Browse Source

游戏退出ui

123 1 year ago
parent
commit
038b97c4cc

BIN
Assets/Content/Raw_Art/UI/UILanuch/img_logo_01.png


+ 4 - 3
Assets/Lua/Core/LuaMain.lua

@@ -132,9 +132,10 @@ function LuaMain:Update()
         ManagerContainer:Update()
         ManagerContainer:Update()
     end
     end
     if UnityEngine.Input.GetKeyUp(UnityEngine.KeyCode.Escape) then
     if UnityEngine.Input.GetKeyUp(UnityEngine.KeyCode.Escape) then
-        if SDKMgr.Instance:CheckHasModul(SDKModulType.EXIT_VIEW) then
-            SDKMgr.Instance:OpenModul(SDKModulType.EXIT_VIEW)
-        end
+        -- if SDKMgr.Instance:CheckHasModul(SDKModulType.EXIT_VIEW) then
+        --     SDKMgr.Instance:OpenModul(SDKModulType.EXIT_VIEW)
+        -- end
+        ManagerContainer.LuaGameMgr:OnClickReturnBtnCb()
     end
     end
 end
 end
 
 

+ 10 - 1
Assets/Lua/Managers/LuaGameMgr.lua

@@ -11,7 +11,7 @@ function LuaGameMgr:ctor()
     self:SdkPayFunc(self.SdkPayResult)
     self:SdkPayFunc(self.SdkPayResult)
     self:SdkQuestionFunc(self.UrlQuestionRewardResult)
     self:SdkQuestionFunc(self.UrlQuestionRewardResult)
     self:SdkCanEnterServerJudgeFunc(self.SdkCanEnterServerJudgeResult)
     self:SdkCanEnterServerJudgeFunc(self.SdkCanEnterServerJudgeResult)
-    self:SetmOnClickReturnBtnCb(self.OnClickReturnBtnCb)
+    --self:SetmOnClickReturnBtnCb(self.OnClickReturnBtnCb)
     self.newbieActors = nil
     self.newbieActors = nil
     self.IsCreateRole = false
     self.IsCreateRole = false
     self.loadingPageOk = false
     self.loadingPageOk = false
@@ -541,8 +541,17 @@ function LuaGameMgr:SdkCanEnterServerJudgeResult(value)
     self.canEnterServerState = (value == '1' and Enum.ParamState.Success or Enum.ParamState.Fail)
     self.canEnterServerState = (value == '1' and Enum.ParamState.Success or Enum.ParamState.Fail)
 end
 end
 
 
+function LuaGameMgr:QuitGame_Tocs()
+    self:QuitGame(true)
+    return true
+end
+
+function LuaGameMgr:canel()
+end
 function LuaGameMgr:OnClickReturnBtnCb()
 function LuaGameMgr:OnClickReturnBtnCb()
     LogError("点击返回")
     LogError("点击返回")
+    local data = {"NotifyTips", nil, nil, self, self.QuitGame_Tocs, self.canel}
+    ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISystemNoticeTips, data, nil, nil, nil, Enum.UISibling[Enum.UIType.Top + 1] + 10)
 end
 end
 
 
 return LuaGameMgr
 return LuaGameMgr

+ 1 - 1
Assets/Src/GameLogic/GameMgr.cs

@@ -326,7 +326,7 @@ public class GameMgr : SingletonMono<GameMgr>
         TimerManager.Instance.Update();
         TimerManager.Instance.Update();
         NetworkMgr.Instance.Update();
         NetworkMgr.Instance.Update();
         UpdateFPS();
         UpdateFPS();
-        CheckIsReturnBtn();
+        //CheckIsReturnBtn();
 #if UNITY_EDITOR || OPENGM
 #if UNITY_EDITOR || OPENGM
         if (Input.GetMouseButtonDown(0))
         if (Input.GetMouseButtonDown(0))
         {
         {

+ 2 - 2
ProjectSettings/ProjectSettings.asset

@@ -137,7 +137,7 @@ PlayerSettings:
     16:10: 1
     16:10: 1
     16:9: 1
     16:9: 1
     Others: 1
     Others: 1
-  bundleVersion: 0.1.0
+  bundleVersion: 1.0.0.6
   preloadedAssets: []
   preloadedAssets: []
   metroInputSource: 0
   metroInputSource: 0
   wsaTransparentSwapchain: 0
   wsaTransparentSwapchain: 0
@@ -845,7 +845,7 @@ PlayerSettings:
   webGLDecompressionFallback: 1
   webGLDecompressionFallback: 1
   webGLPowerPreference: 1
   webGLPowerPreference: 1
   scriptingDefineSymbols:
   scriptingDefineSymbols:
-    Android: USE_LUA;VUPLEX_CCU
+    Android: USE_LUA;VUPLEX_CCU;BUGLY;FPS_DISABLE;CN_I7GAME_0_1
     Standalone: USE_LUA;VUPLEX_CCU
     Standalone: USE_LUA;VUPLEX_CCU
     WebGL: USE_LUA;VUPLEX_CCU
     WebGL: USE_LUA;VUPLEX_CCU
     iPhone: USE_LUA;VUPLEX_CCU;BUGLY;FPS_DISABLE;CN_I7GAME_0_1
     iPhone: USE_LUA;VUPLEX_CCU;BUGLY;FPS_DISABLE;CN_I7GAME_0_1