gdl_123 há 5 meses atrás
pai
commit
6c7cc0fe01

BIN
Assets/Content/Raw_Art/UI/UILanuch/img_logo_01.png


+ 2 - 1
Assets/Editor/Pack/Platform/PackPlatformiOSBuild.cs

@@ -208,8 +208,9 @@ namespace Pack
             string unityFmwkGUid = pbxProject.GetUnityFrameworkTargetGuid();
             Debug.Log($"=================== targetGuid = {targetGuid} ===============");
 
+            
 
-            pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
+            pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");//enable Bitcode 设置 为 no
 
             pbxProject.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-all_load -ObjC -lc++");
             pbxProject.AddBuildProperty(unityFmwkGUid, "OTHER_LDFLAGS", "-all_load -ObjC -lc++");

+ 1 - 0
Assets/Lua/Core/PlatformPack.lua

@@ -4,6 +4,7 @@ local PlatformPack = {
 	NOTIFY_URL = 'http://43.156.13.116:88/res/NoticeNew/',
 	SPECIAL_INFO_URL = 'http://43.156.13.116:81//channel',
 	CUSTOMER_SERVICE_INFO_URL = 'http://43.156.13.116:81//vipService',
+	SpecialFuncShield = true,
 }
 
 return PlatformPack

+ 1 - 1
Build/BuildDependenceResource/CurPackEnv.ini

@@ -1 +1 @@
-{"m_ChannelUniqueId":"12002026","m_BuildClassName":"Pack.PackPlatformAndroid"}
+{"m_ChannelUniqueId":"22002011","m_BuildClassName":"Pack.PackPlatformiOS"}

+ 4 - 4
ProjectSettings/ProjectSettings.asset

@@ -13,7 +13,7 @@ PlayerSettings:
   useOnDemandResources: 0
   accelerometerFrequency: 60
   companyName: WentingTec
-  productName: "\u4E1C\u5357\u4E9A\u6B63\u5F0F\u670D"
+  productName: aaa
   defaultCursor: {fileID: 0}
   cursorHotspot: {x: 0, y: 0}
   m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1}
@@ -138,7 +138,7 @@ PlayerSettings:
     16:10: 1
     16:9: 1
     Others: 1
-  bundleVersion: 1.0.0.6
+  bundleVersion: 0.1.0
   preloadedAssets: []
   metroInputSource: 0
   wsaTransparentSwapchain: 0
@@ -846,10 +846,10 @@ PlayerSettings:
   webGLDecompressionFallback: 1
   webGLPowerPreference: 1
   scriptingDefineSymbols:
-    Android: USE_LUA;VUPLEX_CCU;FPS_DISABLE
+    Android: USE_LUA;VUPLEX_CCU
     Standalone: USE_LUA;VUPLEX_CCU
     WebGL: USE_LUA;VUPLEX_CCU
-    iPhone: USE_LUA;VUPLEX_CCU
+    iPhone: USE_LUA;VUPLEX_CCU;FPS_DISABLE
   additionalCompilerArguments: {}
   platformArchitecture:
     iPhone: 1