Browse Source

下载更改++

gdl_123 3 months ago
parent
commit
62e5ac9a22

+ 4 - 4
Assets/Src/Core/DownLoad/AssetDownloader.cs

@@ -79,12 +79,12 @@ public class AssetDownloader : SingletonMono<AssetDownloader>
 
 
 
-    private IEnumerator DownloadFile(string url, Action<UnityWebRequest> callback)
+    private IEnumerator DownloadFile(string url, Action<UnityWebRequest> callback, int _timeout = 5)
     {
         Debug.Log($"url = {url}");
         UnityWebRequest webRqst = UnityWebRequest.Get(url);
         float timeOut = Time.time;
-        webRqst.timeout = 20;
+        webRqst.timeout = _timeout;
         UnityWebRequestAsyncOperation asyncOperation = webRqst.SendWebRequest();
         float progress = 0;
        
@@ -291,9 +291,9 @@ public class AssetDownloader : SingletonMono<AssetDownloader>
     }
 
 
-    public void DownLoadFileByCoroutine(string url, Action<UnityWebRequest> callback)
+    public void DownLoadFileByCoroutine(string url, Action<UnityWebRequest> callback,int timeout = 5)
     {
-        StartCoroutine(DownloadFile(url, callback));
+        StartCoroutine(DownloadFile(url, callback,5));
     }
 
     public void AssetLoadToLocalByCorutine(string url, string toPath, Action<byte[]> callback = null)

+ 1 - 1
Assets/Src/Core/DownLoad/DownloadTask.cs

@@ -73,7 +73,7 @@ public class DownloadTask : MonoBehaviour
         {
             ret = false;
         }
-        webRqst.timeout = 20;
+        webRqst.timeout = 5;
         return ret;
     }
 

+ 3 - 3
Assets/Src/GameLogic/LaunchLoadMgr.cs

@@ -134,10 +134,10 @@ public class LaunchLoadMgr
 
         if (isOpenCheck)
         {
-            string checkurl = $"{url}serverlist/serverstate?platform={param}";
+            string checkurl = $"{url}{param}";
             AssetDownloader.Instance.DownLoadFileByCoroutine(checkurl, webreq =>
              {
-                 bool isShenHe = false;
+                 bool isShenHe = true;
                  if (webreq != null)
                  {
                      string data = webreq.downloadHandler.text;
@@ -154,7 +154,7 @@ public class LaunchLoadMgr
                  {
                      GameMgr.Instance.DoTaskByCorutine(CheckResUpdate);
                  }
-             });
+             },2);
         }
         else
         {