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- local HeroSimple = require("hero.Proto").HeroSimple
- local ItemData = require("bag.Proto").ItemData
- local CombatFinishData = require("combat.Proto").CombatFinishData
- local Attr = require("role.Proto").Attr
- LostNode = {
- { "id", 1, "int" },-- id
- { "name", 1, "string" },-- 名称
- { "type", 1, "byte" },-- 图标
- { "desc", 1, "string" },-- 描述
- { "x", 1, "byte" },-- id
- { "y", 1, "byte" },-- id
- { "body", 1, "int" },-- id
- }
- LostHero = {
- { "uuid", 1, "string" },
- { "hp", 1, "int" },
- { "hpMax", 1, "int" },
- }
- LostTree = {
- { "id", 1, "byte" },
- { "icon", 1, "int" },
- { "name", 1, "string" },
- { "attr", 5, Attr },-- 攻击,血量,护甲
- }
- LostBuff = {
- { "name", 1, "string" },--
- { "attr", 1, Attr }, -- 攻击,血量,护甲
- }
- LostShop = {
- { "id", 1, "byte" },
- { "item", 1, ItemData },
- { "needItem", 1, ItemData },
- { "discount", 1, "byte" },
- }
- -- 查询
- CG_LOST_TEMPLE_QUERY = { }
- GC_LOST_TEMPLE_QUERY = {
- { "list", 20, LostNode },
- { "playerX", 1, "byte" },
- { "playerY", 1, "byte" },
- { "layer", 1, "byte" },
- { "leftTime", 1, "int"},-- 活动剩余时间
- }
- GC_LOST_TEMPLE_CLOSE = {
- }
- -- 点击
- CG_LOST_TEMPLE_PUT = {
- { "op", 1, "byte" },-- 0 查询 1 确认操作
- { "x", 1, "byte" },
- { "y", 1, "byte" },
- { "arg", 1, "string" },
- }
- -- 点击后怪物信息
- GC_LOST_TEMPLE_MONSTER = {
- { "gdReward", 10, ItemData },
- { "randomReward", 10, ItemData },
- { "list", 6, HeroSimple },
- {"quick", 1, "byte"}, -- 是否勾选了跳过,0-没有勾选,1-勾选了
- {"showNext", 1, "byte"}, -- 是否显示跳过,0-不显示,1-显示
- }
- -- 英雄信息
- GC_LOST_TEMPLE_HERO_STATUS = {
- { "list", 30, LostHero },
- { "isEnd", 1, "byte" },
- }
- -- 召唤神坛信息
- GC_LOST_TEMPLE_SUMMON = {
- { "list", 5, HeroSimple },
- }
- -- 召唤英雄列表
- CG_LOST_TEMPLE_SUMMON_LIST = { }
- GC_LOST_TEMPLE_SUMMON_LIST = {
- { "list", 15, HeroSimple },
- }
- -- BUFF属性
- GC_LOST_TEMPLE_BUFF = {
- { "list", 5, LostTree },
- }
- -- 叠加的BUFF属性
- CG_LOST_TEMPLE_BUFF_LIST = { }
- GC_LOST_TEMPLE_BUFF_LIST = {
- { "list", 10, LostBuff },
- }
- -- 商店
- GC_LOST_TEMPLE_SHOP = {
- { "list", 5, LostShop },
- }
- -- 更新
- GC_LOST_TEMPLE_UPDATE = {
- { "list", 20, LostNode },
- { "playerX", 1, "byte" },
- { "playerY", 1, "byte" },
- { "layer", 1, "byte" },
- { "leftTime", 1, "int"},-- 活动剩余时间
- }
- -- 结算
- GC_LOST_TEMPLE_FIGHT_END = {
- { "data", 1, CombatFinishData },
- { "gdReward", 10, ItemData },
- { "randomReward", 2, ItemData },
- }
- -- 随机奖励查询
- CG_LOGT_TEMPLE_RANDOM_BOX = {}
- GC_LOGT_TEMPLE_RANDOM_BOX = {
- { "randomReward", 15, ItemData },
- }
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