gdl_123 4 ヶ月 前
コミット
1382817747
1 ファイル変更18 行追加0 行削除
  1. 18 0
      Assets/ToLua/Source/Generate/UILocalizeTextureWrap.cs

+ 18 - 0
Assets/ToLua/Source/Generate/UILocalizeTextureWrap.cs

@@ -8,6 +8,7 @@ public class UILocalizeTextureWrap
 	{
 		L.BeginClass(typeof(UILocalizeTexture), typeof(UnityEngine.MonoBehaviour));
 		L.RegFunction("Refresh", Refresh);
+		L.RegFunction("SetKey", SetKey);
 		L.RegFunction("Dispose", Dispose);
 		L.RegFunction("__eq", op_Equality);
 		L.RegFunction("__tostring", ToLua.op_ToString);
@@ -31,6 +32,23 @@ public class UILocalizeTextureWrap
 		}
 	}
 
+	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+	static int SetKey(IntPtr L)
+	{
+		try
+		{
+			ToLua.CheckArgsCount(L, 2);
+			UILocalizeTexture obj = (UILocalizeTexture)ToLua.CheckObject<UILocalizeTexture>(L, 1);
+			string arg0 = ToLua.CheckString(L, 2);
+			obj.SetKey(arg0);
+			return 0;
+		}
+		catch (Exception e)
+		{
+			return LuaDLL.toluaL_exception(L, e);
+		}
+	}
+
 	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 	static int Dispose(IntPtr L)
 	{