AbsActLogic.lua 19 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. local NewHeroLogic = require("absAct.NewHeroLogic")
  48. local LotteryByDiamondLogic = require("absAct.LotteryByDiamondLogic")
  49. local DuoBaoQiBingLogic = require("absAct.DuoBaoQiBingLogic")
  50. local AbsLoginRewardLogic = require("absAct.AbsLoginRewardLogic")
  51. local AbsDiscountStoreLogic = require("absAct.AbsDiscountStoreLogic")
  52. local AbsLotteryCardLogic = require("absAct.AbsLotteryCardLogic")
  53. local CycleActivityLogic = require("yunying.CycleActivity")
  54. ABS_ACT_TYPE_LIST = nil
  55. function initAfterHot()
  56. ABS_ACT_TYPE_LIST = {}
  57. local now = os.time()
  58. local len = 0
  59. for k, config in pairs(AbsActExcel.absActivity) do
  60. config.realStartTime = config.realStartTime or 0
  61. config.realEndTime = config.realEndTime or 0
  62. if next(config.startDate) and next(config.endDate) then
  63. config.startDate.hour = 0
  64. config.startDate.min = 0
  65. config.startDate.sec = 0
  66. config.endDate.hour = 0
  67. config.endDate.min = 0
  68. config.endDate.sec = 0
  69. config.realStartTime = os.time(config.startDate)
  70. config.realEndTime = os.time(config.endDate)
  71. end
  72. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  73. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  74. end
  75. end
  76. function onLogin(human)
  77. local sendLisg = {}
  78. local absActConfig = AbsActExcel.absActivity
  79. -- 清除过期活动
  80. for id in pairs(human.db.absAct) do
  81. checkAbsActClean(human,id)
  82. end
  83. -- 是否有新增活动
  84. for k,v in pairs(absActConfig) do
  85. local ok,realEndTime = isStarted(human,k)
  86. if ok and human.db.absAct[k] then
  87. --- 同步结束时间
  88. local nowTime = os.time()
  89. local finishTime = human.db.absAct[k].finish or nowTime
  90. if finishTime >= nowTime and finishTime ~= realEndTime then
  91. human.db.absAct[k].finish = realEndTime
  92. end
  93. end
  94. if ok and not human.db.absAct[k] then
  95. human.db.absAct[k] = {}
  96. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  97. if f and f.genAbsActData then
  98. human.db.absAct[k] = f.genAbsActData(v)
  99. end
  100. human.db.absAct[k].finish = realEndTime -- 记录活动结束时间
  101. end
  102. end
  103. -- 登录奖励重置
  104. for k, config in pairs(AbsActExcel.absLogin) do
  105. local state,id = isStartedByType(human, config.absType)
  106. if state and id then
  107. if not human.db.absAct[id] then
  108. human.db.absAct[id] = {}
  109. end
  110. -- 每日登录领取
  111. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  112. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  113. if not Util.isSameDay(lastTime) then
  114. human.db.absAct[id].loginDayGetTime = os.time()
  115. sendLisg[#sendLisg + 1] = k
  116. end
  117. end
  118. end
  119. end
  120. if #sendLisg > 0 then
  121. for _, id in ipairs(sendLisg) do
  122. local config = AbsActExcel.absLogin[id]
  123. if config.mailID > 0 then
  124. local mailConfig = MailExcel.mail[config.mailID]
  125. local title = mailConfig.title
  126. local senderName = mailConfig.senderName
  127. local content = mailConfig.content
  128. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  129. end
  130. end
  131. end
  132. end
  133. local function transTime(cfg)
  134. local realEndTime = 0
  135. local realStartTime = 0
  136. local state = false
  137. if next(cfg.startDate) and next(cfg.endDate) then
  138. cfg.startDate.hour = 0
  139. cfg.startDate.min = 0
  140. cfg.startDate.sec = 0
  141. cfg.endDate.hour = 0
  142. cfg.endDate.min = 0
  143. cfg.endDate.sec = 0
  144. realStartTime = os.time(cfg.startDate)
  145. realEndTime = os.time(cfg.endDate)
  146. state = true
  147. end
  148. return state, realEndTime, realStartTime
  149. end
  150. -- 判断活动是否开启
  151. function isStarted(human, id)
  152. local config = AbsActExcel.absActivity[id]
  153. if not config then return end
  154. local _,realEndTime,realStartTime = transTime(config)
  155. local now = os.time()
  156. if 0 == realEndTime or 0 == realStartTime then
  157. -- print("[isStarted] 当前活动未开启 进行额外判断 id = "..id)
  158. local nState, nEndTime, nBeginTime = CycleActivityLogic.isStarted(human, id)
  159. if true == nState and 0 < nBeginTime and 0 < nEndTime then
  160. -- print("[isStarted] 当前活动未开启 进行额外判断, 额外判断通过 id = "..id, nEndTime, nBeginTime)
  161. return nState, nEndTime, nBeginTime
  162. end
  163. end
  164. if now < realStartTime or now >= realEndTime then
  165. return
  166. end
  167. return true, realEndTime, realStartTime
  168. end
  169. -- 判断活动是否开启
  170. function isStartedByType(human, type)
  171. if not ABS_ACT_TYPE_LIST[type] then return end
  172. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  173. local config = AbsActExcel.absActivity[v]
  174. local ok , realEndTime,realStartTime = isStarted(human,v)
  175. if config and ok then
  176. return true, v, realEndTime, realStartTime
  177. end
  178. end
  179. end
  180. -- 根据actID 获取 Id
  181. function getIDByActID(human, actID)
  182. for id, v in pairs(AbsActExcel.absActivity) do
  183. if v.actId == actID and isStarted(human, id) then
  184. return id
  185. end
  186. end
  187. end
  188. function getIsClearDB(actID)
  189. local config = AbsActExcel.absActivity[actID]
  190. if not config then
  191. return false
  192. end
  193. if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28
  194. and config.type ~= AbsActDefine.ABS_ACT_TYPE_29 and config.type ~= AbsActDefine.ABS_ACT_TYPE_86 then
  195. return true
  196. else
  197. return false
  198. end
  199. end
  200. function checkAbsActClean(human, id)
  201. local config = AbsActExcel.absActivity[id]
  202. -- 活动没有配置 清楚对应数据
  203. if not config then
  204. print("[checkAbsActClean] 活动没有配置 清除对应数据 id = \n", id)
  205. human.db.absAct[id] = nil
  206. return
  207. end
  208. -- 不清理数据活动直接返回
  209. if AbsActDefine.ABS_ACT_NOCLEARID[config.type] == 1 then
  210. print("[checkAbsActClean] abs活动不清理活动数据直接返回 id = \n", id)
  211. return
  212. end
  213. local _,realEndTime = transTime(config)
  214. local now = os.time()
  215. --临时处理积分兑换 下版本删掉
  216. if human.db.absAct[id] and not human.db.absAct[id].finish then
  217. if config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  218. human.db.absAct[id] = nil
  219. else
  220. human.db.absAct[id].finish = realEndTime
  221. end
  222. end
  223. if human.db.absAct[id] and now >= human.db.absAct[id].finish then
  224. -- 累计达标中的 累计充值到期 需要发送邮件
  225. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  226. --TotalReachLogic.clean(human,id)
  227. end
  228. --限时周卡,铂金周卡活动设定是即使活动结束也要让玩家领完奖励,所以这里活动结束后暂时不清除数据,在对应模块中做清除数据操作
  229. --古玉充能活动,活动后不清除数据
  230. -- if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28
  231. -- and config.type ~= AbsActDefine.ABS_ACT_TYPE_29 then
  232. -- print("[checkAbsActClean] 清除数据 id = "..id)
  233. -- human.db.absAct[id] = nil
  234. -- end
  235. if getIsClearDB(id) then
  236. human.db.absAct[id] = nil
  237. end
  238. end
  239. end
  240. -- 活动详情查询
  241. function actDetailQuery(human, id)
  242. -- 判断传入ID是否合法
  243. local config = AbsActExcel.absActivity[id]
  244. if config == nil then
  245. return
  246. end
  247. -- 判断活动是否开启
  248. print("[actDetailQuery] name = "..human.db.name.." id = "..id)
  249. local startFlag = isStarted(human, id)
  250. if startFlag == nil then
  251. checkAbsActClean(human, id)
  252. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  253. end
  254. print("[actDetailQuery] 判断通过")
  255. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  256. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  257. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  258. MangHeLogic.query(human, id, config.actId)
  259. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  260. DropExchangeLogic.query(human, id, true)
  261. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  262. PerpleHeroLogic.getAndSendMsg(human,id)
  263. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  264. HeroLogLogic.getAndSendMsg(human,id)
  265. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  266. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  267. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  268. HeroLoginPickLogic.query(human, id)
  269. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  270. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  271. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  272. RechargeBackLogic.query(human, id)
  273. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  274. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  275. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  276. Abs365CardLogic.getAndSendMsg(human, id, config)
  277. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  278. AbsSurpriseChest.getAndSendMsg(human, id, config)
  279. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  280. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  281. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  282. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  283. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  284. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  285. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  286. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  287. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  288. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  289. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  290. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  291. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  292. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  293. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  294. AbsReachRankLogic.getAndSendMsg(human, id)
  295. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  296. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  297. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  298. SingleReachLogic.getAndSendMsg(human, id)
  299. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  300. TotalReachLogic.getAndSendMsg(human, id)
  301. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  302. AbsActBillboardLogic.getAndSendMsg(human, id)
  303. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  304. SeckillGiftLogic.getAndSendMsg(human, id)
  305. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  306. UseDiamondLogic.getAndSendMsg(human, id)
  307. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  308. WishCupLogic.getAndSendMsg(human, id)
  309. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  310. DailyFixedTaskLogic.getAndSendMsg(human, id)
  311. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  312. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  313. elseif config.type == AbsActDefine.ABS_ACT_TYPE_29 then
  314. LotteryByDiamondLogic.Query(human, id)
  315. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  316. AbsSignGiftLogic.getAndSendMsg(human, id)
  317. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  318. DailyFixedTaskLogic.getAndSendMsg(human, id)
  319. elseif config.type == AbsActDefine.ABS_ACT_TYPE_32 then
  320. DuoBaoQiBingLogic.Query(human, id)
  321. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  322. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  323. elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
  324. NewHeroLogic.getAndSendMsg(human, id)
  325. elseif config.type == AbsActDefine.ABS_ACT_TYPE_75 then
  326. AbsLoginRewardLogic.Query(human, id)
  327. elseif config.type == AbsActDefine.ABS_ACT_TYPE_76 then
  328. AbsDiscountStoreLogic.Query(human, id)
  329. elseif config.type == AbsActDefine.ABS_ACT_TYPE_78 then
  330. AbsLotteryCardLogic.Query(human, id)
  331. end
  332. end
  333. -- 活动抽卡
  334. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  335. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  336. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  337. end
  338. if not randomIndex then
  339. return
  340. end
  341. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  342. -- 判断活动是否存在
  343. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  344. -- 根据单抽十连抽判断是否中签
  345. if state then
  346. checkAbsActClean(human, actID)
  347. local actConfig = HeroUpLogic.getConfigByActID(actID)
  348. local randomNum = math.random(1,10000)
  349. if op == DrawCardLogic.DRAWCARD_OP_1 then
  350. if randomNum <= actConfig.singlePer then
  351. luckDraw = true
  352. end
  353. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  354. if randomNum <= actConfig.tenPer and randomIndex then
  355. luckDraw = true
  356. end
  357. end
  358. end
  359. if luckDraw then
  360. local actConfig = HeroUpLogic.getConfigByActID(actID)
  361. return actConfig.heroId
  362. end
  363. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  364. -- 判断活动是否存在
  365. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  366. if state then
  367. checkAbsActClean(human, actID)
  368. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  369. local randomNum = math.random(1,10000)
  370. if randomNum <= actConfig.rate then
  371. luckDraw = true
  372. end
  373. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  374. if op == DrawCardLogic.DRAWCARD_OP_2 then
  375. noTargetHeroCnt = noTargetHeroCnt + 10
  376. else
  377. noTargetHeroCnt = noTargetHeroCnt + 1
  378. end
  379. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  380. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  381. luckDraw = true
  382. end
  383. if luckDraw then
  384. if human.db.absAct[actID] then
  385. human.db.absAct[actID].noTargetHeroCnt = 0
  386. end
  387. return human.db.absAct[actID].perpleHero
  388. end
  389. end
  390. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  391. -- 判断活动是否存在
  392. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  393. if state then
  394. checkAbsActClean(human, actID)
  395. local actConfig = HeroComeLogic.getConfigByActID(actID)
  396. local randomNum = math.random(1,10000)
  397. if randomNum <= actConfig.rate then
  398. luckDraw = true
  399. end
  400. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  401. if op == DrawCardLogic.DRAWCARD_OP_2 then
  402. noTargetHeroCnt = noTargetHeroCnt + 10
  403. else
  404. noTargetHeroCnt = noTargetHeroCnt + 1
  405. end
  406. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  407. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  408. luckDraw = true
  409. end
  410. if luckDraw then
  411. if human.db.absAct[actID] then
  412. human.db.absAct[actID].noTargetHeroCnt = 0
  413. end
  414. return human.db.absAct[actID].perpleHero
  415. end
  416. end
  417. end
  418. end
  419. function onHour(hour)
  420. if hour == 23 then
  421. AbsActBillboardLogic.sendBillboardReward()
  422. end
  423. if hour == 1 then
  424. AbsActBillboardLogic.cleanBillBoardDB()
  425. end
  426. end
  427. function updateBillBoard(humanDb)
  428. if not humanDb.absAct then return end
  429. local now = os.time()
  430. for k, data in pairs(humanDb.absAct) do
  431. local config = AbsActExcel.absActivity[k]
  432. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  433. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  434. end
  435. end
  436. end
  437. function updateBillBoardRank()
  438. AbsReachRankDB.loadBoardRank()
  439. end