gdl_123 4 maanden geleden
bovenliggende
commit
59962b9145

BIN
Assets/Content/Raw_Art/UI/UILanuch/img_logo_01.png


+ 3 - 3
Assets/Editor/AssetBundle/Hy_dny_google.asset

@@ -24,11 +24,11 @@ MonoBehaviour:
   IgnoreFiles: []
   rG_Ignore_Infos:
   - Field: font
-    IsIgnore: 1
+    IsIgnore: 0
   - Field: effect
-    IsIgnore: 1
+    IsIgnore: 0
   - Field: uiprefab
-    IsIgnore: 1
+    IsIgnore: 0
   Rg_Essential_Infos:
   - Field: payselect_uiprefab
     IsIgnore: 0

+ 0 - 1
Assets/Lua/Core/PlatformPack.lua

@@ -4,7 +4,6 @@ local PlatformPack = {
 	NOTIFY_URL = 'http://43.156.13.116:88/res/NoticeNew/',
 	SPECIAL_INFO_URL = 'http://43.156.13.116:81//channel',
 	CUSTOMER_SERVICE_INFO_URL = 'http://43.156.13.116:81//vipService',
-	SpecialFuncShield = true,
 }
 
 return PlatformPack

+ 1 - 1
Assets/Lua/Managers/LoginMgr.lua

@@ -446,7 +446,7 @@ function LoginMgr:StartCheckServer(isAgain)
 
     ManagerContainer.LuaBattleMgr:ResetBattleMode()
     self.checkServerAgain = isAgain
-    local openId = "8bb8f18b-aeef-1b79-db12-a825"--ManagerContainer.LuaGameMgr.openId  --"8bb8f18b-aeef-1b79-db12-a825"--generateDeviceId()--
+    local openId = ManagerContainer.LuaGameMgr.openId  --"8bb8f18b-aeef-1b79-db12-a825"--generateDeviceId()--
     LogError("OpenID = "..openId);
     if not openId or openId == '' then
         openId = UnityEngine.PlayerPrefs.GetString("LoginName")

+ 1 - 1
Build/BuildDependenceResource/CurPackEnv.ini

@@ -1 +1 @@
-{"m_ChannelUniqueId":"22002012","m_BuildClassName":"Pack.PackPlatformiOS"}
+{"m_ChannelUniqueId":"12002026","m_BuildClassName":"Pack.PackPlatformAndroid"}

+ 4 - 4
ProjectSettings/ProjectSettings.asset

@@ -13,7 +13,7 @@ PlayerSettings:
   useOnDemandResources: 0
   accelerometerFrequency: 60
   companyName: mianywl
-  productName: 'The King of Poring: Origin'
+  productName: "\u4E1C\u5357\u4E9A\u6B63\u5F0F\u670D"
   defaultCursor: {fileID: 0}
   cursorHotspot: {x: 0, y: 0}
   m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1}
@@ -138,7 +138,7 @@ PlayerSettings:
     16:10: 1
     16:9: 1
     Others: 1
-  bundleVersion: 0.1.0
+  bundleVersion: 1.0.0.6
   preloadedAssets: []
   metroInputSource: 0
   wsaTransparentSwapchain: 0
@@ -845,10 +845,10 @@ PlayerSettings:
   webGLDecompressionFallback: 1
   webGLPowerPreference: 1
   scriptingDefineSymbols:
-    Android: USE_LUA;VUPLEX_CCU
+    Android: USE_LUA;VUPLEX_CCU;FPS_DISABLE
     Standalone: USE_LUA;VUPLEX_CCU
     WebGL: USE_LUA;VUPLEX_CCU
-    iPhone: USE_LUA;VUPLEX_CCU;FPS_DISABLE
+    iPhone: USE_LUA;VUPLEX_CCU
   additionalCompilerArguments: {}
   platformArchitecture:
     iPhone: 1