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@@ -446,7 +446,7 @@ function LoginMgr:StartCheckServer(isAgain)
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ManagerContainer.LuaBattleMgr:ResetBattleMode()
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self.checkServerAgain = isAgain
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- local openId = "8bb8f18b-aeef-1b79-db12-a825"--ManagerContainer.LuaGameMgr.openId --"8bb8f18b-aeef-1b79-db12-a825"--generateDeviceId()--
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+ local openId = ManagerContainer.LuaGameMgr.openId --"8bb8f18b-aeef-1b79-db12-a825"--generateDeviceId()--
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LogError("OpenID = "..openId);
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if not openId or openId == '' then
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openId = UnityEngine.PlayerPrefs.GetString("LoginName")
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