HeroGrid.lua 18 KB

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  1. -----------------------------------------------------------
  2. -- 英雄格子相关
  3. -- createHeroGrid 创建英雄对象
  4. -- getCacheHeroGrid 获取通用缓存英雄对象
  5. -- getHeroGridCalcCache 临时计算用的英雄格子
  6. -- createOthers 有时候要给HeroSimple额外附上一些特殊值,如等级血量等,会用到
  7. -- makeHeroSimple 根据英雄对象封装英雄信息HeroSimple
  8. -- makeHeroSimpleByID 根据英雄id封装英雄信息HeroSimple
  9. -- makeHeroSimpleByMonsterID 根据怪物id封装英雄信息HeroSimple
  10. -- makeHeroStatic 根据英雄id封装英雄静态信息HeroStatic
  11. -- makeHeroDynamic 根据英雄对象封装英雄动态信息HeroDynamic
  12. -- makeHeroDynamicByID 根据英雄id封装英雄动态信息HeroDynamic
  13. -- makeHeroInfo 根据英雄id封装英雄基础信息
  14. -- makeMonsterSimpleData 根据怪物id封装
  15. -- makeHeroNice 封装特殊英雄信息
  16. -- getMaxQuality 根据星级获取英雄最高品阶
  17. -- getMaxLv 根据星级和品阶获取英雄最大等级
  18. -- getHeroBodyById 根据英雄id获取英雄形象body
  19. -----------------------------------------------------------
  20. local lua_mongo = _G.lua_mongo
  21. local Util = require("common.Util")
  22. local UpNeedExcel = require("excel.upNeed")
  23. local HeroExcel = require("excel.hero")
  24. local MonsterExcel = require("excel.monster")
  25. local ObjHuman = require("core.ObjHuman")
  26. local RoleDefine = require("role.RoleDefine")
  27. local HeroDefine = require("hero.HeroDefine")
  28. local HeroLogic = require("hero.HeroLogic")
  29. local RoleAttr = require("role.RoleAttr")
  30. local EquipExcel = require("excel.equip")
  31. local ItemDefine = require("bag.ItemDefine")
  32. local BagLogic = require("bag.BagLogic")
  33. local Grid = require("bag.Grid")
  34. local SkinLogic = require("skin.SkinLogic")
  35. local PaomaExcel = require("excel.paoma")
  36. local UnionTecLogic = require("union.UnionTecLogic")
  37. local HeroBook = require("hero.HeroBook")
  38. local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  39. local FuwenExcel = require("excel.fuwen").fuwen
  40. local Log = require("common.Log")
  41. local Json = require("common.Json")
  42. HERO_GRID_CACHE = HERO_GRID_CACHE or {} -- 为静态英雄数据使用
  43. HERO_GRID_CACHE_TUJIAN = HERO_GRID_CACHE_TUJIAN or {}
  44. HERO_LEVELUP_MAXCNT = 5 -- 最多连升x次
  45. HERO_LEVELUP_MAXLEVEL = 60 -- 从x级开始不能连续升多级
  46. -- 创建一个英雄grid
  47. function createHeroGrid(id,star, xlv, mergeHeroAttrs)
  48. local cf = HeroExcel.hero[id]
  49. if not cf then
  50. assert(nil, "not hero id "..id)
  51. return
  52. end
  53. local grid = {}
  54. grid.uuid = lua_mongo.id() --唯一标识
  55. grid.id = id
  56. grid.lv = 1 --等级
  57. -- 星级调整成动态值 dxzeng
  58. grid.star = star or cf.star --星级 起始星级
  59. grid.quality = 0 --品质
  60. grid.zhandouli = 0 --战斗力
  61. grid.equip = nil --装备 1-6对应6个部位
  62. grid.shuijingAttrID = nil --水晶随机属性ID
  63. grid.fuwen = nil --符文 1-2对应2个符文 因为只凭一个id或一个索引无法的到所上符文的详细信息
  64. grid.bingshu = nil --兵书 [index] = bingshuGrid
  65. grid.oldLV = nil --星耀共鸣记录旧等级
  66. grid.oldQuality = nil --星耀共鸣记录旧品质
  67. grid.xLv = xlv or 0 --x等级 默认0
  68. grid.mergeHeroAttrs = mergeHeroAttrs or {} --融合英雄的初始属性
  69. return grid
  70. end
  71. -- 初始化的英雄 无添加
  72. function getCacheHeroGrid(id, star, others)
  73. if not id then return end
  74. local cf = HeroExcel.hero[id]
  75. if not cf then return end
  76. star = star or cf.star
  77. local grid = HERO_GRID_CACHE[id] and HERO_GRID_CACHE[id][star] or nil
  78. if not grid or others then
  79. if not cf then return end
  80. local grid = createHeroGrid(id, star)
  81. if others then
  82. grid.lv = others.lv and others.lv or grid.lv
  83. grid.xLv = others.xLv and others.xLv or (grid.xLv or 0)
  84. grid.quality = others.quality and others.quality or grid.quality
  85. grid.star = others.star and others.star or grid.star
  86. end
  87. grid.attrs = Util.copyTable(RoleAttr.calcHeroGrid(grid))
  88. grid.zhandouli = grid.attrs[RoleDefine.ZHANDOULI] or 0
  89. HERO_GRID_CACHE[id] = HERO_GRID_CACHE[id] or {}
  90. HERO_GRID_CACHE[id][star] = grid
  91. end
  92. return HERO_GRID_CACHE[id][star]
  93. end
  94. -- 图鉴的英雄,经过美化
  95. function getCacheHeroGridTujian(id)
  96. if not id then return end
  97. local grid = HERO_GRID_CACHE_TUJIAN[id]
  98. if not grid then
  99. local cf = HeroExcel.hero[id]
  100. if not cf then return end
  101. local grid = createHeroGrid(id,cf.star)
  102. local maxQuality = getMaxQuality(cf.star)
  103. grid.lv = getMaxLv(cf.star, maxQuality)
  104. grid.quality = maxQuality
  105. -- 星级调整成动态值 dxzeng
  106. grid.star = cf.star
  107. grid.attrs = Util.copyTable(RoleAttr.calcHeroGrid(grid))
  108. grid.zhandouli = grid.attrs[RoleDefine.ZHANDOULI] or 0
  109. -- 英雄如果有推荐,用推荐
  110. local scf = HeroExcel.strategy[cf.id]
  111. local equipLen = scf and #scf.equips or 0
  112. for i = 1, equipLen do
  113. grid.equip = grid.equip or {}
  114. grid.equip[i] = scf.equips[i]
  115. if i == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  116. grid.shuijingAttrID = scf.shuijing
  117. end
  118. end
  119. HERO_GRID_CACHE_TUJIAN[id] = grid
  120. end
  121. return HERO_GRID_CACHE_TUJIAN[id]
  122. end
  123. -- 临时用的英雄
  124. local HERO_GRID_CALC_CACHE = {}
  125. function getHeroGridCalcCache(grid)
  126. Util.cleanTable(HERO_GRID_CALC_CACHE)
  127. Util.copyTableSimple(grid, HERO_GRID_CALC_CACHE)
  128. return HERO_GRID_CALC_CACHE
  129. end
  130. -- 根据id取形象
  131. function getHeroBodyById(id)
  132. local cf = HeroExcel.hero[id]
  133. if not cf then
  134. return 0
  135. end
  136. return cf.body
  137. end
  138. -- 获取英雄最高品阶
  139. function getMaxQuality(star)
  140. local starConfig = HeroExcel.star[star]
  141. if not starConfig then return 0 end
  142. local maxQuality = starConfig.maxQuality
  143. return maxQuality
  144. end
  145. -- 获取英雄最高等级
  146. function getMaxLv(star, quality)
  147. local starConfig = HeroExcel.star[star]
  148. if not starConfig then return 0 end
  149. if not starConfig.maxLv[quality+1] then
  150. return starConfig.maxLv[#starConfig.maxLv][2]
  151. end
  152. local maxLv = starConfig.maxLv[quality+1][2]
  153. return maxLv
  154. end
  155. -- 获取英雄等级 能达到的最高品阶
  156. function getMaxQualityByLv(star, lv)
  157. local maxQuality = getMaxQuality(star)
  158. local starConfig = HeroExcel.star[star]
  159. if not starConfig then return 0 end
  160. local quality = 0
  161. for i = 1, maxQuality do
  162. local maxLv = getMaxLv(star, quality)
  163. if lv >= maxLv then
  164. quality = i
  165. else
  166. break
  167. end
  168. end
  169. return quality <= maxQuality and quality or maxQuality
  170. end
  171. -- 额外数据
  172. local TEMP_OTHERS = {}
  173. function createOthers(lv, hp, hpMax, star)
  174. TEMP_OTHERS.lv = lv
  175. TEMP_OTHERS.hp = hp
  176. TEMP_OTHERS.hpMax = hpMax
  177. TEMP_OTHERS.star = star
  178. TEMP_OTHERS.quality = getMaxQuality(star)
  179. return TEMP_OTHERS
  180. end
  181. -- 封装英雄信息
  182. function makeHeroSimple(net, grid, index, human, others, tuJian)
  183. local id = grid and (grid.id or grid.heroID)
  184. local cf = id and HeroExcel.hero[id]
  185. local star = grid and grid.star or (cf and cf.star or 1)
  186. local upStarConfig = HeroDefine.getNextAttrConfig(id, star)
  187. local jobConfig = cf and cf.job and HeroExcel.job[cf.job]
  188. local isGongMing = XingYaoGongMing.isGongMing(human, index)
  189. net.id = id or 0
  190. net.index = index or 0
  191. net.uuid = grid and grid.uuid or ""
  192. net.gl = cf and cf.gl or 0
  193. net.camp = cf and cf.camp or 0
  194. net.job = cf and cf.job or 0
  195. net.star = others and others.star or star --cf and cf.star or 0 星级调整 dxzeng
  196. net.icon = grid and grid.head or (cf and cf.head or 0)
  197. net.body = grid and grid.body or (cf and cf.body or 0)
  198. if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
  199. local skinConf = SkinLogic.getHeroSkin(human, index)
  200. if skinConf then
  201. net.icon = skinConf.head
  202. net.body = skinConf.body
  203. end
  204. end
  205. net.up = upStarConfig == nil and 0 or 1 --是否能够升星
  206. net.lv = others and others.lv or (grid and grid.lv or 1)
  207. net.xLv = others and others.xLv or (grid and grid.xLv or 0)
  208. net.zhandouli = grid and grid.zhandouli or 0
  209. net.quality = grid and grid.quality or 0
  210. net.isLock = (grid and grid.isLock) and 1 or 0
  211. net.hp = others and others.hp or 0
  212. net.hpMax = others and others.hpMax or 0
  213. net.cnt = others and others.cnt or 1
  214. net.isget = HeroBook.isGetHero(human, id) or 0
  215. net.weightLv = cf and cf.grade or 0
  216. net.name = cf and cf.name or ""
  217. net.grade = cf and cf.grade or 0
  218. net.jobDesc = jobConfig and jobConfig.desc or ""
  219. net.label = cf and cf.label or ""
  220. net.order = cf and cf.order or 0
  221. net.isGongMing = isGongMing or 0
  222. --是否发送图鉴信息
  223. net.general[0] = 0
  224. if tuJian then
  225. local tj = HeroExcel.tujian[id]
  226. if tj ~= nil then
  227. net.general[0] = 1
  228. net.general[1].cm = tj.cm or 0
  229. net.general[1].kg = tj.kg or 0
  230. net.general[1].age = tj.age or 0
  231. net.general[1].cup = tj.cup or ""
  232. net.general[1].character = tj.character or ""
  233. net.general[1].interest = tj.interest or ""
  234. net.general[1].desc = tj.desc or ""
  235. end
  236. end
  237. end
  238. -- 封装英雄信息装备符文
  239. function fontHeroDetailInfo(net, grid, index, human, others, tuJian)
  240. makeHeroSimple(net,grid, index, human, others, tuJian)
  241. net.equips = grid.equip or {}
  242. for k,v in pairs(net.equips) do
  243. if next(v) then
  244. v.name = EquipExcel.equip[v.id].name
  245. end
  246. end
  247. net.fuWens = grid.fuwen or {}
  248. for k,v in pairs(net.fuWens) do
  249. if next(v) then
  250. v.name = FuwenExcel[v.id].name
  251. end
  252. end
  253. end
  254. -- 根据英雄id封装英雄信息heroSimple
  255. function makeHeroOrMonster(net, id, index, others, human,tujian)
  256. local grid = getCacheHeroGrid(id)
  257. if not grid then
  258. makeHeroSimpleByMonsterID(net, id, others)
  259. else
  260. makeHeroSimple(net, grid, index, human, others,tujian)
  261. end
  262. end
  263. -- 根据英雄id封装英雄信息heroSimple
  264. function makeHeroSimpleByID(net, id, index, others, human, tujian)
  265. local star = others and others.star or nil
  266. local grid = getCacheHeroGrid(id, star, others)
  267. makeHeroSimple(net, grid, index, human, others,tujian)
  268. end
  269. -- 根据怪物id封装英雄信息
  270. function makeHeroSimpleByMonsterID(net, id, others)
  271. makeHeroSimpleByID(net, nil, nil, others)
  272. local mcf = MonsterExcel.monster[id]
  273. if not mcf then return end
  274. net.id = id
  275. net.camp = mcf.camp
  276. net.job = mcf.job
  277. net.star = mcf.star
  278. net.icon = mcf.head
  279. net.body = mcf.body
  280. net.lv = others and others.lv or 1
  281. net.hp = others and others.hp or 0
  282. net.hpMax = others and others.hpMax or 0
  283. end
  284. function makeHeroSimpleByGeneral(net, id)
  285. local tj = HeroExcel.tujian[id]
  286. if tj ~= nil then
  287. net.general[0] = 1
  288. net.general[1].cm = tj.cm or 0
  289. net.general[1].kg = tj.kg or 0
  290. net.general[1].age = tj.age or 0
  291. net.general[1].cup = tj.cup or ""
  292. net.general[1].character = tj.character or ""
  293. net.general[1].interest = tj.interest or ""
  294. net.general[1].desc = tj.desc or ""
  295. end
  296. end
  297. function makeHeroNice(net, id, cnt, isNew, index)
  298. net.itemData[0] = 0
  299. net.heroSimple[0] = 0
  300. net.heroStatic[0] = 0
  301. if cnt then
  302. net.itemData[0] = 1
  303. Grid.makeItem(net.itemData[1], id, cnt)
  304. end
  305. local heroConfig = HeroExcel.hero[id]
  306. local specialConfig = HeroExcel.specialHero[id]
  307. if heroConfig then
  308. net.heroSimple[0] = 1
  309. makeHeroSimpleByID(net.heroSimple[1], id, index)
  310. net.heroStatic[0] = 1
  311. makeHeroStatic(net.heroStatic[1], id)
  312. end
  313. net.body = specialConfig and (heroConfig and heroConfig.body or 0) or 0
  314. net.isNew = isNew and 1 or 0
  315. net.weightLv = heroConfig and heroConfig.grade or 0
  316. net.attrs[0] = 0
  317. net.attrsMax[0] = 0
  318. net.bubble = ""
  319. if heroConfig then
  320. local bubble = PaomaExcel.bubble[heroConfig.id]
  321. net.bubble = bubble and bubble.drawCard or ""
  322. local heroGrid = getCacheHeroGridTujian(id)
  323. for key = RoleDefine.ATK, RoleDefine.SPEED do
  324. local value = heroGrid.attrs[key]
  325. net.attrs[0] = net.attrs[0] + 1
  326. net.attrs[net.attrs[0]].key = key
  327. net.attrs[net.attrs[0]].value = value
  328. net.attrsMax[0] = net.attrsMax[0] + 1
  329. net.attrsMax[net.attrsMax[0]].key = key
  330. net.attrsMax[net.attrsMax[0]].value = HeroDefine.getTujianMaxValue(key)
  331. end
  332. end
  333. end
  334. -- 填充英雄详细信息:静态
  335. function makeHeroStatic(net, id, tuJian)
  336. local cf = id and HeroExcel.hero[id]
  337. if not cf then
  338. net.id=0
  339. net.name =""
  340. net.body =0
  341. net.job = 0
  342. net.weightLv=0
  343. net.normalAtkID=0
  344. net.skillList[0]=0
  345. net.beSkill[0]=0
  346. net.skin=0
  347. return
  348. end
  349. local star = cf.star
  350. if tuJian and tuJian == 1 then
  351. local tuJianConfig = HeroExcel.tujian[id]
  352. if tuJianConfig then
  353. local maxStarIndex = #tuJianConfig.star
  354. star = tuJianConfig.star[maxStarIndex]
  355. end
  356. end
  357. net.id = id
  358. net.name = cf.name
  359. net.body = cf.body
  360. net.job = cf.job
  361. net.weightLv = cf.grade
  362. local attrConfig = HeroDefine.getAttrConfig(id, star)
  363. net.normalAtkID = attrConfig.normalAtkID
  364. net.skillList[0] = #attrConfig.skillList
  365. for i = 1, net.skillList[0] do
  366. HeroLogic.makeSkillNet(net.skillList[i], attrConfig.skillList[i])
  367. end
  368. net.beSkill[0] = #attrConfig.beSkillList
  369. for i = 1, net.beSkill[0] do
  370. HeroLogic.makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
  371. end
  372. net.skin = #cf.skin > 0 and 1 or 0
  373. end
  374. -- 最多连续升x级
  375. function getLevelUpCnt(human, nowLv, maxLv)
  376. local cnt = 0
  377. local needJinbi = 0
  378. local needItemCnt = 0
  379. if human and human.db and human.db.bag then
  380. local bagItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID)
  381. local bagJinbi = human.db.jinbi
  382. for i = 1, HERO_LEVELUP_MAXCNT do
  383. local nextLv = nowLv + i
  384. local upcf = UpNeedExcel.upLv[nextLv]
  385. if not upcf then break end
  386. if nextLv > maxLv then break end
  387. if i > 1 then
  388. if (needJinbi + upcf.money > bagJinbi) or
  389. (needItemCnt + upcf.soul > bagItemCnt) then
  390. break
  391. end
  392. end
  393. cnt = cnt + 1
  394. needJinbi = needJinbi + upcf.money
  395. needItemCnt = needItemCnt + upcf.soul
  396. if nowLv >= HERO_LEVELUP_MAXLEVEL then
  397. break -- 小于一定等级不能连升
  398. end
  399. end
  400. end
  401. return cnt, needJinbi, needItemCnt
  402. end
  403. -- 填充英雄详细信息:动态
  404. function makeHeroDynamic(net, grid, index, human)
  405. local id = grid and grid.id
  406. local cf = id and HeroExcel.hero[id]
  407. local lv = grid and grid.lv or 1
  408. local xLv = grid and grid.xLv or 0
  409. local star = grid and grid.star or 1 -- 星级调整成动态值 dxzeng --cf and cf.star or 0
  410. local quality = grid and grid.quality or 0
  411. local maxLv = getMaxLv(star, quality)
  412. -- 最大品阶
  413. net.maxQuality = getMaxQuality(star)
  414. net.id = id or 0
  415. net.lv = lv
  416. net.xLv = xLv
  417. net.uuid = grid and grid.uuid or ""
  418. net.head = cf and cf.head or 0
  419. net.quality = quality
  420. net.maxLv = maxLv
  421. net.techLv = human and UnionTecLogic.getTechLvByJob(human, cf.job) or 0
  422. net.star = star
  423. net.upLv = 0
  424. if lv >= maxLv then -- 升阶
  425. local upcf = quality < getMaxQuality(star) and UpNeedExcel.upQuality[quality + 1]
  426. net.upLvJinbi = upcf and upcf.money or 0
  427. net.upLvSoul = upcf and upcf.jinjieshi or 0
  428. else -- 升级
  429. if grid and human and index then
  430. net.upLv, net.upLvJinbi, net.upLvSoul = getLevelUpCnt(human, lv, maxLv)
  431. else
  432. local upcf = UpNeedExcel.upLv[lv + 1]
  433. net.upLvJinbi = upcf and upcf.money or 0
  434. net.upLvSoul = upcf and upcf.soul or 0
  435. end
  436. end
  437. net.skin[0] = 0
  438. if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
  439. local skinConf, skinSkillConf = SkinLogic.getHeroSkin(human, index)
  440. if skinConf then
  441. net.head = skinConf.head
  442. net.skin[0] = 1 -- 皮肤技能相关
  443. local skinNet = net.skin[1]
  444. skinNet.name = skinConf.name
  445. skinNet.body = skinConf.body
  446. skinNet.normalAtkID = skinSkillConf.normalAtkID
  447. skinNet.skillList[0] = #skinSkillConf.skillList
  448. for i = 1, skinNet.skillList[0] do
  449. HeroLogic.makeSkillNet(skinNet.skillList[i], skinSkillConf.skillList[i])
  450. end
  451. skinNet.beSkill[0] = #skinSkillConf.beSkillID
  452. for i = 1, skinNet.beSkill[0] do
  453. HeroLogic.makeSkillNet(skinNet.beSkill[i], skinSkillConf.beSkillID[i])
  454. end
  455. end
  456. end
  457. -- 技能变更
  458. net.skillList[0] = 0
  459. net.beSkill[0] = 0
  460. if grid and grid.star ~= cf.star then
  461. local attrConfig = HeroDefine.getAttrConfig(id, grid.star)
  462. net.skillList[0] = #attrConfig.skillList
  463. for i = 1, net.skillList[0] do
  464. HeroLogic.makeSkillNet(net.skillList[i], attrConfig.skillList[i])
  465. end
  466. net.beSkill[0] = #attrConfig.beSkillList
  467. for i = 1, net.beSkill[0] do
  468. HeroLogic.makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
  469. end
  470. end
  471. local attrs = nil
  472. if human and index then
  473. attrs = ObjHuman.getHeroAttrs(human, index)
  474. elseif grid and grid.attrs then
  475. attrs = grid.attrs
  476. end
  477. net.attrs[0] = 0
  478. if attrs then
  479. for key, value in pairs(attrs)do
  480. -- print(" net.attrs[0] ", net.attrs[0], key)
  481. if RoleDefine.isPanelAttr(key) or RoleDefine.isPingFenAttr(key) then
  482. net.attrs[0] = net.attrs[0] + 1
  483. net.attrs[net.attrs[0]].key = key
  484. net.attrs[net.attrs[0]].value = value
  485. end
  486. end
  487. end
  488. net.zhandouli = grid and grid.zhandouli or 0
  489. end
  490. -- 根据英雄id填充动态信息
  491. function makeHeroDynamicByID(net, id,star)
  492. local grid = getCacheHeroGrid(id,star)
  493. makeHeroDynamic(net, grid)
  494. end
  495. --
  496. function makeHeroInfo(net, grid)
  497. local id = grid and grid.id
  498. local cf = id and HeroExcel.hero[id]
  499. net.id = id or 0
  500. net.camp = cf and cf.camp or 0
  501. net.icon = cf and cf.head or 0
  502. net.lv = grid and grid.lv or 0
  503. net.star = grid and grid.star or 0
  504. net.label = cf and cf.label or ""
  505. end
  506. function makeMonsterSimpleData(net, id, lv)
  507. local mcf = MonsterExcel.monster[id]
  508. if not mcf then return end
  509. net.id = id or 0
  510. net.icon = mcf.head
  511. net.lv = lv or 1
  512. net.camp = mcf.camp
  513. net.star = mcf.star
  514. net.label = mcf and mcf.label or ""
  515. return true
  516. end
  517. function getMonsterOutIDBody(id)
  518. local monsterOutConfig = MonsterExcel.monsterOut[id]
  519. if not monsterOutConfig then return 0 end
  520. local monsterID = monsterOutConfig.member[1][1]
  521. local monsterConfig = MonsterExcel.monster[monsterID]
  522. if not monsterConfig then return 0 end
  523. return monsterConfig.body
  524. end