Handler.lua 1.2 KB

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  1. local LianyuLogic = require("lianyu.LianyuLogic")
  2. function CG_LIANYU_QUERY(human)
  3. LianyuLogic.sendQuery(human)
  4. end
  5. function CG_LIANYU_FIRST_REWARD_QUERY(human)
  6. LianyuLogic.sendFirstRewardQuery(human)
  7. end
  8. function CG_LIANYU_FIRST_REWARD_GET(human, msg)
  9. LianyuLogic.getFirstReward(human, msg.needLv, msg.getway)
  10. end
  11. function CG_LIANYU_DAILY_REWARD_QUERY(human)
  12. LianyuLogic.sendDailyRewardQuery(human)
  13. end
  14. function CG_LIANYU_BOARD_REWARD_QUERY(human)
  15. LianyuLogic.sendBoardRewardQuery(human)
  16. end
  17. function CG_LIANYU_HELP_FRIEND_QUERY(human)
  18. LianyuLogic.sendHelpFriendQuery(human)
  19. end
  20. function CG_LIANYU_HELP_FRIEND_SELECT(human, msg)
  21. LianyuLogic.selectHelpFriend(human, msg.selectUuid)
  22. end
  23. function CG_LIANYU_HELP_MY_QUERY(human)
  24. LianyuLogic.sendHelpMyQuery(human)
  25. end
  26. function CG_LIANYU_HELP_MY_SELECT(human, msg)
  27. LianyuLogic.selectMyHelp(human, msg.heroIndex)
  28. end
  29. function CG_LIANYU_SET_HELP_COMBATPOS(human, msg)
  30. LianyuLogic.setHelpCombatPos(human, msg.pos)
  31. end
  32. function CG_LIANYU_BUFFER_SELECT(human, msg)
  33. LianyuLogic.selectBuffer(human, msg.bufferIndex)
  34. end
  35. function CG_LIANYU_FIGHT_FINISH(human)
  36. LianyuLogic.finishFight(human)
  37. end