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- local Msg = require("core.Msg")
- local Util = require("common.Util")
- local Lang = require("common.Lang")
- local Broadcast = require("broadcast.Broadcast")
- local PanelDefine = require("broadcast.PanelDefine")
- local BagLogic = require("bag.BagLogic")
- local Grid = require("bag.Grid")
- local DrawCardLogic = require("drawCard.DrawCardLogic")
- local YunYingLogic = require("yunying.YunYingLogic")
- local AbsActLogic = require("absAct.AbsActLogic")
- local AbsActExcel = require("excel.absAct")
- --[[
- 开服活动-累计消耗类活动 累计消耗钻、累计招募
- human.db.absAct[funcID] = {
- value = xxx, -- 累计消耗值
- [id] = xxx, -- 档位领取状态(0不可领,1可领,2已领)
- ...
- },
- local:
- reachTouchHanlde() -- 消耗达标处理
- wrapTConsumeList() -- 包装档位数据
- public:
- isRed() -- 红点提醒
- isActive() -- 激活状态
- isOpen() -- 活动开启
- getLeftTime() -- 得到活动剩余时间
- getAndSendMsg() -- 发送活动信息
- get() -- 领取活动奖励
- onDecZuanshi() -- 消耗钻石回调
- onDrawCard() -- 抽卡回调
- onZhandouli() -- 战力回调
- --]]
- STATE_0 = 0 -- 不可领
- STATE_1 = 1 -- 可领
- STATE_2 = 2 -- 已领完
- local function reachTouchHanlde(human, funcID, value, isReplace)
- local funcConfig = YunYingLogic.getFuncConfig(funcID)
- if not funcConfig then return end
- AbsActLogic.checkAbsActClean(human, funcID)
- local absActDB = human.db.absAct[funcID]
- if not absActDB then return end
- if isReplace then
- absActDB.value = value
- else
- local tValue = (absActDB.value or 0) + value
- absActDB.value = tValue
- end
-
- -- 取之前是不是有红点
- local beforeRed = isRed(human, nil, funcConfig)
- local absActConfig = AbsActExcel[funcConfig.param[2]]
- local isActive
- for id,info in pairs(absActConfig) do
- if info.actId == funcConfig.actId and
- info.needConsume <= absActDB.value and
- absActDB[id] ~= STATE_2 then
- absActDB[id] = STATE_1
- isActive = true
- end
- end
-
- -- 之前没有红点,现在激活了红点通知(只需要通知banner上的红点)
- if not beforeRed and isActive then
- if funcConfig.param[2] == "zhanliReach" then
- YunYingLogic.updateIcon(YYInfo[funcID], human)
- YunYingLogic.sendGroupUpdate(YYInfo[funcID], human, funcConfig.panelID)
- else
- YunYingLogic.sendBanner(human)
- end
- end
- end
- local function wrapTConsumeList(net, id, tConsumeInfo, absActDB)
- net.id = id
- net.needConsume = tConsumeInfo.needConsume
- net.state = absActDB[id] or STATE_0
- local len = 0
- for index,itemInfo in ipairs(tConsumeInfo.rewards) do
- len = len + 1
- Grid.makeItem(net.items[index], itemInfo[1], itemInfo[2])
- end
- net.items[0] = len
- end
- function isRed(human, YYInfo, funcConfig)
- AbsActLogic.checkAbsActClean(human, funcConfig.funcID)
- local absActDB = human.db.absAct[funcConfig.funcID]
- if not absActDB then return end
- local absActConfig = AbsActExcel[funcConfig.param[2]]
- for id,info in pairs(absActConfig) do
- if info.actId == funcConfig.actId and
- absActDB[id] and absActDB[id] == STATE_1 then return true end
- end
- end
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
- function isOpen(human, YYInfo, funcConfig)
- return AbsActLogic.isStarted(human, funcConfig.funcID)
- end
- function getLeftTime(human, YInfo, funcConfig)
- local ret, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if ret == true then
- return endTime - os.time()
- else
- return 0
- end
- end
- function getAndSendMsg(human, funcID, actId)
- local state,endTime,starTime = AbsActLogic.isStarted(human, funcID)
- if not state then return end
- local absActDB = human.db.absAct[funcID]
- if not absActDB then return end
- local funcConfig = YunYingLogic.getFuncConfig(funcID)
- if not funcConfig then return end
- local leftTime = getLeftTime(human, nil, funcConfig)
- local absActConfig = AbsActExcel[funcConfig.param[2]]
- local msgRet = Msg.gc.GC_ABS_OPEN_SERVER_REACH_QUERY
- msgRet.funcID = funcID
- msgRet.type = funcConfig.param[1]
- msgRet.value = absActDB.value or 0
- msgRet.leftTime = leftTime
- local len = 0
- for id,info in pairs(absActConfig) do
- if actId == info.actId then
- len = len + 1
- wrapTConsumeList(msgRet.list[len], id, info, absActDB)
- end
- end
- msgRet.list[0] = len
-
- Msg.send(msgRet, human.fd)
- end
- function get(human, funcID, id)
- local state,endTime, starTime = AbsActLogic.isStarted(human, funcID)
- if not state then return end
- local funcConfig = YunYingLogic.getFuncConfig(funcID)
- if not funcConfig then return end
- local absActDB = human.db.absAct[funcID]
- if not absActDB then return end
- if absActDB[id] ~= STATE_1 then return end
- local absActConfig = AbsActExcel[funcConfig.param[2]]
- local tConsumeInfo = absActConfig[id]
- absActDB[id] = STATE_2
- BagLogic.addItemList(human, tConsumeInfo.rewards, "openServerTConsume_get")
- getAndSendMsg(human, funcID, funcConfig.actId)
- -- 现在没有红点了通知
- if not isRed(human, nil, funcConfig) then
- YunYingLogic.sendBanner(human)
- YunYingLogic.updateIcon(YYInfo[funcID], human)
- YunYingLogic.sendGroupUpdate(YYInfo[funcID], human, funcConfig.panelID)
- end
- end
- function onDecZuanshi(human, funcID, value)
- local funcConfig = YunYingLogic.getFuncConfig(funcID)
- if not funcConfig then return end
- if not isOpen(human, nil, funcConfig) then return end
- if funcConfig.param[2] == "openTotalConsume" then
- reachTouchHanlde(human, funcID, value)
- end
- end
- function onDrawCard(human, funcID, value, drawType)
- local funcConfig = YunYingLogic.getFuncConfig(funcID)
- if not funcConfig then return end
- if not isOpen(human, nil, funcConfig) then return end
- if funcConfig.param[2] == "openDrawCardConsume" then
- if drawType == DrawCardLogic.DRAWCARD_ID2 or
- drawType == DrawCardLogic.DRAWCARD_ID5 or
- drawType == DrawCardLogic.DRAWCARD_ID6 then
- reachTouchHanlde(human, funcID, value)
- end
- end
- end
- function onZhandouli(human, funcID, value)
- local funcConfig = YunYingLogic.getFuncConfig(funcID)
- if not funcConfig then return end
- if not isOpen(human, nil, funcConfig) then return end
-
- if funcConfig.param[2] == "zhanliReach" then
- reachTouchHanlde(human, funcID, value, true)
- end
- end
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