110.40.223.119:88/res/NoticeNew/",
+            "specialInfoUrl": "http://110.40.223.119:81//channel",
+            "customerServiceInfoUrl": "http://110.40.223.119:81//vipService",
             "leBian_MainChId": "69423",
             "leBian_ClientChId": "youyi_bt_jj",
             "leBian_SECID": "dmcve6kq.c",
@@ -827,6 +831,111 @@
             "keyaliasName": "game",
             "keyaliasPass": "KlYX666Ro"
         },
+        {
+            "channelName": "勉游-炫游",
+            "appName": "东南亚测试服",
+            "distributeName": "測試服(东南亚)",
+            "channelUniqueId": "12002028",
+            "bundleId": "com.xjro.rutest",
+            "gameVersionCode": {
+                "major": 1,
+                "minor": 0,
+                "release": 0,
+                "patch": 6
+            },
+            "resVersionCode": {
+                "major": 0,
+                "minor": 1,
+                "release": 0,
+                "patch": 0
+            },
+            "iconRelativePath": "XinLiWuYu",
+            "defineSymbols": [
+                "USE_LUA",
+                "VUPLEX_CCU",
+                "FPS_DISABLE",
+                "GAME_DEBUG"
+            ],
+            "logo1RelativePath": "xlwy.png",
+            "loginRelativePath": "Default",
+            "gameAssetsPath": "Default",
+            "specialFuncShield": false,
+            "splashScreenRelativeFiles": [],
+            "obscureKey": "",
+            "obscureOffsetMin": 0,
+            "obscureOffsetValues": [],
+            "sdkVerifyUrl": "http://110.40.223.119:81//",
+            "serverListUrl": "http://110.40.223.119:81//serverlist",
+            "notifyUrl": "http://110.40.223.119:88/res/NoticeNew/",
+            "specialInfoUrl": "http://110.40.223.119:81//channel",
+            "customerServiceInfoUrl": "http://110.40.223.119:81//vipService",
+            "leBian_MainChId": "69423",
+            "leBian_ClientChId": "youyi_bt_jj",
+            "leBian_SECID": "dmcve6kq.c",
+            "plugins": [
+                "common",
+                "YOUYI_1.6.9"
+            ],
+            "sdkBridges": [
+                "dny_XuanYou_android"
+            ],
+            "keystoreName": "wenting.keystore",
+            "keystorePass": "n9P5j2b7blMm",
+            "keyaliasName": "game",
+            "keyaliasPass": "KlYX666Ro"
+        },
+        {
+            "channelName": "勉游-炫游",
+            "appName": "东南亚正式服",
+            "distributeName": "正式服(东南亚)",
+            "channelUniqueId": "12002029",
+            "bundleId": "com.xjro.rutest",
+            "gameVersionCode": {
+                "major": 1,
+                "minor": 0,
+                "release": 0,
+                "patch": 6
+            },
+            "resVersionCode": {
+                "major": 0,
+                "minor": 1,
+                "release": 0,
+                "patch": 0
+            },
+            "iconRelativePath": "XinLiWuYu",
+            "defineSymbols": [
+                "USE_LUA",
+                "VUPLEX_CCU",
+                "FPS_DISABLE"
+            ],
+            "logo1RelativePath": "xlwy.png",
+            "loginRelativePath": "Default",
+            "gameAssetsPath": "Default",
+            "specialFuncShield": false,
+            "splashScreenRelativeFiles": [],
+            "obscureKey": "",
+            "obscureOffsetMin": 0,
+            "obscureOffsetValues": [],
+            "sdkVerifyUrl": "http://43.156.13.116:81//",
+            "serverListUrl": "http://43.156.13.116:81//serverlist",
+            "notifyUrl": "http://43.156.13.116:88/res/NoticeNew/",
+            "specialInfoUrl": "http://43.156.13.116:81//channel",
+            "customerServiceInfoUrl": "http://43.156.13.116:81//vipService",
+            "leBian_MainChId": "69423",
+            "leBian_ClientChId": "youyi_bt_jj",
+            "leBian_SECID": "dmcve6kq.c",
+            "plugins": [
+                "common",
+                "YOUYI_1.6.9"
+            ],
+            "sdkBridges": [
+                "dny_XuanYou_android"
+            ],
+            "keystoreName": "wenting.keystore",
+            "keystorePass": "n9P5j2b7blMm",
+            "keyaliasName": "game",
+            "keyaliasPass": "KlYX666Ro"
+        },
         {
             "channelName": "游逸",
             "appName": "初心者:集结",
@@ -1339,6 +1448,102 @@
             "sdkBridges": [
                 "Q_IOS"
             ]
+        },
+        {
+            "channelName": "勉游",
+            "appName": "aaa",
+            "distributeName": "正式服(东南亚)",
+            "channelUniqueId": "22002011",
+            "bundleId": "com.qscq.joy",
+            "gameVersionCode": {
+                "major": 0,
+                "minor": 1,
+                "release": 0,
+                "patch": 0
+            },
+            "resVersionCode": {
+                "major": 0,
+                "minor": 1,
+                "release": 0,
+                "patch": 0
+            },
+            "iconRelativePath": "ChuXinZheDaMaoxianNew_IOS",
+            "defineSymbols": [
+                "USE_LUA",
+                "VUPLEX_CCU",
+                "FPS_DISABLE"
+            ],
+            "logo1RelativePath": "ntquick.png",
+            "loginRelativePath": "Default",
+            "gameAssetsPath": "Default",
+            "specialFuncShield": true,
+            "splashScreenRelativeFiles": [],
+            "obscureKey": "",
+            "obscureOffsetMin": 0,
+            "obscureOffsetValues": [],
+            "sdkVerifyUrl": "http://43.156.13.116:81//",
+            "serverListUrl": "http://43.156.13.116:81//serverlist",
+            "notifyUrl": "http://43.156.13.116:88/res/NoticeNew/",
+            "specialInfoUrl": "http://43.156.13.116:81//channel",
+            "customerServiceInfoUrl": "http://43.156.13.116:81//vipService",
+            "leBian_MainChId": "69031",
+            "leBian_ClientChId": "cxzjj_bt",
+            "leBian_SECID": "tx75web0.c",
+            "plugins": [
+                "common",
+                "Xuanyou_SDK_IOS"
+            ],
+            "sdkBridges": [
+                "XuanYou_IOS"
+            ]
+        },
+        {
+            "channelName": "勉游-炫游",
+            "appName": "aaa",
+            "distributeName": "正式服(东南亚)",
+            "channelUniqueId": "22002012",
+            "bundleId": "com.qscq.joy",
+            "gameVersionCode": {
+                "major": 0,
+                "minor": 1,
+                "release": 0,
+                "patch": 0
+            },
+            "resVersionCode": {
+                "major": 0,
+                "minor": 1,
+                "release": 0,
+                "patch": 0
+            },
+            "iconRelativePath": "ChuXinZheDaMaoxianNew_IOS",
+            "defineSymbols": [
+                "USE_LUA",
+                "VUPLEX_CCU",
+                "FPS_DISABLE"
+            ],
+            "logo1RelativePath": "ntquick.png",
+            "loginRelativePath": "Default",
+            "gameAssetsPath": "Default",
+            "specialFuncShield": true,
+            "splashScreenRelativeFiles": [],
+            "obscureKey": "",
+            "obscureOffsetMin": 0,
+            "obscureOffsetValues": [],
+            "sdkVerifyUrl": "http://43.156.13.116:81//",
+            "serverListUrl": "http://43.156.13.116:81//serverlist",
+            "notifyUrl": "http://43.156.13.116:88/res/NoticeNew/",
+            "specialInfoUrl": "http://43.156.13.116:81//channel",
+            "customerServiceInfoUrl": "http://43.156.13.116:81//vipService",
+            "leBian_MainChId": "69031",
+            "leBian_ClientChId": "cxzjj_bt",
+            "leBian_SECID": "tx75web0.c",
+            "plugins": [
+                "common",
+                "Xuanyou_SDK_IOS"
+            ],
+            "sdkBridges": [
+                "XuanYou_IOS"
+            ]
         }
     ],
     "pCs": [

+ 170 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/MianYou_android/YouYiListener.cs

@@ -0,0 +1,170 @@
+using System.Collections;
+using System.Text;
+using UnityEngine;
+using UnityEngine.Networking;
+
+public class YouYiListener : MonoBehaviour
+{
+    private UnityWebRequest m_CheckLoginWebRequest;
+    private string m_Token = string.Empty;
+    private string m_Uid = string.Empty;
+    private Coroutine m_CheckCoroutine = null;
+
+    public void OnInitSuccess()
+    {
+        SDKMgr.Instance.SetInited(true);
+        SDKEventUtil.SendMessage(SDKCBEnum.INIT_SUCCESS_CB);
+    }
+    
+    public void OnInitFailed()
+    {
+        SDKMgr.Instance.SetInited(false);
+        SDKEventUtil.SendMessage(SDKCBEnum.INIT_FAILED_CB);
+    }
+    
+    public void OnLoginSuccess(string token)
+    {
+        SDKMgr.Instance.SetLogined(true);
+        m_Token = token;
+        // StartCheckLogin();
+        UserInfo userInfo = new UserInfo()
+        {
+            uid = m_Uid,
+            userName = "",
+            token = m_Token,
+        };
+        SDKMgr.Instance.SetInited(true);
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB , userInfo);
+    }
+
+    public void SetUserId(string uid) 
+    {
+        m_Uid = uid;
+    }
+
+    public void OnLoginFailed()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_FAILED_CB);
+        StopCheckLogin();
+    }
+
+    public void OnLogoutSuccess()
+    {
+        m_Token = string.Empty;
+        SDKMgr.Instance.SetLogined(false);
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGOUT_SUCCESS_CB);
+    }
+
+    public void OnExitSuccess()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.EXIT_SUCCESS_CB);
+    }
+    
+    public void OnPaySuccess()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.PAY_SUCCESS_CB);
+    }
+
+    public void OnPayFailed()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.PAY_FAILED_CB);
+    }
+
+    public void OnCanEnterServerJudge(string args)
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.CAN_ENTER_SERVER_JUDGE_CB, args);
+    }
+
+    private void StopCheckLogin()
+    {
+        if (m_CheckCoroutine != null)
+        {
+            StopCoroutine(m_CheckCoroutine);
+            m_CheckCoroutine = null;
+        }
+        if (m_CheckLoginWebRequest != null)
+        {
+            m_CheckLoginWebRequest.Dispose();
+            m_CheckLoginWebRequest = null;
+        }
+    }
+
+    public void StartCheckLogin()
+    {
+        StopCheckLogin();
+        m_CheckCoroutine = StartCoroutine(CheckLogin());
+    }
+
+    private IEnumerator CheckLogin()
+    {
+        StringBuilder sb = new StringBuilder();
+        sb.Append(SDKMgr.Instance.httpCheckUrl);
+        sb.Append("sdkcheck?platform=");
+        if (SDKMgr.Instance.sdk != null)
+        {
+            sb.Append(SDKMgr.Instance.sdk.SDKName);
+            string subplatform = SDKMgr.Instance.GetChannelName();
+            if (!string.IsNullOrEmpty(subplatform))
+            {
+                sb.Append("&sub_platform=");
+                sb.Append(subplatform);
+            }
+        }
+        sb.Append("&sauthjson=");
+        sb.Append(m_Token);
+        m_CheckLoginWebRequest = UnityWebRequest.Get(sb.ToString());
+        yield return m_CheckLoginWebRequest.SendWebRequest();
+        if (!string.IsNullOrEmpty(m_CheckLoginWebRequest.error))
+        {
+            OnLoginFailed();
+            yield break;
+        }
+        var downloadHandler = m_CheckLoginWebRequest.downloadHandler;
+        if (downloadHandler == null)
+        {
+            OnLoginFailed();
+            yield break;
+        }
+        string text = downloadHandler.text;
+        try
+        {
+            var result = JsonUtility.FromJson<CheckLoginResult>(text);
+            if (result.code == 0 && !string.IsNullOrEmpty(result.userinfo))
+            {
+                var arr = result.userinfo.Split('.');
+                var userinfoStr = Encoding.UTF8.GetString(System.Convert.FromBase64String(arr[0]));
+                var userinfo = JsonUtility.FromJson<LoginResultUserInfo>(userinfoStr);
+                UserInfo userInfo = new UserInfo()
+                {
+                    uid = m_Uid,
+                    userName = "",
+                    token = m_Token,
+                };
+                SDKMgr.Instance.SetInited(true);
+                SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB , userInfo);
+            }
+            else
+            {
+                OnLoginFailed();
+                SDKMgr.Instance.Logout();
+            }
+        }
+        catch
+        {
+            OnLoginFailed();
+            Debug.LogWarning("CheckLogin Fail   " + sb.ToString());
+        }
+    }
+
+    private class CheckLoginResult
+    {
+        public int code = 0;
+        public string userinfo = string.Empty;
+        public string platform = string.Empty;
+    }
+
+    private class LoginResultUserInfo
+    {
+        public string aid = string.Empty;
+    }
+}

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/MianYou_android/YouYiListener.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 487a476c504f9f74da509ffeb5deb207
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 443 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/MianYou_android/YouYiSDKAndroid.cs

@@ -0,0 +1,443 @@
+#if UNITY_ANDROID
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class YouYiSDKAndroid : SDKBase
+{
+    private AndroidJavaObject m_AJO;
+    private YouYiListener m_YouYiListener;
+    private SDKGameRoleInfo mSDKGameRoleInfo;
+    public YouYiSDKAndroid()
+    {
+        using (AndroidJavaClass ajc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
+        {
+            m_AJO = ajc.GetStatic<AndroidJavaObject>("currentActivity");
+        }
+        m_YouYiListener = SDKMgr.Instance.gameObject.AddComponent<YouYiListener>();
+        SDKName = "MIAN_YOU_Android";
+    }
+
+    public override void Init()
+    {
+        base.Init();
+        if (m_AJO != null)
+        {
+            m_AJO.Call("init", "SDKMgr");
+        }
+        else
+        {
+            m_YouYiListener.OnInitFailed();
+        }
+    }
+
+
+    public override void Login()
+    {
+        if (m_AJO != null)
+        {
+            m_AJO.Call("login");
+        }
+        else
+        {
+            m_YouYiListener.OnLoginFailed();
+        }
+    }
+
+    public override void Logout()
+    {
+        if (m_AJO != null)
+        {
+            m_AJO.Call("switchAccountLogin");
+        }
+    }
+
+    public override void SwitchAccount()
+    {
+        if (m_AJO != null)
+        {
+            m_AJO.Call("switchAccountLogin");
+        }
+    }
+
+    public override void Pay(int goodsId, string goodsName, string goodsDesc, int count, float amount, string cpOrderId, string extrasParams)
+    {
+        if (m_AJO != null)
+        {
+            string gameRoleInfo = GetCurRoleInfo();
+            if (gameRoleInfo != null)
+            {
+
+                Dictionary<string, SDKMgr.ProductInfo> cfgs = SDKMgr.Instance.ProductInfos;
+
+                 int itemp = Mathf.FloorToInt(amount);
+                string pice = "";
+                if ((itemp + 0.005f) > amount)
+                {
+                    pice = itemp.ToString();
+                }
+                else
+                {
+                    pice = amount.ToString("F2");
+                }
+
+                Debug.Log("价格 = "+ pice);
+                if (cfgs.ContainsKey(pice))
+                {
+                    Debug.Log("有 价格 = " + pice);
+                    SDKMgr.ProductInfo productInfo = cfgs[pice];
+
+                    GameOrderInfo gameOrderInfo = new GameOrderInfo()
+                    {
+                        cpOrderId = cpOrderId,
+                        goodsId = productInfo.ID,
+                        goodsName = productInfo.Name,
+                        goodsDesc = goodsDesc,
+                        orderAmount = pice,
+                        goodsNum = count.ToString(),
+                        goinNum = "",
+                        cpExtra = extrasParams,
+                        callbackUrl = goodsName,
+                    };
+                    string gameOderString = JsonUtility.ToJson(gameOrderInfo);
+
+
+                    m_AJO.Call("pay", gameRoleInfo, gameOderString);
+                }
+                else
+                {
+                    Debug.Log("没有 价格 = " + pice);
+                    m_YouYiListener.OnPayFailed();
+                }
+            }
+            //m_AJO.Call("pay", cpOrderId, amount.ToString(), goodsId.ToString(), goodsName, gameRoleInfo.roleId.ToString(), gameRoleInfo.roleName, gameRoleInfo.serverId.ToString(), gameRoleInfo.serverName, gameRoleInfo.roleLv, extrasParams);
+            else
+                m_YouYiListener.OnPayFailed();
+        }
+        else
+        {
+            m_YouYiListener.OnPayFailed();
+        }
+    }
+
+    public override void CreateRole()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            Debug.LogError("[YouYiSDK][CreateRole] GameRoleInfo is null or not valid !!!");
+            return;
+        }
+        if (m_AJO != null)
+        {
+            SetSDKGameRoleInfo(gameRoleInfo);
+            string data = JsonUtility.ToJson(mSDKGameRoleInfo);
+            m_AJO.Call("createRoleLog", data);
+            //m_AJO.Call("createRoleLog", gameRoleInfo.roleId.ToString(), gameRoleInfo.roleName, gameRoleInfo.serverId.ToString(), gameRoleInfo.serverName, gameRoleInfo.roleLv, gameRoleInfo.openServerTime.ToString());
+        }
+    }
+
+    public override void EnterGame()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            Debug.LogError("[YouYiSDK][EnterGame] GameRoleInfo is null or not valid !!!");
+            return;
+        }
+        if (m_AJO != null)
+        {
+            SetSDKGameRoleInfo(gameRoleInfo);
+            string data = JsonUtility.ToJson(mSDKGameRoleInfo);
+            m_AJO.Call("loginRoleLog", data);
+            // m_AJO.Call("loginRoleLog", gameRoleInfo.roleId.ToString(), gameRoleInfo.roleName, gameRoleInfo.serverId.ToString(), gameRoleInfo.serverName, gameRoleInfo.roleLv, gameRoleInfo.openServerTime.ToString());
+        }
+    }
+
+    public override void UpdateRoleLv()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            Debug.LogError("[YouYiSDK][UpdateRoleLv] GameRoleInfo is null or not valid !!!");
+            return;
+        }
+        if (m_AJO != null)
+        {
+            SetSDKGameRoleInfo(gameRoleInfo);
+            string data = JsonUtility.ToJson(mSDKGameRoleInfo);
+            m_AJO.Call("levelLog", data);
+            //m_AJO.Call("levelLog", gameRoleInfo.roleId.ToString(), gameRoleInfo.roleName, gameRoleInfo.serverId.ToString(), gameRoleInfo.serverName, gameRoleInfo.roleLv, gameRoleInfo.openServerTime.ToString());
+        }
+    }
+
+    public override void ExitGame()
+    {
+        m_AJO.Call("exit");
+    }
+
+    public override bool Exit()
+    {
+        return false;
+    }
+
+    public override bool Quit()
+    {
+        return false;
+    }
+
+    public override void CallInitSuccessCB()
+    {
+        m_YouYiListener.OnInitSuccess();
+    }
+
+    public override void CallLoginSuccessCB()
+    {
+        m_YouYiListener.StartCheckLogin();
+    }
+
+    public override bool CheckHasModul(SDKModulType needCheckModulType)
+    {
+        if (needCheckModulType == SDKModulType.EXIT_VIEW)
+        {
+            return true;
+        }
+        return base.CheckHasModul(needCheckModulType);
+    }
+
+    public override void OpenModul(SDKModulType sDKModulType)
+    {
+        if (sDKModulType == SDKModulType.EXIT_VIEW)
+        {
+            if (m_AJO != null)
+            {
+                m_AJO.Call("exit");
+            }
+            return;
+        }
+        base.OpenModul(sDKModulType);
+    }
+
+    public override bool IsReportAction() { return true; }
+
+    public override void ReportAction(Dictionary<object, object> datas)
+    {
+        base.ReportAction(datas);
+        if (m_AJO != null)
+        {
+            using (AndroidJavaObject hashMapAJO = DictionaryToJavaHashMap(datas))
+            {
+                m_AJO.Call("reportAction", hashMapAJO);
+            }
+        }
+    }
+
+    public override bool HasCanEnterServerJudge() { return true; }
+    public override void CanEnterServerJudge(string serverId, string serverName)
+    {
+        base.CanEnterServerJudge(serverId, serverName);
+        if (m_AJO != null)
+        {
+            m_AJO.Call("canEnterServerJudge", serverId, serverName);
+        }
+    }
+
+
+    private AndroidJavaObject DictionaryToJavaHashMap(Dictionary<object, object> datas)
+    {
+        AndroidJavaObject hashMapAJO = new AndroidJavaObject("java.util.HashMap");
+        object[] args = new object[2];
+        System.IntPtr putMethod = AndroidJNIHelper.GetMethodID(
+            hashMapAJO.GetRawClass(), "put",
+            "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
+        foreach (var data in datas)
+        {
+            AndroidJavaObject key = GetAndroidJavaObject(data.Key);
+            if (key == null) continue;
+            AndroidJavaObject value = GetAndroidJavaObject(data.Value);
+            if (value == null) continue;
+            args[0] = key;
+            args[1] = value;
+            AndroidJNI.CallObjectMethod(
+                hashMapAJO.GetRawObject(),
+                putMethod,
+                AndroidJNIHelper.CreateJNIArgArray(args));
+            key.Dispose();
+            value.Dispose();
+        }
+        return hashMapAJO;
+    }
+
+    private AndroidJavaObject GetAndroidJavaObject(object value)
+    {
+        System.Type type = value.GetType();
+        if (type.IsPrimitive)
+        {
+            if (type.Equals(typeof(int)))
+            {
+                return new AndroidJavaObject("java.lang.Integer", value);
+            }
+            if (type.Equals(typeof(bool)))
+            {
+                return new AndroidJavaObject("java.lang.Boolean", value);
+            }
+            if (type.Equals(typeof(byte)))
+            {
+                return new AndroidJavaObject("java.lang.Byte", value);
+            }
+            if (type.Equals(typeof(short)))
+            {
+                return new AndroidJavaObject("java.lang.Short", value);
+            }
+            if (type.Equals(typeof(long)))
+            {
+                return new AndroidJavaObject("java.lang.Long", value);
+            }
+            if (type.Equals(typeof(float)))
+            {
+                return new AndroidJavaObject("java.lang.Float", value);
+            }
+            if (type.Equals(typeof(double)))
+            {
+                double dVal = (double)value;
+                if (dVal > int.MinValue && dVal < int.MaxValue)
+                {
+                    int intVal = (int)dVal;
+                    if (intVal == dVal)
+                    {
+                        return new AndroidJavaObject("java.lang.Integer", intVal);
+                    }
+                }
+                return new AndroidJavaObject("java.lang.Double", value);
+            }
+            if (type.Equals(typeof(char)))
+            {
+                return new AndroidJavaObject("java.lang.Character", value);
+            }
+        }
+        else
+        {
+            if (type.Equals(typeof(string)))
+            {
+                return new AndroidJavaObject("java.lang.String", value);
+            }
+            else if (type.Equals(typeof(AndroidJavaObject)))
+            {
+                return value as AndroidJavaObject;
+            }
+        }
+        return null;
+    }
+
+    private string GetCurRoleInfo()
+    {
+        string ret = null;
+        SetSDKGameRoleInfo();
+        //GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (mSDKGameRoleInfo != null)
+        {
+            ret = JsonUtility.ToJson(mSDKGameRoleInfo);
+        }
+
+        return ret;
+    }
+
+    private void SetSDKGameRoleInfo(GameRoleInfo gameRoleInfo = null)
+    {
+        if (gameRoleInfo == null)
+            gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (gameRoleInfo == null) return;
+        if (mSDKGameRoleInfo == null)
+        {
+            mSDKGameRoleInfo = new SDKGameRoleInfo(gameRoleInfo);
+        }
+        else
+        {
+            mSDKGameRoleInfo.Set(gameRoleInfo);
+        }
+    }
+}
+
+
+public class GameOrderInfo
+{
+    public string cpOrderId;
+    public string goodsId;
+    public string goodsName;
+    public string goodsDesc;
+    public string orderAmount;
+    public string goodsNum;
+    public string goinNum;
+    public string cpExtra;
+    public string callbackUrl;
+}
+public class SDKGameRoleInfo
+{
+    // 必填参数
+    public String openId;
+    public int serverId;
+    public String serverName;
+    public String roleId;
+    public String roleName;
+
+    public int roleLv;
+    public long roleCreateTime;
+    public long roleUpLvTime;
+
+    // 非必填参数
+    public int vipLv;
+    public int gender;
+    public int jobId;
+    public String jobName;
+    public long guildId;
+    public String guildName;
+    public int fightPower;
+    public String balance;
+
+
+    // 其它参数
+    public long lastLogoutTime;
+    public long loginTime;
+    public long openServerTime;
+
+    public SDKGameRoleInfo()
+    {
+
+    }
+    public SDKGameRoleInfo(GameRoleInfo roleInfo)
+    {
+        Set(roleInfo);
+    }
+
+    public void Set(GameRoleInfo roleInfo)
+    {
+        // 必填参数
+        openId = roleInfo.openId;
+        serverId = roleInfo.serverId;
+        serverName = roleInfo.serverName;
+        roleId = roleInfo.roleId;
+        roleName = roleInfo.roleName;
+
+        roleLv = roleInfo.roleLv;
+        roleCreateTime = roleInfo.roleCreateTime;
+        roleUpLvTime = roleInfo.roleUpLvTime;
+
+        // 非必填参数
+        vipLv = roleInfo.vipLv;
+        gender = roleInfo.gender;
+        jobId = roleInfo.jobId;
+        jobName = roleInfo.jobName;
+        guildId = roleInfo.guildId;
+        guildName = roleInfo.guildName;
+        fightPower = roleInfo.fightPower;
+        balance = roleInfo.balance;
+
+
+        // 其它参数
+        lastLogoutTime = roleInfo.lastLogoutTime;
+        loginTime = roleInfo.loginTime;
+        openServerTime = roleInfo.openServerTime;
+    }
+}
+#endif

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/MianYou_android/YouYiSDKAndroid.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e7f8c4f237e05ee41a270d9e329ae034
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 81 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/QSDKMgr.cs

@@ -0,0 +1,81 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace qsdk
+{
+    public class QSdkMgr
+    {
+
+        public static QKSDKInitState InitState = QKSDKInitState.None;
+        public static void SetListener(string listener)
+        {
+#if UNITY_IOS
+            QSDK_SetListener(listener);
+#endif
+        }
+
+        public static void Init()
+        {
+#if UNITY_IOS
+            QSDK_Init();
+#endif
+        }
+        public static void Login()
+        {
+#if UNITY_IOS
+            QSDK_login();
+#endif
+        }
+        public static void Pay(string productId, string productName, string amount, string orderNo,
+                    string callBackUrl, string extrasParams,
+                    string gameName, string serverName, string productDesc, string serverID, string accountID, string roleID, string roleLv)
+        {
+#if UNITY_IOS
+            QSDK_Pay( productId,  productName,  amount,  orderNo,
+                     callBackUrl,  extrasParams,
+                     gameName,  serverName,  productDesc,
+                     serverID,accountID,roleID,roleLv);
+#endif
+        }
+        public static void Logout()
+        {
+#if UNITY_IOS
+            QSDK_logout();
+#endif
+        }
+
+        public static void UpdateRoleInfo(int type,GameRoleInfo roleInfo,string extra)
+        {
+#if UNITY_IOS
+            QSDK_UpdateRoleInfo(type,roleInfo.roleName,roleInfo.roleId,roleInfo.roleLv.ToString(),roleInfo.serverName,roleInfo.serverId.ToString(),extra);
+#endif
+        }
+
+
+
+
+#if UNITY_IOS
+        [DllImport("__Internal")]
+        private static extern void QSDK_SetListener(string callbackGoName);
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_Init();
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_login();
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_Pay(string productId, string productName, string amount, string orderNo,
+                    string callBackUrl, string extrasParams,
+                    string gameName, string serverName, string productDesc,
+                    string serverID, string accountID, string roleID, string roleLv);
+
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_logout();
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_UpdateRoleInfo(int type,string roleName,string roleId,string roleLv, string serverName,string serverId,string extra);
+#endif
+    }
+}

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/QSDKMgr.cs.meta

@@ -0,0 +1,11 @@
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+guid: 40d36881020841c4f8b8107f577fb7b1
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 87 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/QSdkListener.cs

@@ -0,0 +1,87 @@
+using UnityEngine;
+using System.Collections;
+#if UNITY_IOS
+namespace qsdk
+{
+
+    public class QSdkListener : MonoBehaviour
+    {
+
+        private YouYiListener m_YouYiListener;
+
+        public void InitListener(YouYiListener youYiListener)
+        {
+            m_YouYiListener = youYiListener;
+        }
+
+        public void onInitSuccess(string msg)
+        {
+            Debug.Log("QKSDK 初始化:"+ msg);
+            //执行初始化成功操作
+            if (msg == "Fail")
+            {
+                Debug.Log("QKSDK初始化失败");
+                QKGame.InitState = QKSDKInitState.Fail;
+                m_YouYiListener.OnInitFailed();
+            }
+            else
+            {
+                QKGame.InitState = QKSDKInitState.Success;
+                Debug.Log("QKSDK初始化成功");
+                m_YouYiListener.OnInitSuccess();
+            }
+               
+
+        }
+
+        public void onLoginSuccess(string userInfo)
+        {         
+             string[] data = userInfo.Split("[]", System.StringSplitOptions.RemoveEmptyEntries);
+
+            if (data.Length < 5)
+            {
+                m_YouYiListener.OnLoginFailed();
+                return;
+            }
+
+            string token = data[2];
+
+            m_YouYiListener.UID = data[3];
+            m_YouYiListener.TimeSp = data[4];
+            m_YouYiListener.OnLoginSuccess(token);
+        }
+
+        public void onLoginFail(string msg)
+        {
+            m_YouYiListener.OnLoginFailed();
+        }
+
+
+
+        public void onGameLogoutSuccess(string msg)
+        {
+            m_YouYiListener.OnLogoutSuccess();
+            //游戏主动调用logout操作完成回调
+        }
+
+        public void onLogoutSuccess(string msg)
+        {
+            m_YouYiListener.OnLogoutSuccess();
+            //玩家主动点击个人中心切换账号成功回调
+        }
+
+        public void onPaySuccess(string orderInfos)
+        {
+            //购买成功回调
+            m_YouYiListener.OnPaySuccess();
+        }
+
+        public void onPayFail()
+        {
+            //购买失败回调
+            m_YouYiListener.OnPayFailed();
+        }
+       
+    }
+}
+#endif

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/QSdkListener.cs.meta

@@ -0,0 +1,11 @@
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+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 165 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/YouYiListener.cs

@@ -0,0 +1,165 @@
+using System.Collections;
+using System.Text;
+using UnityEngine;
+using UnityEngine.Networking;
+
+public class YouYiListener : MonoBehaviour
+{
+    private UnityWebRequest m_CheckLoginWebRequest;
+    private string m_Token = string.Empty;
+    private string m_Uid = string.Empty;
+    private string m_TimeSp = string.Empty;
+    private Coroutine m_CheckCoroutine = null;
+
+    public string UID { set { m_Uid = value; } get => m_Uid; }
+    public string TimeSp { set { m_TimeSp = value; } get => m_TimeSp; }
+    public void OnInitSuccess()
+    {
+        SDKMgr.Instance.SetInited(true);
+        SDKEventUtil.SendMessage(SDKCBEnum.INIT_SUCCESS_CB);
+    }
+    
+    public void OnInitFailed()
+    {
+        SDKMgr.Instance.SetInited(false);
+        SDKEventUtil.SendMessage(SDKCBEnum.INIT_FAILED_CB);
+    }
+    
+    public void OnLoginSuccess(string token)
+    {
+        SDKMgr.Instance.SetLogined(true);
+        m_Token = token;
+        // StartCheckLogin();
+        UserInfo userInfo = new UserInfo()
+        {
+            uid = m_Uid,
+            userName = "",
+            token = m_Token,
+            timeSp = m_TimeSp,
+        };
+        SDKMgr.Instance.SetInited(true);
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB, userInfo);
+
+    }
+
+    public void OnLoginFailed()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_FAILED_CB);
+        StopCheckLogin();
+    }
+
+    public void OnLogoutSuccess()
+    {
+        m_Token = string.Empty;
+        SDKMgr.Instance.SetLogined(false);
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGOUT_SUCCESS_CB);
+    }
+
+    public void OnExitSuccess()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.EXIT_SUCCESS_CB);
+    }
+    
+    public void OnPaySuccess()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.PAY_SUCCESS_CB);
+    }
+
+    public void OnPayFailed()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.PAY_FAILED_CB);
+    }
+
+    private void StopCheckLogin()
+    {
+        if (m_CheckCoroutine != null)
+        {
+            StopCoroutine(m_CheckCoroutine);
+            m_CheckCoroutine = null;
+        }
+        if (m_CheckLoginWebRequest != null)
+        {
+            m_CheckLoginWebRequest.Dispose();
+            m_CheckLoginWebRequest = null;
+        }
+    }
+
+    public void StartCheckLogin()
+    {
+        StopCheckLogin();
+        m_CheckCoroutine = StartCoroutine(CheckLogin());
+    }
+
+    private IEnumerator CheckLogin()
+    {
+        StringBuilder sb = new StringBuilder();
+        sb.Append(SDKMgr.Instance.httpCheckUrl);
+        sb.Append("sdkcheck?platform=");
+        if (SDKMgr.Instance.sdk != null)
+        {
+            sb.Append(SDKMgr.Instance.sdk.SDKName);
+            string subplatform = SDKMgr.Instance.GetChannelName();
+            if (!string.IsNullOrEmpty(subplatform))
+            {
+                sb.Append("&sub_platform=");
+                sb.Append(subplatform);
+            }
+        }
+        sb.Append("&sauthjson=");
+        sb.Append(m_Token);
+        m_CheckLoginWebRequest = UnityWebRequest.Get(sb.ToString());
+        yield return m_CheckLoginWebRequest.SendWebRequest();
+        if (!string.IsNullOrEmpty(m_CheckLoginWebRequest.error))
+        {
+            OnLoginFailed();
+            yield break;
+        }
+        var downloadHandler = m_CheckLoginWebRequest.downloadHandler;
+        if (downloadHandler == null)
+        {
+            OnLoginFailed();
+            yield break;
+        }
+        string text = downloadHandler.text;
+        try
+        {
+            var result = JsonUtility.FromJson<CheckLoginResult>(text);
+            if (result.code == 0 && !string.IsNullOrEmpty(result.userinfo))
+            {
+                var arr = result.userinfo.Split('.');
+                var userinfoStr = Encoding.UTF8.GetString(System.Convert.FromBase64String(arr[0]));
+                var userinfo = JsonUtility.FromJson<LoginResultUserInfo>(userinfoStr);
+                UserInfo userInfo = new UserInfo()
+                {
+                    uid = userinfo.aid,
+                    userName = "",
+                    token = result.userinfo,
+                };
+                SDKMgr.Instance.SetInited(true);
+                SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB , userInfo);
+            }
+            else
+            {
+                OnLoginFailed();
+                SDKMgr.Instance.Logout();
+            }
+        }
+        catch
+        {
+            OnLoginFailed();
+            Debug.LogWarning("CheckLogin Fail   " + sb.ToString());
+        }
+    }
+
+    private class CheckLoginResult
+    {
+        public int code = 0;
+        public string userinfo = string.Empty;
+        public string platform = string.Empty;
+    }
+
+    private class LoginResultUserInfo
+    {
+        public string aid = string.Empty;
+    }
+}

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/YouYiListener.cs.meta

@@ -0,0 +1,11 @@
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+guid: 487a476c504f9f74da509ffeb5deb207
+MonoImporter:
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+  serializedVersion: 2
+  defaultReferences: []
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 178 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/YouYiSDKiOS.cs

@@ -0,0 +1,178 @@
+#if UNITY_IOS
+using System.Runtime.InteropServices;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using qsdk;
+
+public class YouYiSDKiOS : SDKBase
+{
+    private YouYiListener m_YouYiListener;
+
+    public QKGame qKGamesdk;
+    private QSdkListener qListenter;
+    public YouYiSDKiOS()
+    {
+        SDKName = "XUAN_YOU_IOS";
+        m_YouYiListener = SDKMgr.Instance.gameObject.AddComponent<YouYiListener>();
+        qListenter = SDKMgr.Instance.gameObject.AddComponent<QSdkListener>();
+        qKGamesdk = new QKGame();
+        //YouYi_SetCallbackGoName(SDKMgr.Instance.gameObject.name);
+        qListenter.InitListener(m_YouYiListener);
+        QSdkMgr.SetListener(qListenter.gameObject.name);
+    }
+
+    public override void Init()
+    {
+        base.Init();
+        //YouYi_Init();
+        if (QSdkMgr.InitState == QKSDKInitState.Success)
+        {
+            CallInitSuccessCB();
+            return;
+        }
+
+        QSdkMgr.Init();
+    }
+
+    public override void OnApplicationFocus(bool focusStatus)
+    {
+        base.OnApplicationFocus(focusStatus);
+    }
+
+    public override void Login()
+    {
+        QSdkMgr.Login();
+    }
+
+    public override void Logout()
+    {
+        //YouYi_Logout();
+        QSdkMgr.Logout();
+    }
+
+    public override void SwitchAccount()
+    {
+        //YouYi_SwitchAccount();
+        
+    }
+
+    public override void Pay(int goodsId, string goodsName, string goodsDesc, int count, float amount, string cpOrderId, string extrasParams)
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+       
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            Debug.LogError("[YISDK][Pay] GameRoleInfo is null or not valid !!!");
+            m_YouYiListener.OnPayFailed();
+            return;
+        }
+        Dictionary<string, SDKMgr.ProductInfo> cfgs = SDKMgr.Instance.ProductInfos;
+
+        int itemp = Mathf.FloorToInt(amount);
+        string pice = "";
+        if ((itemp + 0.005f) > amount)
+        {
+            pice = itemp.ToString();
+        }
+        else
+        {
+            pice = amount.ToString("F2");
+        }
+
+        Debug.Log("价格 = " + pice);
+        if (cfgs.ContainsKey(pice))
+        {
+            Debug.Log("有 价格 = " + pice);
+            SDKMgr.ProductInfo productInfo = cfgs[pice];
+
+            //Debug.Log($"=========================={productInfo.ID}======={productInfo.Name}");
+
+            object extraInfo =JsonUtility.FromJson(extrasParams, typeof(SDKOrderExtraInfo));
+
+            if (extraInfo != null)
+            {
+                SDKOrderExtraInfo ext = (SDKOrderExtraInfo)extraInfo;
+                ext.orderNo = cpOrderId;
+                extrasParams = JsonUtility.ToJson(ext);
+            }
+
+            QSdkMgr.Pay(productInfo.ID, productInfo.Name, amount.ToString(), cpOrderId, goodsName,
+                extrasParams, Application.productName, gameRoleInfo.serverName, goodsDesc,
+                gameRoleInfo.serverId.ToString(), m_YouYiListener.UID,gameRoleInfo.roleId,gameRoleInfo.roleLv.ToString());
+        }
+        else
+        {
+            Debug.Log("没有 价格 = " + pice);
+            m_YouYiListener.OnPayFailed();
+        } 
+    }
+
+    public override void CreateRole()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {       
+            return;
+        }
+        QSdkMgr.UpdateRoleInfo(0,gameRoleInfo,"");
+    }
+
+    public override void EnterGame()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            return;
+        }
+        QSdkMgr.UpdateRoleInfo(1, gameRoleInfo, "");
+    }
+
+    public override void UpdateRoleLv()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            return;
+        }
+        QSdkMgr.UpdateRoleInfo(2, gameRoleInfo, "");
+    }
+
+    public override void ExitGame()
+    {
+
+    }
+
+    public override bool Exit()
+    {
+        return false;
+    }
+
+    public override bool Quit()
+    {
+        return false;
+    }
+
+    public override void CallInitSuccessCB()
+    {
+        m_YouYiListener.OnInitSuccess();
+    }
+
+    public override void CallLoginSuccessCB()
+    {
+        m_YouYiListener.StartCheckLogin();
+    }
+    public class SDKOrderExtraInfo
+    {
+        public int serverId;
+        public string platform;
+        public string subPlatform;
+        public string orderNo;
+    }
+
+}
+#endif

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/XuanYou_IOS/YouYiSDKiOS.cs.meta

@@ -0,0 +1,11 @@
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+ 175 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/dny_XuanYou_android/YouYiListener.cs

@@ -0,0 +1,175 @@
+using System.Collections;
+using System.Text;
+using UnityEngine;
+using UnityEngine.Networking;
+
+public class YouYiListener : MonoBehaviour
+{
+    private UnityWebRequest m_CheckLoginWebRequest;
+    private string m_Token = string.Empty;
+    private string m_Uid = string.Empty;
+    private string m_TimeSp = string.Empty;
+    private Coroutine m_CheckCoroutine = null;
+
+    public void OnInitSuccess()
+    {
+        SDKMgr.Instance.SetInited(true);
+        SDKEventUtil.SendMessage(SDKCBEnum.INIT_SUCCESS_CB);
+    }
+    
+    public void OnInitFailed()
+    {
+        SDKMgr.Instance.SetInited(false);
+        SDKEventUtil.SendMessage(SDKCBEnum.INIT_FAILED_CB);
+    }
+    
+    public void OnLoginSuccess(string token)
+    {
+        SDKMgr.Instance.SetLogined(true);
+        m_Token = token;
+        // StartCheckLogin();
+        UserInfo userInfo = new UserInfo()
+        {
+            uid = m_Uid,
+            userName = "",
+            token = m_Token,
+            timeSp = m_TimeSp,
+        };
+        SDKMgr.Instance.SetInited(true);
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB , userInfo);
+    }
+
+    public void SetUserId(string data) 
+    {
+       string[] datas = data.Split("><");
+        if (datas.Length <= 0) return;
+        m_Uid = datas[0];
+        m_TimeSp = datas[1];
+    }
+
+    public void OnLoginFailed()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_FAILED_CB);
+        StopCheckLogin();
+    }
+
+    public void OnLogoutSuccess()
+    {
+        m_Token = string.Empty;
+        SDKMgr.Instance.SetLogined(false);
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGOUT_SUCCESS_CB);
+    }
+
+    public void OnExitSuccess()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.EXIT_SUCCESS_CB);
+    }
+    
+    public void OnPaySuccess()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.PAY_SUCCESS_CB);
+    }
+
+    public void OnPayFailed()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.PAY_FAILED_CB);
+    }
+
+    public void OnCanEnterServerJudge(string args)
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.CAN_ENTER_SERVER_JUDGE_CB, args);
+    }
+
+    private void StopCheckLogin()
+    {
+        if (m_CheckCoroutine != null)
+        {
+            StopCoroutine(m_CheckCoroutine);
+            m_CheckCoroutine = null;
+        }
+        if (m_CheckLoginWebRequest != null)
+        {
+            m_CheckLoginWebRequest.Dispose();
+            m_CheckLoginWebRequest = null;
+        }
+    }
+
+    public void StartCheckLogin()
+    {
+        StopCheckLogin();
+        m_CheckCoroutine = StartCoroutine(CheckLogin());
+    }
+
+    private IEnumerator CheckLogin()
+    {
+        StringBuilder sb = new StringBuilder();
+        sb.Append(SDKMgr.Instance.httpCheckUrl);
+        sb.Append("sdkcheck?platform=");
+        if (SDKMgr.Instance.sdk != null)
+        {
+            sb.Append(SDKMgr.Instance.sdk.SDKName);
+            string subplatform = SDKMgr.Instance.GetChannelName();
+            if (!string.IsNullOrEmpty(subplatform))
+            {
+                sb.Append("&sub_platform=");
+                sb.Append(subplatform);
+            }
+        }
+        sb.Append("&sauthjson=");
+        sb.Append(m_Token);
+        m_CheckLoginWebRequest = UnityWebRequest.Get(sb.ToString());
+        yield return m_CheckLoginWebRequest.SendWebRequest();
+        if (!string.IsNullOrEmpty(m_CheckLoginWebRequest.error))
+        {
+            OnLoginFailed();
+            yield break;
+        }
+        var downloadHandler = m_CheckLoginWebRequest.downloadHandler;
+        if (downloadHandler == null)
+        {
+            OnLoginFailed();
+            yield break;
+        }
+        string text = downloadHandler.text;
+        try
+        {
+            var result = JsonUtility.FromJson<CheckLoginResult>(text);
+            if (result.code == 0 && !string.IsNullOrEmpty(result.userinfo))
+            {
+                var arr = result.userinfo.Split('.');
+                var userinfoStr = Encoding.UTF8.GetString(System.Convert.FromBase64String(arr[0]));
+                var userinfo = JsonUtility.FromJson<LoginResultUserInfo>(userinfoStr);
+                UserInfo userInfo = new UserInfo()
+                {
+                    uid = m_Uid,
+                    userName = "",
+                    token = m_Token,
+                };
+                SDKMgr.Instance.SetInited(true);
+                SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB , userInfo);
+            }
+            else
+            {
+                OnLoginFailed();
+                SDKMgr.Instance.Logout();
+            }
+        }
+        catch
+        {
+            OnLoginFailed();
+            Debug.LogWarning("CheckLogin Fail   " + sb.ToString());
+        }
+    }
+
+    private class CheckLoginResult
+    {
+        public int code = 0;
+        public string userinfo = string.Empty;
+        public string platform = string.Empty;
+    }
+
+    private class LoginResultUserInfo
+    {
+        public string aid = string.Empty;
+    }
+}

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/dny_XuanYou_android/YouYiListener.cs.meta

@@ -0,0 +1,11 @@
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+guid: 487a476c504f9f74da509ffeb5deb207
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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+  userData: 
+  assetBundleName: 
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+ 443 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/dny_XuanYou_android/YouYiSDKAndroid.cs

@@ -0,0 +1,443 @@
+#if UNITY_ANDROID
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class YouYiSDKAndroid : SDKBase
+{
+    private AndroidJavaObject m_AJO;
+    private YouYiListener m_YouYiListener;
+    private SDKGameRoleInfo mSDKGameRoleInfo;
+    public YouYiSDKAndroid()
+    {
+        using (AndroidJavaClass ajc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
+        {
+            m_AJO = ajc.GetStatic<AndroidJavaObject>("currentActivity");
+        }
+        m_YouYiListener = SDKMgr.Instance.gameObject.AddComponent<YouYiListener>();
+        SDKName = "MIAN_YOU_Android";
+    }
+
+    public override void Init()
+    {
+        base.Init();
+        if (m_AJO != null)
+        {
+            m_AJO.Call("init", "SDKMgr");
+        }
+        else
+        {
+            m_YouYiListener.OnInitFailed();
+        }
+    }
+
+
+    public override void Login()
+    {
+        if (m_AJO != null)
+        {
+            m_AJO.Call("login");
+        }
+        else
+        {
+            m_YouYiListener.OnLoginFailed();
+        }
+    }
+
+    public override void Logout()
+    {
+        if (m_AJO != null)
+        {
+            m_AJO.Call("switchAccountLogin");
+        }
+    }
+
+    public override void SwitchAccount()
+    {
+        if (m_AJO != null)
+        {
+            m_AJO.Call("switchAccountLogin");
+        }
+    }
+
+    public override void Pay(int goodsId, string goodsName, string goodsDesc, int count, float amount, string cpOrderId, string extrasParams)
+    {
+        if (m_AJO != null)
+        {
+            string gameRoleInfo = GetCurRoleInfo();
+            if (gameRoleInfo != null)
+            {
+
+                Dictionary<string, SDKMgr.ProductInfo> cfgs = SDKMgr.Instance.ProductInfos;
+
+                 int itemp = Mathf.FloorToInt(amount);
+                string pice = "";
+                if ((itemp + 0.005f) > amount)
+                {
+                    pice = itemp.ToString();
+                }
+                else
+                {
+                    pice = amount.ToString("F2");
+                }
+
+                Debug.Log("价格 = "+ pice);
+                if (cfgs.ContainsKey(pice))
+                {
+                    Debug.Log("有 价格 = " + pice);
+                    SDKMgr.ProductInfo productInfo = cfgs[pice];
+
+                    GameOrderInfo gameOrderInfo = new GameOrderInfo()
+                    {
+                        cpOrderId = cpOrderId,
+                        goodsId = productInfo.ID,
+                        goodsName = productInfo.Name,
+                        goodsDesc = goodsDesc,
+                        orderAmount = pice,
+                        goodsNum = count.ToString(),
+                        goinNum = "",
+                        cpExtra = extrasParams,
+                        callbackUrl = goodsName,
+                    };
+                    string gameOderString = JsonUtility.ToJson(gameOrderInfo);
+
+
+                    m_AJO.Call("pay", gameRoleInfo, gameOderString);
+                }
+                else
+                {
+                    Debug.Log("没有 价格 = " + pice);
+                    m_YouYiListener.OnPayFailed();
+                }
+            }
+            //m_AJO.Call("pay", cpOrderId, amount.ToString(), goodsId.ToString(), goodsName, gameRoleInfo.roleId.ToString(), gameRoleInfo.roleName, gameRoleInfo.serverId.ToString(), gameRoleInfo.serverName, gameRoleInfo.roleLv, extrasParams);
+            else
+                m_YouYiListener.OnPayFailed();
+        }
+        else
+        {
+            m_YouYiListener.OnPayFailed();
+        }
+    }
+
+    public override void CreateRole()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            Debug.LogError("[YouYiSDK][CreateRole] GameRoleInfo is null or not valid !!!");
+            return;
+        }
+        if (m_AJO != null)
+        {
+            SetSDKGameRoleInfo(gameRoleInfo);
+            string data = JsonUtility.ToJson(mSDKGameRoleInfo);
+            m_AJO.Call("createRoleLog", data);
+            //m_AJO.Call("createRoleLog", gameRoleInfo.roleId.ToString(), gameRoleInfo.roleName, gameRoleInfo.serverId.ToString(), gameRoleInfo.serverName, gameRoleInfo.roleLv, gameRoleInfo.openServerTime.ToString());
+        }
+    }
+
+    public override void EnterGame()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            Debug.LogError("[YouYiSDK][EnterGame] GameRoleInfo is null or not valid !!!");
+            return;
+        }
+        if (m_AJO != null)
+        {
+            SetSDKGameRoleInfo(gameRoleInfo);
+            string data = JsonUtility.ToJson(mSDKGameRoleInfo);
+            m_AJO.Call("loginRoleLog", data);
+            // m_AJO.Call("loginRoleLog", gameRoleInfo.roleId.ToString(), gameRoleInfo.roleName, gameRoleInfo.serverId.ToString(), gameRoleInfo.serverName, gameRoleInfo.roleLv, gameRoleInfo.openServerTime.ToString());
+        }
+    }
+
+    public override void UpdateRoleLv()
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            Debug.LogError("[YouYiSDK][UpdateRoleLv] GameRoleInfo is null or not valid !!!");
+            return;
+        }
+        if (m_AJO != null)
+        {
+            SetSDKGameRoleInfo(gameRoleInfo);
+            string data = JsonUtility.ToJson(mSDKGameRoleInfo);
+            m_AJO.Call("levelLog", data);
+            //m_AJO.Call("levelLog", gameRoleInfo.roleId.ToString(), gameRoleInfo.roleName, gameRoleInfo.serverId.ToString(), gameRoleInfo.serverName, gameRoleInfo.roleLv, gameRoleInfo.openServerTime.ToString());
+        }
+    }
+
+    public override void ExitGame()
+    {
+        m_AJO.Call("exit");
+    }
+
+    public override bool Exit()
+    {
+        return false;
+    }
+
+    public override bool Quit()
+    {
+        return false;
+    }
+
+    public override void CallInitSuccessCB()
+    {
+        m_YouYiListener.OnInitSuccess();
+    }
+
+    public override void CallLoginSuccessCB()
+    {
+        m_YouYiListener.StartCheckLogin();
+    }
+
+    public override bool CheckHasModul(SDKModulType needCheckModulType)
+    {
+        if (needCheckModulType == SDKModulType.EXIT_VIEW)
+        {
+            return true;
+        }
+        return base.CheckHasModul(needCheckModulType);
+    }
+
+    public override void OpenModul(SDKModulType sDKModulType)
+    {
+        if (sDKModulType == SDKModulType.EXIT_VIEW)
+        {
+            if (m_AJO != null)
+            {
+                m_AJO.Call("exit");
+            }
+            return;
+        }
+        base.OpenModul(sDKModulType);
+    }
+
+    public override bool IsReportAction() { return true; }
+
+    public override void ReportAction(Dictionary<object, object> datas)
+    {
+        base.ReportAction(datas);
+        if (m_AJO != null)
+        {
+            using (AndroidJavaObject hashMapAJO = DictionaryToJavaHashMap(datas))
+            {
+                m_AJO.Call("reportAction", hashMapAJO);
+            }
+        }
+    }
+
+    public override bool HasCanEnterServerJudge() { return true; }
+    public override void CanEnterServerJudge(string serverId, string serverName)
+    {
+        base.CanEnterServerJudge(serverId, serverName);
+        if (m_AJO != null)
+        {
+            m_AJO.Call("canEnterServerJudge", serverId, serverName);
+        }
+    }
+
+
+    private AndroidJavaObject DictionaryToJavaHashMap(Dictionary<object, object> datas)
+    {
+        AndroidJavaObject hashMapAJO = new AndroidJavaObject("java.util.HashMap");
+        object[] args = new object[2];
+        System.IntPtr putMethod = AndroidJNIHelper.GetMethodID(
+            hashMapAJO.GetRawClass(), "put",
+            "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
+        foreach (var data in datas)
+        {
+            AndroidJavaObject key = GetAndroidJavaObject(data.Key);
+            if (key == null) continue;
+            AndroidJavaObject value = GetAndroidJavaObject(data.Value);
+            if (value == null) continue;
+            args[0] = key;
+            args[1] = value;
+            AndroidJNI.CallObjectMethod(
+                hashMapAJO.GetRawObject(),
+                putMethod,
+                AndroidJNIHelper.CreateJNIArgArray(args));
+            key.Dispose();
+            value.Dispose();
+        }
+        return hashMapAJO;
+    }
+
+    private AndroidJavaObject GetAndroidJavaObject(object value)
+    {
+        System.Type type = value.GetType();
+        if (type.IsPrimitive)
+        {
+            if (type.Equals(typeof(int)))
+            {
+                return new AndroidJavaObject("java.lang.Integer", value);
+            }
+            if (type.Equals(typeof(bool)))
+            {
+                return new AndroidJavaObject("java.lang.Boolean", value);
+            }
+            if (type.Equals(typeof(byte)))
+            {
+                return new AndroidJavaObject("java.lang.Byte", value);
+            }
+            if (type.Equals(typeof(short)))
+            {
+                return new AndroidJavaObject("java.lang.Short", value);
+            }
+            if (type.Equals(typeof(long)))
+            {
+                return new AndroidJavaObject("java.lang.Long", value);
+            }
+            if (type.Equals(typeof(float)))
+            {
+                return new AndroidJavaObject("java.lang.Float", value);
+            }
+            if (type.Equals(typeof(double)))
+            {
+                double dVal = (double)value;
+                if (dVal > int.MinValue && dVal < int.MaxValue)
+                {
+                    int intVal = (int)dVal;
+                    if (intVal == dVal)
+                    {
+                        return new AndroidJavaObject("java.lang.Integer", intVal);
+                    }
+                }
+                return new AndroidJavaObject("java.lang.Double", value);
+            }
+            if (type.Equals(typeof(char)))
+            {
+                return new AndroidJavaObject("java.lang.Character", value);
+            }
+        }
+        else
+        {
+            if (type.Equals(typeof(string)))
+            {
+                return new AndroidJavaObject("java.lang.String", value);
+            }
+            else if (type.Equals(typeof(AndroidJavaObject)))
+            {
+                return value as AndroidJavaObject;
+            }
+        }
+        return null;
+    }
+
+    private string GetCurRoleInfo()
+    {
+        string ret = null;
+        SetSDKGameRoleInfo();
+        //GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (mSDKGameRoleInfo != null)
+        {
+            ret = JsonUtility.ToJson(mSDKGameRoleInfo);
+        }
+
+        return ret;
+    }
+
+    private void SetSDKGameRoleInfo(GameRoleInfo gameRoleInfo = null)
+    {
+        if (gameRoleInfo == null)
+            gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+        if (gameRoleInfo == null) return;
+        if (mSDKGameRoleInfo == null)
+        {
+            mSDKGameRoleInfo = new SDKGameRoleInfo(gameRoleInfo);
+        }
+        else
+        {
+            mSDKGameRoleInfo.Set(gameRoleInfo);
+        }
+    }
+}
+
+
+public class GameOrderInfo
+{
+    public string cpOrderId;
+    public string goodsId;
+    public string goodsName;
+    public string goodsDesc;
+    public string orderAmount;
+    public string goodsNum;
+    public string goinNum;
+    public string cpExtra;
+    public string callbackUrl;
+}
+public class SDKGameRoleInfo
+{
+    // 必填参数
+    public String openId;
+    public int serverId;
+    public String serverName;
+    public String roleId;
+    public String roleName;
+
+    public int roleLv;
+    public long roleCreateTime;
+    public long roleUpLvTime;
+
+    // 非必填参数
+    public int vipLv;
+    public int gender;
+    public int jobId;
+    public String jobName;
+    public long guildId;
+    public String guildName;
+    public int fightPower;
+    public String balance;
+
+
+    // 其它参数
+    public long lastLogoutTime;
+    public long loginTime;
+    public long openServerTime;
+
+    public SDKGameRoleInfo()
+    {
+
+    }
+    public SDKGameRoleInfo(GameRoleInfo roleInfo)
+    {
+        Set(roleInfo);
+    }
+
+    public void Set(GameRoleInfo roleInfo)
+    {
+        // 必填参数
+        openId = roleInfo.openId;
+        serverId = roleInfo.serverId;
+        serverName = roleInfo.serverName;
+        roleId = roleInfo.roleId;
+        roleName = roleInfo.roleName;
+
+        roleLv = roleInfo.roleLv;
+        roleCreateTime = roleInfo.roleCreateTime;
+        roleUpLvTime = roleInfo.roleUpLvTime;
+
+        // 非必填参数
+        vipLv = roleInfo.vipLv;
+        gender = roleInfo.gender;
+        jobId = roleInfo.jobId;
+        jobName = roleInfo.jobName;
+        guildId = roleInfo.guildId;
+        guildName = roleInfo.guildName;
+        fightPower = roleInfo.fightPower;
+        balance = roleInfo.balance;
+
+
+        // 其它参数
+        lastLogoutTime = roleInfo.lastLogoutTime;
+        loginTime = roleInfo.loginTime;
+        openServerTime = roleInfo.openServerTime;
+    }
+}
+#endif

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/dny_XuanYou_android/YouYiSDKAndroid.cs.meta

@@ -0,0 +1,11 @@
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+guid: e7f8c4f237e05ee41a270d9e329ae034
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 71 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/QSDKMgr.cs

@@ -0,0 +1,71 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace qsdk
+{
+    public class QSdkMgr
+    {
+
+        public static QKSDKInitState InitState = QKSDKInitState.None;
+        public static void SetListener(string listener)
+        {
+#if UNITY_IOS
+            QSDK_SetListener(listener);
+#endif
+        }
+
+        public static void Init()
+        {
+#if UNITY_IOS
+            QSDK_Init();
+#endif
+        }
+        public static void Login()
+        {
+#if UNITY_IOS
+            QSDK_login();
+#endif
+        }
+        public static void Pay(string productId, string productName, string amount, string orderNo,
+                    string callBackUrl, string extrasParams,
+                    string gameName, string serverName, string productDesc, string serverID, string accountID, string roleID, string roleLv)
+        {
+#if UNITY_IOS
+            QSDK_Pay( productId,  productName,  amount,  orderNo,
+                     callBackUrl,  extrasParams,
+                     gameName,  serverName,  productDesc,
+                     serverID,accountID,roleID,roleLv);
+#endif
+        }
+        public static void Logout()
+        {
+#if UNITY_IOS
+            QSDK_logout();
+#endif
+        }
+
+
+
+
+#if UNITY_IOS
+        [DllImport("__Internal")]
+        private static extern void QSDK_SetListener(string callbackGoName);
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_Init();
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_login();
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_Pay(string productId, string productName, string amount, string orderNo,
+                    string callBackUrl, string extrasParams,
+                    string gameName, string serverName, string productDesc,
+                    string serverID, string accountID, string roleID, string roleLv);
+
+
+        [DllImport("__Internal")]
+        private static extern void QSDK_logout();
+#endif
+    }
+}

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/QSDKMgr.cs.meta

@@ -0,0 +1,11 @@
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+guid: 40d36881020841c4f8b8107f577fb7b1
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+  assetBundleVariant: 

+ 79 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/QSdkListener.cs

@@ -0,0 +1,79 @@
+using UnityEngine;
+using System.Collections;
+#if UNITY_IOS
+namespace qsdk
+{
+
+    public class QSdkListener : MonoBehaviour
+    {
+
+        private YouYiListener m_YouYiListener;
+
+        public void InitListener(YouYiListener youYiListener)
+        {
+            m_YouYiListener = youYiListener;
+        }
+
+        public void onInitSuccess(string msg)
+        {
+            Debug.Log("QKSDK 初始化:"+ msg);
+            //执行初始化成功操作
+            if (msg == "Fail")
+            {
+                Debug.Log("QKSDK初始化失败");
+                QKGame.InitState = QKSDKInitState.Fail;
+                m_YouYiListener.OnInitFailed();
+            }
+            else
+            {
+                QKGame.InitState = QKSDKInitState.Success;
+                Debug.Log("QKSDK初始化成功");
+                m_YouYiListener.OnInitSuccess();
+            }
+               
+
+        }
+
+        public void onLoginSuccess(string userInfo)
+        {         
+             string[] data = userInfo.Split("[]", System.StringSplitOptions.RemoveEmptyEntries);
+            string token = data[2];
+
+            m_YouYiListener.UID = data[3];
+            m_YouYiListener.OnLoginSuccess(token);
+        }
+
+        public void onLoginFail(string msg)
+        {
+            m_YouYiListener.OnLoginFailed();
+        }
+
+
+
+        public void onGameLogoutSuccess(string msg)
+        {
+            m_YouYiListener.OnLogoutSuccess();
+            //游戏主动调用logout操作完成回调
+        }
+
+        public void onLogoutSuccess(string msg)
+        {
+            m_YouYiListener.OnLogoutSuccess();
+            //玩家主动点击个人中心切换账号成功回调
+        }
+
+        public void onPaySuccess(string orderInfos)
+        {
+            //购买成功回调
+            m_YouYiListener.OnPaySuccess();
+        }
+
+        public void onPayFail()
+        {
+            //购买失败回调
+            m_YouYiListener.OnPayFailed();
+        }
+       
+    }
+}
+#endif

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/QSdkListener.cs.meta

@@ -0,0 +1,11 @@
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+  serializedVersion: 2
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 162 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/YouYiListener.cs

@@ -0,0 +1,162 @@
+using System.Collections;
+using System.Text;
+using UnityEngine;
+using UnityEngine.Networking;
+
+public class YouYiListener : MonoBehaviour
+{
+    private UnityWebRequest m_CheckLoginWebRequest;
+    private string m_Token = string.Empty;
+    private string m_Uid = string.Empty;
+    private Coroutine m_CheckCoroutine = null;
+
+    public string UID { set { m_Uid = value; } get => m_Uid; }
+    public void OnInitSuccess()
+    {
+        SDKMgr.Instance.SetInited(true);
+        SDKEventUtil.SendMessage(SDKCBEnum.INIT_SUCCESS_CB);
+    }
+    
+    public void OnInitFailed()
+    {
+        SDKMgr.Instance.SetInited(false);
+        SDKEventUtil.SendMessage(SDKCBEnum.INIT_FAILED_CB);
+    }
+    
+    public void OnLoginSuccess(string token)
+    {
+        SDKMgr.Instance.SetLogined(true);
+        m_Token = token;
+        // StartCheckLogin();
+        UserInfo userInfo = new UserInfo()
+        {
+            uid = m_Uid,
+            userName = "",
+            token = m_Token,
+        };
+        SDKMgr.Instance.SetInited(true);
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB, userInfo);
+
+    }
+
+    public void OnLoginFailed()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_FAILED_CB);
+        StopCheckLogin();
+    }
+
+    public void OnLogoutSuccess()
+    {
+        m_Token = string.Empty;
+        SDKMgr.Instance.SetLogined(false);
+        SDKEventUtil.SendMessage(SDKCBEnum.LOGOUT_SUCCESS_CB);
+    }
+
+    public void OnExitSuccess()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.EXIT_SUCCESS_CB);
+    }
+    
+    public void OnPaySuccess()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.PAY_SUCCESS_CB);
+    }
+
+    public void OnPayFailed()
+    {
+        SDKEventUtil.SendMessage(SDKCBEnum.PAY_FAILED_CB);
+    }
+
+    private void StopCheckLogin()
+    {
+        if (m_CheckCoroutine != null)
+        {
+            StopCoroutine(m_CheckCoroutine);
+            m_CheckCoroutine = null;
+        }
+        if (m_CheckLoginWebRequest != null)
+        {
+            m_CheckLoginWebRequest.Dispose();
+            m_CheckLoginWebRequest = null;
+        }
+    }
+
+    public void StartCheckLogin()
+    {
+        StopCheckLogin();
+        m_CheckCoroutine = StartCoroutine(CheckLogin());
+    }
+
+    private IEnumerator CheckLogin()
+    {
+        StringBuilder sb = new StringBuilder();
+        sb.Append(SDKMgr.Instance.httpCheckUrl);
+        sb.Append("sdkcheck?platform=");
+        if (SDKMgr.Instance.sdk != null)
+        {
+            sb.Append(SDKMgr.Instance.sdk.SDKName);
+            string subplatform = SDKMgr.Instance.GetChannelName();
+            if (!string.IsNullOrEmpty(subplatform))
+            {
+                sb.Append("&sub_platform=");
+                sb.Append(subplatform);
+            }
+        }
+        sb.Append("&sauthjson=");
+        sb.Append(m_Token);
+        m_CheckLoginWebRequest = UnityWebRequest.Get(sb.ToString());
+        yield return m_CheckLoginWebRequest.SendWebRequest();
+        if (!string.IsNullOrEmpty(m_CheckLoginWebRequest.error))
+        {
+            OnLoginFailed();
+            yield break;
+        }
+        var downloadHandler = m_CheckLoginWebRequest.downloadHandler;
+        if (downloadHandler == null)
+        {
+            OnLoginFailed();
+            yield break;
+        }
+        string text = downloadHandler.text;
+        try
+        {
+            var result = JsonUtility.FromJson<CheckLoginResult>(text);
+            if (result.code == 0 && !string.IsNullOrEmpty(result.userinfo))
+            {
+                var arr = result.userinfo.Split('.');
+                var userinfoStr = Encoding.UTF8.GetString(System.Convert.FromBase64String(arr[0]));
+                var userinfo = JsonUtility.FromJson<LoginResultUserInfo>(userinfoStr);
+                UserInfo userInfo = new UserInfo()
+                {
+                    uid = userinfo.aid,
+                    userName = "",
+                    token = result.userinfo,
+                };
+                SDKMgr.Instance.SetInited(true);
+                SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB , userInfo);
+            }
+            else
+            {
+                OnLoginFailed();
+                SDKMgr.Instance.Logout();
+            }
+        }
+        catch
+        {
+            OnLoginFailed();
+            Debug.LogWarning("CheckLogin Fail   " + sb.ToString());
+        }
+    }
+
+    private class CheckLoginResult
+    {
+        public int code = 0;
+        public string userinfo = string.Empty;
+        public string platform = string.Empty;
+    }
+
+    private class LoginResultUserInfo
+    {
+        public string aid = string.Empty;
+    }
+}

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/YouYiListener.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 487a476c504f9f74da509ffeb5deb207
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+  serializedVersion: 2
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+ 146 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/YouYiSDKiOS.cs

@@ -0,0 +1,146 @@
+#if UNITY_IOS
+using System.Runtime.InteropServices;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using qsdk;
+
+public class YouYiSDKiOS : SDKBase
+{
+    private YouYiListener m_YouYiListener;
+
+    public QKGame qKGamesdk;
+    private QSdkListener qListenter;
+    public YouYiSDKiOS()
+    {
+        SDKName = "MIAN_YOU_IOS";
+        m_YouYiListener = SDKMgr.Instance.gameObject.AddComponent<YouYiListener>();
+        qListenter = SDKMgr.Instance.gameObject.AddComponent<QSdkListener>();
+        qKGamesdk = new QKGame();
+        //YouYi_SetCallbackGoName(SDKMgr.Instance.gameObject.name);
+        qListenter.InitListener(m_YouYiListener);
+        QSdkMgr.SetListener(qListenter.gameObject.name);
+    }
+
+    public override void Init()
+    {
+        base.Init();
+        //YouYi_Init();
+        if (QSdkMgr.InitState == QKSDKInitState.Success)
+        {
+            CallInitSuccessCB();
+            return;
+        }
+
+        QSdkMgr.Init();
+    }
+
+    public override void OnApplicationFocus(bool focusStatus)
+    {
+        base.OnApplicationFocus(focusStatus);
+    }
+
+    public override void Login()
+    {
+        QSdkMgr.Login();
+    }
+
+    public override void Logout()
+    {
+        //YouYi_Logout();
+        QSdkMgr.Logout();
+    }
+
+    public override void SwitchAccount()
+    {
+        //YouYi_SwitchAccount();
+        
+    }
+
+    public override void Pay(int goodsId, string goodsName, string goodsDesc, int count, float amount, string cpOrderId, string extrasParams)
+    {
+        GameRoleInfo gameRoleInfo = SDKMgr.Instance.GetGameRoleInfo();
+       
+        if (gameRoleInfo == null || !gameRoleInfo.Valid())
+        {
+            Debug.LogError("[YISDK][Pay] GameRoleInfo is null or not valid !!!");
+            m_YouYiListener.OnPayFailed();
+            return;
+        }
+        Dictionary<string, SDKMgr.ProductInfo> cfgs = SDKMgr.Instance.ProductInfos;
+
+        int itemp = Mathf.FloorToInt(amount);
+        string pice = "";
+        if ((itemp + 0.005f) > amount)
+        {
+            pice = itemp.ToString();
+        }
+        else
+        {
+            pice = amount.ToString("F2");
+        }
+
+        Debug.Log("价格 = " + pice);
+        if (cfgs.ContainsKey(pice))
+        {
+            Debug.Log("有 价格 = " + pice);
+            SDKMgr.ProductInfo productInfo = cfgs[pice];
+
+            //Debug.Log($"=========================={productInfo.ID}======={productInfo.Name}");
+
+
+            QSdkMgr.Pay(productInfo.ID, productInfo.Name, amount.ToString(), cpOrderId, goodsName,
+                extrasParams, Application.productName, gameRoleInfo.serverName, goodsDesc,
+                gameRoleInfo.serverId.ToString(), m_YouYiListener.UID,gameRoleInfo.roleId,gameRoleInfo.roleLv.ToString());
+        }
+        else
+        {
+            Debug.Log("没有 价格 = " + pice);
+            m_YouYiListener.OnPayFailed();
+        } 
+    }
+
+    public override void CreateRole()
+    {
+       
+    }
+
+    public override void EnterGame()
+    {
+  
+    }
+
+    public override void UpdateRoleLv()
+    {
+       
+    }
+
+    public override void ExitGame()
+    {
+
+    }
+
+    public override bool Exit()
+    {
+        return false;
+    }
+
+    public override bool Quit()
+    {
+        return false;
+    }
+
+    public override void CallInitSuccessCB()
+    {
+        m_YouYiListener.OnInitSuccess();
+    }
+
+    public override void CallLoginSuccessCB()
+    {
+        m_YouYiListener.StartCheckLogin();
+    }
+
+   
+}
+#endif

+ 11 - 0
Build/BuildDependenceResource/Plugins/SDKBridge/mianYou_IOS/YouYiSDKiOS.cs.meta

@@ -0,0 +1,11 @@
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+ 36 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/GoogleService-Info.plist

@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+	<key>CLIENT_ID</key>
+	<string>922721388751-dco2n33mjktmh7pndaceu17igndt0ks7.apps.googleusercontent.com</string>
+	<key>REVERSED_CLIENT_ID</key>
+	<string>com.googleusercontent.apps.922721388751-dco2n33mjktmh7pndaceu17igndt0ks7</string>
+	<key>ANDROID_CLIENT_ID</key>
+	<string>922721388751-6bg8hj7uufn1k8d8p7dukgvkhrt08vpu.apps.googleusercontent.com</string>
+	<key>API_KEY</key>
+	<string>AIzaSyDJ-oUS-8xdqqPiJ9O_5Aj3Zn59Yv6ahk8</string>
+	<key>GCM_SENDER_ID</key>
+	<string>922721388751</string>
+	<key>PLIST_VERSION</key>
+	<string>1</string>
+	<key>BUNDLE_ID</key>
+	<string>com.oeg.huyenthoaivuaporing</string>
+	<key>PROJECT_ID</key>
+	<string>oeg-game</string>
+	<key>STORAGE_BUCKET</key>
+	<string>oeg-game.firebasestorage.app</string>
+	<key>IS_ADS_ENABLED</key>
+	<false></false>
+	<key>IS_ANALYTICS_ENABLED</key>
+	<false></false>
+	<key>IS_APPINVITE_ENABLED</key>
+	<true></true>
+	<key>IS_GCM_ENABLED</key>
+	<true></true>
+	<key>IS_SIGNIN_ENABLED</key>
+	<true></true>
+	<key>GOOGLE_APP_ID</key>
+	<string>1:922721388751:ios:eb0316831431863ac04fba</string>
+</dict>
+</plist>

BIN
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/Assets.car


BIN
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/BasePopupView.nib


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Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/ChangePasswordViewController.nib/objects-11.0+.nib


BIN
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/ChangePasswordViewController.nib/runtime.nib


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Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/ChangePasswordViewController_p.nib/objects-11.0+.nib


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Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/ChangePasswordViewController_p.nib/runtime.nib


+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/af.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Besoek %@ en voer die kode in wat hierbo vertoon word.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Om jou rekening te verbind, maak die Facebook-toepassing op jou mobiele toestel oop en kontroleer vir kennisgewings.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- OF -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "Goed";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Kanselleer";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Meld asseblief weer by hierdie toepassing aan om jou Facebook-rekening te herkoppel. ";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "Goed";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Die bediener is tydelik besig, probeer asseblief weer.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Hou van";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Hou van";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Kanselleer";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Meld af";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Met Facebook aangemeld";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "As %@ aangemeld";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Meld aan";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Gaan voort met Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Meld met Facebook aan";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Meld af";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Toegang is nie na die Facebook-rekening verleen nie. Verifieer toestelinstellings.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Kan nie aan Facebook koppel nie. Gaan jou netwerkverbinding na en probeer weer.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Jou Facebook-wagwoord het verander. Om jou wagwoord te bevestig, maak Instellings &gt; Facebook oop en tik jou naam.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Die Facebook-rekening is nie op die toestel opgestel nie.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Jou rekening is nie bevestig nie. Meld asseblief by www.facebook.com aan en volg die gegewe instruksies.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Jy kan nie op die oomblik by toepassings aanmeld nie. Meld asseblief by www.facebook.com aan en volg die gegewe instruksies.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Jy is in beheer – kies watter inligting jy met toepassings wil deel.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Meld aan";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Stuur";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Deel";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Nie jy nie?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Bevestig aantekening";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Gaan voort as %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ar.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "تفضل بزيارة %@ وإدخال الرمز الموضح أدناه.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "لربط حسابك، افتح تطبيق فيسبوك على جهازك المحمول ثم تفقد الإشعارات.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- أو -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "موافق";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "إلغاء";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "يرجى تسجيل الدخول إلى هذا التطبيق مرة أخرى لإعادة الاتصال بحساب فيسبوك.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "موافق";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "الخادم مشغول مؤقتًا، يرجى إعادة المحاولة.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "إعجاب";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "أعجبني";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "إلغاء";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "تسجيل الخروج";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "تم تسجيل الدخول بحساب فيسبوك";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "تم تسجيل الدخول باسم %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "تسجيل الدخول";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "متابعة بحساب فيسبوك";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "تسجيل الدخول بحساب فيسبوك";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "تسجيل الخروج";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "لم يتم منح إذن الوصول لحساب فيسبوك. تحقق من إعدادات الجهاز.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "تعذر الاتصال بفيسبوك. يُرجى التحقق من الاتصال بالإنترنت وإعادة المحاولة.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "تم تغيير كلمة سر فيسبوك الخاصة بك. لتأكيد كلمة السر، افتح الإعدادات &gt; فيسبوك ثم اضغط على اسمك.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "لم تتم تهيئة حساب فيسبوك على الجهاز.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "لم يتم تأكيد حسابك. يُرجى تسجيل الدخول إلى www.facebook.com واتباع التعليمات الموضحة.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "لا يمكنك تسجيل الدخول إلى التطبيقات حاليًا. يُرجى تسجيل الدخول إلى www.facebook.com واتباع التعليمات الموضحة.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "أنت المتحكم - اختر المعلومات التي تريد مشاركتها مع التطبيقات.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "تسجيل الدخول";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "إرسال";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "مشاركة";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "لست أنت؟";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "تأكيد تسجيل الدخول";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "متابعة باسم %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/bn.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@ -এ যান এবং উপরে যে কোডটি দেখানো হয়েছে সেটি লিখুন।";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "আপনার অ্যাকাউন্টে সংযোগ করতে, আপনার মোবাইল ডিভাইসে Facebook অ্যাপটি খুলুন এবং বিজ্ঞপ্তি চেক করুন।";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- অথবা -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ঠিক আছে";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "বাতিল করুন";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "আপনার Facebook অ্যাকাউন্টটিতে পুনরায় সংযোগ করার জন্য অনুগ্রহ করে এই অ্যাপটিতে লগ ইন করুন৷";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ঠিক আছে";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "এই সার্ভারটি সাময়িকভাবে ব্যস্ত আছে, অনুগ্রহ করে পুনরায় চেষ্টা করুন৷";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "পছন্দ করুন";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "পছন্দ করা হয়েছে";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "বাতিল করুন";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "লগ আউট করুন";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebook ব্যবহার করে লগ ইন করা হয়েছে";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@ হিসাবে লগ ইন করা হয়েছে";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "লগ ইন করুন";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook এর সাথে চালিয়ে যান";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebook -এর সাথে লগ ইন করুন";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "লগ আউট করুন";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook অ্যাকাউন্টটিতে অ্যাক্সেস করার অনুমতি নেই৷ ডিভাইস সেটিংস যাচাই করুন৷";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebook-এ সংযোগ করা যাচ্ছে না৷ আপনার নেটওয়ার্ক সংযোগটি পরীক্ষা করুন এবং পুনরায় চেষ্টা করুন৷";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "আপনার Facebook পাসওয়ার্ডটি পরিবর্তিত হয়েছে৷ আপনার পাসওয়ার্ডটি নিশ্চিত করতে,  সেটিংস &gt; Facebook খুলুন এবং আপনার নামটি ট্যাপ করুন৷";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Facebook অ্যাকাউন্টটি এই ডিভাইসে কনফিগার করা যাযনি৷";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "আপনার অ্যাকাউন্টটি নিশ্চিত করা যায়নি৷ অনুগ্রহ করে www.facebook.com-এ লগ ইন করুন এবং উল্লিখিত নির্দেশাবলী অনুসরণ করুন৷";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "এই সময়ে আপনি অ্যাপসে লগ ইন করতে পারবেন না৷ অনুগ্রহ করে www.facebook.com-এ লগ ইন করুন এবং উল্লিখিত নির্দেশাবলী অনুসরণ করুন৷";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "আপনি নিয়ন্ত্রণে আছেন - অ্যাপ্সের সাথে আপনি যে তথ্য শেয়ার করতে চান তা বাছুন৷";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "লগ ইন করুন";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "পাঠান";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "ভাগ করুন";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "আপনি নন?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "লগ ইন নিশ্চিত করুন";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@ হিসেবে চালিয়ে যান";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/cs.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Navštivte %@ a zadejte nahoře uvedený kód.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Účet si můžete připojit tak, že si na mobilním zařízení spustíte aplikaci Facebook a podíváte se do upozornění.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- NEBO -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Zrušit";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Pokud se chcete ke svému Facebook účtu znovu připojit, přihlaste se k této aplikaci ještě jednou.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Server je dočasně zaneprázdněný, zkuste to znovu.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "To se mi líbí";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Už se mi to líbí";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Zrušit";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Odhlásit";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Přihlášen(a) přes Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Přihlášen(a) jako %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Přihlásit";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Pokračovat přes Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Přihlásit se přes Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Odhlásit";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook účtu nebylo oprávnění uděleno. Ověřte nastavení zařízení.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "K Facebooku se nedá připojit. Zkontrolujte připojení k síti a zkuste to znovu.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Vaše heslo na Facebook je změněné. Pokud chcete heslo potvrdit, přejděte do Nastavení &gt; Facebook a klepněte na své jméno.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "V tomto zařízení není Facebook účet konfigurovaný.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Váš účet není potvrzený. Přihlaste se na www. facebook.com a postupujte podle uvedených pokynů.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Do aplikací se v této chvíli přihlásit nemůžete. Přihlaste se na www. facebook.com a postupujte podle uvedených pokynů.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Je jen na vás, které informace chcete s aplikacemi sdílet.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Přihlásit";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Odeslat";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Sdílet";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Nejste to vy?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Potvrdit přihlášení";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Pokračovat jako %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/da.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Gå til %@, og indtast den kode, der er angivet ovenfor.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Du kan tilknytte din konto ved at åbne Facebook-appen på din mobilenhed og tjekke notifikationerne.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ELLER -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Annuller";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Log på denne app igen for at genoprette forbindelsen til din Facebook-konto.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Serveren er optaget i øjeblikket. Prøv igen.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Synes godt om";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Synes godt om";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Annuller";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Log af";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Logget på med Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Logget på som %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Log på";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Fortsæt med Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Log på med Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Log af";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Der er ikke blevet givet adgang til Facebook-kontoen. Kontrollér enhedsindstillingerne.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Kunne ikke oprette forbindelse til Facebook. Kontrollér din netværksforbindelse, og prøv igen.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Din Facebook-adgangskode er ændret. For at bekræfte din adgangskode skal du åbne Indstillinger &gt; Facebook og trykke på dit navn.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Facebook-kontoen er ikke blevet konfigureret på enheden.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Din konto er ikke bekræftet. Log på www.facebook.com, og følg instruktionerne.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Du kan ikke logge på apps på nuværende tidspunkt. Log på www.facebook.com, og følg instruktionerne.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Du har styringen – vælg de oplysninger, som du vil dele med apps.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Log på";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Send";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Del";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Ikke dig?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Bekræft login";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Fortsæt som %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/de.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Besuche %@ und gib den oben angezeigten Code ein.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Um dein Konto zu verbinden, öffne die Facebook-App auf deinem Mobilgerät und prüfe, ob du Benachrichtigungen erhalten hast.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "– ODER –";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Abbrechen";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Melde dich bitte erneut bei dieser App an, um die Verbindung mit deinem Facebook-Konto wiederherzustellen.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Der Server ist vorübergehend beschäftigt. Bitte versuche es erneut.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Gefällt mir";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Gefällt dir";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Abbrechen";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Abmelden";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Über Facebook angemeldet";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Als %@ angemeldet";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Anmelden";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Mit Facebook fortfahren";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Über Facebook anmelden";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Abmelden";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Auf das Facebook-Konto wurde kein Zugriff erteilt. Überprüfe bitte die Geräteeinstellungen.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Verbindung zu Facebook kann nicht hergestellt werden. Bitte überprüfe deine Netzwerkverbindung und versuche es erneut.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Dein Facebook-Passwort hat sich geändert. Öffne „Einstellungen“ &gt; „Facebook“ und tippe auf deinen Namen, um dein Passwort zu bestätigen.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Das Facebook-Konto wurde für dieses Gerät nicht konfiguriert.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Dein Konto wurde nicht bestätigt. Bitte melde dich unter www.facebook.com an und folge den Anweisungen.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Du kannst dich zurzeit nicht bei Apps anmelden. Bitte melde dich unter www.facebook.com an und folge den Anweisungen.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Es liegt ganz an dir – du kannst dir aussuchen, was du mit Apps teilen möchtest.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Anmelden";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Senden";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Teilen";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Nicht du?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Login bestätigen";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Fortfahren als %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/el.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Επισκεφτείτε τη διεύθυνση %@ και συμπληρώστε τον παραπάνω κωδικό.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Για να συνδεθείτε στο λογαριασμό σας, ανοίξτε την εφαρμογή Facebook στη φορητή συσκευή σας και ελέγξτε τις ειδοποιήσεις.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- Ή -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Άκυρο";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Συνδεθείτε ξανά σε αυτή την εφαρμογή για να συνδέσετε και πάλι το λογαριασμό σας στο Facebook.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Ο διακομιστής είναι προσωρινά απασχολημένος, προσπαθήστε ξανά.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Μου αρέσει!";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Σας αρέσει";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Άκυρο";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Αποσύνδεση";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Έχει γίνει σύνδεση μέσω Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Έχει γίνει σύνδεση ως %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Σύνδεση";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Συνεχίστε με το Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Σύνδεση μέσω Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Αποσύνδεση";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Δεν έχει παραχωρηθεί πρόσβαση στο λογαριασμό Facebook. Επαληθεύστε τις ρυθμίσεις της συσκευής σας.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Δεν είναι δυνατή η σύνδεση στο Facebook. Ελέγξτε τη σύνδεση στο δίκτυο και προσπαθήστε ξανά.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Ο κωδικός πρόσβασής σας στο Facebook άλλαξε. Για να επιβεβαιώσετε τον κωδικό σας, πηγαίνετε στις Ρυθμίσεις &gt; Facebook και πατήστε το όνομά σας.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Ο λογαριασμός Facebook δεν έχει διαμορφωθεί στη συσκευή.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Ο λογαριασμός σας δεν επιβεβαιώθηκε. Συνδεθείτε στο www.facebook.com και ακολουθήστε τις οδηγίες που εμφανίζονται.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Προς το παρόν δεν μπορείτε να συνδεθείτε σε εφαρμογές. Συνδεθείτε στο www.facebook.com και ακολουθήστε τις οδηγίες που εμφανίζονται.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Έχετε τον έλεγχο - επιλέξτε ποιες πληροφορίες θέλετε να κοινοποιούνται στις εφαρμογές.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Σύνδεση";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Αποστολή";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Κοινοποίηση";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Δεν είστε εσείς;";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Επιβεβαίωση σύνδεσης";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Συνέχεια ως %@";

BIN
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/en.lproj/FacebookSDK.strings


BIN
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/en.lproj/Localizable.strings


+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/en_GB.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* The format string for device login instructions */
+"DeviceLogin.LogInPrompt" = "Visit %@ and enter the code shown above.";
+
+/* The 'or' string for smart login instructions */
+"DeviceLogin.SmartLogInOrLabel" = "-- OR --";
+
+/* The string for smart login instructions */
+"DeviceLogin.SmartLogInPrompt" = "To connect your account, open the Facebook app on your mobile device and check for notifications.";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Cancel";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Please log in to this app again to reconnect your Facebook account.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "The server is temporarily busy, please try again.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Like";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Liked";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Cancel";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Log out";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Logged in using Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Logged in as %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Log in";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Continue with Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Log in with Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Log out";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Access has not been granted to the Facebook account. Verify device settings.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Unable to connect to Facebook. Please check your network connection and try again.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Your Facebook password has changed. To confirm your password, open Settings &gt; Facebook and tap your name.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "The Facebook account has not been configured on the device.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Your account is not confirmed. Please log in to www.facebook.com and follow the instructions given.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "You cannot log in to apps at this time. Please log in to www.facebook.com and follow the instructions given.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "You're in control – choose what information you want to share with apps.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Log In";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Send";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Share";
+
+/* The title for the alert when smart login requires confirmation */
+"SmartLogin.ConfirmationTitle" = "Confirm Login";
+
+/* The format string to continue as <name> for the alert when smart login requires confirmation */
+"SmartLogin.Continue" = "Continue as %@";
+
+/* The cancel label for the alert when smart login requires confirmation */
+"SmartLogin.NotYou" = "Not you?";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/es.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Visita %@ e ingresa el código que se muestra arriba.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Para conectar tu cuenta, abre la aplicación de Facebook en tu dispositivo móvil y comprueba las notificaciones.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- O -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "Aceptar";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Cancelar";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Inicia sesión de nuevo en esta aplicación para volver a conectarte a tu cuenta de Facebook.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "Aceptar";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "El servidor está temporalmente ocupado. Vuelve a intentarlo.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Me gusta";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Te gusta";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Cancelar";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Cerrar sesión";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Sesión iniciada con Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Sesión iniciada como %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Inicio de sesión";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Continuar con Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Iniciar sesión con Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Salir";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "No se concedió acceso a la cuenta de Facebook. Verifica la configuración del dispositivo.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "No es posible conectarse a Facebook. Comprueba tu conexión a internet y vuelve a intentarlo.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Cambió tu contraseña de Facebook. Para confirmar tu contraseña, abre Configuración &gt; Facebook y toca tu nombre.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "No se configuró la cuenta de Facebook en el dispositivo.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Tu cuenta no está confirmada. Inicia sesión en www.facebook.com y sigue las instrucciones.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "No puedes iniciar sesión en las aplicaciones en este momento. Inicia sesión en www.facebook.com y sigue las instrucciones.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Tú decides: elige qué información quieres compartir con las aplicaciones.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Inicio de sesión";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Enviar";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Compartir";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "¿No eres tú?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Confirmar inicio de sesión";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Continuar como %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/es_ES.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Visita %@ e introduce el código que se muestra arriba.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Para conectar tu cuenta, abre la aplicación de Facebook en tu dispositivo móvil y comprueba las notificaciones.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- O -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "Aceptar";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Cancelar";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Vuelve a iniciar sesión en esta aplicación para volver a conectar tu cuenta de Facebook.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "Aceptar";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "El servidor está ocupado temporalmente. Vuelve a intentarlo más tarde.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Me gusta";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Te gusta";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Cancelar";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Salir";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Sesión iniciada con Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Sesión iniciada como %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Inicio de sesión";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Continuar con Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Iniciar sesión con Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Salir";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "No se ha otorgado acceso a la cuenta de Facebook. Verifica la configuración del dispositivo.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "No es posible conectarse a Facebook. Comprueba tu conexión de red y vuelve a intentarlo.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Tu contraseña de Facebook ha cambiado. Para confirmar tu contraseña, abre Configuración &gt; Facebook y toca tu nombre.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "La cuenta de Facebook no se ha configurado en el dispositivo.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Tu cuenta no se ha confirmado. Inicia sesión en www.facebook.com y sigue las instrucciones.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "No puedes iniciar sesión en las aplicaciones en este momento. Inicia sesión en www.facebook.com y sigue las instrucciones.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Tú tienes el control: elige la información que quieres compartir con las aplicaciones.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Inicio de sesión";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Enviar";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Compartir";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "¿No eres tú?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Confirmar inicio de sesión";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Continuar como %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/fi.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Siirry osoitteeseen %@ ja kirjoita oheinen koodi sivulle.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Pääset liittämään käyttäjätilisi avaamalla Facebook-sovelluksen mobiililaitteellasi ja tarkistamalla ilmoitukset.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- TAI -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Peruuta";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Kirjaudu tähän sovellukseen uudelleen, jotta voit yhdistää Facebook-tilisi uudelleen.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Palvelin on tilapäisesti varattu, yritä uudelleen.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Tykkää";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Tykätty";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Peruuta";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Kirjaudu ulos";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Sisäänkirjautunut Facebookin avulla";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Sisäänkirjautunut nimellä %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Kirjaudu sisään";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Jatka Facebook-tunnuksilla";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Kirjaudu sisään Facebookin avulla";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Kirjaudu ulos";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Pääsyä Facebook-tiliin ei ole myönnetty. Tarkista laiteasetukset.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Yhteyttä Facebookiin ei voi muodostaa. Tarkista verkkoyhteys ja yritä sitten uudelleen.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Facebook-salasanasi on vaihdettu. Vahvista salasanasi avaamalla Asetukset &gt; Facebook ja napauttamalla nimeäsi.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Facebook-tiliä ei ole määritetty laitteessa.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Tiliäsi ei ole vahvistettu. Kirjaudu sisään osoitteeseen www.facebook.com ja noudata annettuja ohjeita.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Et pysty kirjautumaan sovelluksiin tällä hetkellä. Kirjaudu sisään osoitteeseen www.facebook.com ja noudata annettuja ohjeita.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Sinä voit valita, mitä tietoja jaat sovelluksille.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Kirjaudu sisään";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Lähetä";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Jaa";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Etkö tämä ole sinä?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Vahvista sisäänkirjautuminen";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Jatka nimellä %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/fil.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Pumunta sa %@ at ilagay ang code na ipinapakita sa itaas.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Para ikonekta ang iyong account, buksan ang Facebook app sa iyong cellphone at tumingin ng mga notification.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- O KAYA -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Kanselahin";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Mangyaring mag-log in muli sa app na ito para ikonekta muli ang iyong Facebook account.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Pansamantalang abala ang server, pakisubukan muli.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Gustuhin";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Nagustuhan";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Kanselahin";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Mag-log Out";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Naka-log in gamit ang Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Naka-log in bilang si %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Mag-log in";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Magatuloy sa Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Mag-log in sa pamamagitan ng Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Mag-log out";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Hindi binigyan ng access ang Facebook account. Beripikahin ang mga setting ng device.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Hindi nakakonekta sa Facebook. Tingnan ang iyong koneksyon sa network at subukan muli.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Nagbago ang iyong password sa Facebook. Para makumpirma ang iyong password, buksan ang Mga Setting &gt; Facebook at i-tap ang iyong pangalan.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Hindi na-configure sa device ang Facebook account.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Hindi nakumpirma ang iyong account. Mangyaring mag-log in sa www.facebook.com at sundin ang mga ibinigay na tagubilin.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Hindi ka makakapag-log in sa mga app sa oras na ito. Mangyaring mag-log in sa www.facebook.com at sundin ang mga ibinigay na tagubilin.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Ikaw ang may kontrol - piliin kung anong impormasyon ang gusto mong ibahagi sa mga app.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Mag-log In";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Ipadala";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Ibahagi";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Hindi ikaw?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "I-confirm ang Pag-log in";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Magpatuloy bilang %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/fr.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Consultez la page %@ et saisissez le code indiqué ci-dessus.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Pour connecter votre compte, lancez l’application Facebook sur votre appareil mobile et consultez les notifications.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- OU -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Annuler";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Veuillez vous connecter à nouveau à cette application pour reconnecter votre compte Facebook.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Le serveur est temporairement occupé. Veuillez réessayer plus tard.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "J’aime";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "J’aime déjà";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Annuler";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Déconnexion";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Connecté(e) à l’aide de Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Connecté(e) en tant que %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Connexion";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Continuer avec Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Connexion avec Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Déconnexion";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "L’accès au compte Facebook n’a pas été autorisé. Vérifiez les paramètres de l’appareil.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Connexion à Facebook impossible. Vérifiez votre connexion avant de réessayer.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Votre mot de passe Facebook a changé. Pour confirmer votre mot de passe, ouvrez Paramètres &gt; Facebook et saisissez votre nom.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Le compte Facebook n’a pas été configuré sur l’appareil.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Votre compte n’est pas confirmé. Veuillez vous connecter à www.facebook.com et suivre les instructions indiquées.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Vous ne pouvez pas vous connecter à des applications pour le moment. Veuillez vous connecter à www.facebook.com et suivre les instructions indiquées.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Vous gardez le contrôle. Choisissez les informations que vous souhaitez partager avec les applications.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Connexion";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Envoyer";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Partager";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Ce n’est pas vous ?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Confirmer la connexion";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Continuer en tant que %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/gu.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@ ની મુલાકાત લો અને ઉપર બતાવ્યા પ્રમાણે કોડ દાખલ કરો.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "તમારા એકાઉન્ટ સાથે જોડાવા માટે, તમારા મોબાઇલ ઉપકરણ પર Facebook એપ્લિકેશન ખોલો અને સૂચનો માટે તપાસો.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- અથવા -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ઠીક";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "રદ કરો";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "તમારા ફેસબુક ખાતાને ફરીથી કનેક્ટ કરવા માટે કૃપા કરીને આ એપ્લિકેશનમાં ફરી લૉગ ઇન કરો.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ઠીક";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "સર્વર અસ્થાયીરૂપે વ્યસ્ત છે, કૃપા કરીને ફરી પ્રયાસ કરો.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "પસંદ કરો";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "પસંદ કર્યું";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "રદ કરો";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "લૉગ આઉટ કરો";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "ફેસબુકનો ઉપયોગ કરીને લૉગ ઇન કરો";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@ તરીકે લૉગ ઇન થયાં";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "લૉગ ઇન કરો";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook સાથે ચાલુ રાખો";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "ફેસબુક સાથે લૉગ ઇન કરો";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "લૉગ આઉટ કરો";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "ફેસબુક ખાતા પર ઍક્સેસ આપવામાં આવી નથી. ઉપકરણ સેટિંગ્સ ચકાસો";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "ફેસબુકથી કનેક્ટ કરવામાં અસમર્થ. તમારું નેટવર્ક કનેક્શન તપાસો અને ફરી પ્રયાસ કરો.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "તમારો ફેસબુક પાસવર્ડ બદલાઈ ગયો છે. તમારા પાસવર્ડની પુષ્ટિ કરવા માટે, સેટિંગ્સ &gt; ફેસબુક ખોલો અને તમારા નામ પર ટૅપ કરો.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "ઉપકરણ પર ફેસબુક ખાતું કન્ફિગર કરવામાં આવ્યું નથી.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "તમારા ખાતાની પુષ્ટિ કરવામાં આવી નથી. કૃપા કરીને www.facebook.com પર લૉગ ઇન કરો અને આપેલા સૂચનોને અનુસરો.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "તમે આ સમયે એપ્લિકેશન્સમાં લૉગ ઇન કરી શકતાં નથી. કૃપા કરીને www.facebook.com પર લૉગ ઇન કરો અને આપેલા સૂચનોને અનુસરો.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "તમે નિયંત્રણ કરો છો - તમે એપ્લિકેશન્સ સાથે કઈ માહિતી શેર કરવા માંગો છો તે પસંદ કરો.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "લૉગ ઇન કરો";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "મોકલો";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "શેર કરો";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "તમે નહિ?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "લૉગિનની પુષ્ટિ કરો";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@ તરીકે ચાલુ રાખો";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/he.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "בקר ב-%@ והזן את הקוד המופיע למעלה.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "כדי לחבר את החשבון שלך, פתח את אפליקציית פייסבוק במכשיר הנייד שלך ובדוק אם יש התראות.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- או -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "אישור";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "ביטול";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "התחבר לאפליקציה זו שוב כדי לחבר מחדש את חשבון הפייסבוק שלך.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "אישור";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "השרת עמוס באופן זמני, נסה שוב.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "אהבתי";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "אהבתי";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "ביטול";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "התנתק";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "מחובר באמצעות פייסבוק";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "מחובר בתור %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "התחבר";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "המשך עם פייסבוק";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "התחבר באמצעות פייסבוק";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "התנתק";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "לא הוענקה גישה לחשבון הפייסבוק. אמת את הגדרות המכשיר.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "לא ניתן להתחבר לפייסבוק. בדוק את החיבור שלך לרשת ונסה שוב.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "סיסמת הפייסבוק שלך השתנתה. כדי לאשר את הסיסמה, פתח את 'הגדרות' &gt; 'פייסבוק' והקש על שמך.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "חשבון הפייסבוק לא הוגדר במכשיר.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "החשבון שלך לא אושר. התחבר ל-www.facebook.com ופעל בהתאם להוראות שיוצגו.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "לא ניתן להתחבר לאפליקציות כעת. התחבר ל-www.facebook.com ופעל בהתאם להוראות שיוצגו.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "אתה מחליט - בחר איזה מידע אתה רוצה לשתף עם אפליקציות.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "התחבר";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "שלח";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "שתף";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "לא אתה?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "אשר התחברות";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "המשך כ-%@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/hi.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@ पर जाएँ और ऊपर दिया गया कोड दर्ज करें.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "अपने खाते को कनेक्ट करने के लिए, अपने मोबाइल एप्लिकेशन में Facebook एप्लिकेशन खोलें और सूचनाओं के लिए जाँच करें.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- या -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ठीक";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "रद्द करें";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "अपने Facebook खाते से फिर से कनेक्ट होने के लिए कृपया इस एप्लिकेशन में फिर से लॉग इन करें.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ठीक";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "सर्वर अस्थायी रूप से व्यस्त है, कृपया फिर से कोशिश करें.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "पसंद करें";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "पसंद किया";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "रद्द करें";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "लॉग आउट करें";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebook का उपयोग करके लॉग इन किया हुआ है";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@ के रूप में लॉग इन किया हुआ है";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "लॉग इन करें";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook के साथ जारी रखें";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebook से लॉग इन करें";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "लॉग आउट";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook खाते को एक्सेस नहीं दी गई है. डिवाइस सेटिंग सत्यापित करें.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebook से कनेक्ट होने में असमर्थ. कृपया अपने नेटवर्क कनेक्शन की जाँच करें फिर से प्रयास करें.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "आपका Facebook पासवर्ड बदल गया है. अपना पासवर्ड कन्फ़र्म करने के लिए, सेटिंग &gt; Facebook खोलें और अपना नाम टैप करें.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "डिवाइस पर Facebook खाता कॉन्फ़िगर नहीं किया गया है.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "आपका खाता कन्फ़र्म नहीं किया गया है. कृपया www.facebook.com में लॉग इन करें और दिए गए निर्देशों का पालन करें.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "आप इस समय एप्लिकेशन में लॉग इन नहीं कर सकते. कृपया www.facebook.com में लॉग इन करें और दिए गए निर्देशों का पालन करें.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "आप नियंत्रण में हैं - चुनें कि आप एप्लिकेशन से कौन-सी जानकारी साझा करना चाहते हैं.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "लॉग इन करें";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "भेजें";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "साझा करें";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "आप नहीं हैं?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "लॉग इन कन्फ़र्म करें";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@ के रूप में जारी रखें";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/hr.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Posjetite adresu %@ i unesite gore prikazan kod.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Da biste povezali račun, otvorite aplikaciju Facebook na mobilnom uređaju i potražite obavijesti.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ILI -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "U redu";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Odustani";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Ponovo se prijavite u ovu aplikaciju kako biste se ponovo povezali s Facebook računom.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "U redu";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Poslužitelj je privremeno zauzet, pokušajte ponovo.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Sviđa mi se";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Označeno sa \"sviđa mi se\"";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Odustani";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Odjavi se";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Prijavljen putem Facebooka";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Prijavljen kao %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Prijavi se";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Nastavite s korištenjem Facebooka";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Prijava putem Facebooka";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Odjavi se";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Pristup Facebook računu nije odobren. Provjerite postavke uređaja.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Povezivanje s Facebookom nije uspjelo. Provjerite mrežnu vezu i pokušajte ponovo.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Promijenili ste lozinku za Facebook. Za potvrdu lozinke otvorite Postavke &gt; Facebook i dodirnite svoje ime.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Na uređaju nije konfiguriran račun za Facebook.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Vaš račun nije potvrđen. Prijavite se na www.facebook.com i slijedite upute.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "U ovome trenutku prijava u aplikacije nije moguća. Prijavite se na www.facebook.com i slijedite upute.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Vi odlučujete – odaberite koje podatke želite dijeliti u aplikacijama.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Prijava";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Pošalji";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Dijeli";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "To niste vi?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Potvrda prijave";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Nastavi kao %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/hu.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Keresd fel a %@ címet, és írd be a fent megjelenített kódot.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "A fiók hozzákapcsolásához nyisd meg a Facebook alkalmazást a mobilkészülékeden, és nézd meg az értesítéseket.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- VAGY -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Mégsem";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Kérjük, jelentkezz be újra ebbe az alkalmazásba, ha szeretnéd ismét összekapcsolni a Facebook-fiókoddal.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "A kiszolgáló átmenetileg foglalt, próbáld meg újra.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Tetszik";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Kedveled";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Mégsem";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Kijelentkezés";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Bejelentkezve a Facebook használatával";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Bejelentkezve %@ néven";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Bejelentkezés";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Folytatás a Facebookkal";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Bejelentkezés a Facebook használatával";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Kijelentkezés";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "A Facebook-fiókhoz nincs megadva a hozzáférés. Ellenőrizd az eszköz beállításait.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Nem sikerült kapcsolódni a Facebookhoz. Ellenőrizd a hálózati kapcsolatot, majd próbáld meg újra.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Facebook-jelszavad megváltozott. A jelszó megerősítéséhez nyisd meg a Settings (Beállítások) &gt; Facebook pontot, és koppints a nevedre.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "A készüléken nincs beállítva a Facebook-fiók.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "A fiókod nincs megerősítve. Jelentkezz be a www.facebook.com címre, és kövesd az utasításokat.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Jelenleg nem tudsz alkalmazásokba bejelentkezni. Jelentkezz be a www.facebook.com címre, és kövesd az utasításokat.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "A döntés a kezedben van: kiválaszthatod, hogy milyen adatokat osztasz meg az alkalmazásokkal.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Bejelentkezés";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Küldés";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Megosztás";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Nem te vagy az?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Bejelentkezés megerősítése";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Folytatás mint %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/id.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Kunjungi %@ dan masukkan kode yang ditampilkan di atas.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Untuk menghubungkan akun Anda, buka aplikasi Facebook di perangkat seluler Anda dan periksa pemberitahuan.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ATAU -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Batal";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Harap masuk ke aplikasi ini lagi untuk menghubungkan kembali akun Facebook Anda.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Server untuk sementara sedang sibuk, harap coba lagi.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Suka";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Disukai";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Batal";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Keluar";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Masuk menggunakan Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Masuk sebagai %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Masuk";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Lanjutkan dengan Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Masuk menggunakan Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Keluar";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Akses belum diberikan ke akun Facebook. Verifikasi pengaturan perangkat.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Tidak dapat terhubung ke Facebook. Periksa koneksi jaringan dan coba lagi.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Kata sandi Facebook Anda telah diubah. Untuk mengonfirmasi kata sandi Anda, buka Pengaturan &gt; Facebook, lalu ketuk nama Anda.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Akun Facebook belum dikonfigurasikan di perangkat.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Akun Anda tidak dikonfirmasi. Masuk ke www.facebook.com dan ikuti petunjuknya.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Saat ini Anda tidak dapat masuk ke aplikasi. Masuk ke www.facebook.com dan ikuti petunjuknya.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Anda memegang kendali - pilih info yang ingin Anda bagikan dengan aplikasi.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Masuk";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Kirim";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Berbagi";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Bukan Anda?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Konfirmasikan Masuk";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Lanjutkan sebagai %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/it.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Visita %@ e inserisci il codice mostrato sopra.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Per collegare il tuo account, apri l'app Facebook sul tuo dispositivo mobile e controlla se hai notifiche.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- OPPURE -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Annulla";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Effettua di nuovo l'accesso a questa applicazione per riconnettere il tuo account Facebook.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Il server è temporaneamente occupato, riprova.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Mi piace";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Ti piace";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Annulla";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Esci";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Accesso effettuato tramite Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Accesso effettuato come %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Accedi";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Continua con Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Accedi con Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Esci";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "All'account Facebook non è stato concesso l'accesso. Verifica le impostazioni del dispositivo.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Impossibile connettersi a Facebook. Controlla la tua connessione e riprova.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "La tua password di Facebook è stata modificata. Per confermare la password, apri Impostazioni &gt; Facebook e tocca il tuo nome.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "L'account Facebook non è stato configurato nel dispositivo.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Il tuo account non è stato verificato. Accedi a www.facebook.com e segui le istruzioni fornite.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Impossibile accedere alle applicazioni al momento. Accedi a www.facebook.com e segui le istruzioni fornite.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Il controllo è nelle tue mani: scegli quali informazioni condividere con le app.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Accedi";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Invia";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Condividi";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Non sei tu?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Conferma l'accesso";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Continua come %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ja.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@にアクセスし、上に表示されているコードを入力してください。";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "アカウントをリンクするには、お使いのモバイル機器でFacebookアプリを開き、お知らせをご確認ください。";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- または -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "キャンセル";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "このアプリにもう一度ログインして、Facebookアカウントを再接続してください。";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "サーバーが一時的にビジーです。もう一度お試しください。";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "いいね!";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "いいね!済み";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "キャンセル";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "ログアウト";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebookを使用してログイン中";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@としてログイン中";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "ログイン";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebookで続ける";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebookでログイン";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "ログアウト";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebookアカウントにアクセス権が与えられていません。デバイス設定を確認してください。";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebookに接続できませんでした。ネットワーク接続を確認してもう一度お試しください。";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Facebookパスワードが変更されています。パスワードを確認するには、[設定] &gt; [Facebook]の順に開き、名前をタップしてください。";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "デバイスにFacebookアカウントが構成されていません。";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "アカウントが確認されません。www.facebook.comにログインし、表示される説明に従ってください。";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "今はアプリにログインできません。www.facebook.comにログインし、表示される説明に従ってください。";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "アプリと共有する情報をコントロールできます。";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "ログイン";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "送信";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "シェア";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "別のユーザーとしてログイン";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "ログインの確認";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@として続行";

+ 77 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/kn.lproj/FacebookSDK.strings

@@ -0,0 +1,77 @@
+/* The format string for device login instructions */
+"DeviceLogin.LogInPrompt" = "ನಿಮ್ಮ ಸ್ಮಾರ್ಟ್‌ ಫೋನ್‌ ಅಥವಾ ಕಂಪ್ಯೂಟರ್‌ನಲ್ಲಿ %@ ಗೆ ಭೇಟಿ ನೀಡಿ ಮತ್ತು ಈ ಕೋಡ್‌ ಅನ್ನು ನಮೂದಿಸಿ:";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ಸರಿ";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "ರದ್ದುಮಾಡು";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "ನಿಮ್ಮ Facebook ಖಾತೆಯನ್ನು ಮರುಸಂಪರ್ಕಗೊಳಿಸಲು ಈ ಅಪ್ಲಿಕೇಶನ್‌ನಲ್ಲಿ ಮತ್ತೊಮ್ಮೆ ಲಾಗಿನ್‌ ಮಾಡಿ.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ಸರಿ";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "ಸರ್ವರ್ ತಾತ್ಕಾಲಿಕವಾಗಿ ಕಾರ್ಯನಿರತವಾಗಿದೆ, ದಯವಿಟ್ಟು ನಂತರ ಮತ್ತೆ ಪ್ರಯತ್ನಿಸಿ.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "ಇಷ್ಟವಾಗಿದೆ";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "ಇಷ್ಟಪಟ್ಟಿದ್ದಾರೆ";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "ರದ್ದುಮಾಡು";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "ಲಾಗ್‌ ಔಟ್‌";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebook ಬಳಸಿಕೊಂಡು ಲಾಗಿನ್‌ ಮಾಡಲಾಗಿದೆ";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@ ರಂತೆ ಲಾಗಿನ್‌ ಮಾಡಲಾಗಿದೆ";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "ಲಾಗ್‌ ಇನ್‌";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook ಅನ್ನು ಮುಂದುವರಿಸಿ";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebook ಮೂಲಕ ಲಾಗ್‌ ಇನ್‌ ಮಾಡಿ";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "ಲಾಗ್‌ ಔಟ್‌";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook ಖಾತೆಗೆ ಪ್ರವೇಶವನ್ನು ಅನುಮತಿಸಲಾಗಿಲ್ಲ. ಸಾಧನದ ಸೆಟ್ಟಿಂಗ್‌ಗಳನ್ನು ಪರಿಶೀಲಿಸಿ.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebook ಗೆ ಸಂಪರ್ಕಿಸಲು ಸಾಧ್ಯವಿಲ್ಲ. ನಿಮ್ಮ ನೆಟ್‌ವರ್ಕ್‌ ಸಂಪರ್ಕವನ್ನು ಪರಿಶೀಲಿಸಿ ಹಾಗೂ ಮತ್ತೆ ಪ್ರಯತ್ನಿಸಿ.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "ನಿಮ್ಮ Facebook ಪಾಸ್‌ವರ್ಡ್‌ ಬದಲಿಸಲಾಗಿದೆ. ನಿಮ್ಮ ಪಾಸ್‌ವರ್ಡ್‌ ಖಚಿತಪಡಿಸಲು, ಸೆಟ್ಟಿಂಗ್‌ಗಳು &gt; Facebook ತೆರೆಯಿರಿ ಮತ್ತು ನಿಮ್ಮ ಹೆಸರನ್ನು ಟ್ಯಾಪ್‌ ಮಾಡಿ.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Facebook ಖಾತೆಯನ್ನು ಸಾಧನದಲ್ಲಿ ಕಾನ್ಫಿಗರ್ ಮಾಡಲಾಗಿಲ್ಲ.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "ನಿಮ್ಮ ಖಾತೆಯನ್ನು ದೃಢೀಕರಿಸಿಲ್ಲ. ದಯವಿಟ್ಟು www.facebook.com ಗೆ ಲಾಗಿನ್‌ ಮಾಡಿ ಮತ್ತು ಕೆಳಗೆ ನೀಡಿದ ಸೂಚನೆಗಳನ್ನು ಅನುಸರಿಸಿ.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "ನೀವು ಈ ಸಮಯದಲ್ಲಿ ಅಪ್ಲಿಕೇಶನ್‌ಗಳಿಗೆ ಲಾಗಿನ್‌ ಮಾಡಲು ಸಾಧ್ಯವಿಲ್ಲ. ದಯವಿಟ್ಟು www.facebook.com ಗೆ ಲಾಗಿನ್‌ ಮಾಡಿ ಮತ್ತು ಕೆಳಗೆ ನೀಡಿದ ಸೂಚನೆಗಳನ್ನು ಅನುಸರಿಸಿ.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "ನೀವು ನಿಯಂತ್ರಣದಲ್ಲಿರುವಿರಿ - ನೀವು ಅಪ್ಲಿಕೇಶನ್‌ಗಳನ್ನು ಬಳಸಿಕೊಂಡು ಹಂಚಿಕೊಳ್ಳಲು ಬಯಸುವ ವಿಷಯವನ್ನು ಆರಿಸಿ.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "ಲಾಗ್‌ ಇನ್‌";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "ಕಳುಹಿಸಿ";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "ಹಂಚಿಕೊಳ್ಳಿ";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ko.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@를 방문하여 위에 표시된 코드를 입력하세요.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "계정을 연결하려면 모바일 기기에서 Facebook 앱을 열고 알림을 확인하세요.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- 또는 -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "확인";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "취소";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Facebook 계정을 다시 연결하려면 이 앱에 다시 로그인하세요.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "확인";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "일시적으로 서버 사용량이 많아졌습니다. 다시 시도하세요.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "좋아요";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "좋아요";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "취소";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "로그아웃";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebook 계정으로 로그인함";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@(으)로 로그인함";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "로그인";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook으로 계속";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebook으로 로그인";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "로그아웃";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook 계정에 대한 액세스가 승인되지 않았습니다. 기기 설정을 확인하세요.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebook에 연결할 수 없습니다. 네트워크 연결을 확인하고 다시 시도하세요.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Facebook 비밀번호가 변경되었습니다. 비밀번호를 확인하려면 설정 &gt; Facebook으로 이동하여 이름을 누르세요.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Facebook 계정이 기기에 구성되어 있지 않습니다.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "계정이 확인되지 않았습니다. www.facebook.com에 로그인한 뒤 안내를 따라주세요.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "현재 앱에 로그인할 수 없습니다. www.facebook.com에 로그인한 뒤 안내를 따라주세요.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "원하는 정보를 선택하여 앱에 공유할 수 있습니다.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "로그인";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "보내기";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "공유하기";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "회원님이 아닌가요?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "로그인 확인";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@님으로 계속";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ml.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@ സന്ദർശിച്ച്‌ മുകളിൽ കാണിച്ച‌ കോഡ്‌ നൽകുക.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "നിങ്ങളുടെ അക്കൗണ്ട്‌ കണക്‌റ്റുചെയ്യാൻ, നിങ്ങളുടെ മൊബൈൽ ഉപകരണത്തിലെ Facebook ആപ്പ്‌ തുറന്ന്‌ അറിയിപ്പുകൾ പരിശോധിക്കുക.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- അല്ലെങ്കിൽ -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ശരി";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "റദ്ദാക്കുക";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "നിങ്ങളുടെ Facebook അക്കൗണ്ടുമായി വീണ്ടും കണക്‌റ്റുചെയ്യുന്നതിന് ഈ ആപ്ലിക്കേഷനിൽ വീണ്ടും ലോഗിൻ ചെയ്യുക.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ശരി";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "സെർവർ താൽക്കാലികമായി തിരക്കിലാണ്, വീണ്ടും ശ്രമിക്കുക.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "ലൈക്കുചെയ്യുക";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "ലൈക്കുചെയ്‌‌തു";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "റദ്ദാക്കുക";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "ലോഗ്ഔട്ട് ചെയ്യുക";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebook ഉപയോഗിച്ച് ലോഗിൻ ചെയ്‌തു";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@ എന്നതായി ലോഗിൻ ചെയ്‌തു";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "ലോഗിൻ ചെയ്യുക";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook ഉപയോഗിച്ച് തുടരുക";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebook ഉപയോഗിച്ച് ലോഗിൻ ചെയ്യുക";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "ലോഗ്ഔട്ട് ചെയ്യുക";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook അക്കൗണ്ടിലേക്ക് ആക്‌സസ് നൽകിയിട്ടില്ല. ഉപകരണ ക്രമീകരണങ്ങൾ പരിശോധിച്ചുറപ്പിക്കുക.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebook-ലേക്ക് കണക്‌റ്റുചെയ്യാനായില്ല. നിങ്ങളുടെ നെറ്റ്‌വർക്ക് കണക്ഷൻ പരിശോധിച്ച് വീണ്ടും ശ്രമിക്കുക.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "നിങ്ങളുടെ Facebook പാസ്‌വേഡ് മാറി. പാ‌സ്‌വേഡ് സ്ഥിരീകരിക്കുന്നതിന് ക്രമീകരണങ്ങൾ &gt; Facebook എന്നത് തുറന്ന് പേര് ടാപ്പുചെയ്യുക.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "ഉപകരണത്തിൽ Facebook അക്കൗണ്ട് കോൺഫിഗർ ചെയ്‌തിട്ടില്ല.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "അക്കൗണ്ട് സ്ഥിരീകരിച്ചു. www.facebook.com എന്നതിലേക്ക് ലോഗിൻ ചെയ്‌ത് തന്നിരിക്കുന്ന നിർദ്ദേശങ്ങൾ പാലിക്കുക.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "നിങ്ങൾക്ക് ഈ സമയം ആപ്ലിക്കേഷനുകളിലേക്ക് ലോഗിൻ ചെയ്യാനാവില്ല. www.facebook.com എന്നതിലേക്ക് ലോഗിൻ ചെയ്‌ത് തന്നിരിക്കുന്ന നിർദ്ദേശങ്ങൾ പാലിക്കുക.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "നിങ്ങളുടെ നിയന്ത്രണത്തിലാണ് - നിങ്ങൾക്ക് ആപ്‌സുമായി ഏതെല്ലാം വിവരങ്ങൾ പങ്കിടണമെന്ന് തിരഞ്ഞെടുക്കുക.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "ലോഗിൻ ചെയ്യുക";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "അയയ്‌ക്കുക";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "പങ്കിടൂ";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "നിങ്ങൾ അല്ലേ?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "ലോഗിൻ സ്ഥിരീകരിക്കുക";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@ ആയി തുടരുക";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/mr.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@ वर भेट द्या आणि वर दर्शवलेला कोड प्रविष्ट करा.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "तुमचे खाते कनेक्ट करण्यासाठी, तुमच्या मोबाईल उपकरणावर Facebook अॅप उघडा आणि सूचना तपासा.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- किंवा -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ठीक";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "रद्द करा";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "कृपया आपले फेसबुक खाते रीकनेक्ट करण्यासाठी या अनुप्रयोगावर पुन्हा लॉग इन करा.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ठीक";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "सर्व्हर तात्पुरता व्यस्त आहे, कृपया पुन्हा प्रयत्न करा.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "आवडले";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "आवडलेले";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "रद्द करा";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "लॉग आउट करा";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "फेसबुक वापरून लॉग इन केले";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@ म्हणून लॉग इन केले";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "लॉग इन करा";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook सह चालू ठेवा";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "फेसबुकसह लॉग इन करा";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "लॉग आउट करा";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "फेसबुक खात्यावर प्रवेशास मंजूरी दिली गेली नाही. डिव्हाइस सेटिंग्ज सत्यापित करा.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "फेसबुकशी कनेक्ट करण्यात अक्षम. आपले नेटवर्क कनेक्शन तपासा आणि पुन्हा प्रयत्न करा.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "आपला फेसबुक पासवर्ड बदलला आहे. आपल्या पासवर्डची पुष्टी करण्यासाठी, सेटिंग्ज &gt; फेसबुक उघडा आणि आपले नाव टॅप करा.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "डिव्हाइसवर फेसबुक खाते कॉन्फिगर केले गेले नाही.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "आपल्या खात्याची पुष्टी झाली नाही. कृपया www.facebook.com वर लॉग इन करा आणि दिलेल्या सूचनांचे अनुसरण करा.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "आपण यावेळी अनुप्रयोगांवर लॉग इन करू शकत नाही. कृपया www.facebook.com वर लॉग इन करा आणि दिलेल्या सूचनांचे अनुसरण करा.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "तुम्ही नियंत्रणात आहात - तुम्ही कोणती माहिती अॅपसह सामायिक करू इच्छिता ते निवडा.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "लॉग इन करा";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "पाठवा";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "सामायिक करा";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "तुम्ही नाही?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "लॉग इन पुष्टी करा";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@ म्हणून चालू ठेवा";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ms.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Lawati %@ dan masukkan kod yang ditunjukkan di atas.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Untuk menghubungkan akaun anda, buka apl Facebook di peranti mudah alih anda dan semak pemberitahuan.";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Bukan anda?";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Batal";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Sila log masuk ke aplikasi ini sekali lagi untuk menyambung semula akaun Facebook anda.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Pelayan ini sibuk buat sementara waktu, sila cuba lagi.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Suka";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Disukai";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Batal";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Log Keluar";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Dilog masuk menggunakan Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Dilog masuk sebagai %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Log masuk";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Teruskan dengan Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Log masuk dengan Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Log keluar";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Akses ke akaun Facebook tidak diberikan. Sahkan tetapan peranti.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Tidak dapat menyambung ke Facebook. Semak sambungan rangkaian anda dan cuba lagi.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Kata laluan Facebook anda telah ditukar. Untuk mengesahkan kata laluan anda, buka Tetapan &gt; Facebook dan ketik nama anda.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Akaun Facebook masih belum dikonfigurasikan pada peranti.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Akaun anda tidak disahkan. Sila log masuk ke www.facebook.com dan ikuti arahan yang diberi.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Anda tidak boleh log masuk ke aplikasi pada masa ini. Sila log masuk ke www.facebook.com dan ikuti arahan yang diberi.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Anda yang mengawal - pilih maklumat yang anda ingin kongsi dengan apl.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Log Masuk";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Hantar";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Kongsi";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Sahkan Log Masuk";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Teruskan sebagai %@";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ATAU -";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/nb.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Gå til %@, og oppgi koden som vises ovenfor.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Koble til kontoen din ved å åpne Facebook-appen på mobilenheten din og se etter varsler.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ELLER -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Avbryt";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Logg deg inn igjen på denne appen for å koble til Facebook-kontoen på nytt.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Serveren er midlertidig opptatt. Prøv på nytt.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Liker";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Likt";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Avbryt";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Logg ut";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Logget inn med Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Logget inn som %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Logg inn";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Fortsett med Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Logg inn med Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Logg ut";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Det er ikke gitt tilgang til Facebook-kontoen. Bekreft enhetsinnstillinger.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Kunne ikke koble til Facebook. Kontroller nettverkstilkoblingen, og prøv på nytt.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Facebook-passordet ditt er endret. Bekreft passordet ditt ved å gå til Innstillinger &gt; Facebook og trykke på navnet ditt.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Facebook-kontoen er ikke konfigurert på enheten.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Kontoen din er bekreftet. Logg deg inn på www.facebook.com, og følg instruksjonene.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Du kan ikke logge deg inn på apper for øyeblikket. Logg deg inn på www.facebook.com, og følg instruksjonene.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Du bestemmer – velg hvilke opplysninger du vil dele med appene.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Logg inn";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Send";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Del";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Ikke deg?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Bekreft innlogging";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Fortsett som %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/nl.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Ga naar %@ en voer de bovenstaande code in.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Om je account te verbinden, open je de Facebook-app op je mobiele apparaat en controleer of je meldingen ziet.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- OF -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Annuleren";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Meld je nogmaals aan bij deze app om verbinding te maken met je Facebook-account.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "De server is tijdelijk niet beschikbaar. Probeer het opnieuw.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Vind ik leuk";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Vind ik leuk";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Annuleren";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Afmelden";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Aangemeld via Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Aangemeld als %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Aanmelden";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Doorgaan met Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Aanmelden met Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Afmelden";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Er is geen toegang verleend aan het Facebook-account. Verifieer de apparaatinstellingen.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Er kan geen verbinding worden gemaakt met Facebook. Controleer je netwerkverbinding en probeer het opnieuw.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Je Facebook-wachtwoord is gewijzigd. Open Instellingen &gt; Facebook en tik op je naam om je wachtwoord te bevestigen.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Het Facebook-account is niet geconfigureerd op het apparaat.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Je account is niet bevestigd. Meld je aan bij www.facebook.com en volg de instructies.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Je kunt je momenteel niet aanmelden bij apps. Meld je aan bij www.facebook.com en volg de instructies.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Jij hebt de controle. Kies welke informatie je met apps wilt delen.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Aanmelden";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Verzenden";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Delen";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Ben jij dit niet?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Aanmelden bevestigen";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Doorgaan als %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/pa.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@ ਵਿੱਚ ਜਾਓ ਅਤੇ ਉੱਤੇ ਦਿਖਾਏ ਗਏ ਕੋਡ ਨੂੰ ਦਾਖ਼ਲ ਕਰੋ।";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "ਆਪਣੇ ਖਾਤੇ ਨਾਲ ਕਨੈਕਟ ਕਰਨ ਲਈ, ਆਪਣੀ ਮੋਬਾਈਲ ਡਿਵਾਈਸ 'ਤੇ Facebook ਐਪ ਨੂੰ ਖੋਲ੍ਹੋ ਅਤੇ ਸੂਚਨਾਵਾਂ ਨੂੰ ਦੇਖੋ।";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ਜਾਂ -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ਠੀਕ";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "ਰੱਦ ਕਰੋ";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "ਕਿਰਪਾ ਕਰਕੇ ਆਪਣੇ Facebook ਖਾਤੇ ਨਾਲ ਮੁੜ ਕਨੈਕਟ ਕਰਨ ਲਈ ਇਸ ਐਪ ਵਿੱਚ ਦੁਬਾਰਾ ਲੌਗ ਇਨ ਕਰੋ।";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ਠੀਕ";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "ਇਹ ਸਰਵਰ ਅਸਥਾਈ ਰੂਪ ਵਿੱਚ ਵਿਅਸਤ ਹੈ, ਕਿਰਪਾ ਕਰਕੇ ਦੁਬਾਰਾ ਕੋਸ਼ਿਸ਼ ਕਰੋ।";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "ਪਸੰਦ ਕਰੋ";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "ਪਸੰਦ ਕੀਤਾ ਗਿਆ";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "ਰੱਦ ਕਰੋ";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "ਲੌਗ ਆਉਟ ਕਰੋ";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebook ਦਾ ਉਪਯੋਗ ਕਰਕੇ ਲੌਗ ਇਨ ਕੀਤਾ ਗਿਆ";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@ ਵੱਜੋਂ ਲੌਗ ਇਨ ਕੀਤਾ ਗਿਆ";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "ਲੌਗ ਇਨ ਕਰੋ";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook ਦੇ ਨਾਲ ਜਾਰੀ ਰੱਖੋ";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebook ਦੇ ਨਾਲ ਲੌਗ ਇਨ ਕਰੋ";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "ਲੌਗ ਆਉਟ ਕਰੋ";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook ਖਾਤੇ ਨੂੰ ਐਕਸੈਸ ਪ੍ਰਦਾਨ ਨਹੀਂ ਕੀਤੀ ਗਈ। ਡਿਵਾਈਸ ਸੈੱਟਿੰਗਜ਼ ਦੀ ਪੁਸ਼ਟੀ ਕਰੋ।";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebook ਨਾਲ ਕਨੈਕਟ ਕਰਨ ਵਿੱਚ ਅਸਮਰਥਿਤ ਆਪਣੇ ਨੈੱਟਵਰਕ ਕਨੈਕਸ਼ਨ ਦੀ ਜਾਂਚ ਕਰੋ ਅਤੇ ਦੁਬਾਰਾ ਕੋਸ਼ਿਸ਼ ਕਰੋ।";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "ਤੁਹਾਡੇ Facebook ਪਾਸਵਰਡ ਨੂੰ ਬਦਲ ਦਿੱਤਾ ਗਿਆ ਹੈ। ਆਪਣੇ ਪਾਸਵਰਡ ਦੀ ਪੁਸ਼ਟੀ ਕਰਨ ਲਈ, ਸੈੱਟਿੰਗਜ਼ &gt; Facebook ਖੋਲ੍ਹੋ ਅਤੇ ਆਪਣੇ ਨਾਂ ਨੂੰ ਟੈਪ ਕਰੋ।";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Facebook ਖਾਤੇ ਨੂੰ ਡਿਵਾਈਸ 'ਤੇ ਕਨਫ਼ੀਗਰ ਨਹੀਂ ਕੀਤਾ ਗਿਆ ਹੈ।";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "ਤੁਹਾਡੇ ਖਾਤੇ ਦੀ ਪੁਸ਼ਟੀ ਨਹੀਂ ਕੀਤੀ ਗਈ ਹੈ। ਕਿਰਪਾ ਕਰਕੇ www.facebook.com ਵਿੱਚ ਲੌਗ ਇਨ ਕਰੋ ਅਤੇ ਹੇਠਾਂ ਦਿੱਤੇ ਨਿਰਦੇਸ਼ਾਂ ਦਾ ਪਾਲਣ ਕਰੋ।";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "ਤੁਸੀਂ ਇਸ ਸਮੇਂ ਐਪ ਵਿੱਚ ਲੌਗ ਇਨ ਨਹੀਂ ਕਰ ਸਕਦੇ ਹੋ। ਕਿਰਪਾ ਕਰਕੇ www.facebook.com ਵਿੱਚ ਲੌਗ ਇਨ ਕਰੋ ਅਤੇ ਹੇਠਾਂ ਦਿੱਤੇ ਨਿਰਦੇਸ਼ਾਂ ਦਾ ਪਾਲਣ ਕਰੋ।";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "ਤੁ\ਸੀਂ ਨਿਯੰਤਰਣ ਵਿੱਚ ਹੋ - ਉਹ ਜਾਣਕਾਰੀ ਚੁਣੋ ਜੋ ਤੁਸੀਂ ਐਪਸ ਦੇ ਨਾਲ ਸਾਂਝੀ ਕਰਨੀ ਚਾਹੁੰਦੇ ਹੋ।";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "ਲੌਗ ਇਨ ਕਰੋ";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "ਸਾਂਝਾ ਕਰੋ";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "ਭੇਜੋ";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "ਕੀ ਤੁਸੀਂ ਨਹੀਂ ਹੋ?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "ਲੌਗਇਨ ਦੀ ਪੁਸ਼ਟੀ ਕਰੋ";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@ ਵੱਜੋਂ ਜਾਰੀ ਰੱਖੋ";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/pl.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Wejdź na stronę %@ i wprowadź podany powyżej kod.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Aby połączyć konto, otwórz aplikację Facebook na urządzeniu mobilnym i sprawdź powiadomienia.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- LUB -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Anuluj";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Zaloguj się jeszcze raz do aplikacji, aby ponownie przyłączyć swoje konto na Facebooku.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Serwer jest zajęty, spróbuj później.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Lubię to!";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Polubione";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Anuluj";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Wyloguj się";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Zalogowano przez Facebooka";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Zalogowano jako %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Zaloguj się";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Kontynuuj za pośrednictwem Facebooka";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Zaloguj się przez Facebooka";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Wyloguj się";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Brak dostępu z tego konta na Facebooku. Sprawdź ustawienia urządzenia.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Nie można połączyć się z Facebookiem. Sprawdź połączenie sieciowe i spróbuj ponownie.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Twoje hasło do Facebooka zostało zmienione. Aby potwierdzić hasło, otwórz Ustawienia &gt; Facebook i dotknij swojego imienia i nazwiska.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Na tym urządzeniu nie skonfigurowano konta na Facebooku.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Konto niepotwierdzone. Zaloguj się przez stronę www.facebook.com i postępuj zgodnie ze wskazówkami.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Brak możliwości logowania się do aplikacji. Zaloguj się przez stronę www.facebook.com i postępuj zgodnie ze wskazówkami.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Masz pełną kontrolę – określ, jakie informacje chcesz udostępniać aplikacjom.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Zaloguj się";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Wyślij";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Udostępnij";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "To nie Ty?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Potwierdź logowanie";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Kontynuuj jako %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/pt.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Acesse %@ e introduza o código mostrado acima.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Para conectar sua conta, abra o aplicativo Facebook em seu dispositivo móvel e verifique se tem notificações.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "– OU –";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Cancelar";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Entre nesse aplicativo novamente para reconectar sua conta do Facebook.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "O servidor está temporariamente ocupado. Tente novamente.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Curtir";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Curtiu";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Cancelar";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Sair";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Você entrou usando o Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Conectado como %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Entrar";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Continuar com o Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Entrar com o Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Sair";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "O acesso à conta do Facebook não foi permitido. Verifique as configurações do dispositivo.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Não foi possível se conectar ao Facebook. Verifique sua conexão de rede e tente novamente.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "A sua senha do Facebook foi alterada. Para confirmar a sua senha, abra Configurações &gt; Facebook e toque no seu nome.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "A conta do Facebook não foi configurada no dispositivo.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "A sua conta não foi confirmada. Entre no site www.facebook.com e siga as instruções fornecidas.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Não é possível entrar em aplicativos neste momento. Entre no site www.facebook.com e siga as instruções fornecidas.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Você é quem controla — escolha quais informações você quer compartilhar com os aplicativos.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Entrar";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Envio";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Compartilhar";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Não é você?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Confirme o login";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Continue como %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/pt_PT.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Visita %@ e introduz o código mostrado acima.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Para ligares a tua conta, abre a app Facebook no teu dispositivo móvel e verifica se tens notificações.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "– OU –";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Cancelar";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Volta a iniciar sessão nesta aplicação para te ligares novamente à tua conta do Facebook.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "O servidor está temporariamente ocupado. Tenta novamente.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Gosto";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Gostei";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Cancelar";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Terminar sessão";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Com sessão iniciada através do Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Com sessão iniciada como %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Iniciar sessão";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Continuar com o Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Iniciar sessão com o Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Terminar a sessão";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "O acesso não foi concedido à conta do Facebook. Verificar as definições do dispositivo.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Não é possível ligar ao Facebook. Verifica a tua ligação à rede e tenta novamente.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "A tua palavra-passe do Facebook foi alterada. Para confirmares a tua palavra-passe, abre as Definições &gt; Facebook e toca no teu nome.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "A conta do Facebook não foi configurada no dispositivo.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "A tua conta não foi confirmada. Inicia sessão em www.facebook.com e segue as instruções indicadas.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Não podes iniciar sessão em aplicações neste momento. Inicia sessão em www.facebook.com e segue as instruções indicadas.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Tens o controlo: escolhe a informação que pretendes partilhar com as apps.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Iniciar sessão";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Enviar";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Partilhar";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Não és tu?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Confirmar Início de Sessão";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Continuar como %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ru.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Откройте страницу %@ и введите представленный выше код.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Чтобы подключить аккаунт, откройте приложение Facebook на мобильном устройстве и проверьте уведомления.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ИЛИ -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Отменить";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Войдите в это приложение еще раз, чтобы повторно подключить ваш аккаунт Facebook.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Сервер временно загружен, повторите попытку.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Нравится";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Понравилось";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Отменить";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Выход";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Выполнен вход с помощью Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Вы вошли как %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Вход";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Продолжить с Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Вход через Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Выход";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Аккаунту Facebook доступ не предоставлен. Проверьте настройки устройства.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Не удалось подключиться к Facebook. Проверьте сетевое подключение и повторите попытку.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Ваш пароль Facebook изменен. Чтобы подтвердить пароль, откройте «Настройки» &gt; Facebook и коснитесь вашего имени.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "На устройстве не настроен аккаунт Facebook.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Ваш аккаунт не подтвержден. Войдите на сайт www.facebook.com и следуйте инструкциям.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Сейчас нельзя войти в приложения. Войдите на сайт www.facebook.com и следуйте инструкциям.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Вы сами выбираете, какой информацией поделиться с приложениями.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Вход в систему";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Отправить";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Поделиться";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Это не вы?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Подтвердить вход";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Продолжить как %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/sk.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Navštívte stránku %@ a zadajte kód zobrazený vyššie.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Na pripojenie svojho účtu otvorte vo svojom mobilnom zariadení aplikáciu Facebook a skontrolujte upozornenia.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ALEBO -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Zrušiť";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Ak sa chcete znova pripojiť k svojmu účtu na Facebooku, prihláste sa znova do tejto aplikácie.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Server je dočasne zaneprázdnený – skúste znova.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Páči sa mi to";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Páči sa mi to";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Zrušiť";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Odhlásiť";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Prihlásený cez Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Prihlásený ako %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Prihlásiť sa";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Pokračovať s Facebookom";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Prihlásiť sa cez Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Odhlásiť sa";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Danému účtu na Facebooku nebol poskytnutý prístup. Skontrolujte nastavenia zariadenia.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Nedá sa pripojiť k Facebooku. Skontrolujte svoje sieťové pripojenie a skúste znova.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Vaše heslo pre Facebook sa zmenilo. Na potvrdenie svojho hesla otvorte Nastavenia &gt; Facebook a ťuknite na svoje meno.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Daný účet na Facebooku nebol nastavený v zariadení.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Váš účet nie je potvrdený. Prihláste sa na stránke www.facebook.com a postupujte podľa pokynov.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Momentálne sa nemôžete prihlásiť do aplikácií. Prihláste sa na stránke www.facebook.com a postupujte podľa pokynov.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Máte to pod kontrolou: vyberte, ktoré informácie chcete zdieľať s aplikáciami.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Prihlásenie sa";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Odoslať";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Zdieľať";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Nie ste to vy?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Potvrdiť prihlásenie";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Pokračovať ako %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/sv.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "Besök %@ och ange koden som visas ovan.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "Koppla ditt konto genom att öppna Facebook-appen på din mobila enhet och söka efter aviseringar.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- ELLER -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "OK";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "Avbryt";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "Logga in på den här appen igen om du vill ansluta ditt Facebook-konto på nytt.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "OK";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "Servern är upptagen för tillfället. Försök igen.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "Gilla";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "Gillade";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "Avbryt";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "Logga ut";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Inloggad med Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "Inloggad som %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "Logga in";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Fortsätt med Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Logga in med Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "Logga ut";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Du har inte fått tillgång till Facebook-kontot. Verifiera enhetsinställningar.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Det går inte att ansluta till Facebook. Kontrollera nätverksanslutningen och försök igen.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Ditt Facebook-lösenord har ändrats. Bekräfta lösenordet genom att öppna Inställningar &gt; Facebook och skriva in ditt namn.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "Facebook-konto har inte konfigurerats på enheten.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "Ditt konto har inte bekräftats. Logga in på www.facebook.com och följ instruktionerna.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "Du kan inte logga in på appar för närvarande. Logga in på www.facebook.com och följ instruktionerna.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "Du bestämmer – välj vilken info du vill dela med appar.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "Logga in";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "Skicka";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "Dela";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "Inte du?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "Bekräfta inloggning";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "Fortsätt som %@";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/ta.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@ என்பதற்குச் சென்று மேலே தெரியும் குறியீட்டை உள்ளிடவும்.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "உங்கள் கணக்குடன் இணைக்க, உங்கள் மொபைல் சாதனத்தில் Facebook பயன்பாட்டைத் திறந்து அறிவிப்புகளைப் பார்க்கவும்.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- அல்லது -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "சரி";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "ரத்துசெய்";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "உங்கள் Facebook கணக்கில் மீண்டும் இணைய, இந்தப் பயன்பாட்டில் மீண்டும் உள்நுழையவும்.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "சரி";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "சேவையகம் தற்காலிகமாக பிஸியாக உள்ளது, மீண்டும் முயற்சிக்கவும்.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "விருப்பம்";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "விரும்பப்பட்டது";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "ரத்துசெய்";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "வெளியேறு";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebook மூலம் உள்நுழையப்பட்டுள்ளது";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@ இல் உள்நுழைந்துள்ளீர்கள்";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "உள்நுழைவு";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebook இல் தொடரவும்";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebook மூலம் உள்நுழையவும்";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "வெளியேறு";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook கணக்கிற்கு அணுகல் வழங்கப்படவில்லை. சாதன அமைப்புகளைச் சரிபார்க்கவும்.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebook இல் இணைய முடியவில்லை. இணைய இணைப்பைச் சரிபார்த்து, மீண்டும் முயற்சிக்கவும்.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "Facebook கடவுச்சொல் மாற்றப்பட்டது. கடவுச்சொல்லை உறுதிசெய்ய, அமைப்புகள் &gt; Facebook க்கு சென்று உங்கள் பெயரைத் தட்டவும்.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "சாதனத்தில் Facebook கணக்கு உள்ளமைக்கப்படவில்லை.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "உங்கள் கணக்கு உறுதிசெய்யப்படவில்லை. www.facebook.com இல் உள்நுழைந்து, வழங்கப்பட்டுள்ள வழிமுறைகளைப் பின்பற்றவும்.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "இப்போது பயன்பாடுகளில் உள்நுழைய முடியாது. www.facebook.com இல் உள்நுழைந்து, வழங்கப்பட்டுள்ள வழிமுறைகளைப் பின்பற்றவும்.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "பயன்பாடுகளில் எந்தத் தகவலைப் பகிர விரும்புகிறீர்கள் என்பதை நீங்கள் கட்டுப்படுத்தலாம்.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "உள்நுழைவு";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "அனுப்பு";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "பகிர்";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "நீங்கள் இல்லையா?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "உள்நுழைவை உறுதிப்படுத்தவும்";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@ ஆகத் தொடரவும்";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/te.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "%@ లింక్‌ను సందర్శించి, ఎగువ చూపిన కోడ్‌ను నమోదు చేయండి.";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "మీ ఖాతాను అనుసంధానించడానికి, మీ మొబైల్ పరికరంలో Facebook అనువర్తనాన్ని తెరిచి, నోటిఫికేషన్‌లను తనిఖీ చేయండి.";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- లేదా -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ఒప్పుకుంటున్నాను";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "రద్దు చేయి";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "దయచేసి మీ Facebook ఖాతాను మళ్లీ కనెక్ట్ చేయడానికి ఈ అప్లికేషన్‌కు మళ్లీ లాగిన్ చేయండి.";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ఒప్పుకుంటున్నాను";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "సర్వర్ తాత్కాలికంగా బిజీగా ఉంది, దయచేసి మళ్లీ ప్రయత్నించండి.";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "ఇష్టంగా గుర్తు పెట్టు";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "ఇష్టంగా గుర్తు పెట్టబడింది";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "రద్దు చేయి";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "లాగ్ అవుట్ చేయి";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "Facebook ఉపయోగించి లాగిన్ చేసారు";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "%@గా లాగిన్ చేసారు";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "లాగిన్ చేయి";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "Facebookతో కొనసాగించండి";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "Facebookతో లాగిన్ చేయి";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "లాగ్ అవుట్ చేయి";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "Facebook ఖాతాకు ప్రాప్యత మంజూరు చేయలేదు. పరికర సెట్టింగ్‌లను సరిచూడండి.";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "Facebookకి కనెక్ట్ చేయడం సాధ్యపడలేదు. మీ నెట్‌వర్క్ కనెక్షన్‌ను తనిఖీ చేసి, మళ్లీ ప్రయత్నించండి.";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "మీ Facebook పాస్‌వర్డ్ మారింది. మీ పాస్‌వర్డ్‌ను నిర్ధారించడానికి, సెట్టింగ్‌లు &gt; Facebook తెరిచి, మీ పేరు నొక్కండి.";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "పరికరంలో Facebook ఖాతా కాన్ఫిగర్ చేయబడలేదు.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "మీ ఖాతా నిర్ధారించబడలేదు. దయచేసి www.facebook.comకి లాగిన్ చేసి, అందించిన సూచనలను అనుసరించండి.";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "ప్రస్తుతం మీరు అప్లికేషన్‌లకు లాగిన్ చేయలేరు. దయచేసి www.facebook.comకి లాగిన్ చేసి, అందించిన సూచనలను అనుసరించండి.";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "మీకు నియంత్రణ ఉంది - మీరు అనువర్తనాలతో భాగస్వామ్యం చేయాలనుకునే సమాచారాన్ని ఎంచుకోండి.";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "లాగిన్ చేయండి";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "పంపు";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "భాగస్వామ్యం చేయండి";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "మీరు కాదా?";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "లాగిన్‌ను నిర్ధారించండి";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "%@ వలె కొనసాగండి";

+ 92 - 0
Build/BuildDependenceResource/Plugins/iOS/MianYou_SDK_IOS/OEGFramework.framework/FacebookSDKStrings.bundle/Resources/th.lproj/FacebookSDK.strings

@@ -0,0 +1,92 @@
+/* Prompts a person to go to the URL listed to enter the confirmation code that is presented to them above the given string. */
+"DeviceLogin.LogInPrompt" = "ไปที่ %@ และใส่โค้ดที่แสดงด้านบน";
+
+/* Prompts a person that the next thing they need to do to finish connecting their Smart TV and Facebook application is to navigate to their Facebook application on their mobile device and look through their notifications for a message about the connection being formed */
+"DeviceLogin.SmartLogInPrompt" = "หากต้องการเชื่อมต่อบัญชีผู้ใช้ของคุณ ให้เปิดแอพ Facebook บนอุปกรณ์มือถือของคุณและตรวจสอบการแจ้งเตือน";
+
+/* Displayed as a separator between two options. First option is on a line above this, and second option is below */
+"DeviceLogin.SmartLogInOrLabel" = "- หรือ -";
+
+/* The title of the label to dismiss the alert when presenting user facing error messages */
+"ErrorRecovery.Alert.OK" = "ตกลง";
+
+/* The title of the label to decline attempting error recovery */
+"ErrorRecovery.Cancel" = "ยกเลิก";
+
+/* The fallback message to display to recover invalidated tokens */
+"ErrorRecovery.Login.Suggestion" = "โปรดลงชื่อเข้าใช้แอพนี้อีกครั้งเพื่อเชื่อมต่อบัญชีผู้ใช้ Facebook ของคุณใหม่";
+
+/* The title of the label to start attempting error recovery */
+"ErrorRecovery.OK" = "ตกลง";
+
+/* The fallback message to display to retry transient errors */
+"ErrorRecovery.Transient.Suggestion" = "เซิร์ฟเวอร์ไม่พร้อมให้บริการชั่วคราว โปรดลองใหม่อีกครั้ง";
+
+/* The label for the FBSDKLikeButton when the object is not currently liked. */
+"LikeButton.Like" = "ถูกใจ";
+
+/* The label for the FBSDKLikeButton when the object is currently liked. */
+"LikeButton.Liked" = "ถูกใจแล้ว";
+
+/* The label for the FBSDKLoginButton action sheet to cancel logging out */
+"LoginButton.CancelLogout" = "ยกเลิก";
+
+/* The label for the FBSDKLoginButton action sheet to confirm logging out */
+"LoginButton.ConfirmLogOut" = "ออกจากระบบ";
+
+/* The fallback string for the FBSDKLoginButton label when the user name is not available yet */
+"LoginButton.LoggedIn" = "เข้าสู่ระบบโดยใช้ Facebook";
+
+/* The format string for the FBSDKLoginButton label when the user is logged in */
+"LoginButton.LoggedInAs" = "เข้าสู่ระบบในชื่อ %@";
+
+/* The short label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogIn" = "เข้าสู่ระบบ";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInContinue" = "ดำเนินการต่อด้วย Facebook";
+
+/* The long label for the FBSDKLoginButton when the user is currently logged out */
+"LoginButton.LogInLong" = "เข้าสู่ระบบด้วย Facebook";
+
+/* The label for the FBSDKLoginButton when the user is currently logged in */
+"LoginButton.LogOut" = "ออกจากระบบ";
+
+/* The user facing error message when the app slider has been disabled and login fails. */
+"LoginError.SystemAccount.Disabled" = "บัญชีผู้ใช้ Facebook ไม่ได้รับอนุญาตให้เข้าถึง ตรวจสอบการตั้งค่าของอุปกรณ์";
+
+/* The user facing error message when the Accounts framework encounters a network error. */
+"LoginError.SystemAccount.Network" = "ไม่สามารถเชื่อมต่อกับ Facebook ตรวจสอบการเชื่อมต่อเครือข่ายและลองอีกครั้ง";
+
+/* The user facing error message when the device Facebook account password is incorrect and login fails. */
+"LoginError.SystemAccount.PasswordChange" = "เปลี่ยนรหัสผ่าน Facebook ของคุณแล้ว เพื่อยืนยันรหัสผ่านของคุณ ให้เปิด การตั้งค่า &gt; Facebook แล้วแตะชื่อของคุณ";
+
+/* The user facing error message when the device Facebook account is unavailable and login fails. */
+"LoginError.SystemAccount.Unavailable" = "บัญชีผู้ใช้ Facebook ไม่ได้รับการกำหนดค่าบนอุปกรณ์เครื่องนี้";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework becomes unconfirmed. */
+"LoginError.SystemAccount.UnconfirmedUser" = "บัญชีผู้ใช้ของคุณไม่ได้รับการยืนยัน โปรดเข้าสู่ระบบที่ www.facebook.com และทำตามคำแนะนำที่ปรากฏ";
+
+/* The user facing error message when the Facebook account signed in to the Accounts framework has been checkpointed. */
+"LoginError.SystemAccount.UserCheckpointed" = "คุณไม่สามารถเข้าสู่ระบบของแอพได้ในตอนนี้ โปรดเข้าสู่ระบบที่ www.facebook.com และทำตามคำแนะนำที่ปรากฏ";
+
+/* The message of the FBSDKLoginTooltipView */
+"LoginTooltip.Message" = "คุณเป็นฝ่ายควบคุม โปรดเลือกข้อมูลที่คุณต้องการแชร์ด้วยแอพ";
+
+/* Title of the web dialog that prompts the user to log in to Facebook. */
+"LoginWeb.LogInTitle" = "เข้าสู่ระบบ";
+
+/* The label for FBSDKSendButton */
+"SendButton.Send" = "ส่ง";
+
+/* The label for FBSDKShareButton */
+"ShareButton.Share" = "แชร์";
+
+/* Prompts a person if this is their current account */
+"SmartLogin.NotYou" = "หากไม่ใช่คุณ";
+
+/* Text on a button that a person presses to confirm that they are finished with the login experience */
+"SmartLogin.ConfirmationTitle" = "ยืนยันการเข้าสู่ระบบ";
+
+/* Text on a button that lets a person continue with their name linked to a Facebook account (Name = %@) */
+"SmartLogin.Continue" = "ดำเนินการต่อในชื่อ %@";

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