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本地化调整

ybx_Gdn 1 an în urmă
părinte
comite
3e43a7b6cc

+ 1 - 1
Assets/Content/Prefabs/UI/UIBattle/UIBattle.prefab

@@ -30612,7 +30612,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5889300720137426578}
-  m_Enabled: 0
+  m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: ee125e9b69781314f885ad4a52df54f0, type: 3}
   m_Name: 

+ 3 - 3
Assets/Src/Core/DownLoad/DownloadMgr.cs

@@ -132,7 +132,7 @@ public class DownloadMgr : Singleton<DownloadMgr>
 
 #endif
     }
-
+    
     private string GetBaseUrl()
     {
  
@@ -141,9 +141,9 @@ public class DownloadMgr : Singleton<DownloadMgr>
 #else
 
 #if UNITY_EDITOR
-        return "http://165.154.29.92:81//";
+        return "http://165.154.29.92:81/";
 #else
-        return  "http://165.154.202.27:81//";
+        return  "http://165.154.202.27:81/";
 #endif
 
 #endif

+ 3 - 3
Assets/Src/GameLogic/LaunchLoadMgr.cs

@@ -118,7 +118,7 @@ public class LaunchLoadMgr
     {
       
         DownloadMgr.Instance.CheckVersion();
-        SetLoadDes("檢查更新");
+        SetLoadDes("Check for updates");
         SetLoadPrecent(0);
         int pre = 0;
         yield return new WaitUntil(() =>
@@ -142,7 +142,7 @@ public class LaunchLoadMgr
 
         if (DownloadMgr.Instance.CheckNeedDownload())
         {
-            SetLoadDes("資源更新");
+            SetLoadDes("Resource updates");
             SetLoadPrecent(0);
             yield return new WaitUntil(() =>
             {
@@ -154,7 +154,7 @@ public class LaunchLoadMgr
                     if (DownloadMgr.Instance.DowmloadError)
                     {
                         isFinish = false;
-                        SetLoadDes("資源更新失敗,請重新啟動遊戲下載資源");
+                        SetLoadDes("Updates Error !!!");
                     }
                     else
                     {