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- local AbsActLogic = require("absAct.AbsActLogic")
- local AbsActExcel = require("excel.absAct")
- local Msg = require("core.Msg")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local AbsActDefine = require("absAct.AbsActDefine")
- local YunYingLogic = require("yunying.YunYingLogic")
- local PanelDefine = require("broadcast.PanelDefine")
- HERO_LOG_TYPE_1 = 1 --每日登录
- HERO_LOG_TYPE_2 = 2 --冠军联赛挑战X次
- HERO_LOG_TYPE_3 = 3 --扫荡X次
- HERO_LOG_TYPE_4 = 4 --领取X次5星以上悬赏任务
- HERO_LOG_TYPE_5 = 5 --任意难度勇者试炼通关X次
- HERO_LOG_TYPE_6 = 6 --累计消耗X钻石
- HERO_LOG_TYPE_7 = 7 --获得任务中指定的英雄
- HERO_LOG_TYPE_8 = 8 --获得任务中指定的英雄升到多少星
- function getAndSendMsg(human,id)
- local state,endTime, starTime = AbsActLogic.isStarted(human, id)
- local absActConfig = AbsActExcel.absActivity[id]
-
- -- 活动未开
- if not state then
- return
- end
- AbsActLogic.checkAbsActClean(human, id)
- local absAct = human.db.absAct[id]
- -- 没有活动数据
- if not absAct then
- return
- end
- local msgRet = Msg.gc.GC_ABS_ACT_HERO_LOG_QUERY
- local config = AbsActExcel.heroLog
- local len = 0
- for k,v in pairs(config) do
- if v.actID == id then
- len = len + 1
- msgRet.taskList[len].id = k
- msgRet.taskList[len].state = 0
- msgRet.taskList[len].maxCnt = v.maxCnt
- msgRet.taskList[len].desc = v.desc
- msgRet.taskList[len].panelID = v.panelID
- if not absAct.task or not absAct.task[k] then
- msgRet.taskList[len].nowCnt = 0
- else
- msgRet.taskList[len].nowCnt = absAct.task[k].cnt
- msgRet.taskList[len].state = absAct.task[k].state
- end
- local lenItem = #v.item
- for i = 1,lenItem do
- Grid.makeItem(msgRet.taskList[len].item[i],v.item[i][1],v.item[i][2])
- end
- msgRet.taskList[len].item[0] = lenItem
- msgRet.box[len].id = len
- if not absAct.box or not absAct.box[len] then
- msgRet.box[len].state = 0
- else
- msgRet.box[len].state = absAct.box[len]
- end
- lenItem = #v.boxItem
- for i = 1,lenItem do
- Grid.makeItem(msgRet.box[len].item[i],v.boxItem[i][1],v.boxItem[i][2])
- end
- msgRet.box[len].item[0] = lenItem
- end
- end
- msgRet.taskList[0] = len
- msgRet.box[0] = len
- Msg.send(msgRet,human.fd)
- end
- function getBoxReward(human,index,id)
- local state,endTime, starTime = AbsActLogic.isStarted(human, id)
- local absActConfig = AbsActExcel.absActivity[id]
-
- -- 活动未开
- if not state then
- return
- end
- AbsActLogic.checkAbsActClean(human, id)
-
- local absAct = human.db.absAct[id]
- -- 没有活动数据
- if not absAct or not absAct.box then
- return
- end
- local configIndex = 0
- local key = nil
- for i = 1,#AbsActExcel.heroLog do
- if AbsActExcel.heroLog[i].actID == id then
- configIndex = configIndex + 1
- if configIndex == index then
- key = i
- break
- end
- end
- end
- if not key then
- return
- end
- -- 不可领或已领过
- if absAct.box[key] ~= 1 then
- return
- end
- -- 可领
- absAct.box[key] = 2
- BagLogic.addItemList(human, AbsActExcel.heroLog[key].boxItem, "abs_herolog")
-
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, PanelDefine.PANEL_ID_3705)
- getAndSendMsg(human,id)
- end
- function isComplRuleTask(type, rules, value1, value2)
- if not rules then return true end
- local isCompl
- -- 特殊完成规则
- if type == HERO_LOG_TYPE_7 then
- for _,heroID in ipairs(rules) do
- if value1 == heroID then
- isCompl = true
- break
- end
- end
- elseif type == HERO_LOG_TYPE_8 then
- for _,rule in ipairs(rules) do
- if value1 == rule[1] and value2 == rule[2] then
- isCompl = true
- break
- end
- end
- else
- isCompl = true
- end
- return isCompl
- end
- function finishTaskCB(human, type, cnt, value1, value2)
- local state,id,endTime, starTime = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_5)
- local absActConfig = AbsActExcel.absActivity[id]
- -- 活动未开
- if not state then
- return
- end
-
- AbsActLogic.checkAbsActClean(human, id)
- local absAct = human.db.absAct[id]
- -- 没有活动数据
- if not absAct then
- return
- end
- local config = AbsActExcel.heroLog
- for i = 1,#config do
- local v = config[i]
- if v.actID == absActConfig.actId and v.type == type and isComplRuleTask(type, v.rules, value1, value2) then
- absAct.task = absAct.task or {}
- if not absAct.task[i] or absAct.task[i].cnt < v.maxCnt then
- absAct.task[i] = absAct.task[i] or {}
- absAct.task[i].cnt = absAct.task[i].cnt or 0
- absAct.task[i].cnt = absAct.task[i].cnt + cnt
- absAct.task[i].state = 0
- if absAct.task[i].cnt >= v.maxCnt then
- absAct.box = absAct.box or {}
- local len = #absAct.box
- absAct.box[len + 1] = 1
- absAct.task[i].state = 1
- end
- end
- end
- end
- end
- function getTaskReward(human,index,id)
- local state,endTime, starTime = AbsActLogic.isStarted(human, id)
- local absActConfig = AbsActExcel.absActivity[id]
-
- -- 活动未开
- if not state then
- return
- end
- AbsActLogic.checkAbsActClean(human, id)
-
- local absAct = human.db.absAct[id]
- -- 没有活动数据
- if not absAct or not absAct.box then
- return
- end
- -- 不可领或已领过
- if not absAct.task or not absAct.task[index] or absAct.task[index].state ~= 1 then
- return
- end
- absAct.task[index].state = 2
- BagLogic.addItemList(human, AbsActExcel.heroLog[index].item, "abs_herolog")
- getAndSendMsg(human,id)
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, PanelDefine.PANEL_ID_3705)
- end
- function isRed(human, YYInfo, funcConfig)
- local state, endTime, starTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if not state then return end
- -- 没有活动数据
- local absAct = human.db.absAct[id]
- if not absAct or (not absAct.box and not absAct.task) then
- return
- end
- local len = #absAct.box
- for i = 1,len do
- if absAct.box and absAct.box[i] == 1 then
- return true
- end
- end
- len = #absAct.task
- for i = 1 ,len do
- if absAct.task[i] and absAct.task[i].state == 1 then
- return true
- end
- end
- return false
- end
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
- function isOpen(human, YYInfo, funcConfig)
- return AbsActLogic.isStarted(human, funcConfig.funcID)
- end
- function getLeftTime(human)
- local ret, id, endTime, startTime = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_5)
- if ret == true then
- return endTime - os.time()
- else
- return 0
- end
- end
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