Handler.lua 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192
  1. local Log = require("common.Log")
  2. local Lang = require("common.Lang")
  3. local Json = require("common.Json")
  4. local Msg = require("core.Msg")
  5. local Timer = require("core.Timer")
  6. local Util = require("common.Util")
  7. local ChatBan = require("chat.ChatBan")
  8. local ChatRecord = require("chat.ChatRecord")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local ChatLogic = require("chat.ChatLogic")
  11. local CombatVideo = require("combat.CombatVideo")
  12. local Define = require("platform.Define")
  13. local HeroExcel = require("excel.hero")
  14. local RoleLogic = require("role.RoleLogic")
  15. local CharRecord = require("chat.ChatRecord")
  16. local MiddleCommonLogic = require("middle.MiddleCommonLogic")
  17. local Config = require("Config")
  18. -- 聊天频道
  19. CHAT_TYPE_WORLD = 1 --世界
  20. CHAT_TYPE_SYSTEM = 2 --系统
  21. CHAT_TYPE_UNION = 3 --工会
  22. CHAT_TYPE_FRIEND = 4 --好友私聊
  23. CHAT_TYPE_MIDDLE = 5 --跨服
  24. CHAT_TYPE_WARZONE = 6 --战区
  25. CHAT_TYPE_CNT = 6 --聊天频道数
  26. -- isJson值
  27. CHAT_NORMAL = 0 -- 普通聊天
  28. CHAT_UNION_FIGHT = 1 -- 公会战
  29. CHAT_UNION_ECTYPE = 2 -- 公会副本
  30. CHAT_UNION_RED_BAG = 3 -- 公会红包
  31. CHAT_UNION_ZHAOMU = 4 -- 公会招募
  32. CHAT_HERO_SHARE = 5 -- 英雄聊天分享
  33. CHAT_FIGHT_SHARE = 6 -- 战斗记录聊天分享
  34. CHAT_ITEM_SHARE = 7 -- 道具聊天分享
  35. CHAT_SHARE_TYPE = 1 -- 战报分享
  36. CHAT_LV_NEED_WORLD = 11 -- 开放聊天等级
  37. CHAT_LV_NEED_MIDDLE = 70 -- 开放聊天等级
  38. CHAT_LV_NEED_FRIEND = 30 -- 开放聊天等级
  39. CHAT_LV_NEED_WARZONE = 50 -- 开放聊天等级-战区
  40. CHAT_OPEN_DAY_WARZONE = 7 -- 开放聊天服务器天数-战区
  41. CHAT_OPEN_DAY_MIDDLE = 15 -- 开放聊天服务器天数-跨服
  42. CHAT_CD = 10000 -- 聊天cd时间
  43. CHAT_MSG_LEN = 90
  44. function chatReport(human, content)
  45. s2aParam = {}
  46. s2aParam.role_name = human.db.name
  47. s2aParam.account_name = human.db.account
  48. s2aParam.content = content or ""
  49. s2aParam.ip = human.db.ip
  50. _G.thread_http.send(Define.CHAT_REPORT,Json.Encode(s2aParam))
  51. Log.write(Log.LOGID_DEBUG, "chatReportSuccrss"..Define.CHAT_REPORT)
  52. end
  53. function CG_CHAT_REPORT(human, msg)
  54. chatReport(human, msg.content)
  55. end
  56. function CG_CHAT(human, msg)
  57. local strLen = string.len(msg.msg)
  58. -- 普通聊天限制字数
  59. if CHAT_MSG_LEN < strLen and msg.isJson == CHAT_NORMAL then
  60. return Broadcast.sendErr(human, Lang.CHAT_MSG_LEN_ERR)
  61. end
  62. ChatLogic.chat(human, msg, msg.isJson)
  63. end
  64. function onLogin(human)
  65. ChatRecord.initHumanChatRead(human)
  66. ChatBan.sendBanList(human)
  67. end
  68. function CG_CHAT_BAN(human, msg)
  69. ChatBan.setBan(human, msg.uuid, msg.op)
  70. end
  71. function CG_CHAT_PLAYER_INFO(human, msg)
  72. local nServerIndex = msg.nServerIndex
  73. print("[CG_CHAT_PLAYER_INFO] uuid = "..msg.uuid.." nServerIndex = "..nServerIndex)
  74. if -1 >= nServerIndex or nServerIndex == Config.SVR_INDEX then
  75. local msgRet = Msg.gc.GC_CHAT_PLAYER_INFO
  76. if not RoleLogic.makePlayInfo(msgRet.data, msg.uuid) then
  77. return
  78. end
  79. Msg.send(msgRet, human.fd)
  80. else
  81. MiddleCommonLogic.MiddleCommonLogic_GetChatPlayInfo_LW(human, msg)
  82. end
  83. end
  84. function CG_CHAT_HERO_SHARE(human,msg)
  85. local bagIndex = msg.bagIndex
  86. local heroGrid = human.db.heroBag[bagIndex]
  87. if not heroGrid then
  88. return
  89. end
  90. local heroConfig = HeroExcel.hero[heroGrid.id]
  91. if heroConfig == nil then
  92. return
  93. end
  94. msg.videoUuid = ""
  95. local flag = ChatLogic.chat(human, msg,CHAT_HERO_SHARE)
  96. if flag == true then
  97. Broadcast.sendErr(human, Lang.SHARE_SUCCESS)
  98. else
  99. Broadcast.sendErr(human, Lang.SHARE_ERROR)
  100. end
  101. end
  102. --战斗界面 战斗记录分享
  103. function CG_CHAT_COMBAT_SHARE(human, msg)
  104. if msg.msgType ~= CHAT_TYPE_WORLD and
  105. msg.msgType ~= CHAT_TYPE_UNION and
  106. msg.msgType ~= CHAT_TYPE_MIDDLE and msg.msgType ~= CHAT_TYPE_WARZONE then
  107. return
  108. end
  109. -- 如果是分享在世界上检测是否在聊天CD 中
  110. if msg.msgType == CHAT_TYPE_WORLD and human.worldChatTime and human.worldChatTime + CHAT_CD > Timer.now then
  111. local cdLeftSec = math.ceil((CHAT_CD - (Timer.now - human.worldChatTime))/1000)
  112. Broadcast.sendDown(human, Util.format(Lang.CHAT_TIME_SHORT, cdLeftSec))
  113. return
  114. end
  115. if msg.msgType == CHAT_TYPE_UNION and human.db.unionUuid == nil then
  116. return Broadcast.sendErr(human, Lang.UNION_PLAYER_IN_NO)
  117. end
  118. local content = {}
  119. content.msg = msg.msg
  120. content.msgType = msg.msgType
  121. if msg.shareType ~= CHAT_SHARE_TYPE then
  122. local combatInfo = Util.copyTable(human.combat)
  123. if combatInfo == nil then
  124. return
  125. end
  126. local videoUuid = human.combat.videoUuid
  127. if not videoUuid then
  128. videoUuid = CombatVideo.saveCombatVideo(human, true)
  129. end
  130. if not videoUuid then
  131. return Broadcast.sendErr(human, Lang.SHARE_ERROR)
  132. end
  133. content.videoUuid = videoUuid
  134. end
  135. local flag = ChatLogic.chat(human,content,CHAT_FIGHT_SHARE)
  136. if flag == true then
  137. Broadcast.sendErr(human, Lang.SHARE_SUCCESS)
  138. else
  139. Broadcast.sendErr(human, Lang.SHARE_ERROR)
  140. end
  141. end
  142. function CG_CHAT_COMPLAIN_PLAYER(human,msg)
  143. ChatBan.jubaoChat(human,msg)
  144. end
  145. -- 获取聊天记录
  146. function CG_CHAT_RECORD_QUERY(human,msg)
  147. CharRecord.getChatRecord(human,msg.msgType)
  148. end
  149. -- 获取私聊列表
  150. function CG_CHAT_FRIEND_RECORD_QUERY(human)
  151. CharRecord.getChatFriendList(human)
  152. end
  153. --根据uuid获取私聊记录
  154. function CG_CHAT_FRIEND_RECORD_BY_FRIEND(human,msg)
  155. CharRecord.getChatFriendRecord(human,msg.uuid)
  156. end
  157. -- 新增私聊
  158. function CG_CHAT_FRIEND_RECORD_ADD(human,msg)
  159. CharRecord.addFriendChat(human,msg.uuid)
  160. end
  161. -- 删除玩家私聊数据
  162. function CG_CHAT_FRIEND_RECORD_DEL(human,msg)
  163. CharRecord.delFriendChatRecord(human,msg.uuid)
  164. end