CreateRole.lua 12 KB

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  1. ----------------------
  2. -- 创角相关逻辑
  3. ----------------------
  4. local Config = require("Config")
  5. local PlayerNamesExcel = require("excel.playerNames")
  6. local CommonDB = require("common.CommonDB")
  7. local Lang = require("common.Lang")
  8. local FilterUtil = require("common.FilterUtil")
  9. local Log = require("common.Log")
  10. local LogDefine = require("common.LogDefine")
  11. local CommonDefine = require("common.CommonDefine")
  12. local Msg = require("core.Msg")
  13. local ObjHuman = require("core.ObjHuman")
  14. local RoleDBLogic = require("role.RoleDBLogic")
  15. local RoleHeadLogic = require("role.RoleHeadLogic")
  16. local Broadcast = require("broadcast.Broadcast")
  17. local RoleExcel = require("excel.role")
  18. local ReportManager = require("platform.ReportManager")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local RelationGiftLogic = require("present.RelationGiftLogic")
  21. local CombatDefine = require("combat.CombatDefine")
  22. local CombatPosLogic = require("combat.CombatPosLogic")
  23. local SysParameter = require("common.SysParameter")
  24. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  25. local MailExcel = require("excel.mail")
  26. local MailManager = require("mail.MailManager")
  27. local TriggerLogic = require("trigger.TriggerLogic")
  28. local TriggerDefine = require("trigger.TriggerDefine")
  29. local RoleStorageBox = require("roleSystem.RoleStorageBox")
  30. local ROLE_NAME_LEN_MAX = 21
  31. local ROLE_NAME_LEN_MIN = 5
  32. local OP_RET_SUCC = 1
  33. local OP_RET_FAIL = 0
  34. -- 特定渠道用户创角时发送的邮件ID
  35. local NEW_ROLE_MAIL_ID = 7023
  36. -- 特定渠道列表
  37. local TARGET_CHANNEL_ARRAY = {1, 9}
  38. local function sendMail(human)
  39. local mailCfg = MailExcel.mail[NEW_ROLE_MAIL_ID]
  40. MailManager.add(MailManager.SYSTEM, human.db._id, mailCfg.title, mailCfg.content, nil, mailCfg.senderName or "GM")
  41. end
  42. -- 生成一个11位的全局不重复的数字组成的id
  43. -- 规则 前6位服务器index 后五位自增id
  44. function genIdentity()
  45. local firstStr= Config.SVR_INDEX
  46. local nowMax = CommonDB.getIdentityMax()
  47. nowMax = nowMax + 1
  48. CommonDB.setIdentityMax(nowMax)
  49. return firstStr .. "" .. nowMax
  50. end
  51. function getFakeIdentityMax()
  52. local firstStr= Config.SVR_INDEX
  53. local id = CommonDB.getFakeIdentityMax()
  54. return firstStr .. string.format("%05d", id)
  55. end
  56. local function checkRoleName(roleName, default)
  57. --如果roleName是nil 游戏名不能为空
  58. if not roleName then
  59. return false, Lang.CREATE_ROLE_FAIL_NAME_NIL
  60. end
  61. local nameLen = string.len(roleName)
  62. --如果游戏名长度小于游戏名最小长度 角色名过短
  63. if nameLen < ROLE_NAME_LEN_MIN then
  64. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN1
  65. end
  66. --如果游戏名长度大于游戏名最小长度 角色名过长
  67. if nameLen > ROLE_NAME_LEN_MAX then
  68. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN2
  69. end
  70. if default == nil then
  71. --如果游戏名中包含非法字符 角色名中有非法字符
  72. if roleName ~= FilterUtil.filterName(roleName) then
  73. return false, Lang.CREATE_ROLE_FAIL_NAME_SHIELD
  74. end
  75. end
  76. --角色名已经存在
  77. if RoleDBLogic.isNameExistInDB(roleName) then
  78. return false, Lang.CREATE_ROLE_FAIL_NAME_DUPLICATE
  79. end
  80. return true
  81. end
  82. function creatFakeDb(account, serverTag)
  83. local db = RoleDBLogic.createDefaultRole(account, serverTag)
  84. local identity = genIdentity()
  85. db.identity = identity
  86. db.name = account
  87. return db
  88. end
  89. function createNewRole(human)
  90. if _G.is_middle == true then
  91. return
  92. end
  93. -- if human.db or RoleDBLogic.isAccountExistInDB(human.account, human.serverTag) then
  94. -- assert(nil)
  95. -- return
  96. -- end
  97. if human.db or RoleDBLogic.isNewUniqueTagExistInDB(human.phpChanelID, human.account, human.serverTag) then
  98. assert(nil)
  99. return
  100. end
  101. human.db = RoleDBLogic.createDefaultRole(human.phpChanelID, human.account, human.serverTag)
  102. -- 保存数据
  103. human.db.name = human.account
  104. local identity = genIdentity()
  105. human.db.identity = identity
  106. -- 测试 临时增加,用于防沉迷测试
  107. human.db.age = 20
  108. ----------
  109. -- 给角色的月光包盒中添加一定数量的道具
  110. RoleStorageBox.FillStorageBox(human)
  111. RelationGiftLogic.relationCreate(human)
  112. ObjHuman.initHuman(human)
  113. ObjHuman.save(human)
  114. ObjHuman.onLogin(human, true)
  115. createRoleSettingUp(human)
  116. local DataCache = require("core.DataCache")
  117. DataCache.Insert_PlayerUuidList(human.db._id, human.db.lv)
  118. -- 特定渠道用户创角时发送的邮件
  119. if table.find(TARGET_CHANNEL_ARRAY, human.phpChanelID) then
  120. sendMail(human)
  121. end
  122. ReportManager.register(human)
  123. end
  124. -- 改名操作结果
  125. CHANGE_NAME_RET_FAIL = 0 -- 失败
  126. CHANGE_NAME_RET_OK = 1 -- 成功,首次改名
  127. CHANGE_NAME_RET_OK2 = 2 -- 成功,非首次改名
  128. CHANGE_NAME_COST = 200
  129. function changeName(human, roleName)
  130. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME
  131. msgRet.ret = CHANGE_NAME_RET_FAIL
  132. local isOk, tip = checkRoleName(roleName)
  133. if not isOk then
  134. msgRet.tip = tip
  135. Msg.send(msgRet, human.fd)
  136. return
  137. end
  138. if not human.db.changeNameCnt then
  139. human.db.changeNameCnt = 1
  140. else
  141. if human.db.zuanshi < CHANGE_NAME_COST then
  142. msgRet.tip = Lang.COMMON_NO_ZUANSHI
  143. Msg.send(msgRet, human.fd)
  144. return
  145. end
  146. human.db.changeNameCnt = human.db.changeNameCnt + 1
  147. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  148. end
  149. ObjHuman.onlineHuman[human.db.name] = nil
  150. ObjHuman.onlineHuman[roleName] = human
  151. human.db.name = roleName
  152. ObjHuman.save(human)
  153. msgRet.ret = CHANGE_NAME_RET_OK
  154. if human.db.changeNameCnt > 1 then
  155. msgRet.ret = CHANGE_NAME_RET_OK2
  156. end
  157. msgRet.tip = "ok"
  158. Msg.send(msgRet, human.fd)
  159. TriggerLogic.PublishEvent(TriggerDefine.CHANGE_NAME, human.db._id, 1)
  160. local GodsAreaNS = require("godsArea.GodsAreaNS")
  161. GodsAreaNS.UpdateShowData(human, 1)
  162. if human.db.changeNameCnt == 1 then
  163. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  164. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  165. -- ReportManager.create(human)
  166. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  167. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  168. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  169. ReportManager.create(human)
  170. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  171. end
  172. end
  173. -- 改名查询
  174. function changeNameQuery(human)
  175. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME_QUERY
  176. if human.db.changeNameCnt == nil then
  177. msgRet.price = 0
  178. --Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  179. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  180. else
  181. msgRet.price = CHANGE_NAME_COST
  182. end
  183. Msg.send(msgRet,human.fd)
  184. end
  185. function randomName(human, sex)
  186. local msgRet = Msg.gc.GC_ROLE_RANDOM_NAME
  187. msgRet.sex = sex
  188. msgRet.name = getRandomName(sex)
  189. Msg.send(msgRet, human.fd)
  190. end
  191. function getRandomName(sex)
  192. if not sex then
  193. sex = math.random(1, 2)
  194. end
  195. local random1 = math.random(1, #PlayerNamesExcel.xing)
  196. if sex == 1 then
  197. local random2 = math.random(1, #PlayerNamesExcel.name)
  198. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name[random2].name
  199. else
  200. local random2 = math.random(1, #PlayerNamesExcel.name2)
  201. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name2[random2].name
  202. end
  203. end
  204. -- 创角时修改角色信息
  205. function createRoleChangeInfo(human,name,sex,firendCode)
  206. local msgRet = Msg.gc.GC_ROLE_CREATE_ROLE_CHANGE_MSG
  207. local isOk = checkRoleName(name)
  208. if isOk == false then
  209. msgRet.ret = 1
  210. Msg.send(msgRet,human.fd)
  211. return
  212. end
  213. -- 创角
  214. if not human.db.changeNameCnt then
  215. human.db.changeNameCnt = 0
  216. else
  217. if human.db.zuanshi < CHANGE_NAME_COST then
  218. msgRet.ret = 1
  219. Msg.send(msgRet, human.fd)
  220. return
  221. end
  222. human.db.changeNameCnt = human.db.changeNameCnt + 1
  223. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  224. end
  225. ObjHuman.onlineHuman[human.db.name] = nil
  226. ObjHuman.onlineHuman[name] = human
  227. human.db.name = name
  228. human.db.sex = sex
  229. RoleHeadLogic.setHead(human, sex, RoleHeadLogic.HEAD_TYPE_1)
  230. ObjHuman.save(human)
  231. ChatPaoMaLogic.loginTips(human)
  232. -- 好友推荐 todo
  233. RelationGiftLogic.relationBind(human, firendCode)
  234. msgRet.ret = 0
  235. Msg.send(msgRet,human.fd)
  236. -- 记录流失日志
  237. if human.db.changeNameCnt == 0 then
  238. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  239. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  240. -- ReportManager.create(human)
  241. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  242. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  243. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  244. ReportManager.create(human)
  245. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  246. end
  247. end
  248. function createRoleSettingUp(human)
  249. -- 赠送新英雄 上阵
  250. local heroId = SysParameter.getSysParameter(SysParameter.PARAMETER_8)
  251. if heroId and heroId ~= 0 then
  252. local bagIndex, uuid = HeroLogic.addHero(human, heroId,nil, 1, "create_role")
  253. if bagIndex and uuid and type(uuid) == "string" then
  254. local msg = {}
  255. msg.type = CombatDefine.COMBAT_TYPE1
  256. msg.formation = 1
  257. msg.heroList = "0,"..uuid
  258. msg.helpList = ""
  259. msg.jibanList = ""
  260. CombatPosLogic.updatePos(human, msg)
  261. end
  262. end
  263. end
  264. RANDOM_HEAD_ID_TABLE = nil
  265. function getRandomHead()
  266. if RANDOM_HEAD_ID_TABLE == nil then
  267. RANDOM_HEAD_ID_TABLE = {}
  268. for k, v in pairs(RoleExcel.head) do
  269. RANDOM_HEAD_ID_TABLE[#RANDOM_HEAD_ID_TABLE + 1] = k
  270. end
  271. end
  272. local index = math.random(1, #RANDOM_HEAD_ID_TABLE)
  273. return RANDOM_HEAD_ID_TABLE[index]
  274. end
  275. RANDOM_HEADFRAME_ID_TABLE = nil
  276. function getRandomHeadFrame()
  277. if RANDOM_HEADFRAME_ID_TABLE == nil then
  278. RANDOM_HEADFRAME_ID_TABLE = {}
  279. for k, v in pairs(RoleExcel.headFrame) do
  280. RANDOM_HEADFRAME_ID_TABLE[#RANDOM_HEADFRAME_ID_TABLE + 1] = k
  281. end
  282. end
  283. local index = math.random(1, #RANDOM_HEADFRAME_ID_TABLE)
  284. return RANDOM_HEADFRAME_ID_TABLE[index]
  285. end
  286. RANDOM_BODY_ID_TABLE = nil
  287. function getRandomBody()
  288. if RANDOM_BODY_ID_TABLE == nil then
  289. RANDOM_BODY_ID_TABLE = {}
  290. for k, v in pairs(RoleExcel.body) do
  291. RANDOM_BODY_ID_TABLE[#RANDOM_BODY_ID_TABLE + 1] = k
  292. end
  293. end
  294. local index = math.random(1, #RANDOM_BODY_ID_TABLE)
  295. return RANDOM_BODY_ID_TABLE[index]
  296. end