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- local LianyuLogic = require("lianyu.LianyuLogic")
- function CG_LIANYU_QUERY(human)
- LianyuLogic.sendQuery(human)
- end
- function CG_LIANYU_FIRST_REWARD_QUERY(human)
- LianyuLogic.sendFirstRewardQuery(human)
- end
- function CG_LIANYU_FIRST_REWARD_GET(human, msg)
- LianyuLogic.getFirstReward(human, msg.needLv, msg.getway)
- end
- function CG_LIANYU_DAILY_REWARD_QUERY(human)
- LianyuLogic.sendDailyRewardQuery(human)
- end
- function CG_LIANYU_BOARD_REWARD_QUERY(human)
- LianyuLogic.sendBoardRewardQuery(human)
- end
- function CG_LIANYU_HELP_FRIEND_QUERY(human)
- LianyuLogic.sendHelpFriendQuery(human)
- end
- function CG_LIANYU_HELP_FRIEND_SELECT(human, msg)
- LianyuLogic.selectHelpFriend(human, msg.selectUuid)
- end
- function CG_LIANYU_HELP_MY_QUERY(human)
- LianyuLogic.sendHelpMyQuery(human)
- end
- function CG_LIANYU_HELP_MY_SELECT(human, msg)
- LianyuLogic.selectMyHelp(human, msg.heroIndex)
- end
- function CG_LIANYU_SET_HELP_COMBATPOS(human, msg)
- LianyuLogic.setHelpCombatPos(human, msg.pos)
- end
- function CG_LIANYU_BUFFER_SELECT(human, msg)
- LianyuLogic.selectBuffer(human, msg.bufferIndex)
- end
- function CG_LIANYU_FIGHT_FINISH(human)
- LianyuLogic.finishFight(human)
- end
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