|
|
@@ -1,4 +1,4 @@
|
|
|
-//this source code was auto-generated by tolua#, do not modify it
|
|
|
+//this source code was auto-generated by tolua#, do not modify it
|
|
|
using System;
|
|
|
using LuaInterface;
|
|
|
|
|
|
@@ -281,10 +281,11 @@ public class GameMgrWrap
|
|
|
{
|
|
|
try
|
|
|
{
|
|
|
- ToLua.CheckArgsCount(L, 2);
|
|
|
+ ToLua.CheckArgsCount(L, 3);
|
|
|
GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
|
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
|
- obj.CreateRoleViewComplete(arg0);
|
|
|
+ int arg1 = LuaDLL.luaL_checkinteger(L, 3);
|
|
|
+ obj.CreateRoleViewComplete(arg0,arg1);
|
|
|
return 0;
|
|
|
}
|
|
|
catch (Exception e)
|
|
|
@@ -298,11 +299,12 @@ public class GameMgrWrap
|
|
|
{
|
|
|
try
|
|
|
{
|
|
|
- ToLua.CheckArgsCount(L, 3);
|
|
|
+ ToLua.CheckArgsCount(L, 4);
|
|
|
GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
|
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
|
- obj.RefreshRoleViewComplete(arg0, arg1);
|
|
|
+ int arg2 = LuaDLL.luaL_checkinteger(L, 4);
|
|
|
+ obj.RefreshRoleViewComplete(arg0, arg1,arg2);
|
|
|
return 0;
|
|
|
}
|
|
|
catch (Exception e)
|