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- -----------------------------------------------------
- -- 英雄图鉴
- -----------------------------------------------------
- local Util = require("common.Util")
- local Msg = require("core.Msg")
- local HeroExcel = require("excel.hero")
- local HeroGrid = require("hero.HeroGrid")
- local HeroDefine = require("hero.HeroDefine")
- local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
- local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
- CAMP_2_MSGLIST = CAMP_2_MSGLIST or {}
- LIEZHUAN_REWARD_NO = 0 --不可领取
- LIEZHUAN_REWARD_CAN = 1 --可领取
- LIEZHUAN_REWARD_HAD = 2 --已领取
- CAMP_HEROS = {}
- CAMP_MAX = 5
- local function getHeros(camp)
- if CAMP_HEROS[camp] then return CAMP_HEROS[camp] end
- local Heros
- local heroCf
- for id,v in Util.pairsByKeys(HeroExcel.tujian) do
- heroCf = HeroExcel.hero[id]
- if not heroCf then
- assert(nil, "id err "..id)
- end
- CAMP_HEROS[heroCf.camp] = CAMP_HEROS[heroCf.camp] or {}
- CAMP_HEROS[heroCf.camp][id] = CAMP_HEROS[heroCf.camp][id] or {}
- Heros = CAMP_HEROS[heroCf.camp][id]
- Heros[#Heros + 1] = id
- end
- return CAMP_HEROS[camp]
- end
- local function getRewardStateByHeroID(human, heroID, star)
- local heroBookDB = human.db.heroBook
- if heroBookDB and
- heroBookDB.lieZhuanReward and
- heroBookDB.lieZhuanReward[heroID] and
- heroBookDB.lieZhuanReward[heroID][star] then
- return LIEZHUAN_REWARD_HAD
- end
- if isGet(human, heroID, star) then
- return LIEZHUAN_REWARD_CAN
- end
- return LIEZHUAN_REWARD_NO
- end
- local function isDotByHeroID(human,heroID, star)
- if human.db.lv < 9 then
- return false
- end
- local state = getRewardStateByHeroID(human,heroID, star)
- if state == LIEZHUAN_REWARD_CAN then
- return true
- end
- end
- local function getTuJianStar(human, heroID)
- -- 显示获取的最高星级
- local showStar
- local config = HeroExcel.tujian[heroID]
- if not config then return end
- local starList = config.star
- local index = 0
- for k, _star in ipairs(config.star) do
- local get = isGet(human, heroID, _star)
- if get then
- showStar = _star
- index = index + 1
- end
- end
- return showStar, index
- end
- local function getRewardStar(human, heroID)
- -- 显示获取的最高星级
- local star
- local config = HeroExcel.tujian[heroID]
- if not config then return end
- local starList = config.star
- local index = 0
- for k, _star in ipairs(config.star) do
- local state = getRewardStateByHeroID(human, heroID, _star)
- if state == LIEZHUAN_REWARD_CAN then
- star = _star
- index = k
- break
- end
- end
- if star == nil then
- for k, _star in ipairs(config.star) do
- local state = getRewardStateByHeroID(human, heroID, _star)
- if state == LIEZHUAN_REWARD_NO then
- star = _star
- index = k
- break
- end
- end
- end
- return star, index
- end
- function isGetHero(human, heroID)
- if not human then return end
- local heroCf = HeroExcel.hero[heroID]
- if not heroCf then return end
- return getRewardStateByHeroID(human, heroID, heroCf.star)
- end
- local function warperQuerySimpleCSList(human, heroID, showStar, listNet)
- local heroGrid = HeroGrid.getCacheHeroGridTujian(heroID)
- heroGrid.star = showStar
- HeroGrid.makeHeroSimple(listNet.heros, heroGrid, nil, human, nil, true)
- listNet.isDot = isDotByHeroID(human, heroID, showStar) and 1 or 0
- end
- function querySimple_CS(human, camp)
- local heros = getHeros(camp)
- local msgRet = Msg.gc.GC_HERO_BOOK_QUERY_CS
- msgRet.camp = camp
- msgRet.list[0] = 0
- local rewardState
- local listNet
- local len = 0
- for _id, heroIDs in pairs(heros) do
- len = len + 1
- local showStar = getTuJianStar(human, _id)
- listNet = msgRet.list[len]
- warperQuerySimpleCSList(human, heroIDs[1], showStar, listNet)
- if msgRet.list[0] >= HeroDefine.PAGE_HERO_COUNT then
- msgRet.list[0] = len
- Msg.send(msgRet, human.fd)
- page = page + 1
- end
- end
- msgRet.list[0] = len
- len = 0
- for index = 1, CAMP_MAX do
- local heros = getHeros(index)
- local setDot = 0
- for _id, heroIDs in pairs(heros) do
- local showStar = getTuJianStar(human, _id)
- local isDot = isDotByHeroID(human, heroIDs[1], showStar)
- if isDot == true then
- setDot = 1
- break
- end
- end
- len = len + 1
- msgRet.dot[len] = setDot
- end
- msgRet.dot[0] = len
- Msg.send(msgRet, human.fd)
- end
- function CG_HERO_BOOK_LIEZHUAN_QUERY(human, heroID)
- local config = HeroExcel.tujian[heroID]
- if not config then return end
- local nowStar = getTuJianStar(human, heroID)
- local showStar, index = getRewardStar(human, heroID)
- local heroGrid = HeroGrid.getCacheHeroGridTujian(heroID)
- if index == 0 then
- index = #config.star
- showStar = config.star[index]
- end
- local nextIndex = index
- if not config.star[nextIndex] then
- return
- end
- local nextStar = config.star[nextIndex] or showStar
- showStar = showStar or nextStar
-
- local msgRet = Msg.gc.GC_HERO_BOOK_LIEZHUAN_QUERY
- msgRet.id = heroID
- heroGrid.star = showStar
- HeroGrid.makeHeroDynamic(msgRet.data, heroGrid)
-
- msgRet.lieZhuanDesc = config.desc
- msgRet.rewardState = getRewardStateByHeroID(human, heroID, showStar)
- msgRet.nextStar = nextStar
- msgRet.curStar = nowStar or 0
- if msgRet.curStar > msgRet.nextStar then
- msgRet.curStar = msgRet.nextStar
- end
- local itemID = config.lieZhuanReward[index][1]
- local itemCnt = config.lieZhuanReward[index][2]
- Grid.makeItem(msgRet.lieZhuanReward, itemID, itemCnt)
- Msg.send(msgRet, human.fd)
- end
- function isGet(human, heroID, star)
- if not human.db.heroBook then return end
- local heroConfig = HeroExcel.hero[heroID]
- if not heroConfig then return end
- if not human.db.heroBook[heroID] then return end
- return human.db.heroBook[heroID][star]
- end
- function onAddHero(human, heroID, star)
- local heroConfig = HeroExcel.hero[heroID]
- if not heroConfig then return end
-
- local config = HeroExcel.tujian[heroID]
- if not config then return end
- human.db.heroBook = human.db.heroBook or {}
- human.db.heroBook[heroID] = human.db.heroBook[heroID] or {}
- for k, _star in ipairs(config.star) do
- if star >= _star and human.db.heroBook[heroID][_star] == nil then
- human.db.heroBook[heroID][_star] = true
- end
- end
- end
- function CG_HERO_BOOK_LIEZHUAN_GET(human, heroID)
- local heroConfig = HeroExcel.hero[heroID]
- if not heroConfig then return end
- local config = HeroExcel.tujian[heroID]
- if not config then return end
- local showStar, index = getRewardStar(human, heroID)
- if not showStar or not index then return end
- local rewardState = getRewardStateByHeroID(human, heroID, showStar)
- if rewardState ~= LIEZHUAN_REWARD_CAN then
- return
- end
- human.db.heroBook = human.db.heroBook or {}
- human.db.heroBook.lieZhuanReward = human.db.heroBook.lieZhuanReward or {}
- human.db.heroBook.lieZhuanReward[heroID] = human.db.heroBook.lieZhuanReward[heroID] or {}
- human.db.heroBook.lieZhuanReward[heroID][showStar] = true
- local itemID = config.lieZhuanReward[index][1]
- local itemCnt = config.lieZhuanReward[index][2]
- BagLogic.cleanMomentItemList()
- BagLogic.updateMomentItem(1, itemID,itemCnt)
- BagLogic.addMomentItemList(human, "hero_book_liezhuan")
- RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_305)
- CG_HERO_BOOK_LIEZHUAN_QUERY(human, heroID)
- end
- -- 一键领取
- function CG_HERO_BOOK_ONECLIEK_GET(human)
- local tConfig = HeroExcel.tujian
- if not tConfig then
- return
- end
- local tItem = {}
- for nHeroID, v in pairs(tConfig) do
- for nIndex, nStar in ipairs(v.star) do
- local rewardState = getRewardStateByHeroID(human, nHeroID, nStar)
- if rewardState == LIEZHUAN_REWARD_CAN then
- human.db.heroBook = human.db.heroBook or {}
- human.db.heroBook.lieZhuanReward = human.db.heroBook.lieZhuanReward or {}
- human.db.heroBook.lieZhuanReward[nHeroID] = human.db.heroBook.lieZhuanReward[nHeroID] or {}
- human.db.heroBook.lieZhuanReward[nHeroID][nStar] = true
-
- local itemID = v.lieZhuanReward[nIndex][1]
- local itemCnt = v.lieZhuanReward[nIndex][2]
-
- if not tItem[itemID] then
- tItem[itemID] = 0
- end
-
- tItem[itemID] = tItem[itemID] + itemCnt
- end
- end
- end
- if nil ~= _G.next(tItem) then
- local tGoods = {}
- for nGoodsID, nGoodsNum in pairs(tItem) do
- table.insert(tGoods, {nGoodsID, nGoodsNum})
- end
- BagLogic.addItemList(human, tGoods, "hero_book_liezhuan")
- RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_305)
- for camp = 1, CAMP_MAX do
- querySimple_CS(human, camp)
- end
- end
- end
- function isDot(human)
- for camp = 1, CAMP_MAX do
- local heros = getHeros(camp)
- for _id, heroIDs in pairs(heros) do
- local showStar = getTuJianStar(human, _id)
- local isDot = isDotByHeroID(human, heroIDs[1], showStar)
- if isDot and isDot ~= 0 then
- return 1
- end
- end
- end
- return false
- end
- function queryHeroBookById(human,heroID,star)
- local msgRet = Msg.gc.GC_HERO_BOOK_SINGLE_QUERY
- local heroGrid = HeroGrid.getCacheHeroGridTujian(heroID)
- heroGrid.star = star
- HeroGrid.makeHeroSimple(msgRet.hero, heroGrid, nil, human, nil, true)
- Msg.send(msgRet, human.fd)
- end
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