HuanjingTowerLogic.lua 35 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135
  1. --
  2. -- human.db.tower.tili
  3. -- human.db.tower.ts
  4. -- human.db.tower.rewards
  5. -- human.db.tower.lv
  6. -- human.db.tower.usetime
  7. local Lang = require("common.Lang")
  8. local Util = require("common.Util")
  9. local Msg = require("core.Msg")
  10. local LuaMongo = _G.lua_mongo
  11. local DB = require("common.DB")
  12. local ObjHuman = require("core.ObjHuman")
  13. local HuanjingTowerExcel = require("excel.huanjingTower")
  14. local MonsterExcel = require("excel.monster")
  15. local Broadcast = require("broadcast.Broadcast")
  16. local CombatDefine = require("combat.CombatDefine")
  17. local CombatLogic = require("combat.CombatLogic")
  18. local CombatVideo = require("combat.CombatVideo")
  19. local BagLogic = require("bag.BagLogic")
  20. local Grid = require("bag.Grid")
  21. local ItemDefine = require("bag.ItemDefine")
  22. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  23. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  24. local BattleLogic = require("battle.BattleLogic")
  25. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  26. local RoleLogic = require("role.RoleLogic")
  27. local BRoleLogic = require("billboard.BRoleLogic")
  28. local BillboardDefine = require("billboard.BillboardDefine")
  29. local Log = require("common.Log")
  30. local TuiSongLiBao = require("present.TuiSongLiBao")
  31. local HuanjingTowerDB = require("huanjingTower.HuanjingTowerDB")
  32. local VipLogic = require("vip.VipLogic")
  33. local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
  34. local LiLianLogic = require("dailyTask.LiLianLogic")
  35. local HeroGrid = require("hero.HeroGrid")
  36. local BillboardDB = require("billboard.BillboardDB")
  37. local BillboardDefine = require("billboard.BillboardDefine")
  38. local BuyLogic = require("topup.BuyLogic")
  39. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  40. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  41. local JibanLogic = require("combat.JibanLogic")
  42. local RoleDBLogic = require("role.RoleDBLogic")
  43. local MengxinLogic = require("present.MengxinLogic")
  44. local YunYingLogic = require("yunying.YunYingLogic")
  45. local GiftLogic = require("topup.GiftLogic")
  46. local WarOrder = require("shop.WarOrder")
  47. local TriggerLogic = require("trigger.TriggerLogic")
  48. local TriggerDefine = require("trigger.TriggerDefine")
  49. TOWER_LV_HEAD_MAX = 15 -- 每层 储存 玩家头像数据
  50. TILI_MAX_CNT = 10 -- 最大体力
  51. BUY_TILI_ITEM_ID = 102 -- 购买体力花费的物品ID
  52. BUY_TILI_ITEM_CNT = 20 -- 购买一次体力所需的钻石
  53. TILI_RECOVER_TIME = 1800 -- 体力恢复时间
  54. BUY_TILI_BUY_ZUANSHI = {20, 30, 40}
  55. TILI_FREE = 2 -- 每天最大 免费次数
  56. -- 用于弹窗触发类型 @ma 是否需要同意定义枚举
  57. local EVAL_TOWER_EVENT = 2
  58. local DEVIL_ORDER_TYPE = 2
  59. -- 奖励状态
  60. REWARD_STATUS_NONE = 0 -- 不可领
  61. REWARD_STATUS_GET = 1 -- 可领
  62. REWARD_STATUS_HADGET = 2 -- 已领
  63. TOWER_TONGGUAN_TYPE = 1 -- 通关奖励
  64. TOWER_KING_TYPE = 2 -- 通关王者奖励
  65. function initSeverTower(nowLv)
  66. local towerDB = HuanjingTowerDB.query(#HuanjingTowerExcel.huanjingTower)
  67. if towerDB then
  68. return
  69. end
  70. local msg = {}
  71. nowLv = nowLv or 1
  72. for i = nowLv, #HuanjingTowerExcel.huanjingTower do
  73. local config = HuanjingTowerExcel.huanjingTower[i]
  74. if config then
  75. msg = {}
  76. msg.lv = i
  77. msg.combatVideo = {}
  78. msg.headNum = 0
  79. msg.headList = {}
  80. msg.roleNum = 0
  81. HuanjingTowerDB.addTower(msg)
  82. else
  83. break
  84. end
  85. end
  86. end
  87. -- 玩家修改 头像 后续处理
  88. function changeHeadAfter(human)
  89. if not human.db.tower or not human.db.tower.lv then
  90. return
  91. end
  92. local data = HuanjingTowerDB.query(human.db.tower.lv)
  93. if checkTowerDBHaveByUuid(human.db._id, data) then
  94. local new = data.headList[human.db._id]
  95. new.head = human.db.head
  96. new.headFrame = human.db.headFrame
  97. HuanjingTowerDB.updateDB(data)
  98. end
  99. end
  100. -- 幻境之塔查询
  101. function query(human)
  102. local flag, config = RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_1203)
  103. if flag ~= true then
  104. --return Broadcast.sendErr(human, Lang.HUANJINGTOWER_OPEN_NEED_LV)
  105. return Broadcast.sendErr(human, Util.format(Lang.COMMON_NEED_LEVEL, config.lv))
  106. end
  107. local msgRet = Msg.gc.GC_HUANGJINGTOWER_QUERY
  108. local buyCnt = getBuyCnt(human)
  109. msgRet.buyCost = BUY_TILI_BUY_ZUANSHI[buyCnt + 1] or BUY_TILI_BUY_ZUANSHI[1]
  110. msgRet.cnt = getCurCnt(human)
  111. msgRet.cntMax = getMaxCnt(human)
  112. local nowLv = 1
  113. if human.db.tower and human.db.tower.lv then
  114. nowLv = human.db.tower.lv + 1
  115. end
  116. msgRet.bEnd = 0
  117. local nConfLv = #HuanjingTowerExcel.huanjingTower
  118. if nConfLv < nowLv then
  119. msgRet.bEnd = 1
  120. end
  121. nowLv = math.min(nowLv, nConfLv)
  122. msgRet.mylv = nowLv
  123. local thisTowerConfig = HuanjingTowerExcel.huanjingTower[nowLv]
  124. if not thisTowerConfig then
  125. return
  126. end
  127. --- 等排行榜写完 读取前三
  128. msgRet.rank[0] = 0
  129. local board = BillboardDB.getBoard(BillboardDefine.TYPE_TOWER)
  130. if board then
  131. for k = 1, 3 do
  132. local rankData = board.rank2data[k]
  133. if rankData then
  134. msgRet.rank[0] = msgRet.rank[0] + 1
  135. local net = msgRet.rank[msgRet.rank[0]]
  136. if rankData and rankData.roleBase then
  137. RoleLogic.makeRoleBase(rankData.roleBase, net.roleBase)
  138. else
  139. local roleUuid = rankData and rankData.uuid or ""
  140. RoleLogic.getRoleBaseByUuid(roleUuid, net.roleBase)
  141. end
  142. net.lv = rankData and rankData.value1 or 0
  143. end
  144. end
  145. end
  146. local cnt = 0
  147. local thisMax = nowLv + 28
  148. local thisMin = nowLv - 1
  149. if thisMin <= 0 then
  150. thisMin = 1
  151. thisMax = thisMin + 29
  152. elseif thisMax > #HuanjingTowerExcel.huanjingTower then
  153. thisMax = #HuanjingTowerExcel.huanjingTower
  154. thisMin = thisMax - 29
  155. end
  156. msgRet.canBuy = math.max(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER3) - getBuyCnt(human), 0)
  157. msgRet.maxLv = #HuanjingTowerExcel.huanjingTower
  158. for i = thisMin, thisMax do
  159. local config = HuanjingTowerExcel.huanjingTower[i]
  160. cnt = cnt + 1
  161. msgRet.list[cnt].lv = i
  162. msgRet.list[cnt].head[0] = 0
  163. msgRet.list[cnt].reward[0] = 0
  164. msgRet.list[cnt].body = HeroGrid.getMonsterOutIDBody(config.monsterOutID)
  165. local data = HuanjingTowerDB.query(i)
  166. local have = data.roleNum
  167. have = have > 0 and have or 0
  168. have = have < 3 and have or 3
  169. for _, v in pairs(data.headList) do
  170. local head = v.head
  171. msgRet.list[cnt].head[0] = msgRet.list[cnt].head[0] + 1
  172. msgRet.list[cnt].head[msgRet.list[cnt].head[0]] = head
  173. end
  174. local len = 0
  175. if nowLv <= i then
  176. for j, h in ipairs(config.firstReward) do
  177. len = len + 1
  178. Grid.makeItem(msgRet.list[cnt].reward[len], h[1], h[2])
  179. msgRet.list[cnt].reward[0] = len
  180. end
  181. end
  182. end
  183. msgRet.list[0] = cnt
  184. msgRet.hasReward = isDotReward(human) and 1 or 0
  185. -- Msg.trace(msgRet)
  186. Msg.send(msgRet, human.fd)
  187. end
  188. function getRewardStatus(human, type, id, needLv)
  189. local lv = human.db.tower and human.db.tower.lv or 0
  190. if type == TOWER_KING_TYPE and (not human.db.tower or not human.db.tower.vip) then
  191. return REWARD_STATUS_NONE
  192. end
  193. if needLv > lv then
  194. return REWARD_STATUS_NONE
  195. end
  196. if isGetReward(human, type, id) then
  197. return isGetReward(human, type, id)
  198. end
  199. return REWARD_STATUS_NONE
  200. end
  201. -- 通关奖励查询 or 冲塔王者 查询
  202. function sendRewardQuery(human, type)
  203. local lv = human.db.tower and human.db.tower.lv or 0
  204. local msgRet = Msg.gc.GC_HUANGJINGTOWER_REWARD_QUERY
  205. msgRet.type = type
  206. msgRet.state = 1
  207. msgRet.kingNeed = HuanjingTowerExcel.towerKing[1].tower
  208. local config = HuanjingTowerExcel.tongGuan
  209. if type == 2 then
  210. config = HuanjingTowerExcel.towerKing
  211. msgRet.state = human.db.tower.vip and 1 or 0
  212. end
  213. msgRet.isEnd = 0
  214. msgRet.lvMax = 0
  215. msgRet.hasRed[0] = 0
  216. local len = 0
  217. for k, v in ipairs(config) do
  218. len = len + 1
  219. local net = msgRet.list[len]
  220. net.id = k
  221. net.status = getRewardStatus(human, type, k, v.tower)
  222. net.needLv = v.tower
  223. net.reward[0] = 0
  224. for j, h in ipairs(v.reward) do
  225. net.reward[0] = net.reward[0] + 1
  226. Grid.makeItem(net.reward[net.reward[0]], h[1], h[2])
  227. end
  228. if len >= 30 then
  229. msgRet.list[0] = len
  230. Msg.send(msgRet, human.fd)
  231. len = 0
  232. end
  233. end
  234. msgRet.list[0] = len
  235. msgRet.hasRed[0] = 0
  236. for i = 1, 2 do
  237. local isRed = isDotByType(human, i)
  238. if isRed then
  239. msgRet.hasRed[0] = msgRet.hasRed[0] + 1
  240. msgRet.hasRed[msgRet.hasRed[0]] = i
  241. end
  242. end
  243. msgRet.isEnd = 1
  244. msgRet.lvMax = lv
  245. --Msg.trace(msgRet)
  246. Msg.send(msgRet, human.fd)
  247. end
  248. -- 获取 奖励
  249. function getReward(human, type, id)
  250. -- local config = HuanjingTowerExcel.tongGuan[id]
  251. -- local logStr = "tower_reward"
  252. -- if type == 2 then
  253. -- config = HuanjingTowerExcel.towerKing[id]
  254. -- logStr = "tower_king_reward"
  255. -- end
  256. local config = HuanjingTowerExcel.tongGuan
  257. local logStr = "tower_reward"
  258. if type == 2 then
  259. config = HuanjingTowerExcel.towerKing
  260. logStr = "tower_king_reward"
  261. end
  262. if not config then
  263. return
  264. end
  265. local tItem = {}
  266. for nID, v in ipairs(config) do
  267. local status = getRewardStatus(human, type, nID, v.tower)
  268. if REWARD_STATUS_GET == status then
  269. setGetReward(human, type, nID)
  270. for _, value in ipairs(v.reward) do
  271. if not tItem[value[1]] then
  272. tItem[value[1]] = 0
  273. end
  274. tItem[value[1]] = tItem[value[1]] + value[2]
  275. end
  276. end
  277. end
  278. if nil == _G.next(tItem) then
  279. return
  280. end
  281. local tGoods = {}
  282. for nID, nNum in pairs(tItem) do
  283. table.insert(tGoods, {nID, nNum})
  284. end
  285. BagLogic.addItemList(human, tGoods, logStr)
  286. -- local status = getRewardStatus(human, type, id, config.tower)
  287. -- if status == REWARD_STATUS_NONE then
  288. -- return Broadcast.sendErr(human, Lang.YUNYING_GET_ERR_CONDITION)
  289. -- end
  290. -- if status == REWARD_STATUS_HADGET then
  291. -- return Broadcast.sendErr(human, Lang.YUNYING_GET_ERR_HADGET)
  292. -- end
  293. -- setGetReward(human, type, id)
  294. -- BagLogic.addItemList(human, config.reward, logStr)
  295. --- 此处 后续优化 不发送 sendRewardQuery
  296. --- GC_HUANGJINGTOWER_REWARD_GET 新增 type id 客户端 做处理更新界面 等客户端 有时间了改
  297. --sendRewardQuery(human, type)
  298. local msgRet = Msg.gc.GC_HUANGJINGTOWER_REWARD_GET
  299. msgRet.hasReward = isDotReward(human) and 1 or 0
  300. Msg.send(msgRet, human.fd)
  301. sendRewardQuery(human, type)
  302. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1203)
  303. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1201)
  304. end
  305. TOWER_KING_ALL_REWARD = nil
  306. function unlockTowerKingQuery(human)
  307. if not human.db.tower then
  308. return
  309. end
  310. if human.db.tower.vip and human.db.tower.vip == 1 then
  311. return
  312. end
  313. local msgRet = Msg.gc.GC_HUANGJINGTOWER_KING_REWARD
  314. local config = HuanjingTowerExcel.towerKing[1]
  315. msgRet.reward[0] = config.activeReward
  316. for k, v in ipairs(config.activeReward) do
  317. Grid.makeItem(msgRet.reward[k], v[1], v[2])
  318. end
  319. if not TOWER_KING_ALL_REWARD then
  320. TOWER_KING_ALL_REWARD = {}
  321. local have = {}
  322. for k, v in ipairs(HuanjingTowerExcel.towerKing) do
  323. if have[v[1]] then
  324. local index = have[v[1]]
  325. TOWER_KING_ALL_REWARD[index].itemCnt = TOWER_KING_ALL_REWARD[index].itemCnt + v[2]
  326. else
  327. local tolal = TOWER_KING_ALL_REWARD[0] + 1
  328. TOWER_KING_ALL_REWARD[tolal] = {}
  329. TOWER_KING_ALL_REWARD[tolal].itemID = v[1]
  330. TOWER_KING_ALL_REWARD[tolal].itemCnt = v[2]
  331. TOWER_KING_ALL_REWARD[0] = tolal
  332. have[v[1]] = tolal
  333. end
  334. end
  335. end
  336. msgRet.allItem[0] = #TOWER_KING_ALL_REWARD
  337. for k, v in ipairs(TOWER_KING_ALL_REWARD) do
  338. Grid.makeItem(msgRet.allItem[k], v.itemID, v.itemCnt)
  339. end
  340. BuyLogic.fontBuyItem(human, msgRet.buyItem, config.buyID)
  341. Msg.send(msgRet, human.fd)
  342. end
  343. -- 解锁通关王者
  344. function unlockTowerKing(human)
  345. if not human.db.tower then
  346. return
  347. end
  348. local config = HuanjingTowerExcel.towerKing[1]
  349. local kingNeed = config.tower
  350. if human.db.tower.lv < kingNeed then
  351. return
  352. end
  353. human.db.tower.vip = 1
  354. BagLogic.addItemList(human, config.activeReward, "tower_king_unlock")
  355. sendRewardQuery(human, TOWER_KING_TYPE)
  356. end
  357. function getSaoDangState(human, lv)
  358. local nowLv = 1
  359. if human.db.tower and human.db.tower.lv then
  360. nowLv = human.db.tower.lv + 1
  361. end
  362. if nowLv > lv then
  363. return 1
  364. end
  365. return 0
  366. end
  367. -- 战斗查询
  368. function fightQuery(human, lv)
  369. local huanjingTowerConfig = HuanjingTowerExcel.huanjingTower[lv]
  370. if not huanjingTowerConfig then
  371. return
  372. end
  373. local buyCnt = getBuyCnt(human)
  374. local msgRet = Msg.gc.GC_HUANGJINGTOWER_FIGHT_QUERY
  375. msgRet.lv = lv
  376. msgRet.zhandouli = huanjingTowerConfig.zhandouli
  377. msgRet.isSaoDang = getSaoDangState(human, lv)
  378. msgRet.buyCost = BUY_TILI_BUY_ZUANSHI[buyCnt + 1] or BUY_TILI_BUY_ZUANSHI[1]
  379. msgRet.canBuy = math.max(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER3) - getBuyCnt(human), 0)
  380. local monsterOutID = huanjingTowerConfig.monsterOutID
  381. local monsterOutConfig = MonsterExcel.monsterOut[monsterOutID]
  382. if not monsterOutConfig then
  383. assert()
  384. end
  385. local cnt = 0
  386. for key, member in ipairs(monsterOutConfig.member) do
  387. local value = member[1]
  388. if value ~= 0 then
  389. cnt = cnt + 1
  390. local tempMonsterConfig = MonsterExcel.monster[value]
  391. if not tempMonsterConfig then
  392. assert()
  393. end
  394. local other = {}
  395. other.lv = member[2]
  396. HeroGrid.makeHeroSimpleByMonsterID(msgRet.monsterList[cnt], value, other)
  397. end
  398. end
  399. msgRet.monsterList[0] = cnt
  400. for key, value in ipairs(huanjingTowerConfig.reward) do
  401. Grid.makeItem(msgRet.rewardList[key], value[1], value[2])
  402. end
  403. msgRet.rewardList[0] = #huanjingTowerConfig.reward
  404. msgRet.fristReward[0] = 0
  405. local myLv = human.db.tower and human.db.tower.lv or 0
  406. if myLv < lv then
  407. for j, h in ipairs(huanjingTowerConfig.firstReward) do
  408. Grid.makeItem(msgRet.fristReward[j], h[1], h[2])
  409. end
  410. msgRet.fristReward[0] = #huanjingTowerConfig.firstReward
  411. end
  412. Msg.send(msgRet, human.fd)
  413. end
  414. -- 扫荡挑战
  415. function saodangDO(human, lv)
  416. local cnt = getCurCnt(human)
  417. if cnt < 1 then
  418. buyTiliDo(human)
  419. cnt = getCurCnt(human)
  420. if cnt < 1 then
  421. return
  422. end
  423. end
  424. local config = HuanjingTowerExcel.huanjingTower[lv]
  425. if not config then
  426. return
  427. end
  428. local myLv = human.db.tower and human.db.tower.lv or 0
  429. if myLv < lv then
  430. return
  431. end
  432. -- 增加次数
  433. addTili(human, 1)
  434. -- 发放奖励
  435. BagLogic.addItemList(human, config.reward, "tower_win_reward")
  436. DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_5, 1)
  437. YunYingLogic.onCallBack(human, "onHuangjingTower",1)
  438. query(human)
  439. fightQuery(human, lv)
  440. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1203)
  441. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1201)
  442. end
  443. -- 一键扫荡
  444. function oneClickSaodang(human)
  445. local cnt = getCurCnt(human)
  446. local buyCnt = getBuyCnt(human)
  447. local maxBuyCnt = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER3)
  448. if cnt < 1 and buyCnt >= maxBuyCnt then
  449. return
  450. end
  451. local myLv = human.db.tower and human.db.tower.lv or 0
  452. if myLv < 1 then
  453. return
  454. end
  455. local config = HuanjingTowerExcel.huanjingTower[myLv]
  456. if not config then
  457. return
  458. end
  459. -- 先买次数
  460. local nCanBuyNum = maxBuyCnt - buyCnt
  461. if nCanBuyNum > 0 then
  462. local needZuanshi, nBuyCnt = 0, buyCnt
  463. for i = 1, nCanBuyNum, 1 do
  464. needZuanshi = needZuanshi + BUY_TILI_ITEM_CNT + nBuyCnt * 10
  465. nBuyCnt = nBuyCnt + 1
  466. end
  467. print("[oneClickSaodang] nCanBuyNum = "..nCanBuyNum..", needZuanshi = "..needZuanshi)
  468. if not ObjHuman.checkRMB(human, needZuanshi) then
  469. return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  470. end
  471. ObjHuman.decZuanshi(human, -needZuanshi, "tower_buy_liti")
  472. addBuyCnt(human, nCanBuyNum)
  473. end
  474. local nNowCnt = getCurCnt(human)
  475. local tItem = {}
  476. for _, v in ipairs(config.reward) do
  477. local nGoodID = v[1]
  478. local nGoodNum = v[2] * nNowCnt
  479. table.insert(tItem, {nGoodID, nGoodNum})
  480. end
  481. if nil ~= _G.next(tItem) then
  482. addTili(human, nNowCnt)
  483. BagLogic.addItemList(human, tItem, "tower_win_reward")
  484. DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_5, nNowCnt)
  485. YunYingLogic.onCallBack(human, "onHuangjingTower",nNowCnt)
  486. query(human)
  487. fightQuery(human, myLv)
  488. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1203)
  489. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1201)
  490. end
  491. end
  492. -- 挑战
  493. function fight(human, args)
  494. local changeLv = tonumber(args[1] or 0)
  495. if changeLv > #HuanjingTowerExcel.huanjingTower then
  496. return
  497. end
  498. local isok, lv, config, count = checkCombatPos(human, args)
  499. if not isok then
  500. return
  501. end
  502. -- 调用战斗接口
  503. CombatLogic.combatBegin(human, config.mapID, args, CombatDefine.COMBAT_TYPE6, lv)
  504. end
  505. -- 获取当前地图ID
  506. function getMapID(human, args)
  507. local isok, lv, config = checkCombatPos(human, args)
  508. if not isok then
  509. return
  510. end
  511. return config.mapID
  512. end
  513. -- 检查 战斗录像是否需要保存
  514. function checkUpdeType(db, combatTime, zhandouli)
  515. local timeUp = combatTime
  516. local zhanliUp = zhandouli
  517. if db.combatVideo and db.combatVideo[1] and combatTime >= db.combatVideo[1].time then
  518. timeUp = 0
  519. end
  520. if db.combatVideo and db.combatVideo[2] and zhandouli >= db.combatVideo[2].zhandouli then
  521. zhanliUp = 0
  522. end
  523. return timeUp, zhanliUp
  524. end
  525. -- 挑战结束
  526. function onFightEnd(human, result, fightTypeID, param, combatInfo, args)
  527. local rewardItem = combatInfo.rewardItem
  528. if fightTypeID ~= CombatDefine.COMBAT_TYPE6 then
  529. return
  530. end
  531. local huanjingTowerConfig = HuanjingTowerExcel.huanjingTower[param]
  532. if not huanjingTowerConfig then
  533. return
  534. end
  535. local oldLv = human.db.tower and human.db.tower.lv or 0
  536. -- 改db
  537. updateResult(human, result, combatInfo, param)
  538. local count = tonumber(args[2] or 0)
  539. combatInfo.endParam = tostring(count)
  540. -- 给奖励
  541. if CombatDefine.RESULT_WIN == result then
  542. local rewardList = {}
  543. for _, value in ipairs(huanjingTowerConfig.reward) do
  544. local itemID = value[1]
  545. local itemCnt = value[2]
  546. rewardList[itemID] = rewardList[itemID] or 0
  547. rewardList[itemID] = rewardList[itemID] + itemCnt
  548. BagLogic.addItem(human, itemID, itemCnt, "tower_win_reward")
  549. combatInfo.rewardItem[#combatInfo.rewardItem + 1] = {itemID, itemCnt}
  550. end
  551. oldLv = oldLv or 0
  552. if oldLv < param then
  553. for _, value in ipairs(huanjingTowerConfig.firstReward) do
  554. local itemID = value[1]
  555. local itemCnt = value[2]
  556. rewardList[itemID] = rewardList[itemID] or 0
  557. rewardList[itemID] = rewardList[itemID] + itemCnt
  558. BagLogic.addItem(human, itemID, itemCnt, "tower_win_reward")
  559. combatInfo.rewardItem[#combatInfo.rewardItem + 1] = {itemID, itemCnt}
  560. end
  561. GiftLogic.trigger(human,EVAL_TOWER_EVENT,{id = param})
  562. WarOrder.trigger(human,DEVIL_ORDER_TYPE)
  563. end
  564. --TODO:记录恶魔之塔
  565. --Log.write(Log.LOGID_OSS_BATTLE_DEMONTOWER, human.db._id, human.db.account, human.db.name, human.db.tower.lv)
  566. Log.write(Log.LOGID_OSS_BATTLE_DEMONTOWER, human.db._id, human.db.newUniqueTag, human.db.name, human.db.tower.lv)
  567. -- 挑战成功,则保存战斗信息
  568. combatInfo.defender.name = Util.format(Lang.COMBAT_TOWER_NAME, param)
  569. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_9, param)
  570. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_2, param)
  571. JibanLogic.onCallback(human, 3, param)
  572. DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_5, 1)
  573. YunYingLogic.onCallBack(human, "onHuangjingTower",1)
  574. end
  575. LiLianLogic.onCallbackByCombat(human, combatInfo)
  576. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1203)
  577. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1201)
  578. end
  579. -- 获取该层 已存的 玩家头像数据条数
  580. function getHeadNum(data)
  581. local len = 0
  582. if data.headList then
  583. for _, _ in pairs(data.headList) do
  584. len = len + 1
  585. end
  586. end
  587. return len
  588. end
  589. -- 检查该玩家在 该层塔 有 头像数据
  590. function checkTowerDBHaveByUuid(uuid, data)
  591. if data.headList and data.headList[uuid] then
  592. return true
  593. end
  594. return false
  595. end
  596. -- 更新层数 头像
  597. function towerHeadChange(human, oldLv, lv)
  598. if lv <= 1 then
  599. return
  600. end
  601. local data = HuanjingTowerDB.query(lv)
  602. local have = getHeadNum(data)
  603. if have < TOWER_LV_HEAD_MAX and not data.headList[human.db._id] then
  604. data.headList[human.db._id] = {}
  605. local new = data.headList[human.db._id]
  606. new.head = human.db.head
  607. new.headFrame = human.db.headFrame
  608. new.time = os.time()
  609. HuanjingTowerDB.updateDB(data)
  610. end
  611. if oldLv > 1 then
  612. local oldData = HuanjingTowerDB.query(oldLv)
  613. if checkTowerDBHaveByUuid(human.db._id, oldData) then
  614. oldData.headList[human.db._id] = nil
  615. HuanjingTowerDB.updateDB(oldData)
  616. end
  617. end
  618. end
  619. function queryFightData(human, towerId)
  620. local data = HuanjingTowerDB.query(towerId)
  621. if not data then
  622. return
  623. end
  624. local msgRet = Msg.gc.GC_HUANGJINGTOWER_QUERY_FIGHT_DATA
  625. msgRet.lv = towerId
  626. local len = 0
  627. for k, v in ipairs(data.combatVideo) do
  628. len = len + 1
  629. local net = msgRet.list[len]
  630. net.index = k
  631. net.zhanli = v.zhandouli
  632. net.time = v.time
  633. net.useTime = v.combatTime
  634. RoleLogic.getRoleBaseByUuid(v.uuid, net.roleBase)
  635. end
  636. msgRet.list[0] = len
  637. Msg.send(msgRet, human.fd)
  638. end
  639. function readFightVideo(human, towerId, index)
  640. local data = HuanjingTowerDB.query(towerId)
  641. if not data then
  642. return
  643. end
  644. if data.combatVideo and data.combatVideo[index] then
  645. local combatInfo = data.combatVideo[index].combatVideo
  646. combatInfo.isVideo = true
  647. -- combatInfo.videoUuid = videoUuid
  648. -- combatInfo.lookType = lookType
  649. human.combat = combatInfo
  650. CombatLogic.sendCombatData(human, combatInfo)
  651. CombatLogic.sendCombatFinish(human, combatInfo)
  652. end
  653. end
  654. -- 幻境之塔购买体力查询
  655. function buyTiliQuery(human)
  656. local msgRet = Msg.gc.GC_HUANGJINGTOWER_BUY_TILI_QUERY
  657. local buyCnt = getBuyCnt(human)
  658. msgRet.needItemID = BUY_TILI_ITEM_ID
  659. msgRet.needItemCnt = BUY_TILI_ITEM_CNT + buyCnt * 10
  660. Msg.send(msgRet, human.fd)
  661. end
  662. -- 幻境之塔购买体力
  663. function buyTiliDo(human, buyCnt)
  664. local buyCnt = getBuyCnt(human)
  665. local maxBuyCnt = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER3)
  666. if buyCnt >= maxBuyCnt then
  667. return
  668. end
  669. local needZuanshi = BUY_TILI_ITEM_CNT + buyCnt * 10
  670. if not ObjHuman.checkRMB(human, needZuanshi) then
  671. return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  672. end
  673. ObjHuman.decZuanshi(human, -needZuanshi, "tower_buy_liti")
  674. addBuyCnt(human, 1)
  675. local msgRet = Msg.gc.GC_HUANGJINGTOWER_BUY_TILI_DO
  676. local buyCnt = getBuyCnt(human)
  677. msgRet.buyCost = BUY_TILI_BUY_ZUANSHI[buyCnt + 1] or BUY_TILI_BUY_ZUANSHI[1]
  678. msgRet.cnt = getCurCnt(human)
  679. msgRet.canBuy = math.max(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER3) - getBuyCnt(human), 0)
  680. Msg.send(msgRet, human.fd)
  681. -- query(human)
  682. end
  683. -- 挑战结果
  684. function updateResult(human, result, combatInfo, param)
  685. -- 当前胜利关卡已通关
  686. if human.db.tower and human.db.tower.lv and human.db.tower.lv >= param then
  687. -- 增加挑战次数
  688. addTili(human, 1)
  689. end
  690. if result == CombatDefine.RESULT_WIN then
  691. human.db.tower = human.db.tower or {}
  692. human.db.tower.lv = human.db.tower.lv or 0
  693. local oldLv = human.db.tower.lv
  694. -- 当前胜利关卡未通关
  695. if oldLv < param then
  696. human.db.tower.lv = human.db.tower.lv + 1
  697. towerHeadChange(human, oldLv, human.db.tower.lv)
  698. TriggerLogic.PublishEvent(TriggerDefine.HUANJINGTOWER_PASS, human.db._id, 1)
  699. end
  700. human.db.tower.usetime = CombatLogic.getCombatUseTime(combatInfo)
  701. local data = HuanjingTowerDB.query(human.db.tower.lv)
  702. local zhandouli = combatInfo.attacker.zhandouli
  703. local timeUp, zhanliUp = checkUpdeType(data, human.db.tower.usetime, zhandouli) -- combatTime , zhandouli
  704. local combatVideo = Util.copyTable(combatInfo)
  705. HuanjingTowerDB.addVideoToTower(
  706. data,
  707. human.db._id,
  708. os.time(),
  709. timeUp,
  710. zhanliUp,
  711. human.db.tower.usetime,
  712. zhandouli,
  713. combatVideo
  714. )
  715. HuanjingTowerDB.updateDB(data)
  716. -- 更新爬塔榜
  717. BRoleLogic.updateData(BillboardDefine.TYPE_TOWER, human.db)
  718. end
  719. end
  720. -- 更新动态数据
  721. function updateDaily(human)
  722. if human.db.tower then
  723. human.db.tower.tili = 0
  724. human.db.tower.buyCnt = 0
  725. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1203)
  726. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1201)
  727. end
  728. end
  729. --处理无法完成新成就任务问题
  730. function onLogin(human)
  731. if human.db.tower and human.db.tower.lv and human.db.tower.lv > 0 then
  732. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_9, human.db.tower.lv)
  733. end
  734. end
  735. function addBuyCnt(human, add)
  736. human.db.tower = human.db.tower or {}
  737. human.db.tower.buyCnt = human.db.tower.buyCnt or 0
  738. human.db.tower.buyCnt = human.db.tower.buyCnt + add
  739. end
  740. function addTili(human, add)
  741. human.db.tower = human.db.tower or {}
  742. human.db.tower.tili = human.db.tower.tili or 0
  743. human.db.tower.tili = human.db.tower.tili + add
  744. end
  745. -- 获取当前挑战次数
  746. function getTili(human)
  747. if human.db.tower == nil or human.db.tower.tili == nil then
  748. return 0
  749. end
  750. return human.db.tower.tili
  751. end
  752. -- 获取购买次数
  753. function getBuyCnt(human)
  754. if human.db.tower == nil or human.db.tower.buyCnt == nil then
  755. return 0
  756. end
  757. return human.db.tower.buyCnt
  758. end
  759. function getMaxCnt(human)
  760. local buyCnt = getBuyCnt(human)
  761. return TILI_FREE + buyCnt
  762. end
  763. -- 获取剩余可挑战或者扫荡次数
  764. function getCurCnt(human)
  765. local tili = getTili(human)
  766. local max = getMaxCnt(human)
  767. return max - tili
  768. end
  769. -- 读取 刷新玩家领取记录
  770. function readUpdateGetDb(human, type)
  771. local db
  772. local getList
  773. if type == TOWER_TONGGUAN_TYPE and not human.towerTongGet then
  774. db = human.db.tower.tongGet
  775. human.towerTongGet = {}
  776. getList = human.towerTongGet
  777. elseif type == TOWER_KING_TYPE and not human.towerKingGet then
  778. db = human.db.tower.kingGet
  779. human.towerKingGet = {}
  780. getList = human.towerKingGet
  781. end
  782. if not db or db == "" then
  783. return
  784. end
  785. local list = Util.split(db, "|")
  786. for _, key in ipairs(list) do
  787. getList[tonumber(key)] = 1
  788. end
  789. end
  790. function isGetReward(human, type, id)
  791. if not human.db.tower then
  792. return
  793. end
  794. readUpdateGetDb(human, type)
  795. local db = {}
  796. if type == TOWER_TONGGUAN_TYPE then
  797. db = human.towerTongGet
  798. elseif type == TOWER_KING_TYPE then
  799. db = human.towerKingGet
  800. end
  801. if db and db[id] then
  802. return REWARD_STATUS_HADGET
  803. else
  804. return REWARD_STATUS_GET
  805. end
  806. end
  807. -- 领取奖励 存db
  808. function setGetReward(human, type, id)
  809. human.db.tower = human.db.tower or {}
  810. readUpdateGetDb(human, type)
  811. if type == TOWER_TONGGUAN_TYPE then
  812. human.db.tower.tongGet = human.db.tower.tongGet or ""
  813. human.db.tower.tongGet = human.db.tower.tongGet .. id .. "|"
  814. human.towerTongGet[id] = 1
  815. elseif type == TOWER_KING_TYPE then
  816. human.db.tower.kingGet = human.db.tower.kingGet or ""
  817. human.db.tower.kingGet = human.db.tower.kingGet .. id .. "|"
  818. human.towerKingGet[id] = 1
  819. end
  820. end
  821. -- 检查是否有奖励可以领取
  822. function checkHaveCanGetReward(human, type)
  823. if not human.db.tower or not human.db.tower.lv then
  824. return
  825. end
  826. local lv = human.db.tower.lv
  827. readUpdateGetDb(human, type)
  828. for k, config in ipairs(HuanjingTowerExcel.tongGuan) do
  829. if lv < config.tower then
  830. return
  831. end
  832. if isGetReward(human, type, k) == REWARD_STATUS_GET then
  833. return true, k
  834. end
  835. end
  836. end
  837. -- GM
  838. function setTowerByGm(human, lv)
  839. if not lv or lv < 0 then
  840. return
  841. end
  842. local towerConfig = HuanjingTowerExcel.huanjingTower[lv]
  843. if not towerConfig then
  844. return
  845. end
  846. human.db.tower = human.db.tower or {}
  847. local oldLv = human.db.tower.lv or 0
  848. human.db.tower.lv = lv
  849. towerHeadChange(human, oldLv, lv)
  850. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_9, lv)
  851. end
  852. function isDot(human)
  853. if not RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_1203) then
  854. return
  855. end
  856. if getCurCnt(human) > 0 then
  857. return true
  858. end
  859. if not human.db.tower then
  860. return
  861. end
  862. local lv = human.db.tower.lv
  863. if not lv then
  864. return
  865. end
  866. if checkHaveCanGetReward(human, TOWER_TONGGUAN_TYPE) then
  867. return true
  868. end
  869. --[[ if human.db.tower.vip and human.db.tower.vip == 1 then
  870. local kingGetId = human.db.tower.kingGet or 0
  871. local config = HuanjingTowerExcel.towerKing[kingGetId + 1]
  872. if config and lv >= config.tower then
  873. return true
  874. end
  875. end
  876. ]]
  877. --
  878. end
  879. function isDotReward(human)
  880. if not human.db.tower then
  881. return
  882. end
  883. local lv = human.db.tower.lv
  884. if not lv then
  885. return
  886. end
  887. if checkHaveCanGetReward(human, TOWER_TONGGUAN_TYPE) then
  888. return true
  889. end
  890. --[[ if human.db.tower.vip and human.db.tower.vip == 1 then
  891. local kingGetId = human.db.tower.kingGet or 0
  892. local config = HuanjingTowerExcel.towerKing[kingGetId + 1]
  893. if config and lv >= config.tower then
  894. return true
  895. end
  896. end
  897. ]]
  898. --
  899. end
  900. function isDotByType(human, type)
  901. if not human.db.tower then
  902. return
  903. end
  904. local lv = human.db.tower.lv
  905. if not lv then
  906. return
  907. end
  908. if type == TOWER_TONGGUAN_TYPE then
  909. if checkHaveCanGetReward(human, TOWER_TONGGUAN_TYPE) then
  910. return true
  911. end
  912. elseif type == TOWER_KING_TYPE then
  913. if checkHaveCanGetReward(human, TOWER_KING_TYPE) then
  914. return true
  915. end
  916. end
  917. end
  918. local QueryRoleByTower = {}
  919. function getAllHumanByLv(human, lv)
  920. local data = HuanjingTowerDB.query(lv)
  921. if not data then
  922. return
  923. end
  924. local msgRet = Msg.gc.GC_HUANGJINGTOWER_LV_ALLHUMAN
  925. local len = 0
  926. for uuid, _ in pairs(data.headList) do
  927. if len >= 10 then
  928. break
  929. end
  930. local db = RoleDBLogic.getDb(uuid, RoleLogic.FieldRoleBase)
  931. if db then
  932. len = len + 1
  933. RoleLogic.makeRoleBase(db, msgRet.role[len])
  934. end
  935. end
  936. msgRet.role[0] = len
  937. Msg.send(msgRet, human.fd)
  938. end
  939. --对外接口, 获取当前层数
  940. function getTowerLevel(human)
  941. local lv = 0
  942. if human.db.tower then
  943. lv = human.db.tower.lv or 0
  944. end
  945. return lv
  946. end
  947. --------------------------------------------- combat ----------------------------------------------
  948. function getCombatMonsterOutID(human, side, args)
  949. if side ~= CombatDefine.DEFEND_SIDE then
  950. return
  951. end
  952. local lv = tonumber(args[1] or 0)
  953. -- local lv = (human.db.tower and human.db.tower.lv or 0) + 1
  954. local config = HuanjingTowerExcel.huanjingTower[lv]
  955. if not config then
  956. return
  957. end
  958. return config.monsterOutID, config.zhandouli
  959. end
  960. function checkCombatPos(human, args)
  961. local lv = tonumber(args[1] or 0)
  962. local count = tonumber(args[2] or 0)
  963. local config = HuanjingTowerExcel.huanjingTower[lv]
  964. if not config then
  965. return
  966. end
  967. -- 判断挑战等级 不可越级挑战
  968. if lv > (human.db.tower and human.db.tower.lv or 0) + 1 then
  969. return Broadcast.sendErr(human, Lang.COPY_FIGHT_ERR_PREID)
  970. end
  971. -- 判断是否为 挑战已经通关的等级 已通关的关卡需要消耗次数
  972. if lv < (human.db.tower and human.db.tower.lv or 0) + 1 then
  973. local cnt = getCurCnt(human)
  974. if cnt < 1 then
  975. buyTiliDo(human)
  976. cnt = getCurCnt(human)
  977. if cnt < 1 then
  978. return Broadcast.sendErr(human, Lang.HUANJINGTOWER_NO_TILI_CNT)
  979. end
  980. end
  981. end
  982. -- 挑战不消耗次数
  983. -- if getCurCnt(human) < 1 then
  984. -- return Broadcast.sendErr(human, Lang.HUANJINGTOWER_NO_TILI_CNT)
  985. -- end
  986. return true, lv, config, count
  987. end