@@ -15,7 +15,7 @@ namespace Pack
{
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31
};
-
+ protected bool IsBuildRes = true;
public void DrawGUI(bool editable, PackPlatformBase sourcePackPlatform)
PackGUI.BeginChangeLabelWidth(250);
@@ -33,6 +33,7 @@ namespace Pack
PackGUI.DrawVersionCodeField("App版本号", false, sourcePackPlatform.gameVersionCode, ref gameVersionCode);
PackGUI.DrawVersionCodeField("Res版本号", false, sourcePackPlatform.resVersionCode, ref resVersionCode);
PackGUI.DrawSelectFolderField("AppIcon的路径", Application.dataPath + PackConstant.AppIconSourcePath, sourcePackPlatform.iconRelativePath, ref iconRelativePath);
+ PackGUI.DrawToggleField("打包资源","1111",false,ref IsBuildRes);
EditorGUI.indentLevel -= 1;
EditorGUILayout.EndVertical();
@@ -130,19 +130,25 @@ namespace Pack
AssetDatabase.Refresh();
ChangeBuildTarget();
ChangeLuaConfig();
- ChangeGameAssets();
- ChangeLogin();
- ChangeLogo();
- CheckAppInfo();
- ChangeAppIcon();
- ChangeSplashScreen();
- ChangePlatformSpecial();
- ChangePlayerSettings();
- EditorUtility.ClearProgressBar();
- AssetDatabase.Refresh();
- AssetDatabase.SaveAssets();
- ChangeAssetsObscure();
- AssetBundleMap.BuildAllAssetBundles(resVersionCode);
+ if (IsBuildRes)
+ {
+ Debug.Log("打包资源............");
+ ChangeGameAssets();
+ ChangeLogin();
+ ChangeLogo();
+ CheckAppInfo();
+ ChangeAppIcon();
+ ChangeSplashScreen();
+ ChangePlatformSpecial();
+ ChangePlayerSettings();
+ EditorUtility.ClearProgressBar();
+ AssetDatabase.Refresh();
+ AssetDatabase.SaveAssets();
+ ChangeAssetsObscure();
+
+ AssetBundleMap.BuildAllAssetBundles(resVersionCode);
+ }
if (Application.isBatchMode)
PackLog.Log(PackConstant.TAG_ResOutPath + BundleBuilderZ.GetAssetbundlesPath());