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@@ -2,14 +2,16 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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- serializedVersion: 6
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+ serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: VAGRoundedStdRegularSDF90Material(3d)
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m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
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- m_ShaderKeywords: OUTLINE_ON
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+ m_ValidKeywords:
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+ - OUTLINE_ON
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+ m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@@ -41,6 +43,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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+ m_Ints: []
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m_Floats:
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- _Ambient: 0.5
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- _Bevel: 0.5
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@@ -59,7 +62,7 @@ Material:
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- _GlowOffset: 0
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- _GlowOuter: 0.05
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- _GlowPower: 0.75
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- - _GradientScale: 10
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+ - _GradientScale: 26
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- _LightAngle: 3.1416
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- _MaskSoftnessX: 0
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- _MaskSoftnessY: 0
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@@ -82,8 +85,8 @@ Material:
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- - _TextureHeight: 2048
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- - _TextureWidth: 2048
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+ - _TextureHeight: 4096
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+ - _TextureWidth: 4096
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- _UnderlayDilate: 0
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetY: 0
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@@ -103,3 +106,4 @@ Material:
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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+ m_BuildTextureStacks: []
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