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- --[[
- absAct[id] = {
- reward[id] = {
- state = 1
- cnt = 0
- getCnt = 0
- }
- }
- ]]
- local AbsActLogic = require("absAct.AbsActLogic")
- local AbsActExcel = require("excel.absAct")
- local BuyExcel = require("excel.buy")
- local Util = require("common.Util")
- local Msg = require("core.Msg")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local BuyLogic = require("topup.BuyLogic")
- local ObjHuman = require("core.ObjHuman")
- local Lang = require("common.Lang")
- local Broadcast = require("broadcast.Broadcast")
- local YunYingLogic = require("yunying.YunYingLogic")
- function isOpen(human, YYInfo, funcConfig)
- local state, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if not state then return end
- local absAct = human.db.absAct[funcConfig.funcID]
- if absAct and absAct.dayCnt and absAct.dayCnt <= 0 and #absAct.item <= 0 then
- return false
- end
- return true, endTime, startTime
- end
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
- local function fontDabiaoNet(db,net,config,id)
- net.id = id
- net.limitCnt = config.maxCnt
- net.state = 0
- net.nowCnt = 0
- if db.reward and db.reward[id] then
- net.state = db.reward[id].state or 0
- net.nowCnt = db.reward[id].cnt or 0
- end
- net.desc = config.desc
- net.buyID = config.buyID
- local len = #config.item
- for i = 1,len do
- Grid.makeItem(net.item[i],config.item[i][1],config.item[i][2])
- end
- net.item[0] = len
- end
- function getAndSendMsg(human,id)
- -- 判断活动是否开起
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local absConfig = AbsActExcel.absActivity[id]
- if not absConfig then return end
- local absAct = human.db.absAct[id]
- if not absAct then
- return
- end
- local config = AbsActExcel.singleReach
- local msgRet = Msg.gc.GC_ABS_XS_SINGLE_REACH_QUERY
- local len = #config
- local count = 0
- for i = 1,len do
- local v = config[i]
- if v.mainId == id and v.actId == absConfig.actId then
- count = count + 1
- local net = msgRet.dabiaoList[count]
- fontDabiaoNet(absAct,net,v,i)
- end
- end
- msgRet.dabiaoList[0] = count
- Msg.send(msgRet,human.fd)
- end
- function touchSingleReach(human,id,param)
- local absConfig = AbsActExcel.absActivity[id]
- if not absConfig then return end
- AbsActLogic.checkAbsActClean(human, id)
- local absAct = human.db.absAct[id]
- if not absAct then
- return
- end
- --增加钻石使用数量
- absAct.reward = absAct.reward or {}
- local config = AbsActExcel.singleReach
- local len = #config
- for i = 1,len do
- if config[i].actId == absConfig.actId and config[i].mainId == id then
- -- 判断钻石使用数量是否达标了
- absAct.reward[i] = absAct.reward[i] or {}
- absAct.reward[i].state = absAct.reward[i].state or 0
- absAct.reward[i].cnt = absAct.reward[i].cnt or 0
- absAct.reward[i].getCnt = absAct.reward[i].getCnt or 0
- if absAct.reward[i].state ~= 2 and param == config[i].buyID and (absAct.reward[i].cnt + absAct.reward[i].getCnt < config[i].maxCnt) then
- absAct.reward[i].state = 1
- absAct.reward[i].getCnt = absAct.reward[i].getCnt + 1
- end
- end
- end
-
- YunYingLogic.updateIcon(YYInfo[id], human)
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, absConfig.panelID)
- end
- function getSingleReachReward(human,id,giftId)
- -- 判断活动是否开启
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local absConfig = AbsActExcel.absActivity[id]
- if not absConfig then return end
- local absAct = human.db.absAct[id]
- if not absAct then
- return
- end
- -- 状态不为可领,返回
- absAct.reward = absAct.reward or {}
- if not absAct.reward[giftId] or absAct.reward[giftId].state ~= 1 or absAct.reward[giftId].getCnt <= 0 then
- return
- end
-
- local config = AbsActExcel.singleReach[giftId]
- if config.mainId ~= id or config.actId ~= absConfig.actId then
- return
- end
- -- 设置状态为已领取
- absAct.reward[giftId].state = 2
- absAct.reward[giftId].cnt = absAct.reward[giftId].cnt + 1
- absAct.reward[giftId].getCnt = absAct.reward[giftId].getCnt - 1
- if absAct.reward[giftId].getCnt > 0 and absAct.reward[giftId].cnt < config.maxCnt then
- absAct.reward[giftId].state = 1
- elseif absAct.reward[giftId].cnt < config.maxCnt then
- absAct.reward[giftId].state = 0
- end
- -- 发奖励
- BagLogic.addItemList(human, config.item, "abs_singleReach")
- getAndSendMsg(human,id)
-
- YunYingLogic.updateIcon(YYInfo[id], human)
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, absConfig.panelID)
- end
- function isRed(human, YYInfo, funcConfig)
- local state,endTime,starTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if not state then return end
- local absConfig = AbsActExcel.absActivity[funcConfig.funcID]
- local absAct = human.db.absAct[funcConfig.funcID]
- if not absAct then return end
-
- absAct.reward = absAct.reward or {}
- for k,v in pairs(absAct.reward) do
- if v.state == 1 then
- return true
- end
- end
- return false
- end
- function updateDaily(human,id)
- -- 判断活动是否开启
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local absConfig = AbsActExcel.absActivity[id]
- if not absConfig then return end
- local absAct = human.db.absAct[id]
- if not absAct then
- return
- end
- absAct.reward = nil
- end
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