gdl_123 2 주 전
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a9e403fd2c

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 180 - 195
Assets/Content/Fonts/VAGRoundedStdRegularSDF.asset


+ 5 - 5
Assets/Content/Fonts/VAGRoundedStdRegularSDF00Material.mat

@@ -61,7 +61,7 @@ Material:
     - _GlowOffset: 0
     - _GlowOuter: 0.05
     - _GlowPower: 0.75
-    - _GradientScale: 10
+    - _GradientScale: 26
     - _LightAngle: 3.1416
     - _MaskSoftnessX: 0
     - _MaskSoftnessY: 0
@@ -71,9 +71,9 @@ Material:
     - _OutlineWidth: 0.15
     - _PerspectiveFilter: 0.875
     - _Reflectivity: 10
-    - _ScaleRatioA: 0.9
+    - _ScaleRatioA: 0.96153843
     - _ScaleRatioB: 0.73125
-    - _ScaleRatioC: 0.60525
+    - _ScaleRatioC: 0.64663464
     - _ScaleX: 1
     - _ScaleY: 1
     - _ShaderFlags: 0
@@ -84,8 +84,8 @@ Material:
     - _StencilOp: 0
     - _StencilReadMask: 255
     - _StencilWriteMask: 255
-    - _TextureHeight: 2048
-    - _TextureWidth: 2048
+    - _TextureHeight: 4096
+    - _TextureWidth: 4096
     - _UnderlayDilate: 0
     - _UnderlayOffsetX: 0
     - _UnderlayOffsetY: 0

+ 9 - 5
Assets/Content/Fonts/VAGRoundedStdRegularSDF90Material(3d).mat

@@ -2,14 +2,16 @@
 %TAG !u! tag:unity3d.com,2011:
 --- !u!21 &2100000
 Material:
-  serializedVersion: 6
+  serializedVersion: 8
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: VAGRoundedStdRegularSDF90Material(3d)
   m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
-  m_ShaderKeywords: OUTLINE_ON
+  m_ValidKeywords:
+  - OUTLINE_ON
+  m_InvalidKeywords: []
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -41,6 +43,7 @@ Material:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
+    m_Ints: []
     m_Floats:
     - _Ambient: 0.5
     - _Bevel: 0.5
@@ -59,7 +62,7 @@ Material:
     - _GlowOffset: 0
     - _GlowOuter: 0.05
     - _GlowPower: 0.75
-    - _GradientScale: 10
+    - _GradientScale: 26
     - _LightAngle: 3.1416
     - _MaskSoftnessX: 0
     - _MaskSoftnessY: 0
@@ -82,8 +85,8 @@ Material:
     - _StencilOp: 0
     - _StencilReadMask: 255
     - _StencilWriteMask: 255
-    - _TextureHeight: 2048
-    - _TextureWidth: 2048
+    - _TextureHeight: 4096
+    - _TextureWidth: 4096
     - _UnderlayDilate: 0
     - _UnderlayOffsetX: 0
     - _UnderlayOffsetY: 0
@@ -103,3 +106,4 @@ Material:
     - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
     - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
     - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
+  m_BuildTextureStacks: []

+ 5 - 5
Assets/Content/Fonts/VAGRoundedStdRegularSDF90Material.mat

@@ -62,7 +62,7 @@ Material:
     - _GlowOffset: 0
     - _GlowOuter: 0.05
     - _GlowPower: 0.75
-    - _GradientScale: 10
+    - _GradientScale: 26
     - _LightAngle: 3.1416
     - _MaskSoftnessX: 0
     - _MaskSoftnessY: 0
@@ -72,9 +72,9 @@ Material:
     - _OutlineWidth: 0.2
     - _PerspectiveFilter: 0.875
     - _Reflectivity: 10
-    - _ScaleRatioA: 0.9
+    - _ScaleRatioA: 0.96153843
     - _ScaleRatioB: 0.73125
-    - _ScaleRatioC: 0.37125
+    - _ScaleRatioC: 0.3966346
     - _ScaleX: 1
     - _ScaleY: 1
     - _ShaderFlags: 0
@@ -85,8 +85,8 @@ Material:
     - _StencilOp: 0
     - _StencilReadMask: 255
     - _StencilWriteMask: 255
-    - _TextureHeight: 2048
-    - _TextureWidth: 2048
+    - _TextureHeight: 4096
+    - _TextureWidth: 4096
     - _UnderlayDilate: 0
     - _UnderlayOffsetX: 0
     - _UnderlayOffsetY: 0

+ 3 - 3
Assets/Content/Fonts/VAGRoundedStdRegularSDFWhiteMaterial.mat

@@ -62,7 +62,7 @@ Material:
     - _GlowOffset: 0
     - _GlowOuter: 0.05
     - _GlowPower: 0.75
-    - _GradientScale: 10
+    - _GradientScale: 26
     - _LightAngle: 3.1416
     - _MaskSoftnessX: 0
     - _MaskSoftnessY: 0
@@ -85,8 +85,8 @@ Material:
     - _StencilOp: 0
     - _StencilReadMask: 255
     - _StencilWriteMask: 255
-    - _TextureHeight: 2048
-    - _TextureWidth: 2048
+    - _TextureHeight: 4096
+    - _TextureWidth: 4096
     - _UnderlayDilate: 0
     - _UnderlayOffsetX: 0
     - _UnderlayOffsetY: 0

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 918 - 36
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset


이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.