InnerHandler.lua 22 KB

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  1. -----------------------------logic消息分发------------------------
  2. local MiddleHeartBeat = require("middle.MiddleHeartBeat")
  3. local MiddleLogic = require("middle.MiddleLogic")
  4. local MiddleConnect = require("middle.MiddleConnect")
  5. local MiddleManager = require("middle.MiddleManager")
  6. local ChatMiddleLogic = require("chat.ChatMiddleLogic")
  7. local JjcLadderLogic = require("jjcLadder.JjcLadderLogic")
  8. local JjcLadderMiddle = require("jjcLadder.JjcLadderMiddle")
  9. local ValleyLogic = require("valley.ValleyLogic")
  10. local ValleyMiddle = require("valley.ValleyMiddle")
  11. local ValleyMiddle = require("valley.ValleyMiddle")
  12. local WarReportMiddle = require("warReport.WarReportMiddle")
  13. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  14. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  15. local YunYingLogic = require("yunying.YunYingLogic")
  16. local MoZhuLogic = require("mozhu.MoZhuLogic")
  17. local MoZhuMiddleLogic = require("mozhu.MoZhuMiddleLogic")
  18. local ChatLogic = require("chat.ChatLogic")
  19. local CombatVideo = require("combat.CombatVideo")
  20. local HeroMiddleLogic = require("hero.HeroMiddleLogic")
  21. local MiddleCommonLogic = require("middle.MiddleCommonLogic")
  22. local CommerceMiddle = require("serverCommerce.ServerCommerceMiddle")
  23. local MiddleCommonRank = require("middle.MiddleCommonRank")
  24. local BanLogic = require("scene.BanLogic")
  25. local JjcNewLadderMidder = require("jjcnewladder.jjcNewLadderMiddle")
  26. local RebateLogic = require("platform.RebateLogic")
  27. local GodsAreaNS = require("godsArea.GodsAreaNS")
  28. local GodsAreaCS = require("godsArea.GodsAreaCS")
  29. function LW_HELLO(fd, msg)
  30. if _G.is_middle ~= true then return end
  31. -- print("[LW_HELLO] 收到LW_HELLO 消息")
  32. MiddleConnect.LW_HELLO(fd, msg)
  33. end
  34. function LW_DISCONNECT(fd, msg)
  35. if _G.is_middle ~= true then return end
  36. print("[LW_DISCONNECT] 收到 LW_DISCONNECT 消息")
  37. MiddleConnect.LW_DISCONNECT(fd, msg)
  38. end
  39. function LW_HEARTBEAT(fd, msg)
  40. if _G.is_middle ~= true then return end
  41. --print("[LW_HEARTBEAT] 收到 LW_HEARTBEAT 消息")
  42. MiddleHeartBeat.LW_HEARTBEAT(fd, msg)
  43. end
  44. function LW_MOZHU_QUERY(fd,msg)
  45. if _G.is_middle ~= true then return end
  46. --print("[LW_MOZHU_QUERY] 收到 LW_MOZHU_QUERY 消息")
  47. MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg)
  48. end
  49. function WL_MOZHU_QUERY(fd,msg)
  50. if _G.is_middle ~= true then return end
  51. --print("[WL_MOZHU_QUERY] 收到 WL_MOZHU_QUERY 消息")
  52. MoZhuMiddleLogic.LW_MOZHU_QUERY(fd,msg)
  53. end
  54. function WL_HELLO(fd, msg)
  55. --if _G.is_middle ~= true then return end
  56. -- print("[WL_HELLO] 收到 WL_HELLO 消息 fd = "..fd)
  57. -- table.print_lua_table(msg)
  58. MiddleConnect.WL_HELLO(fd, msg)
  59. end
  60. function WL_HEARTBEAT(fd, msg)
  61. -- if _G.is_middle ~= true then return end
  62. --print("[WL_HEARTBEAT] 收到 WL_HEARTBEAT 消息")
  63. MiddleHeartBeat.WL_HEARTBEAT(fd, msg)
  64. end
  65. ----------------------------------------通用协议---------------------------------------
  66. --------------- 战斗录像--------------------------------------
  67. -- 向跨服查询录像数据
  68. function LW_COMBAT_VIDEO_QUERY(fd, msg)
  69. if _G.is_middle ~= true then return end
  70. CombatVideo.CS_Video_Query(msg)
  71. end
  72. -- 跨服回应查询
  73. function WL_COMBAT_VIDEO_QUERY(fd, msg)
  74. CombatVideo.NS_Video_Query_Result(msg)
  75. end
  76. -- 把录像数据保存到跨服
  77. function LW_COMBAT_VIDEO_SAVE(fd, msg)
  78. if _G.is_middle ~= true then return end
  79. CombatVideo.CS_Video_Save(msg)
  80. end
  81. --------------------------------------------------------------
  82. --------------------------------------------------------------------------------------
  83. function LW_MIDDLE_CHAT(fd, msg)
  84. if _G.is_middle ~= true then return end
  85. print("[LW_MIDDLE_CHAT] 收到跨服聊天请求 fd = "..fd)
  86. MiddleConnect.LW_MIDDLE_CHAT(fd, msg)
  87. end
  88. function WL_MIDDLE_CHAT(fd, msg)
  89. ChatLogic.WL_MIDDLE_CHAT(fd, msg)
  90. end
  91. -- 聊天查看分享英雄数据(请求的服务器->中心)
  92. function LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg)
  93. if _G.is_middle ~= true then return end
  94. print("[LW_MIDDLE_CHAT_QUERY_HERO_DATA] 请求的服务器->中心 获取到消息")
  95. MiddleConnect.LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg)
  96. end
  97. -- 发送到对应服务器信息(中心->目标服务器)
  98. function WL_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg)
  99. print("[WL_MIDDLE_CHAT_QUERY_HERO_DATA] 中心->目标服务器 获取到消息")
  100. HeroMiddleLogic.HeroMiddleLogic_QueryHeroData_WL(fd, msg)
  101. end
  102. -- 英雄信息回复(目标->中心)
  103. function LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg)
  104. if _G.is_middle ~= true then return end
  105. print("[LW_MIDDLE_CHAT_GET_HERO_DATA] 目标->中心 获取到消息")
  106. MiddleConnect.LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg)
  107. end
  108. -- 英雄信息回复(中心->请求)
  109. function WL_MIDDLE_CHAT_GET_HERO_DATA(fd, msg)
  110. print("[WL_MIDDLE_CHAT_GET_HERO_DATA] 中心->请求 获取到消息")
  111. HeroMiddleLogic.HeroMiddleLogic_GetHeroData_WL(fd, msg)
  112. end
  113. function LW_WARREPORT_GET_COMBATINFO(fd, msg)
  114. if _G.is_middle ~= true then return end
  115. print("[LW_WARREPORT_GET_COMBATINFO] 目标->中心 获取到战报录像信息")
  116. MiddleConnect.LW_WARREPORT_GET_COMBATINFO(fd, msg)
  117. end
  118. function WL_WARREPORT_GET_COMBATINFO(fd, msg)
  119. print("[WL_WARREPORT_GET_COMBATINFO] 获取到中心消息 请求获取到战报录像信息")
  120. WarReportMiddle.WL_WARREPORT_GET_COMBATINFO_NEW(fd, msg)
  121. end
  122. function LW_WARREPORT_SEND_COMBATINFO(fd, msg)
  123. if _G.is_middle ~= true then return end
  124. print("[LW_WARREPORT_SEND_COMBATINFO] 回复中心服 获取到战报录像信息")
  125. MiddleConnect.LW_WARREPORT_SEND_COMBATINFO(fd, msg)
  126. end
  127. function WL_WARREPORT_SEND_COMBATINFO(fd, msg)
  128. print("[WL_WARREPORT_GET_COMBATINFO] 获取到其他服消息 获取到战报录像信息回包")
  129. WarReportMiddle.WL_WARREPORT_SEND_COMBATINFO(fd, msg)
  130. end
  131. -------------------- 跨服玩家头像数据开始 --------------------
  132. function LW_CHAT_PLAYER_INFO(fd, msg)
  133. if _G.is_middle ~= true then return end
  134. MiddleConnect.LW_CHAT_PLAYER_INFO(fd, msg)
  135. end
  136. function WL_CHAT_PLAYER_INFO(fd, msg)
  137. MiddleCommonLogic.MiddleCommonLogic_GetChatPlayInfo_WL(fd, msg)
  138. end
  139. function LW_CHAT_PLAYER_INFO_SEND(fd, msg)
  140. if _G.is_middle ~= true then return end
  141. MiddleConnect.LW_CHAT_PLAYER_INFO_SEND(fd, msg)
  142. end
  143. function WL_CHAT_PLAYER_INFO_SEND(fd, msg)
  144. MiddleCommonLogic.MiddleCommonLogic_SendChatPlayInfo_WL(fd, msg)
  145. end
  146. -------------------- 跨服玩家头像数据结束 --------------------
  147. -------------------- 跨服请求战斗数据开始 --------------------
  148. function LW_COMBAT_GETINFO(fd, msg)
  149. if _G.is_middle ~= true then return end
  150. MiddleConnect.LW_COMBAT_GETINFO(fd, msg)
  151. end
  152. function WL_COMBAT_GETINFO(fd, msg)
  153. MiddleCommonLogic.MiddleCommonLogic_CombatBegin_WL(fd, msg)
  154. end
  155. function LW_COMBAT_GETINFO_SEND(fd, msg)
  156. if _G.is_middle ~= true then return end
  157. MiddleConnect.LW_COMBAT_GETINFO_SEND(fd, msg)
  158. end
  159. function WL_COMBAT_GETINFO_SEND(fd, msg)
  160. MiddleCommonLogic.MiddleCommonLogic_CombatBegin_SendWL(fd, msg)
  161. end
  162. -------------------- 跨服请求战斗数据结束 --------------------
  163. -------------------- 跨服商业活动开始 ---------------------------
  164. -- 回复开服天数
  165. function LW_COMMERCE_SENDOPENDAY(fd, msg)
  166. if _G.is_middle ~= true then return end
  167. print("[LW_COMMERCE_SENDOPENDAY] 回复开服天数")
  168. CommerceMiddle.CommerceMiddle_SendOpenDay(fd, msg)
  169. end
  170. -- 请求开服天数
  171. function WL_COMMERCE_QUERYOPENDAY(fd, msg)
  172. print("[WL_COMMERCE_QUERYOPENDAY] 请求开服天数")
  173. CommerceMiddle.CommerceMiddle_QueryOpenDay(fd, msg)
  174. end
  175. -- 请求是否开启活动
  176. function LW_COMMERCE_ACTOPEN(fd, msg)
  177. if _G.is_middle ~= true then return end
  178. print("[LW_COMMERCE_ACTOPEN] 请求是否开启活动")
  179. CommerceMiddle.CommerceMiddle_QueryOpenAct(fd, msg)
  180. end
  181. function WL_COMMERCE_ACTOPEN(fd, msg)
  182. print("[WL_COMMERCE_ACTOPEN] 回复是否开启活动")
  183. CommerceMiddle.CommerceMiddle_SendOpenAct(fd, msg)
  184. end
  185. -- 更新排行榜数据
  186. function LW_COMMERCE_RANK_POINT_CHANGE(fd, msg)
  187. if _G.is_middle ~= true then return end
  188. print("[LW_COMMERCE_RANK_POINT_CHANGE] 更新排行榜数据")
  189. MiddleCommonRank.MiddleCommonRank_ReceiveRankData(msg)
  190. end
  191. -- 请求排行榜数据
  192. function LW_COMMERCE_QUERY_RANK_INFO(fd, msg)
  193. if _G.is_middle ~= true then return end
  194. print("[LW_COMMERCE_QUERY_RANK_INFO] 请求排行榜数据")
  195. MiddleCommonRank.MiddleCommonRank_QueryRankInfo(msg)
  196. end
  197. -- 请求排行榜数据回包
  198. function WL_COMMERCE_QUERY_RANK_INFO(fd, msg)
  199. print("[WL_COMMERCE_QUERY_RANK_INFO] 请求排行榜数据回包")
  200. CommerceMiddle.CommerveMiddle_GetRankInfo(msg)
  201. end
  202. -- 请求服务器排名
  203. function LW_COMMERCE_QUERY_SERVER_RANK(fd, msg)
  204. if _G.is_middle ~= true then return end
  205. print("[LW_COMMERCE_QUERY_SERVER_RANK] 请求服务器排名")
  206. MiddleCommonRank.MiddleCommonRank_QueryServerRank(msg)
  207. end
  208. -- 获取服务器排行榜服务器排名 回包
  209. function WL_COMMERCE_GET_SERVERRANK_PRIZE(fd, msg)
  210. print("[WL_COMMERCE_GET_SERVERRANK_PRIZE] 获取服务器排行榜服务器排名 回包")
  211. CommerceMiddle.CommerceMiddle_GetServerRank(msg)
  212. end
  213. -- 通知中心服全服邮件发送完成
  214. function LW_COMMERCE_TELL_SERVER_MAILOK(fd, msg)
  215. if _G.is_middle ~= true then return end
  216. print("[LW_COMMERCE_TELL_SERVER_MAILOK] 通知中心服全服邮件发送完成")
  217. MiddleCommonRank.MiddleCommonRank_ServerMailOk(msg)
  218. end
  219. -- 发送给对应的服务器 个人排行榜奖励
  220. function WL_COMMERCE_SEND_HUMAN_PRIZE(fd, msg)
  221. print("[WL_COMMERCE_SEND_HUMAN_PRIZE] 发送给对应的服务器 个人排行榜奖励")
  222. CommerceMiddle.CommerceMiddle_GetHumanRank(msg)
  223. end
  224. -- 清理排行榜命令
  225. function LW_COMMERCE_CLEAR_RANK(fd, msg)
  226. if _G.is_middle ~= true then return end
  227. print("[LW_COMMERCE_CLEAR_RANK] 清理排行榜命令")
  228. MiddleCommonRank.MiddleCommonRank_ClearRank(msg)
  229. end
  230. function LW_COMMERCE_GM_CLEAR_MAIL(fd, msg)
  231. if _G.is_middle ~= true then return end
  232. print("[LW_COMMERCE_GM_CLEAR_MAIL] GM清理排行榜邮件个人发送命令")
  233. MiddleCommonRank.MiddleCommonRank_GMClearMail(msg)
  234. CommerceMiddle.CommerceMiddle_GMClearDB(msg.nSrcServerID)
  235. end
  236. -- 中心服请求活动数据
  237. function WL_COMMERCE_GET_ACT_INFO(fd, msg)
  238. print("[WL_COMMERCE_GET_ACT_INFO] 收到中心服请求活动开放时间数据")
  239. CommerceMiddle.CommerceMiddle_GetActInfo_WL(msg)
  240. end
  241. -- 普通服发送活动时间数据
  242. function LW_COMMERCE_GET_ACT_INFO(fd, msg)
  243. if _G.is_middle ~= true then return end
  244. CommerceMiddle.CommerceMiddle_GetActInfo_LW(msg)
  245. end
  246. -- 普通服请求活动时间
  247. function LW_COMMERCE_ACT_GET_OPENTIME(fd, msg)
  248. if _G.is_middle ~= true then return end
  249. CommerceMiddle.CommerceMiddle_GetActOpenTime_LW(msg)
  250. end
  251. function WL_COMMERCE_ACT_GET_OPENTIME(fd, msg)
  252. CommerceMiddle.CommerceMiddle_GetActOpenTime_WL(msg)
  253. end
  254. -------------------- 跨服商业活动结束 ---------------------------
  255. ----------------------- 封禁功能开始 ---------------------------
  256. -- 向跨服查询
  257. function LW_QUERY_BAN_INFO(fd, msg)
  258. if _G.is_middle ~= true then return end
  259. BanLogic.CS_Get_BanData(msg)
  260. end
  261. -- 跨服回应查询
  262. function WL_QUERY_BAN_INFO(fd, msg)
  263. BanLogic.NS_Init_BanData(msg.banList)
  264. end
  265. -- 通知跨服更新
  266. function LW_UPDATE_BAN_INFO(fd, msg)
  267. if _G.is_middle ~= true then return end
  268. BanLogic.CS_Update_BanData(msg.banStr)
  269. end
  270. -- 跨服广播更新的封禁数据
  271. function WL_UPDATE_BAN_INFO(fd, msg)
  272. BanLogic.NS_Update_BanData(msg.banStr)
  273. end
  274. ----------------------- 封禁功能结束 ---------------------------
  275. -------------------- 天梯赛开始 ---------------------------
  276. -- 请求参加天梯赛(普通->中心)
  277. function LW_JJC_NEWLADDER_JOINLADDER_O2C(fd, msg)
  278. if _G.is_middle ~= true then return end
  279. MiddleConnect.LW_JJC_NEWLADDER_JOINLADDER_O2C(fd, msg)
  280. end
  281. -- 请求参加天梯赛(中心->战区数据服)
  282. function WL_JJC_NEWLADDER_JOINLADDER_C2D(fd, msg)
  283. JjcNewLadderMidder.WL_JJC_NEWLADDER_JOINLADDER_C2D(fd, msg)
  284. end
  285. -- 请求参加天梯赛(数据->中心)
  286. function LW_JJC_NEWLADDER_JOINLADDER_D2C(fd, msg)
  287. if _G.is_middle ~= true then return end
  288. MiddleConnect.LW_JJC_NEWLADDER_JOINLADDER_D2C(fd, msg)
  289. end
  290. -- 请求参加天梯赛(中心->普通)
  291. function WL_JJC_NEWLADDER_JOINLADDER_C2O(fd, msg)
  292. JjcNewLadderMidder.WL_JJC_NEWLADDER_JOINLADDER_C2O(fd, msg)
  293. end
  294. -- 请求天梯赛排行榜数据(普通->中心)
  295. function LW_JJC_NEWLADDER_QUERY_RANK_O2C(fd, msg)
  296. if _G.is_middle ~= true then return end
  297. MiddleConnect.LW_JJC_NEWLADDER_QUERY_RANK_O2C(msg)
  298. end
  299. -- 请求天梯赛排行榜数据(中心->战区数据服)
  300. function WL_JJC_NEWLADDER_QUERY_RANK_C2D(fd, msg)
  301. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_RANK_C2D(msg)
  302. end
  303. -- 请求天梯赛排行榜数据(数据服->中心)
  304. function LW_JJC_NEWLADDER_QUERY_RANK_D2C(fd, msg)
  305. if _G.is_middle ~= true then return end
  306. MiddleConnect.LW_JJC_NEWLADDER_QUERY_RANK_D2C(msg)
  307. end
  308. -- 请求天梯赛排行榜数据(中心->普通)
  309. function WL_JJC_NEWLADDER_QUERY_RANK_C2O(fd, msg)
  310. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_RANK_C2O(msg)
  311. end
  312. -- 查询是否能够战斗(普通->中心)
  313. function LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_O2C(fd, msg)
  314. if _G.is_middle ~= true then return end
  315. MiddleConnect.LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_O2C(msg)
  316. end
  317. -- 查询是否能够战斗(中心->战区数据服)
  318. function WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2D(fd, msg)
  319. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2D(msg)
  320. end
  321. -- 查询是否能够战斗(数据服->中心)
  322. function LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_D2C(fd, msg)
  323. if _G.is_middle ~= true then return end
  324. MiddleConnect.LW_JJC_NEWLADDER_QUERY_CAN_FIGHT_D2C(msg)
  325. end
  326. -- 查询是否能够战斗(中心->普通)
  327. function WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2O(fd, msg)
  328. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_CAN_FIGHT_C2O(msg)
  329. end
  330. -- 战斗结束(普通->中心)
  331. function LW_JJC_NEWLADDER_CANCEL_FIGHT_END_O2C(fd, msg)
  332. if _G.is_middle ~= true then return end
  333. MiddleConnect.LW_JJC_NEWLADDER_CANCEL_FIGHT_END_O2C(msg)
  334. end
  335. -- 战斗结束(中心->战区数据服)
  336. function WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2D(fd, msg)
  337. JjcNewLadderMidder.WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2D(msg)
  338. end
  339. -- 战斗结束(数据服->中心)
  340. function LW_JJC_NEWLADDER_CANCEL_FIGHT_END_D2C(fd, msg)
  341. if _G.is_middle ~= true then return end
  342. MiddleConnect.LW_JJC_NEWLADDER_CANCEL_FIGHT_END_D2C(msg)
  343. end
  344. -- 战斗结束(中心 -> 普通)
  345. function WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2O(fd, msg)
  346. JjcNewLadderMidder.WL_JJC_NEWLADDER_CANCEL_FIGHT_END_C2O(msg)
  347. end
  348. -- 发送战败邮件(数据->中心)
  349. function LW_JJC_NEWLADDER_SEND_MAIL_D2C(fd, msg)
  350. if _G.is_middle ~= true then return end
  351. MiddleConnect.LW_JJC_NEWLADDER_SEND_MAIL_D2C(msg)
  352. end
  353. -- 发送战败邮件(中心->目标)
  354. function WL_JJC_NEWLADDER_SEND_MAIL_C2O(fd, msg)
  355. JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_MAIL_C2O(msg)
  356. end
  357. -- 请求刷新对战列表(普通->中心)
  358. function LW_JJC_NEWLADDER_REFRESH_O2C(fd, msg)
  359. if _G.is_middle ~= true then return end
  360. MiddleConnect.LW_JJC_NEWLADDER_REFRESH_O2C(msg)
  361. end
  362. -- 请求刷新对战列表(中心->数据)
  363. function WL_JJC_NEWLADDER_REFRESH_C2D(fd, msg)
  364. JjcNewLadderMidder.WL_JJC_NEWLADDER_REFRESH_C2D(fd, msg)
  365. end
  366. -- 请求刷新对战列表(数据->中心)
  367. function LW_JJC_NEWLADDER_REFRESH_D2C(fd, msg)
  368. if _G.is_middle ~= true then return end
  369. MiddleConnect.LW_JJC_NEWLADDER_REFRESH_D2C(msg)
  370. end
  371. -- 请求刷新对战列表(中心-普通)
  372. function WL_JJC_NEWLADDER_REFRESH_C2O(fd, msg)
  373. JjcNewLadderMidder.WL_JJC_NEWLADDER_REFRESH_C2O(fd, msg)
  374. end
  375. -- 请求上一轮排名前三数据(普通->中心)
  376. function LW_JJC_NEWLADDER_LAST3RANK_O2C(fd, msg)
  377. if _G.is_middle ~= true then return end
  378. MiddleConnect.LW_JJC_NEWLADDER_LAST3RANK_O2C(msg)
  379. end
  380. -- 请求上一轮排名数据(中心->数据)
  381. function WL_JJC_NEWLADDER_LAST3RANK_C2D(fd, msg)
  382. JjcNewLadderMidder.WL_JJC_NEWLADDER_LAST3RANK_C2D(msg)
  383. end
  384. -- 请求上一轮排名数据(数据->中心)
  385. function LW_JJC_NEWLADDER_LAST3RANK_D2O(fd, msg)
  386. if _G.is_middle ~= true then return end
  387. MiddleConnect.LW_JJC_NEWLADDER_LAST3RANK_D2O(msg)
  388. end
  389. -- 请求上一轮前3玩家信息(中心-普通)
  390. function WL_JJC_NEWLADDER_LAST3RANK_C2O(fd, msg)
  391. JjcNewLadderMidder.WL_JJC_NEWLADDER_LAST3RANK_C2O(msg)
  392. end
  393. -- 进行点赞(普通->中心)
  394. function LW_JJC_NEWLADDER_SEND_WORSHIP_O2C(fd, msg)
  395. if _G.is_middle ~= true then return end
  396. MiddleConnect.LW_JJC_NEWLADDER_SEND_WORSHIP_O2C(msg)
  397. end
  398. -- 进行点赞(中心->数据(被点赞玩家所在服))
  399. function WL_JJC_NEWLADDER_SEND_WORSHIP_C2D(fd, msg)
  400. JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_WORSHIP_C2D(msg)
  401. end
  402. -- 进行点赞(数据(被点赞玩家所在服)->中心)
  403. function LW_JJC_NEWLADDER_SEND_WORSHIP_D2C(fd, msg)
  404. if _G.is_middle ~= true then return end
  405. MiddleConnect.LW_JJC_NEWLADDER_SEND_WORSHIP_D2C(msg)
  406. end
  407. -- 进行点赞回复(中心->普通)
  408. function WL_JJC_NEWLADDER_SEND_WORSHIP_C2O(fd, msg)
  409. JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_WORSHIP_C2O(msg)
  410. end
  411. -- 告诉战区服点赞数改变(中心->战区数据服)
  412. -- 改变战区数据服记录的点赞数量
  413. function WL_JJC_NEWLADDER_WORSHIP_CHANGE_C2D(fd, msg)
  414. JjcNewLadderMidder.WL_JJC_NEWLADDER_WORSHIP_CHANGE_C2D(msg)
  415. end
  416. -- 通知中心服最新的点赞数
  417. function LW_JJC_NEWLADDER_WORSHIP_CHANGE_D2C(fd, msg)
  418. if _G.is_middle ~= true then return end
  419. MiddleConnect.LW_JJC_NEWLADDER_WORSHIP_CHANGE_D2C(msg)
  420. end
  421. -- 通知对应战区所属服务器更新最新的点赞数
  422. function WL_JJC_NEWLADDER_WORSHIP_UPDATE_D2C(fd, msg)
  423. JjcNewLadderMidder.WL_JJC_NEWLADDER_WORSHIP_UPDATE_D2C(msg)
  424. end
  425. -- 发送排名奖励(数据->中心)
  426. function LW_JJC_NEWLADDER_SEND_RANK_PRIZE_D2C(fd, msg)
  427. if _G.is_middle ~= true then return end
  428. MiddleConnect.LW_JJC_NEWLADDER_SEND_RANK_PRIZE_D2C(msg)
  429. end
  430. -- 发送排名奖励(中心->普通)
  431. function WL_JJC_NEWLADDER_SEND_RANK_PRIZE_C2O(fd, msg)
  432. JjcNewLadderMidder.WL_JJC_NEWLADDER_SEND_RANK_PRIZE_C2O(msg)
  433. end
  434. function LW_JJC_NEWLADDER_QUERY_WORSHIP_D2C(fd, msg)
  435. if _G.is_middle ~= true then return end
  436. MiddleConnect.LW_JJC_NEWLADDER_QUERY_WORSHIP_D2C(msg)
  437. end
  438. function WL_JJC_NEWLADDER_QUERY_WORSHIP_C20(fd, msg)
  439. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_WORSHIP_C20(msg)
  440. end
  441. function LW_JJC_NEWLADDER_QUERY_WORSHIP_O2C(fd, msg)
  442. if _G.is_middle ~= true then return end
  443. MiddleConnect.LW_JJC_NEWLADDER_QUERY_WORSHIP_O2C(msg)
  444. end
  445. function WL_JJC_NEWLADDER_QUERY_WORSHIP_C2D(fd, msg)
  446. JjcNewLadderMidder.WL_JJC_NEWLADDER_QUERY_WORSHIP_C2D(msg)
  447. end
  448. -------------------- 天梯赛结束 ---------------------------
  449. -------------------- 返利开始 ---------------------------
  450. -- 向跨服查询该角色能否返利
  451. function LW_REBATE_QUERY(fd, msg)
  452. if _G.is_middle ~= true then return end
  453. RebateLogic.CS_RebateQuery(msg)
  454. end
  455. function WL_REBATE_OK(fd, msg)
  456. RebateLogic.NS_Rebate_OK(msg.channelId, msg.serverId, msg.account)
  457. end
  458. ---------------------返利结束 ---------------------------
  459. ------------------------诸神圣域 ---------------------------
  460. -- 向跨服请求排行榜数据
  461. function LW_GODSATREA_QUERY_RANKLIST(fd, msg)
  462. if _G.is_middle ~= true then return end
  463. GodsAreaCS.CS_RankList_Query(msg.sourceServerId, msg.playerUid)
  464. end
  465. function WL_GODSATREA_QUERY_RANKLIST(fd, msg)
  466. GodsAreaNS.NS_Send_RankList(msg.playerUid, msg.myRank, msg.rankList)
  467. end
  468. -- 向跨服请求某个排名的玩家数据
  469. function LW_GODSATREA_QUERY_PLAYER_INFO(fd, msg)
  470. if _G.is_middle ~= true then return end
  471. GodsAreaCS.CS_GetPlayerInfo(msg.sourceServerId, msg.targetRank, msg.targetUid, msg.playerUid)
  472. end
  473. function WL_GODSATREA_QUERY_PLAYER_INFO(fd, msg)
  474. GodsAreaNS.NS_Send_PlayerInfo(msg.playerUid, msg.res, msg.playerInfo)
  475. end
  476. -- 向跨服查询是否能挑战某个排名
  477. function LW_GODSATREA_CHALLENGE_QUERY(fd, msg)
  478. if _G.is_middle ~= true then return end
  479. GodsAreaCS.CS_Challenge_Query(msg.sourceServerId, msg.defenseRank, msg.defenseUid, msg.attackerUid)
  480. end
  481. function WL_GODSATREA_CHALLENGE_QUERY(fd, msg)
  482. GodsAreaNS.Query_Challenge_Result(msg.attackerUid, msg.res, msg.defenseServerId, msg.defenseRank, msg.defenseUid, msg.defenseName)
  483. end
  484. -- 告诉跨服挑战胜利
  485. function LW_GODSATREA_WIN(fd, msg)
  486. if _G.is_middle ~= true then return end
  487. GodsAreaCS.CS_Challenge_Win(msg.sourceServerId, msg.defenseRank, msg.defenseUid, msg.attackerUid, msg.attackInfo)
  488. end
  489. -- 跨服通知普通服更换称号
  490. function WL_GODSATREA_UPDATE_CHENGHAO(fd, msg)
  491. GodsAreaNS.NS_Change_Chenghao(msg.targetUid, msg.newRank, msg.isWinner, msg.enemyName)
  492. end
  493. -- 向跨服请求录像数据
  494. function LW_GODSATREA_QUERY_RANK_VIDEO(fd, msg)
  495. if _G.is_middle ~= true then return end
  496. GodsAreaCS.CS_Query_CombatVideo(msg.sourceServerId, msg.playerUid, msg.targetRank)
  497. end
  498. function WL_GODSATREA_QUERY_RANK_VIDEO(fd, msg)
  499. GodsAreaNS.NS_Query_CombatVideo(msg.isFinish, msg.playerUid, msg.videoData)
  500. end
  501. -- 通知跨服,玩家更新数据了
  502. function LW_GODSATREA_UPDATE_PLAYER_BASE_INFO(fd, msg)
  503. if _G.is_middle ~= true then return end
  504. GodsAreaCS.CS_Update_PlayerInfo(msg.playerUid, msg.playerInfo)
  505. end
  506. -- 通知跨服,玩家上阵英雄数据了
  507. function LW_GODSATREA_UPDATE_PLAYER_HERO_INFO(fd, msg)
  508. if _G.is_middle ~= true then return end
  509. GodsAreaCS.CS_Update_HeroInfo(msg.playerUid, msg.heroInfo)
  510. end
  511. -- 跨服通知普通服, 给玩家发奖
  512. function WL_GODSATREA_BROCAST_REWARD(fd, msg)
  513. GodsAreaNS.NS_SendReward(msg.uid2RankTb)
  514. end
  515. -- 跨服让玩家更新基础数据
  516. function WL_GODSATREA_UPDATE_PLAYER_INFO(fd, msg)
  517. GodsAreaNS.NS_UpdatePlayerBaseInfo(msg.playerUid)
  518. end
  519. ----------------------------------------------------------