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@@ -454,7 +454,7 @@ public class AssetBundleMap : EditorWindow
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if (showProcessBar)
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if (showProcessBar)
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EditorUtility.DisplayProgressBar("Generate Bundle Build Map", "Lua...", 0.9f);
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EditorUtility.DisplayProgressBar("Generate Bundle Build Map", "Lua...", 0.9f);
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-
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+ addBuildAssetsCommon(maps, "config.unity3d", Constants.CsvConfig, "*.csv");
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addBuildAssetsLua(maps);
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addBuildAssetsLua(maps);
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List<AssetBundleBuild> bm = new List<AssetBundleBuild>(maps.Maps.Count);
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List<AssetBundleBuild> bm = new List<AssetBundleBuild>(maps.Maps.Count);
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@@ -463,7 +463,7 @@ public class AssetBundleMap : EditorWindow
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AssetBundleBuild bundle = new AssetBundleBuild();
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AssetBundleBuild bundle = new AssetBundleBuild();
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bundle.assetBundleName = items.Key;
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bundle.assetBundleName = items.Key;
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bundle.assetNames = items.Value.ToArray();
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bundle.assetNames = items.Value.ToArray();
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-
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+ LogABName(items.Key, bundle.assetBundleName);
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if (bundle.assetNames.Length == 0)
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if (bundle.assetNames.Length == 0)
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{
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{
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Debug.LogWarning(items.Key + " empty assetNames");
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Debug.LogWarning(items.Key + " empty assetNames");
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