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- local ItemData = require("bag.Proto").ItemData
- local HeroSimple = require("hero.Proto").HeroSimple
- local RoleBase = require("role.Proto").RoleBase
- local CombatSkillConf = require("combat.Proto").CombatSkillConf
- -- 进入战役界面的查询
- CG_BATTLE_QUERY = {}
- Tongguan = {
- {"reward",10,ItemData}, -- 道具
- {"heroReward",2,HeroSimple}, -- 武将展示
- {"status",1,"byte"}, -- 状态
- {"levelName",1,"string"}, -- 所需通关
- {"index",1,"int"}, -- 奖励索引
- {"nowBattle",1,"string"}, -- 当前通关关卡
- }
- -- 通关信息
- BattleShark = {
- {"roleBase", 1, RoleBase}, -- 角色信息
- {"type", 1, "byte"}, -- 类型 1 战力 2最快 3 最近
- {"param", 1, "int"}, -- 参数 战力 or 通关时间 or 挑战时间
- {"videoUuid", 1, "string"}, -- 战斗记录
- }
- -- 世界地图
- BattleWorldMap = {
- {"mapID", 1, "byte"}, -- 地图ID
- {"mapName", 1, "string"}, -- 地图名称
- {"mapBuild", 1, "int"}, -- 地图建筑
- {"mapBg", 1, "int"}, -- 地图背景
- {"mapPos", 2, "int"}, -- 地图坐标
- {"status", 1, "byte"}, -- 地图状态 1 已解锁 2 未解锁
- {"story", 1, "string"}, -- 背景故事
- {"maxLevel", 1, "byte"}, -- 最大进度
- {"curLevel", 1, "byte"}, -- 当前进度
- {"chapterReward", 40, ItemData}, -- 大关卡奖励
- {"chapterDot", 1, "byte"}, -- 是否可以奖励
- {"roleList", 3, RoleBase}, -- 在此关卡的玩家
- }
- -- 关卡信息
- BattleNodeInfo = {
- {"nodeName", 1,"string"}, -- 关卡名
- {"battleID", 1,"int"}, -- 关卡ID
- {"needLv", 1,"int"}, -- 关卡需要等级
- {"needZDL", 1,"int"}, -- 关卡需要战斗力
- {"hasSuipian", 1,"byte"}, -- 关卡是否有碎片
- }
- BattlePosNet = {
- {"battleID", 1, "int"},
- {"posX", 1, "short"}, -- 坐标x
- {"posY", 1, "short"}, -- 坐标y
- {"roleBase", 2, RoleBase}, -- 最快通关玩家信息 数组长度0表示没有
- {"nodeName", 1, "string"},
- {"isBig", 1, "byte"}, -- 是否大关卡
- }
- BattleExtraDataSSZH = {
- {"posList", 50, BattlePosNet},
- }
- -- 模型信息
- BattleBody = {
- {"body",1,"int"}, -- 模型
- {"atkId",1,CombatSkillConf}, -- 普攻
- {"skill",1,CombatSkillConf}, -- 技能
- {"pos",1,"byte"}, -- 位置
- {"hp",1,"int"}, -- 血量
- {"atkType",1,"byte"}, -- 1 近战 2 远程
- }
- -- 战斗记录结构体
- CombatVideoStruct = {
- {"ownBody",6,BattleBody}, -- 己方
- {"enemyBody",6,BattleBody}, -- 敌方
- }
- -- 挂机界面查询
- GC_BATTLE_QUERY = {
- {"nowBattleID", 1, "int"}, -- 下一战斗节点id
- {"nodeName", 1, "string"}, -- 下一战斗节点名
- {"nodeID", 1, "int"}, -- 下一战斗节点ID
- {"needLv", 1, "int"}, -- 下一战斗节点所需玩家等级
- {"maxBattleID", 1, "int"}, -- 最大的id
- {"mapID", 1, "int"}, -- 当前挂机地图ID
- {"mapName", 1, "string"}, -- 当前挂机地图名字
- {"bg", 1, "int"}, -- 当前挂机地图背景图
- {"sceneID", 1, "int"}, -- 战斗场景
- {"time", 1, "int"}, -- 已挂机时间
- {"maxTime", 1, "int"}, -- 最大可挂机时间
- {"canBattle", 1, "byte"}, -- 能否战斗
- {"canMopup", 1, "byte"}, -- 能否免费扫荡
- {"xushang", 1, "int"}, -- 悬赏情报数量
- {"xushangMax", 1, "int"}, -- 悬赏情报上限
- {"xsDot", 1, "byte"}, -- 悬赏红点
- {"doubleCnt", 1, "byte"},
- {"tongguan", 2, Tongguan}, -- 通关奖励 长度为0不需要展示
- {"extraDataSSZH", 1, BattleExtraDataSSZH}, -- 额外数据(闪烁战火)
- {"videoInfo", 1, CombatVideoStruct}, -- 播放数据
- }
- -- 世界地图
- CG_BATTLE_WORLD_MAP_QUERY = {
- }
- GC_BATTLE_WORLD_MAP_QUERY = {
- {"worldMap",100,BattleWorldMap}, -- 世界地图
- }
- -- 当前关卡玩家查询
- CG_BATTLE_WORLD_MAP_ROLELIST_QUERY = {
- {"worldMapId",1,"int"}, -- 世界地图ID
- }
- GC_BATTLE_WORLD_MAP_ROLELIST_QUERY = {
- {"roleList",50,RoleBase}, -- 在次关卡的玩家
- }
- -- 战斗节点查询
- CG_BATTLE_NODE_QUERY = {
- {"mapID",1,"int"}, -- 地图ID
- }
- GC_BATTLE_NODE_QUERY = {
- {"battleID",1,"int"}, -- 自己所在关卡
- {"nodeInfo",20,BattleNodeInfo}, -- 节点信息
- }
- -- 收获基础收益
- CG_BATTLE_HANG_QUERY = {}
- GC_BATTLE_HANG_QUERY = {
- {"time", 1, "int"},
- {"maxTime", 1, "int"},
- {"items", 50, ItemData},
- {"exp", 1, "int"}, --经验
- {"jinbi", 1, "int"}, --金币
- {"greenExp", 1, "int"}, --绿魂
- {"qingbao", 1, "int"}, --情报
- }
- CG_BATTLE_HANG_GET = {}
- -- 战役节点详细信息查询
- CG_BATTLE_NODE_DETAIL_QUERY = {
- {"battleID", 1, "int"},
- }
- GC_BATTLE_NODE_DETAIL_QUERY = {
- {"battleID", 1, "int"},
- {"exp", 1, "int"}, --经验
- {"jinbi", 1, "int"}, --金币
- {"greenExp", 1, "int"}, --绿魂
- {"qingbao", 1, "int"}, --情报
- {"items", 60, ItemData},
- {"nodeName", 1, "string"}, -- 当前关卡,字符串
- }
- -- 战役章节(地图)收益查询
- BattleMapDropItemsNet = {
- {"mapID", 1, "int"},
- {"mapName", 1, "string"},
- {"isOpen", 1, "byte"},
- }
- CG_BATTLE_MAP_DROPITEMS_LIST = {}
- GC_BATTLE_MAP_DROPITEMS_LIST = {
- {"list", 60, BattleMapDropItemsNet},
- }
- CG_BATTLE_MAP_DROPITEMS_DETAIL = {
- {"mapID", 1, "int"},
- }
- GC_BATTLE_MAP_DROPITEMS_DETAIL = {
- {"mapID", 1, "int"},
- {"items", 60, ItemData},
- }
- -- 挂机收益增加提示
- GC_BATTLE_REWARD_UP = {
- {"itemExp", 1, ItemData},
- {"itemJinbi", 1, ItemData},
- {"itemGreenExp", 1, ItemData},
- {"itemQingbao", 1, ItemData},
- {"expOld", 1, "int"}, --经验
- {"expNew", 1, "int"}, --经验
- {"jinbiOld", 1, "int"}, --金币
- {"jinbiNew", 1, "int"}, --金币
- {"greenExpOld", 1, "int"}, --绿魂
- {"greenExpNew", 1, "int"}, --绿魂
- {"qingbaoOld", 1, "int"}, --情报
- {"qingbaoNew", 1, "int"}, --情报
- }
- -- 设置战役挂机节点/进入下一章
- CG_BATTLE_NODE_SET = {
- {"battleID", 1, "int"},
- }
- GC_BATTLE_NODE_SET = {}
- -- 战役界面假打的小人查询
- CG_BATTLE_HANG_FIGHT = {}
- HangFightNet = {
- {"body", 1, "int"},
- {"fireType", 1, "short"},
- {"attackEffect",1, "string"},
- {"flyEffect", 1, "string"},
- {"flyCoords", 1, "string"},
- {"hitEffect", 1, "string"},
- {"height", 1, "short"},
- {"weight", 1, "short"},
- {"hitSound", 1, "string"},
- }
- GC_BATTLE_HANG_FIGHT = {
- {"attackerList", 6, HangFightNet},
- {"monsterList", 6, HangFightNet},
- }
- -- 收菜提醒
- GC_BATTLE_HANG_TIME_SPILL = {
- {"time", 1, "int"},
- }
- -- 快速作战
- CG_BATTLE_MOPUP_FIGHT = {
-
- }
- GC_BATTLE_MOPUP_FIGHT = {
- {"exp", 1, "int"}, --经验
- {"jinbi", 1, "int"}, --金币
- {"greenExp", 1, "int"}, --绿魂
- {"qingbao", 1, "int"}, --情报
- {"item",40,ItemData},
- {"double", 1, "byte"},
- }
- -- 扫荡查询
- CG_BATTLE_MOPUP_QUERY = {
- }
- GC_BATTLE_MOPUP_QUERY = {
- {"item", 50, ItemData}, -- 物品
- {"leftCnt", 1, "byte"}, -- 剩余扫荡次数
- {"need", 1, "int"}, -- 扫荡花费钻石
- {"vip", 1, "byte"}, -- 是否是vip
- {"nowCnt", 1, "byte"}, -- 当前已扫荡次数
- {"exp", 1, "int"}, --经验
- {"jinbi", 1, "int"}, --金币
- {"greenExp", 1, "int"}, --绿魂
- {"qingbao", 1, "int"}, --情报
- {"name", 1, "string"}, --情报
- }
- -- 通关奖励领取
- CG_BATTLE_TONGGUAN_REWARD_GET = {
- {"index",1,"int"},
- }
- -- 回到征战界面
- GC_BATTLE_GOBACK_MAIN = {
- {"panelIDs", 5, "short"},
- }
- -- 通关战报查询
- CG_BATTLE_SHARK_QUERY = {
- {"battleID",1,"int"}, -- 关卡
- }
- GC_BATTLE_SHARK_QUERY = {
- {"battleShark",3,BattleShark}, --战报
- }
- --大关卡通关后领取奖励
- CG_BATTLE_CHAPTER_REWARD = {
- {"mapID", 1, "byte"},
- }
- GC_BATTLE_CHAPTER_REWARD = {
- {"mapID", 1, "byte"},
- }
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