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- local Util = require("common.Util")
- local CombatLogic = require("combat.CombatLogic")
- local CombatPosLogic = require("combat.CombatPosLogic")
- local CombatDefine = require("combat.CombatDefine")
- local CombatVideo = require("combat.CombatVideo")
- local JjcLogic = require("jjc.JjcLogic")
- local JibanLogic = require("combat.JibanLogic")
- local Lang = require("common.Lang")
- local Broadcast = require("broadcast.Broadcast")
- local Msg = require("core.Msg")
- --阵法 begin
- function CG_COMBAT_POS_QUERY(human,msg)
- CombatPosLogic.posQuery(human,msg.type,msg.groupID, msg.param, 1)
- end
- function CG_COMBAT_POS_UPDATE(human,msg)
- CombatPosLogic.updatePos(human,msg)
- end
- function CG_COMBAT_FORMATION_QUERY(human)
- CombatPosLogic.formationQuery(human)
- end
- function CG_COMBAT_POS_ATTR_QUERY(human)
- CombatPosLogic.posAttrQuery(human)
- end
- --阵法 end
- function CG_COMBAT_SET_QUICK(human, msg)
- CombatPosLogic.setQuick(human, msg.combatType, msg.isQuick)
- end
- function CG_COMBAT_BEGIN(human, msg)
- CombatLogic.tryCombatBegin(human, msg.combatType, msg.param)
- end
- function CG_COMBAT_SPEED(human, msg)
- human.db.combatSpeed = msg.speed
- local msgRet = Msg.gc.GC_COMBAT_SPEED
- msgRet.speed = msg.speed
- Msg.send(msgRet,human.fd)
- end
- function CG_COMBAT_VIDEO_QUERY(human)
- CombatVideo.sendCombatVideoQuery(human)
- end
- function CG_COMBAT_SAVE_VIDEO(human)
- CombatVideo.saveCombatVideo(human, false)
- end
- function CG_COMBAT_DEL_VIDEO(human, msg)
- CombatVideo.deleteCombatVideo(human, msg.videoUuid)
- end
- function CG_COMBAT_LOOK_VIDEO(human, msg)
- CombatVideo.lookCombatVideo(human, msg.videoUuid, msg.lookType)
- end
- function CG_COMBAT_CLIENT_FINISH(human, msg)
- CombatLogic.clientFinish(human, msg.type)
- end
- function CG_COMBAT_CLIENT_PASS_TIME(human, msg)
- CombatLogic.clientPassTime(human, msg.type, msg.passTime)
- end
- function CG_JIBAN_QUERY(human,msg)
- JibanLogic.query(human,msg.combatType,msg.heroID)
- end
- function CG_JIBAN_PREVIEW(human,msg)
- JibanLogic.preview(human)
- end
- function CG_JIBAN_UPDATE(human,msg)
- JibanLogic.update(human,msg.combatType,msg.jibanList)
- end
- function CG_HERO_UPDATE_ALL_POS(human,msg)
- CombatPosLogic.updateAllPos(human,msg.uuid)
- end
- function CG_HERO_UPDATE_ZDL(human,msg)
- CombatPosLogic.updateZdl(human,msg.uuid)
- end
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