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- local LuaMongo = _G.lua_mongo
- local Grid = require("bag.Grid")
- local Msg = require("core.Msg")
- local Config = require("Config")
- local Lang = require("common.Lang")
- local ObjHuman = require("core.ObjHuman")
- local CommonDB = require("common.CommonDB")
- local MailManager = require("mail.MailManager")
- local Broadcast = require("broadcast.Broadcast")
- local RelationGiftExcel = require("excel.present").relationGift
- local RoleLogic = require("role.RoleLogic")
- local RoleDBLogic = require("role.RoleDBLogic")
- local VipLogic = require("vip.VipLogic")
- local DB = require("common.DB")
- local BagLogic = require("bag.BagLogic")
- local YunYingLogic = require("yunying.YunYingLogic")
- local PanelDefine = require("broadcast.PanelDefine")
- local CombatPosLogic = require("combat.CombatPosLogic")
- local CombatDefine = require("combat.CombatDefine")
- local RELATION_NUMMAX = 20
- local RELATION_ZDL = 1 -- 战斗力判定
- local RELATION_VIP = 2 -- VIP等级判定
- -- 登陆检测关系玩家战力
- local loginFileds = { combatHero = 1,heroBag = 1, vipLv = 1 }
- function onLogin(human)
-
- local relationBind = human.db.relationBind
- if not relationBind then return end
-
- local relationRew = human.db.relationRew
- if not relationRew then return end
-
- for k, v in pairs(relationBind) do
- local bindHuman = ObjHuman.onlineUuid[k]
- if not bindHuman then
- local db = RoleDBLogic.getDb(k, loginFileds)
- bindHuman = { db = db }
- end
- if bindHuman.db then
- local zhandouli = CombatPosLogic.getCombatHeroZDL(bindHuman, CombatDefine.COMBAT_TYPE1)
- local vipLv = VipLogic.getVipLv(bindHuman)
- for i = 1, #RelationGiftExcel do
- local config = RelationGiftExcel[i]
- local add = false
- if config.type == RELATION_ZDL and v.zhandouli[i] == nil then
- if zhandouli >= config.counter then
- add = true
- v.zhandouli[i] = 1
- end
- elseif config.type == RELATION_VIP and v.vip[i] == nil then
- if vipLv >= config.counter then
- add = true
- v.vip[i] = 1
- end
- end
-
- if add then
- relationRew[i] = relationRew[i] or {}
- relationRew[i].maxCnt = relationRew[i].maxCnt or 0
- relationRew[i].maxCnt = relationRew[i].maxCnt + 1
- if relationRew[i].maxCnt >= config.cnt then
- relationRew[i].maxCnt = config.cnt
- end
- end
- end
- end
- end
- end
- -- 生成关系码
- function relationCreate(human)
- -- 是否有唯一标识
- -- 生成十二位数唯一标识
- local firstStr = Config.SVR_INDEX
- local nowMax = CommonDB.getIdentityMax()
- local relation = string.format("%06d", nowMax)..""..firstStr
- human.db.relationKey = relation
- end
- -- 建立绑定关系
- -- relationId 绑定码[目标]
- -- relationBind 绑定队列
- -- relationKey 推广码
- local queryById = {relationKey = nil}
- function relationBind(human, relationId)
- if human.db.relationId then
- return Broadcast.sendErr(human, Lang.RELATIONGIFT_ERR_3)
- end
- if relationId == "" then
- return
- end
- -- 查找唯一标识的玩家
- queryById.relationKey = relationId
- local data = {}
- LuaMongo.find(DB.db_char, queryById)
- if not LuaMongo.next(data) then
- return Broadcast.sendErr(human, Lang.RELATIONGIFT_ERR_1)
- end
- -- 检测玩家是否在线
- local bindHuman = ObjHuman.onlineUuid[data._id]
- local isOnline = true
- if not bindHuman then
- bindHuman = { db = data }
- isOnline = false
- end
- -- 检测自己是否绑定过
- if bindHuman.db.relationBind[human.db._id] then
- return Broadcast.sendErr(human, Lang.RELATIONGIFT_ERR_3)
- end
-
- -- 检测绑定数量
- local len = 0
- for k, v in pairs(bindHuman.db.relationBind) do
- len = len + 1
- if len >= RELATION_NUMMAX then
- return Broadcast.sendErr(human, Lang.RELATIONGIFT_ERR_2)
- end
- end
- -- 插入到绑定关系中
- human.db.relationId = relationId
- bindHuman.db.relationBind[human.db._id] = { vip={}, zhandouli={}}
- -- 离线玩家保存数据
- if not isOnline then
- ObjHuman.save(bindHuman)
- end
- return Broadcast.sendErr(human, Lang.RELATIONGIFT_SUCESS)
- end
- -- 关系奖励数据查询
- -- 标识码
- -- 奖励状态
- -- 推荐的玩家列表
- function relationQuery(human)
- local relationRew = human.db.relationRew
- local relationBind = human.db.relationBind
-
- local msgRet = Msg.gc.GC_RELATION_GIFT_QUERY
- msgRet.relationId = human.db.relationKey
-
- local len = 0
- for k, v in ipairs(RelationGiftExcel) do
- len = len + 1
- local net = msgRet.list[len]
- -- 奖励
- local rewardLen = #v.item
- for i = 1, rewardLen do
- local itemID = v.item[i][1]
- local itemCnt = v.item[i][2]
- Grid.makeItem(net.rewards[i], itemID, itemCnt)
- end
- net.id = k
- net.rewards[0] = rewardLen
- net.cnt = relationRew[k] and relationRew[k].maxCnt or 0 -- 可以领的次数
- net.cntMax = v.cnt -- 最大领取次数
- net.getCht = relationRew[k] and relationRew[k].cnt or 0 -- 已经领取的次数
- net.type = v.type
- net.counter = v.counter
- net.txt = v.txt
- end
- msgRet.list[0] = len
-
- len = 0
- for k, v in pairs(relationBind) do
- len = len + 1
- local net = msgRet.roleList[len]
-
- local bReulst, human = RoleLogic.getRoleBaseByUuid(k, net.role)
- if human.db ~= nil then
- net.role.zhandouli = CombatPosLogic.getCombatHeroZDL(human, CombatDefine.COMBAT_TYPE1)
- net.vipLv = VipLogic.getVipLv(human)
- else
- relationBind[k] = nil
- end
- end
- msgRet.roleList[0] = len
-
- Msg.send(msgRet, human.fd)
- end
- -- 奖励领取
- function relationRewardGet(human, id)
- local config = RelationGiftExcel[id]
- if not config then return end
-
- local relationRew = human.db.relationRew[id]
- if not relationRew then return end
- relationRew.cnt = relationRew.cnt or 0
- if relationRew.cnt >= config.cnt then
- return
- end
- if relationRew.maxCnt <= 0 then return end
- relationRew.cnt = relationRew.cnt + 1
- relationRew.maxCnt = relationRew.maxCnt - 1
- BagLogic.addItemList(human, config.item,"relationGift")
-
- -- 刷新页面
- relationQuery(human)
-
-
- for k, v in pairs(funcID) do
- YunYingLogic.updateIcon(YYInfo[k], human)
- YunYingLogic.sendGroupUpdate(YYInfo[k], human, PanelDefine.PANEL_ID_3503)
- break
- end
- end
- function isRed(human)
- local relationBind = human.db.relationBind
- if not relationBind then return end
-
- local relationRew = human.db.relationRew
- if not relationRew then return end
- for i = 1, #RelationGiftExcel do
- local config = RelationGiftExcel[i]
- if relationRew[i] and relationRew[i].maxCnt > 0 then
- return true
- end
- end
- end
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