| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289 |
- -- 遗迹探宝 --
- --开服第一天开启 单数天重置
- --
- local ObjHuman = require("core.ObjHuman")
- local RoleLogic = require("role.RoleLogic")
- local Util = require("common.Util")
- local Msg = require("core.Msg")
- local Broadcast = require("broadcast.Broadcast")
- local Lang = require("common.Lang")
- local BagLogic = require("bag.BagLogic")
- local CombatDefine = require("combat.CombatDefine")
- local HeroGrid = require("hero.HeroGrid")
- local YjTreasureExcel = require("excel.yjTreasure")
- local YjTreasureDBLogic = require("yjTreasure.YjTreasureDB")
- local Grid = require("bag.Grid")
- local ItemDefine = require("bag.ItemDefine")
- local CommonDB = require("common.CommonDB")
- local YjTreasureCombat = require("yjTreasure.YjTreasureCombat")
- local CombatLogic = require("combat.CombatLogic")
- local LiLianLogic = require("dailyTask.LiLianLogic")
- local MoshouLogic = require("moshou.MoshouLogic")
- local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
- local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
- local Timer = require("core.Timer")
- local MengxinLogic = require("present.MengxinLogic")
- local HeroGrowUp = require("absAct.HeroGrowUp")
- local Log = require("common.Log")
- YJ_TREASURE_GRID_MAX = 25 --从左到右 从上到下 1-25个格子
- YJ_TREASURE_GRID_KONGDI = 1 --空地
- YJ_TREASURE_GRID_ITEM = 2 --道具
- YJ_TREASURE_GRID_YJSHOPER = 3 --遗迹商人
- YJ_TREASURE_GRID_TREASURE_SHOP = 4 --探险商店(格子内的商店)
- YJ_TREASURE_GRID_BUFF = 5 --buff
- YJ_TREASURE_GRID_SOUL = 6 --灵魂拷问
- YJ_TREASURE_GRID_QUESTION = 7 --答题
- YJ_TREASURE_GRID_DICE = 8 --骰子
- YJ_TREASURE_GRID_BOX = 9 --宝箱
- YJ_TREASURE_GRID_KEY = 10 --钥匙
- YJ_TREASURE_GRID_MONSTER = 11 --怪物
- YJ_TREASURE_GRID_BOSS = 12 --BOSS
- YJ_TREASURE_GRID_DOOR = 13 --跳转口
- YJ_YAOJI_CURE = 1 --生命药剂
- YJ_YAOJI_KILL = 2 --死亡药剂
- YJ_SHOP_YJSHOPER = 1 --神秘商人
- YJ_SHOP_TREASURE_SHOP = 2 --遗迹商店
- YJ_DICE_JINBI = 1 --好运骰子 金币
- YJ_DICE_ZUANSHI = 2 --好运骰子 钻石
- YJ_SHOP_ALLSHOP_SEND_MAX = 100 --探险商城商品列表展示上限
- YJ_TREASURE_POS_MAX = 5 --上阵英雄上限
- YJ_TREASURE_MONSTERS = 5 --怪物+boss
- YJ_TREASURE_BILLBOARD_SHOW = 1000 --该名次外的玩家显示未上榜
- YJ_TREASURE_QUICK_MAX = 10
- function initAfterStart()
- local yjTime = CommonDB.getYjTreasureEndTime()
- if not yjTime then
- return
- end
- local now = os.time()
- if now >= (yjTime + 2 * 86400) then
- reset()
- end
- end
- function onZero()
- Timer.addLater(1, reset)
- end
- --重置
- function reset()
- local openDay = CommonDB.getServerOpenDay()
- if not openDay then
- return
- end
- if openDay % 2 ~= 1 then
- return
- end
- beforeReset()
- local yjTime = CommonDB.getYjTreasureEndTime()
- if not yjTime then
- return
- end
- for uuid, roledata in pairs(YjTreasureDBLogic.YJ_Uuid2Role) do
- roledata.objList = nil
- roledata.layerData = nil
- roledata.tansuo = nil
- roledata.allShop = nil
- roledata.killMonster = nil
- roledata.buff = nil
- roledata.sangdang = nil
- roledata.time = nil
- roledata.yaojis = nil
- YjTreasureDBLogic.updateUuid2Role(roledata)
- end
- CommonDB.setYjTreasureEndTime(os.time())
- --刷新排行榜
- YjTreasureDBLogic.YJ_Rank2Uuid = {}
- end
- function beforeReset()
- for uuid, human in pairs(ObjHuman.onlineUuid) do
- -- 结束战斗
- CombatLogic.clientFinish(human, CombatDefine.COMBAT_TYPE10)
- human.db.combatQuick[CombatDefine.COMBAT_TYPE10] = 0
- -- 推送退出遗迹界面
- Msg.send(Msg.gc.GC_YJTREASURE_OUT, human.fd)
- end
- end
- --离重置剩余时间
- function getLeftTime()
- local openDay = CommonDB.getServerOpenDay()
- if not openDay then
- return 0
- end
- local now = os.time()
- local nowStartTime = Util.getDayStartTime(now)
- if openDay % 2 == 1 then --本轮活动第一天
- return nowStartTime + 86400 * 2 - now
- else --第二天
- return nowStartTime + 86400 - now
- end
- end
- function isOpen(human, sendErr)
- local openDay = CommonDB.getServerOpenDay()
- if not openDay then
- return Broadcast.sendErr(human, Lang.YJTREASURE_NOT_SET_OPEN_TIME)
- end
- -- if not RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_10011,sendErr) then
- -- return
- -- end
- if getLeftTime() < 1 then
- return
- end
- return true
- end
- local function makeHeroNet(net, obj, pos, human)
- local config = CombatLogic.getConfigByObj(obj)
- if obj.type == CombatDefine.COMBAT_OBJ_TYPE1 then
- HeroGrid.makeHeroSimple(net.heroSimple, obj, obj.bagIndex, human)
- else
- HeroGrid.makeHeroSimpleByMonsterID(net.heroSimple, obj.id, obj)
- end
- net.heroSimple.index = pos
- net.heroSimple.hpMax = YjTreasureDBLogic.getCombatObjHpMax(obj)
- net.heroSimple.hp = YjTreasureDBLogic.getCombatObjHp(obj)
- net.isFight = obj.isFight or 0
- end
- function makeYjGridDataNet(human, net, grid)
- net.type = grid.gridType
- local gridCnf = YjTreasureExcel.grid[grid.gridType]
- net.icon = gridCnf.icon
- net.item[0] = 0
- net.monster[0] = 0
- if grid.gridType == YJ_TREASURE_GRID_KONGDI then
- return
- end
- if grid.gridType == YJ_TREASURE_GRID_ITEM then
- net.item[0] = 1
- Grid.makeItem(net.item[1], grid.item.itemID, grid.item.itemCnt)
- end
- if grid.gridType == YJ_TREASURE_GRID_KEY then
- net.item[0] = 1
- Grid.makeItem(net.item[1], YjTreasureExcel.define[1].keyItemID, 1)
- end
- if grid.gridType == YJ_TREASURE_GRID_MONSTER or grid.gridType == YJ_TREASURE_GRID_BOSS then
- if grid.isOpen then
- net.monster[0] = 1
- for pos, obj in pairs(grid.monsterObjList) do
- if obj then
- makeHeroNet(net.monster[1], obj, pos, human)
- end
- end
- end
- end
- end
- function makeYjGridNet(human, net, index, grid)
- net.index = index
- net.gridData[0] = 0
- if grid.isOpen or grid.gridType == YJ_TREASURE_GRID_BOSS then
- net.gridData[0] = 1
- makeYjGridDataNet(human, net.gridData[1], grid)
- end
- end
- local function dabiaoIsGet(uuid, dabiaoID)
- local killMonsterData = YjTreasureDBLogic.getKillMonsterData(uuid)
- if not killMonsterData or not killMonsterData.getList then
- return
- end
- return killMonsterData.getList[dabiaoID]
- end
- local function getNeedKillMonsterCnt(uuid)
- local conf = YjTreasureExcel.daBiaoReward
- local killMonsterData = YjTreasureDBLogic.getKillMonsterData(uuid)
- if not killMonsterData then
- return conf[#conf].needCnt
- end
- local nowCnt = killMonsterData and killMonsterData.killCnt or 0
- for i = 1, #conf do
- if not dabiaoIsGet(uuid, i) then
- return conf[i].needCnt
- end
- end
- return conf[#conf].needCnt
- end
- local function getYaoJiCanUseByType(uuid, yaojiType)
- local myData = YjTreasureDBLogic.getRoleDataByUuid(uuid)
- if not myData then
- return 0
- end
- local defCnf = YjTreasureExcel.define[1]
- local yaojisData = myData.yaojis
- local nowCnt = yaojisData and yaojisData[yaojiType] and yaojisData[yaojiType].nowCnt or 0
- local useCnt = yaojisData and yaojisData[yaojiType] and yaojisData[yaojiType].useCnt or 0
- local yaoMax = defCnf.killYaoMax
- if yaojiType == YJ_YAOJI_CURE then
- yaoMax = defCnf.cureYaoMax
- else
- yaoMax = defCnf.killYaoMax
- end
- return yaoMax - useCnt > 0 and yaoMax - useCnt or 0
- end
- local function makeYjkillMonsterNet(net, uuid)
- local killMonsterData = YjTreasureDBLogic.getKillMonsterData(uuid)
- local conf = YjTreasureExcel.daBiaoReward
- local nowCnt = killMonsterData and killMonsterData.killCnt or 0
- local needCnt = getNeedKillMonsterCnt(uuid)
- net.state = 0
- if dabiaoIsGet(uuid, #conf) then
- if nowCnt > needCnt then
- nowCnt = needCnt
- end
- else
- if nowCnt >= needCnt then
- net.state = 1
- end
- end
- net.nowCnt = nowCnt
- net.needCnt = needCnt
- end
- function CG_YJTREASURE_QUERY(human, type)
- if not isOpen(human, true) then
- return
- end
- local defCnf = YjTreasureExcel.define[1]
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- if not myData or not myData.objList then
- return Msg.send(Msg.gc.GC_YJTREASURE_SAVE_QUERY, human.fd)
- end
- local layerData = myData.layerData
- if not layerData then
- return Broadcast.sendErr(human, Lang.YJTREASURE_NOT_SET_POSE)
- end
- local msgRet = Msg.gc.GC_YJTREASURE_QUERY
- msgRet.leftTime = getLeftTime()
- msgRet.nowLayer = layerData.layer
- msgRet.type = type and type or 0
- msgRet.heroList[0] = 0
- msgRet.layerMax = myData.layerMax or 0
- if myData.objList then
- for pos, obj in pairs(myData.objList) do
- msgRet.heroList[0] = msgRet.heroList[0] + 1
- local index = msgRet.heroList[0]
- makeHeroNet(msgRet.heroList[index], obj, pos, human)
- end
- end
- msgRet.isQuick = human.db.combatQuick[CombatDefine.COMBAT_TYPE10] or 0
- --require("common.Util").printTable(msgRet.heroList)
- msgRet.gridList[0] = 0
- if layerData.grids then
- for index = 1, YJ_TREASURE_GRID_MAX do
- local grid = layerData.grids[index]
- if grid then
- msgRet.gridList[0] = msgRet.gridList[0] + 1
- makeYjGridNet(human, msgRet.gridList[msgRet.gridList[0]], index, grid)
- end
- end
- end
- --require("common.Util").printTable(msgRet.gridList)
- makeYjkillMonsterNet(msgRet.killMonster, human.db._id)
- msgRet.yaojis[0] = YJ_YAOJI_KILL
- local yaojisData = myData.yaojis
- for yaoType = 1, YJ_YAOJI_KILL do
- local yaoItem = defCnf.cureYaoItem
- local nowCnt = yaojisData and yaojisData[yaoType] and yaojisData[yaoType].nowCnt or 0
- if yaoType == YJ_YAOJI_KILL then
- yaoItem = defCnf.killYaoItem
- end
- msgRet.yaojis[yaoType].yaojiType = yaoType
- Grid.makeItem(msgRet.yaojis[yaoType].item, yaoItem, nowCnt)
- msgRet.yaojis[yaoType].canUse = getYaoJiCanUseByType(human.db._id, yaoType)
- end
- --require("common.Util").printTable(msgRet.yaojis)
- msgRet.yjShoperCnt = myData.yjShoperCnt or 0
- msgRet.saodangMax = defCnf.saodangMax
- msgRet.saodangNow = myData.sangdang or 0
- local zhandouli = myData.rolebase.zhandouli
- local saodangNeed = 0
- if zhandouli < defCnf.saodangNeed then
- saodangNeed = defCnf.saodangNeed
- end
- msgRet.sangdangNeed = saodangNeed
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- -- 是否跳过
- function getQuick(human, combatType)
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- if not myData or not myData.objList then
- return 0
- end
- local layerData = myData.layerData
- local nowLayer = layerData.layer
- if nowLayer < YJ_TREASURE_QUICK_MAX then
- return 0
- end
- return 1
- end
- --点击格子
- function CG_YJTREASURE_TOUCH_GRID(human, gridIndex)
- if not isOpen(human, true) then
- return
- end
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- if not myData then
- return Broadcast.sendErr(human, Lang.YJTREASURE_NOT_SET_POSE)
- end
- local layerData = myData.layerData
- if not layerData then
- return
- end
- local grids = layerData.grids
- local gridData = grids[gridIndex]
- if not gridData.isOpen then
- return Broadcast.sendErr(human, Lang.YJTREASURE_NOT_OPEN)
- end
- if gridData.gridType == YJ_TREASURE_GRID_TREASURE_SHOP then
- GC_YJTREASURE_TREASURESHOP(human, gridData)
- elseif gridData.gridType == YJ_TREASURE_GRID_SOUL then --
- GC_YJTREASURE_SOUL(human, gridIndex, gridData)
- elseif gridData.gridType == YJ_TREASURE_GRID_QUESTION then --
- GC_YJTREASURE_QUESTION(human, gridIndex, gridData, layerData.layer)
- elseif gridData.gridType == YJ_TREASURE_GRID_DICE then
- GC_YJTREASURE_DICE_QUERY(human)
- elseif gridData.gridType == YJ_TREASURE_GRID_BOX then
- GC_YJTREASURE_BOXREWARD(human)
- elseif gridData.gridType == YJ_TREASURE_GRID_KEY then
- getBoxRewardKey(human, gridIndex, grids)
- elseif gridData.gridType == YJ_TREASURE_GRID_DOOR then
- yjTreasure2NextLayer(human)
- end
- end
- --更新格子信息 grids[1].gridindex grids[1].gridData
- function GC_YJTREASURE_GRIDS_CHANGE(human, gridIndex, grid)
- local msgRet = Msg.gc.GC_YJTREASURE_GRIDS_CHANGE
- makeYjGridNet(human, msgRet.grid, gridIndex, grid)
- Msg.send(msgRet, human.fd)
- end
- local function getShopItemByAllShoperID(uuid, allShopID)
- local allShopData = YjTreasureDBLogic.getAllShopData(uuid)
- if not allShopData then
- return
- end
- return allShopData[allShopID]
- end
- local function makeYjShoperItemNet(net, uuid, allShopID, shopItem, conf)
- local itemID = conf.item[1]
- local itemCnt = conf.item[2]
- Grid.makeItem(net.item, itemID, itemCnt)
- net.allShopID = allShopID
- local needItemID = conf.buyCost[1]
- local needItemCnt = conf.buyCost[2]
- Grid.makeItem(net.needItem, needItemID, needItemCnt)
- net.discount = conf.discountShow
- net.isBuy = shopItem.isBuy and 1 or 0
- end
- --打开格子内商店界面
- function GC_YJTREASURE_TREASURESHOP(human, gridData)
- local msgRet = Msg.gc.GC_YJTREASURE_TREASURESHOP
- local treasureShop = gridData.treasureShop
- if not treasureShop then
- return
- end
- local treasureShopCnf = YjTreasureExcel.treasureShop
- msgRet.items[0] = #treasureShop
- for i = 1, #treasureShop do
- local allShopID = treasureShop[i]
- local shopItem = getShopItemByAllShoperID(human.db._id, allShopID)
- local shopConfID = shopItem.shopConfID
- local conf = treasureShopCnf[shopConfID]
- makeYjShoperItemNet(msgRet.items[i], human.db._id, allShopID, shopItem, conf)
- end
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- local function canBuyByAllShopID(human, allShopID, noSend)
- local allShopData = YjTreasureDBLogic.getAllShopData(human.db._id)
- if not allShopData or not allShopData[allShopID] then
- if not noSend then
- Broadcast.sendErr(human, Lang.YJTREASURE_ALLSHOPER_ERR)
- end
- return
- end
- if allShopData[allShopID].isBuy then
- if not noSend then
- Broadcast.sendErr(human, Lang.YJTREASURE_BUY_HAD)
- end
- return
- end
- return true
- end
- local function buyItemByAllShopID(human, allShopID)
- local shopConf = YjTreasureExcel.treasureShop
- local shopItem = getShopItemByAllShoperID(human.db._id, allShopID)
- if shopItem.shopType == YJ_TREASURE_GRID_YJSHOPER then
- shopConf = YjTreasureExcel.yjShoper
- end
- local shopConfID = shopItem.shopConfID
- local conf = shopConf[shopConfID]
- local needItemID = conf.buyCost[1]
- local needItemCnt = conf.buyCost[2]
- local nowCnt = BagLogic.getItemCnt(human, needItemID)
- if nowCnt < needItemCnt then
- return Broadcast.sendErr(human, Lang.YJTREASURE_BUY_NEED_ERR)
- end
- BagLogic.delItem(human, needItemID, needItemCnt, "yj_treasure")
- YjTreasureDBLogic.setShopItemBuy(human.db._id, allShopID)
- local itemID = conf.item[1]
- local itemCnt = conf.item[2]
- -- BagLogic.addItem(human,itemID,itemCnt,"yj_treasure")
- BagLogic.cleanMomentItemList()
- BagLogic.updateMomentItem(1, itemID, itemCnt)
- BagLogic.addMomentItemList(human, "yj_treasure")
- return true
- end
- --购买格子内商店商品
- function CG_YJTREASURE_TREASURESHOP_BUY(human, allShopID)
- if not canBuyByAllShopID(human, allShopID) then
- return
- end
- if not buyItemByAllShopID(human, allShopID) then
- return
- end
- local msgRet = Msg.gc.GC_YJTREASURE_TREASURESHOP_BUY
- msgRet.allShopID = allShopID
- Msg.send(msgRet, human.fd)
- end
- --灵魂拷问 打开界面
- function GC_YJTREASURE_SOUL(human, gridIndex, gridData)
- local soulID = gridData.soul
- if not soulID then
- soulID = YjTreasureDBLogic.makeSoul(human.db._id, gridIndex)
- end
- local soulCnf = YjTreasureExcel.soul[soulID]
- local msgRet = Msg.gc.GC_YJTREASURE_SOUL
- msgRet.soulID = soulID
- msgRet.soulquestion = soulCnf.question
- msgRet.select1 = soulCnf.answer1
- msgRet.select2 = soulCnf.answer2
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --回答灵魂拷问
- function CG_YJTREASURE_SOUL_SELECT(human, gridIndex, answer)
- local layerData = YjTreasureDBLogic.getLayerDataByUuid(human.db._id)
- if not layerData or not layerData.grids then
- return
- end
- local gridData = layerData.grids[gridIndex]
- if not gridData then
- return
- end
- if gridData.gridType ~= YJ_TREASURE_GRID_SOUL then
- return
- end
- local soulID = gridData.soul
- if not soulID then
- return
- end
- local layerCnf = YjTreasureExcel.layer[layerData.layer]
- local soulRewards = layerCnf.soulRewards
- local totalWeight = 0
- for i = 1, #soulRewards do
- totalWeight = totalWeight + soulRewards[i][3]
- end
- local rand = math.random(1, totalWeight)
- local weight = 0
- local getList = {}
- for i = 1, #soulRewards do
- weight = weight + soulRewards[i][3]
- if rand <= weight then
- local itemID = soulRewards[i][1]
- local itemCnt = soulRewards[i][2]
- getList[#getList + 1] = {}
- getList[#getList][1] = itemID
- getList[#getList][2] = itemCnt
- BagLogic.addItem(human, itemID, itemCnt, "yj_treasure_kaowen")
- layerData.getItems = layerData.getItems or {}
- layerData.getItems[itemID] = (layerData.getItems[itemID] or 0) + itemCnt
- break
- end
- end
- gridData = YjTreasureDBLogic.gridTypeChange(human.db._id, layerData.grids, gridIndex, YJ_TREASURE_GRID_KONGDI, true)
- YjTreasureDBLogic.updateLayerData(human.db._id, layerData)
- local soulCnf = YjTreasureExcel.soul[soulID]
- local msgRet = Msg.gc.GC_YJTREASURE_SOUL_SELECT
- local tip = soulCnf.tips1
- if answer == 2 then
- tip = soulCnf.tips2
- end
- msgRet.tip = tip
- msgRet.items[0] = 0
- for k, v in ipairs(getList) do
- Grid.makeItem(msgRet.items[k], v[1], v[2])
- end
- msgRet.items[0] = #getList
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- GC_YJTREASURE_GRIDS_CHANGE(human, gridIndex, gridData)
- end
- --博文强识 打开界面
- local function makeYjQuestionNet(net, questionID, answer)
- local questionCnf = YjTreasureExcel.question[questionID]
- net.questionID = questionID
- net.question = questionCnf.question
- net.select1 = questionCnf.select1
- net.select2 = questionCnf.select2
- net.select3 = questionCnf.select3
- net.select4 = questionCnf.select4
- net.rightSelect = questionCnf.rightSelect
- net.answer = answer and answer[questionID] or 0
- end
- function GC_YJTREASURE_QUESTION(human, gridIndex, gridData, layer)
- local questionData = gridData.question
- if not questionData then
- questionData = YjTreasureDBLogic.makeQuestion(human.db._id, gridIndex)
- end
- local msgRet = Msg.gc.GC_YJTREASURE_QUESTION
- msgRet.yjQuestions[0] = #questionData.list
- for i = 1, #questionData.list do
- makeYjQuestionNet(msgRet.yjQuestions[i], questionData.list[i], questionData.answer)
- end
- local layCnf = YjTreasureExcel.layer[layer]
- local questionReward = layCnf.questionReward
- msgRet.oneReward[0] = #questionReward
- for i = 1, #questionReward do
- Grid.makeItem(msgRet.oneReward[i], questionReward[i][1], questionReward[i][2])
- end
- msgRet.rightCnt = questionData.rightCnt or 0
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --博闻强识 回答问题
- function CG_YJTREASURE_QUESTION_SELECT(human, gridIndex, questionID, answer)
- local layerData = YjTreasureDBLogic.getLayerDataByUuid(human.db._id)
- if not layerData or not layerData.grids then
- return
- end
- local gridData = layerData.grids[gridIndex]
- if not gridData then
- return
- end
- if gridData.gridType ~= YJ_TREASURE_GRID_QUESTION then
- return
- end
- local questionCnf = YjTreasureExcel.question[questionID]
- if not questionCnf then
- return
- end
- local questionData = gridData.question
- if questionData and questionData.answer and questionData.answer[questionID] then
- return
- end
- questionData.answer = questionData.answer or {}
- questionData.answer[questionID] = answer
- if questionCnf.rightSelect == answer then
- questionData.rightCnt = (questionData.rightCnt or 0) + 1
- local layCnf = YjTreasureExcel.layer[layerData.layer]
- local questionReward = layCnf.questionReward
- for i = 1, #questionReward do
- local itemID = questionReward[i][1]
- local itemCnt = questionReward[i][2]
- gridData.getItems = gridData.getItems or {}
- gridData.getItems[itemID] = (gridData.getItems[itemID] or 0) + itemCnt
- layerData.getItems = layerData.getItems or {}
- layerData.getItems[itemID] = (layerData.getItems[itemID] or 0) + itemCnt
- end
- end
- if questionData.list[#questionData.list] == questionID then
- BagLogic.addItemList(human, gridData.getItems, "yj_treasure")
- gridData =
- YjTreasureDBLogic.gridTypeChange(human.db._id, layerData.grids, gridIndex, YJ_TREASURE_GRID_KONGDI, true)
- GC_YJTREASURE_GRIDS_CHANGE(human, gridIndex, gridData)
- end
- YjTreasureDBLogic.updateLayerData(human.db._id, layerData)
- local msgRet = Msg.gc.GC_YJTREASURE_QUESTION_SELECT
- msgRet.gridIndex = gridIndex
- msgRet.questionID = questionID
- msgRet.rightCnt = questionData.rightCnt or 0
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --好运骰子 打开界面
- function GC_YJTREASURE_DICE_QUERY(human)
- local defCnf = YjTreasureExcel.define[1]
- local msgRet = Msg.gc.GC_YJTREASURE_DICE_QUERY
- msgRet.zuanshi = defCnf.diceZuanShiCost
- msgRet.jinbi = defCnf.diceJinBiCost
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --好运骰子 选择消耗
- function CG_YJTREASURE_DICE_USE(human, use, gridIndex)
- local layerData = YjTreasureDBLogic.getLayerDataByUuid(human.db._id)
- if not layerData or not layerData.grids then
- return
- end
- local gridData = layerData.grids[gridIndex]
- if not gridData then
- return
- end
- if gridData.gridType ~= YJ_TREASURE_GRID_DICE then
- return
- end
- local defCnf = YjTreasureExcel.define[1]
- if use == YJ_DICE_JINBI then
- if human.db.jinbi < defCnf.diceJinBiCost then
- return Broadcast.sendErr(human, Lang.COMMON_NO_JINBI)
- end
- ObjHuman.updateJinbi(human, -defCnf.diceJinBiCost, "yj_treasure")
- else
- if not ObjHuman.checkRMB(human, defCnf.diceZuanShiCost) then
- return
- end
- ObjHuman.decZuanshi(human, -defCnf.diceZuanShiCost, "yj_treasure")
- end
- local totalWeight = 0
- for i = 1, #defCnf.diceWeight do
- totalWeight = totalWeight + defCnf.diceWeight[i][2]
- end
- local rand = math.random(1, totalWeight)
- local weight = 0
- local content = ""
- for i = 1, #defCnf.diceWeight do
- weight = weight + defCnf.diceWeight[i][2]
- if rand <= weight then
- local bei = defCnf.diceWeight[i][1]
- local itemID = nil
- local cnt = nil
- if use == YJ_DICE_JINBI then
- itemID = ItemDefine.ITEM_JINBI_ID
- cnt = defCnf.diceJinBiCost * bei
- ObjHuman.updateJinbi(human, cnt, "yj_treasure")
- else
- itemID = ItemDefine.ITEM_ZUANSHI_ID
- cnt = defCnf.diceZuanShiCost * bei
- ObjHuman.addZuanshi(human, cnt, "yj_treasure")
- end
- if cnt then
- local itemName = ItemDefine.getValue(itemID, "name")
- content = Util.format(Lang.YJTREASURE_DICE_GET, bei, itemName, cnt)
- layerData.getItems = layerData.getItems or {}
- layerData.getItems[itemID] = (layerData.getItems[itemID] or 0) + cnt
- end
- break
- end
- end
- gridData = YjTreasureDBLogic.gridTypeChange(human.db._id, layerData.grids, gridIndex, YJ_TREASURE_GRID_KONGDI, true)
- YjTreasureDBLogic.updateLayerData(human.db._id, layerData)
- local msgRet = Msg.gc.GC_YJTREASURE_DICE_USE
- msgRet.content = content
- Msg.send(msgRet, human.fd)
- GC_YJTREASURE_GRIDS_CHANGE(human, gridIndex, gridData)
- end
- --宝箱 打开界面
- function GC_YJTREASURE_BOXREWARD(human)
- local defCnf = YjTreasureExcel.define[1]
- local msgRet = Msg.gc.GC_YJTREASURE_BOXREWARD
- local boxReward = defCnf.boxReward
- msgRet.yjBoxReward[0] = #boxReward
- for i = 1, #boxReward do
- Grid.makeItem(msgRet.yjBoxReward[i], boxReward[i][1], boxReward[i][2])
- end
- Grid.makeItem(msgRet.need, defCnf.keyItemID, defCnf.keyNeed)
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --宝箱 开启
- function CG_YJTREASURE_BOXREWARD_OPEN(human, gridIndex)
- local layerData = YjTreasureDBLogic.getLayerDataByUuid(human.db._id)
- if not layerData or not layerData.grids then
- return
- end
- local gridData = layerData.grids[gridIndex]
- if not gridData then
- return
- end
- if gridData.gridType ~= YJ_TREASURE_GRID_BOX then
- return
- end
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- local defCnf = YjTreasureExcel.define[1]
- local nowKey = BagLogic.getItemCnt(human, defCnf.keyItemID)
- local keyNeed = defCnf.keyNeed
- if keyNeed > nowKey then
- return Broadcast.sendErr(human, Lang.YJTREASURE_BOX_KEY_ERR)
- end
- BagLogic.delItem(human, defCnf.keyItemID, 1, "yj_treasure")
- local boxReward = defCnf.boxReward
- local totalWeight = 0
- for i = 1, #boxReward do
- totalWeight = totalWeight + boxReward[i][3]
- end
- local rand = math.random(1, totalWeight)
- local weight = 0
- BagLogic.cleanMomentItemList()
- for i = 1, #boxReward do
- weight = weight + boxReward[i][3]
- if rand <= weight then
- local itemID = boxReward[i][1]
- local itemCnt = boxReward[i][2]
- BagLogic.updateMomentItem(1, itemID, itemCnt)
- -- BagLogic.addItem(human,itemID,itemCnt,"yj_treasure")
- Broadcast.sendErr(human, Lang.YJTREASURE_BOX_OPEN)
- layerData.getItems = layerData.getItems or {}
- layerData.getItems[itemID] = (layerData.getItems[itemID] or 0) + itemCnt
- break
- end
- end
- BagLogic.addMomentItemList(human, "yj_treasure")
- gridData = YjTreasureDBLogic.gridTypeChange(human.db._id, layerData.grids, gridIndex, YJ_TREASURE_GRID_KONGDI, true)
- YjTreasureDBLogic.updateLayerData(human.db._id, layerData)
- GC_YJTREASURE_GRIDS_CHANGE(human, gridIndex, gridData)
- Msg.send(Msg.gc.GC_YJTREASURE_BOXREWARD_OPEN, human.fd)
- end
- --点击钥匙格子
- function getBoxRewardKey(human, gridIndex, grids)
- local defCnf = YjTreasureExcel.define[1]
- -- BagLogic.addItem(human,defCnf.keyItemID,1,"yj_treasure")
- BagLogic.cleanMomentItemList()
- BagLogic.updateMomentItem(1, defCnf.keyItemID, 1)
- BagLogic.addMomentItemList(human, "yj_treasure")
- YjTreasureDBLogic.gridTypeChange(human.db._id, grids, gridIndex, YJ_TREASURE_GRID_KONGDI, true)
- YjTreasureDBLogic.updateGridsData(human.db._id, grids)
- GC_YJTREASURE_GRIDS_CHANGE(human, gridIndex, grids[gridIndex])
- end
- --前往下一层
- function yjTreasure2NextLayer(human)
- local layerData = YjTreasureDBLogic.getLayerDataByUuid(human.db._id)
- local layCnf = YjTreasureExcel.layer
- local nowLayer = layerData.layer
- if nowLayer >= #layCnf then
- return Broadcast.sendErr(human, Lang.YJTREASURE_LAYER_ERR)
- end
- GC_YJTREASURE_GETITEMS(human)
- local roleData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- local layerMax = roleData.layerMax or 0
- if layerMax < nowLayer + 1 then
- roleData.layerMax = nowLayer + 1
- YjTreasureDBLogic.updateUuid2Role(roleData)
- end
- YjTreasureDBLogic.creatLayerDataByUuid(human.db._id, nowLayer + 1)
- MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_16, nowLayer + 1)
- --TODO:记录遗迹探险
- Log.write(Log.LOGID_OSS_BATTLE_RELIC, human.db._id, human.db.account, human.db.name, nowLayer + 1)
- CG_YJTREASURE_QUERY(human, 1)
- end
- --奖励收益弹窗
- function GC_YJTREASURE_GETITEMS(human, noSend)
- local roleData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- local layerData = YjTreasureDBLogic.getLayerDataByUuid(human.db._id)
- local layCnf = YjTreasureExcel.layer
- local nowLayer = layerData.layer
- if nowLayer >= #layCnf then
- Broadcast.sendErr(human, Lang.YJTREASURE_LAYER_ERR)
- end
- local msgRet = Msg.gc.GC_YJTREASURE_GETITEMS
- msgRet.getItems[0] = 0
- for itemID, itemCnt in pairs(roleData.item) do
- msgRet.getItems[0] = msgRet.getItems[0] + 1
- local index = msgRet.getItems[0]
- Grid.makeItem(msgRet.getItems[index], itemID, itemCnt)
- end
- Msg.send(msgRet, human.fd)
- end
- --点击神秘商人次数 获得权重商品 即进入全部商品列表
- function CG_YJTREASURE_YJSHOPER(human)
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- local yjShoperCnt = myData.yjShoperCnt or 0
- if yjShoperCnt < 1 then
- return Broadcast.sendErr(human, Lang.YJTREASURE_YJSHOPER_ERR)
- end
- myData.yjShoperCnt = yjShoperCnt - 1
- YjTreasureDBLogic.updateUuid2Role(myData)
- local allShopID, yjShoperCnfID = YjTreasureDBLogic.makeYjShoperItem(human.db._id)
- local yjShoperCnf = YjTreasureExcel.yjShoper[yjShoperCnfID]
- local msgRet = Msg.gc.GC_YJTREASURE_YJSHOPER
- local shopItem = getShopItemByAllShoperID(human.db._id, allShopID)
- makeYjShoperItemNet(msgRet.yjShoperItem, human.db._id, allShopID, shopItem, yjShoperCnf)
- msgRet.yjShoperCnt = myData.yjShoperCnt
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --神秘商人商品购买
- function CG_YJTREASURE_YJSHOPER_BUY(human, allShopID)
- if not canBuyByAllShopID(human, allShopID) then
- return
- end
- if not buyItemByAllShopID(human, allShopID) then
- return
- end
- local msgRet = Msg.gc.GC_YJTREASURE_YJSHOPER_BUY
- msgRet.allShopID = allShopID
- Msg.send(msgRet, human.fd)
- end
- --探险商城(包含神秘商人和商店所出现的所有道具)
- --商品小于100个发送全部商品
- --商品大于100个,只发送未购买的
- function CG_YJTREASURE_ALLSHOP(human)
- local msgRet = Msg.gc.GC_YJTREASURE_ALLSHOP
- msgRet.itemList[0] = 0
- msgRet.isEnd = 0
- local allShopData = YjTreasureDBLogic.getAllShopData(human.db._id)
- if not allShopData then
- msgRet.isEnd = 1
- Msg.send(msgRet, human.fd)
- return
- end
- local treasureShopCnf = YjTreasureExcel.treasureShop
- local yjShoperCnf = YjTreasureExcel.yjShoper
- local count = 0
- for allShopID = 1, #allShopData do
- if msgRet.itemList[0] >= #msgRet.itemList then
- count = 0
- Msg.send(msgRet, human.fd)
- end
- local shopItem = allShopData[allShopID]
- local conf = treasureShopCnf[shopItem.shopConfID]
- if shopItem.shopType == YJ_SHOP_YJSHOPER then
- conf = yjShoperCnf[shopItem.shopConfID]
- end
- if #allShopData <= YJ_SHOP_ALLSHOP_SEND_MAX then
- count = count + 1
- local index = count
- makeYjShoperItemNet(msgRet.itemList[index], human.db._id, allShopID, shopItem, conf)
- else
- if not shopItem.isBuy then
- count = count + 1
- local index = count
- makeYjShoperItemNet(msgRet.itemList[index], human.db._id, allShopID, shopItem, conf)
- end
- end
- msgRet.itemList[0] = count
- end
- msgRet.isEnd = 1
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --探险商城 购买
- function CG_YJTREASURE_ALLSHOP_BUY(human, allShopID)
- if not canBuyByAllShopID(human, allShopID) then
- return
- end
- if not buyItemByAllShopID(human, allShopID) then
- return
- end
- local msgRet = Msg.gc.GC_YJTREASURE_ALLSHOP_BUY
- msgRet.allShopID = allShopID
- Msg.send(msgRet, human.fd)
- end
- --buff 加成
- function CG_YJTREASURE_BUFF_QUERY(human)
- local buffData = YjTreasureDBLogic.getBuffData(human.db._id)
- if not buffData then
- return
- end
- local msgRet = Msg.gc.GC_YJTREASURE_BUFF_QUERY
- msgRet.attrs[0] = 0
- for key, value in pairs(buffData) do
- msgRet.attrs[0] = msgRet.attrs[0] + 1
- local index = msgRet.attrs[0]
- msgRet.attrs[index].attr.key = key
- msgRet.attrs[index].attr.value = value
- end
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --点击目标奖励
- --有可领取时,可领奖励全领取,刷新消灭守卫信息
- --没有可领取时,返回列表信息
- function CG_YJTREASURE_DABIAOREWARD(human)
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- local nowCnt = myData.killMonster and myData.killMonster.killCnt or 0
- local daBiaoRewardCnf = YjTreasureExcel.daBiaoReward
- local totalReward = nil
- for i = 1, #daBiaoRewardCnf do
- if not dabiaoIsGet(human.db._id, i) then
- local needCnt = daBiaoRewardCnf[i].needCnt
- if nowCnt >= needCnt then
- myData.killMonster.getList = myData.killMonster.getList or {}
- myData.killMonster.getList[i] = i
- local reward = daBiaoRewardCnf[i].reward
- totalReward = totalReward or {}
- for i = 1, #reward do
- totalReward[reward[i][1]] = (totalReward[reward[i][1]] or 0) + reward[i][2]
- end
- end
- end
- end
- if totalReward then
- BagLogic.addItemList(human, totalReward, "yj_treasure")
- YjTreasureDBLogic.updateUuid2Role(myData)
- GC_YJTREASURE_DABIAOREWARD_CHANGE(human)
- else
- GC_YJTREASURE_DABIAOREWARD_QUERY(human)
- end
- end
- function GC_YJTREASURE_DABIAOREWARD_CHANGE(human)
- local msgRet = Msg.gc.GC_YJTREASURE_DABIAOREWARD_CHANGE
- makeYjkillMonsterNet(msgRet.killMonster, human.db._id)
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- function GC_YJTREASURE_DABIAOREWARD_QUERY(human)
- local daBiaoRewardCnf = YjTreasureExcel.daBiaoReward
- local msgRet = Msg.gc.GC_YJTREASURE_DABIAOREWARD_QUERY
- msgRet.dabiaoList[0] = #daBiaoRewardCnf
- for i = 1, #daBiaoRewardCnf do
- msgRet.dabiaoList[i].desc = daBiaoRewardCnf[i].name
- msgRet.dabiaoList[i].needCnt = daBiaoRewardCnf[i].needCnt
- msgRet.dabiaoList[i].isget = dabiaoIsGet(human.db._id, i) and 1 or 0
- local reward = daBiaoRewardCnf[i].reward
- msgRet.dabiaoList[i].items[0] = #reward
- for j = 1, #reward do
- Grid.makeItem(msgRet.dabiaoList[i].items[j], reward[j][1], reward[j][2])
- end
- end
- local killMonsterData = YjTreasureDBLogic.getKillMonsterData(human.db._id)
- msgRet.nowCnt = killMonsterData and killMonsterData.killCnt or 0
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --排行榜
- local function makeYjBoardNet(net, rank, uuid)
- net.rank = rank
- if rank > YJ_TREASURE_BILLBOARD_SHOW then
- net.rank = 0
- end
- local roleData = YjTreasureDBLogic.getRoleDataByUuid(uuid)
- RoleLogic.makeRoleBase(roleData.rolebase, net.roleBase)
- local layerData = YjTreasureDBLogic.getLayerDataByUuid(uuid)
- net.layer = layerData and layerData.layer or 0
- net.tansuo = roleData.tansuo or 0
- end
- function CG_YJTREASURE_BILLBOARD(human)
- local msgRet = Msg.gc.GC_YJTREASURE_BILLBOARD
- local rank2Uuid = YjTreasureDBLogic.getDBrank2Uuid()
- msgRet.yjBoard[0] = 0
- for i = 1, #rank2Uuid do
- if msgRet.yjBoard[0] < #msgRet.yjBoard then
- msgRet.yjBoard[0] = msgRet.yjBoard[0] + 1
- makeYjBoardNet(msgRet.yjBoard[i], i, rank2Uuid[i])
- end
- end
- local myRank = YjTreasureDBLogic.getRankByUuid(human.db._id)
- makeYjBoardNet(msgRet.myRank, myRank, human.db._id)
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --使用药剂
- function CG_YJTREASURE_USE_YAOJI(human, yaojiType, index)
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- if not myData then
- return
- end
- local defCnf = YjTreasureExcel.define[1]
- local yaojisData = myData.yaojis
- local nowCnt = yaojisData and yaojisData[yaojiType] and yaojisData[yaojiType].nowCnt or 0
- local useCnt = yaojisData and yaojisData[yaojiType] and yaojisData[yaojiType].useCnt or 0
- local yaoMax = defCnf.killYaoMax
- local content1 = Lang.YJTREASURE_YAOJI2_ERR_MAX
- local content2 = Lang.YJTREASURE_YAOJI2_ERR_CNT
- if yaojiType == YJ_YAOJI_CURE then
- yaoMax = defCnf.cureYaoMax
- content2 = Lang.YJTREASURE_YAOJI1_ERR_CNT
- if useCnt >= yaoMax then
- content1 = Lang.YJTREASURE_YAOJI1_ERR_MAX
- return Broadcast.sendErr(human, content1)
- end
- end
- if nowCnt < 1 then
- return Broadcast.sendErr(human, content2)
- end
- if yaojiType == YJ_YAOJI_CURE then
- local objList = myData.objList
- if not objList[index] then
- return
- end
- local obj = objList[index]
- local hpMax = YjTreasureDBLogic.getCombatObjHpMax(obj)
- local hp = YjTreasureDBLogic.getCombatObjHp(obj)
- if hp == hpMax then
- return Broadcast.sendErr(human, Lang.YJTREASURE_YAOJI_CURE_ERR1)
- end
- if hp <= 0 then
- return Broadcast.sendErr(human, Lang.YJTREASURE_YAOJI_CURE_ERR2)
- end
- if obj then
- myData.yaojis[yaojiType].nowCnt = nowCnt - 1
- myData.yaojis[yaojiType].useCnt = useCnt + 1
- myData.objList[index].hp = hp + math.floor(hpMax * 0.5)
- if myData.objList[index].hp > hpMax then
- myData.objList[index].hp = hpMax
- end
- YjTreasureDBLogic.updateUuid2Role(myData)
- local msgRet = Msg.gc.GC_YJTREASURE_USE_YAOJI
- msgRet.type = yaojiType
- msgRet.canUse = getYaoJiCanUseByType(human.db._id, yaojiType)
- makeHeroNet(msgRet.obj, obj, index, human)
- Msg.send(msgRet, human.fd)
- CG_YJTREASURE_QUERY(human, 1)
- end
- else
- local gridsData = YjTreasureDBLogic.getGridsData(human.db._id)
- local gridData = gridsData[index]
- if not gridData then
- return
- end
- if gridData.gridType ~= YJ_TREASURE_GRID_BOSS and gridData.gridType ~= YJ_TREASURE_GRID_MONSTER then
- return
- end
- myData.yaojis[yaojiType].nowCnt = nowCnt - 1
- myData.yaojis[yaojiType].useCnt = useCnt + 1
- local monsterObjList = gridData.monsterObjList
- local send = nil
- for pos in pairs(monsterObjList) do
- if monsterObjList[pos] then
- monsterObjList[pos].hp = 0
- YjTreasureDBLogic.updateGridsData(human.db._id, gridsData)
- send = true
- YjTreasureCombat.killMonsterOpenGrids(human, index)
- end
- end
- if send then
- Broadcast.sendErr(human, Lang.YJTREASURE_YAOJI_USE_OK)
- CG_YJTREASURE_QUERY(human, 1)
- LiLianLogic.onCallback(human, LiLianLogic.LILIAN_OUTID13, 1)
- HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE20, 1)
- end
- end
- end
- function yjYaoJiAdd(human, value, yaojiType)
- if not isOpen(human) then
- return
- end
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- if not myData then
- return
- end
- myData.yaojis = myData.yaojis or {}
- myData.yaojis[yaojiType] = myData.yaojis[yaojiType] or {}
- myData.yaojis[yaojiType].nowCnt = (myData.yaojis[yaojiType].nowCnt or 0) + value
- YjTreasureDBLogic.updateUuid2Role(myData)
- local defCnf = YjTreasureExcel.define[1]
- local msgRet = Msg.gc.GC_YJTREASURE_YAOJI_ADD
- local yaoItem = defCnf.cureYaoItem
- local nowCnt = myData.yaojis[yaojiType].nowCnt
- if yaojiType == YJ_YAOJI_KILL then
- yaoItem = defCnf.killYaoItem
- end
- msgRet.yaoji.yaojiType = yaojiType
- Grid.makeItem(msgRet.yaoji.item, yaoItem, nowCnt)
- msgRet.yaoji.canUse = getYaoJiCanUseByType(human.db._id, yaojiType)
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- --- 外部接口 ---
- function getLayerMax(human)
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- if not myData then
- return 0
- end
- return myData.layerMax or 0
- end
- function isDot(human)
- if not isOpen(human, true) then
- return
- end
- local myData = YjTreasureDBLogic.getRoleDataByUuid(human.db._id)
- if not myData or not myData.objList then
- return true
- end
- return
- end
|