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- local OpenActExcel = require("excel.openAct")
- local CommonDB = require("common.CommonDB")
- local Util = require("common.Util")
- local Gm = require("chat.Gm")
- local Msg = require("core.Msg")
- local ObjHuman = require("core.ObjHuman")
- local Log = require("common.Log")
- local Broadcast = require("broadcast.Broadcast")
- local Lang = require("common.Lang")
- local ItemDefine = require("bag.ItemDefine")
- local HeroLogic = require("hero.HeroLogic")
- local BagLogic = require("bag.BagLogic")
- local HeroGrid = require("hero.HeroGrid")
- local DrawCardExcel = require("excel.drawCard").drawCard
- local HeroExcel = require("excel.hero").hero
- local MailExcel = require("excel.mail")
- local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
- local HeroBook = require("hero.HeroBook")
- local AbsActLogic = require("absAct.AbsActLogic")
- local AbsActDefine = require("absAct.AbsActDefine")
- local YunYingLogic = require("yunying.YunYingLogic")
- local PanelDefine = require("broadcast.PanelDefine")
- local DrawCardLogic = require("drawCard.DrawCardLogic")
- local ZhanbuLogic = require("zhanbu.ZhanbuLogic")
- local MailManager = require("mail.MailManager")
- local MailDefine = require("mail.MailIdDefine")
- function initAfterHot()
- local oepenTime = CommonDB.getServerOpenTime()
- if oepenTime == 0 then return end
- local oneDay = 24 * 60 * 60
- for k, config in pairs(OpenActExcel.limitPerpleHero) do
- local time = (config.openStart - 1) * oneDay + oepenTime
- local time2 = config.openEnd * oneDay + oepenTime
- local startTime = Util.getDayStartTime(time)
- local endTime = Util.getDayStartTime(time2) - 1
- -- ����ǵ���ͽ����Ļ
- if config.openStart == config.openEnd then
- endTime = startTime + oneDay - 1
- end
- config.startTime = startTime
- config.endTime = endTime
- end
- end
- function onLogin(human)
-
- end
- function initDB(human)
- local config = getConfigByActID()
- if human.db.limitPerpleHero then
- if human.db.limitPerpleHero.endTime ~= config.endTime then
- -- ����
- human.db.limitPerpleHero = {}
- human.db.limitPerpleHero.endTime = config.endTime
- human.db.limitPerpleHero.like = config.heroID[1]
- end
- else
- human.db.limitPerpleHero = {}
- human.db.limitPerpleHero.endTime = config.endTime
- human.db.limitPerpleHero.like = config.heroID[1]
- end
- end
- function checkOpen()
- local now = os.time()
- for k , config in pairs(OpenActExcel.limitPerpleHero) do
- if config.startTime and now >= config.startTime and now < config.endTime then
- return true
- end
- end
- end
- function isOpen(human, YYInfo, funcConfig)
- local config = OpenActExcel.limitPerpleHero[funcConfig.param]
- if not config then return end
- if not config.startTime then return end
- local now = os.time()
- if now >= config.startTime and now <= config.endTime then
- return true
- end
- end
- --
- function getLeftTime(human, YYInfo, funcConfig)
- if isOpen(human, YYInfo, funcConfig) then
- local config = OpenActExcel.limitPerpleHero[funcConfig.param]
- return config.endTime - os.time()
- end
- return 0
- end
- -- ���ػ����
- function getAndSendMsg(human, param)
- local config = OpenActExcel.limitPerpleHero[param]
- if not config then return end
- local now = os.time()
- if now < config.startTime and now > config.endTime then
- return
- end
- -- ��������
- local msgRet = Msg.gc.GC_OA_LIMIT_PERPLEHERO_QUERY
- msgRet.startTime = config.startTime
- msgRet.endTime = config.endTime
- initDB(human)
- local perpleHero = human.db.limitPerpleHero
- if not perpleHero.like then
- perpleHero.like = config.heroID[1]
- end
- msgRet.perpleHero = perpleHero.like
- msgRet.leftCnt = config.cnt
- if perpleHero.noTargetHeroCnt then
- msgRet.leftCnt = config.cnt - perpleHero.noTargetHeroCnt
- end
- local len = #config.heroID
- for i = 1,len do
- HeroGrid.makeHeroSimpleByID(msgRet.heroList[i], config.heroID[i],nil,nil,nil,true)
- end
- msgRet.heroList[0] = len
- Msg.send(msgRet,human.fd)
- end
- -- ��������Ӣ��
- function setPerpleHero(human, heroID, param)
- local config = OpenActExcel.limitPerpleHero[param]
- if not config then return end
- local now = os.time()
- if now < config.startTime and now >= config.endTime then
- return
- end
- local check = false
- for k, id in ipairs(config.heroID) do
- if id == heroID then
- check = true
- break
- end
- end
- if not check then return end
- initDB(human)
- local perpleHero = human.db.limitPerpleHero
- if perpleHero.like then
- if not ObjHuman.checkRMB(human, 2000) then
- return
- end
- ObjHuman.decZuanshi(human,-2000,"abs_perpleHero")
- end
- perpleHero.like = heroID
- end
- function onDrawCardActive(human, id, op, actConfig, skip,isAct)
- local state = false
- local now = os.time()
- for k, config in pairs(OpenActExcel.limitPerpleHero) do
- if now >= config.startTime and now <= config.endTime then
- state = true
- end
-
- end
- -- û�л����
- if not state then
- return
- end
-
- local config = DrawCardExcel[id]
- if not config then return end
- local heroCnt = nil
- if op == DrawCardLogic.DRAWCARD_OP_1 then
- heroCnt = 1
- elseif op == DrawCardLogic.DRAWCARD_OP_2 then
- heroCnt = 10
- else
- return
- end
- if HeroLogic.getEmptyCnt(human) < heroCnt then
- return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
- end
- if not DrawCardLogic.checkUseItem(human, id, op, config,isAct) then
- return
- end
- initDB(human)
- local perpleHero = human.db.limitPerpleHero
-
- local heroLen = 0
- local heroList = {}
- local heroNewList = {}
- local heroIndexList = {}
- local fenjielist = {}
- local heroIDs = nil
- local perpleHero = human.db.limitPerpleHero
- local randomMin = math.random(1, heroCnt)
-
- local actConfig = getConfigByActID()
-
- local noTargetHeroCnt2 = perpleHero.noTargetHeroCnt or 0
- if op == DrawCardLogic.DRAWCARD_OP_2 then
- noTargetHeroCnt2 = noTargetHeroCnt2 + 10
- else
- noTargetHeroCnt2 = noTargetHeroCnt2 + 1
- end
- for i = 1, heroCnt do
- config = DrawCardExcel[id]
-
-
- if id == DrawCardLogic.DRAWCARD_ID2 and op == DrawCardLogic.DRAWCARD_OP_1 then
- config = DrawCardExcel[DrawCardLogic.DRAWCARD_ID6]
- end
- local indexState = i == randomMin
- if noTargetHeroCnt2 >= actConfig.cnt then
- indexState = false
- end
-
- if id == DrawCardLogic.DRAWCARD_ID2 and op == DrawCardLogic.DRAWCARD_OP_2 and indexState then
- config = DrawCardExcel[DrawCardLogic.DRAWCARD_ID5]
- elseif id == DrawCardLogic.DRAWCARD_ID2 and op == DrawCardLogic.DRAWCARD_OP_1 then
- config = DrawCardExcel[DrawCardLogic.DRAWCARD_ID6]
- end
- local heroID = DrawCardLogic.randHeroID(human, id, op, config, actConfig, indexState, isAct)
- local heroConfig = HeroExcel[heroID]
- local star = heroConfig.star
- local name = heroConfig.name
- local grade = heroConfig.grade
- local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
- local heroIndex, fjlist = HeroLogic.addHero(human, heroID,nil, 1, "abs_perpleHero")
- heroLen = heroLen + 1
- heroList[heroLen] = heroID
- heroNewList[heroLen] = isNew
- heroIndexList[heroLen] = heroIndex
- if fjlist and type(fjlist) == "table" then
- for fjItemID, fjItemCnt in pairs(fjlist) do
- fenjielist[fjItemID] = (fenjielist[fjItemID] or 0) + fjItemCnt
- end
- end
- if not heroIDs then
- heroIDs = heroID
- else
- heroIDs = heroIDs .. "|" .. heroID
- end
-
- perpleHero.noTargetHeroCnt = perpleHero.noTargetHeroCnt or 0
- perpleHero.noTargetHeroCnt = perpleHero.noTargetHeroCnt + 1
- if heroID == perpleHero.like then
- perpleHero.noTargetHeroCnt = 0
- end
- if id == DrawCardLogic.DRAWCARD_ID1 then
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE3, grade, heroID)
- elseif id == DrawCardLogic.DRAWCARD_ID2 then
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE1, grade, heroID)
- elseif id == DrawCardLogic.DRAWCARD_ID3 then
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE2, grade, heroID)
- elseif id == DrawCardLogic.DRAWCARD_ID6 then
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE21, grade, heroID)
- end
- end
- DrawCardLogic.sendDrawOp(human, id, op, heroList, fenjielist, heroNewList,heroIndexList,isAct)
- for k, v in pairs(funcID) do
- YunYingLogic.sendGroupUpdate(YYInfo[k], human, PanelDefine.PANEL_ID_3608)
- break
- end
- Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, id, heroIDs, itemID or 0, cnt or 0, zuanshi or 0, 0)
- perpleHero.drawCardCnt = perpleHero.drawCardCnt or 0
- perpleHero.drawCardCnt = perpleHero.drawCardCnt + heroCnt
- if perpleHero.drawCardCnt >= 10 then
- perpleHero.drawCardCnt = perpleHero.drawCardCnt - 10
- ZhanbuLogic.addZhanbuItem(human,1)
- end
-
- YunYingLogic.onCallBack(human, "onDrawCard", heroCnt, nil, id)
- end
- function getConfigByActID()
- local id
- local now = os.time()
- for k, config in pairs(OpenActExcel.limitPerpleHero) do
- if now >= config.startTime and now <= config.endTime then
- id = k
- break
- end
- end
- return OpenActExcel.limitPerpleHero[id], id
- end
- function getLuckDraw(human, op)
- local actConfig = getConfigByActID()
- local randomNum = math.random(1,10000)
- local luckDraw = false
- if randomNum <= actConfig.rate then
- luckDraw = true
- end
- local perpleHero = human.db.limitPerpleHero
- local noTargetHeroCnt = perpleHero.noTargetHeroCnt or 0
- noTargetHeroCnt = noTargetHeroCnt + 1
- if luckDraw == false and noTargetHeroCnt >= actConfig.cnt then
- luckDraw = true
- end
-
- if luckDraw then
- return perpleHero.like
- end
- end
- function heroCombat(human,heroID)
- Gm.d3.combat2(human,heroID)
- end
- function isRed(human, YYInfo, funcConfig)
- if BagLogic.getItemCnt(human, ItemDefine.ITEM_DRAWCARD_JINGYING_ID) >= 10 then
- return true
- end
- end
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
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