AbsLoginRewardLogic.lua 5.1 KB

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  1. --新商业化活动——登录豪礼
  2. --db
  3. --[=[
  4. human.db.absAct[id] = {
  5. loginDay = nil, --活动期间登录的天数
  6. getRewardRecord = nil, {1,3,2,6} --已领取的奖励记录, 记录的是第几天
  7. }
  8. ]=]--
  9. local Msg = require("core.Msg")
  10. local Grid = require("bag.Grid")
  11. local BagLogic = require("bag.BagLogic")
  12. local AbsActLogic = require("absAct.AbsActLogic")
  13. local Broadcast = require("broadcast.Broadcast")
  14. local Lang = require("common.Lang")
  15. local Config = require("excel.absAct").AbsLoginReward
  16. local AbsActExcel = require("excel.absAct")
  17. local YunYingLogic = require("yunying.YunYingLogic")
  18. local LOGTAG = "AbsLoginReward" --日志标识
  19. local function check(tbl, day)
  20. if not tbl or not day then
  21. return false
  22. end
  23. for _, v in ipairs(tbl) do
  24. if v == day then
  25. return true
  26. end
  27. end
  28. return false
  29. end
  30. function isOpen(human, YYInfo, funcConfig)
  31. local state, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
  32. return state, endTime, startTime
  33. end
  34. function isActive(human, YYInfo, funcConfig)
  35. local state = isOpen(human, YYInfo, funcConfig)
  36. return not state
  37. end
  38. --红点判断
  39. function isRed(human, YYInfo, funcConfig)
  40. local actData = human.db.absAct[funcConfig.funcID]
  41. if not actData then
  42. return false
  43. end
  44. local loginDay = actData.loginDay
  45. if not loginDay then
  46. return false
  47. end
  48. local getRewardRecord = actData.getRewardRecord
  49. if getRewardRecord and #getRewardRecord >= loginDay then
  50. return false
  51. end
  52. return true
  53. end
  54. function onLogin(human, id)
  55. local state = AbsActLogic.isStarted(human, id)
  56. if not state then
  57. return
  58. end
  59. local actData = human.db.absAct[id]
  60. if not actData then
  61. return
  62. end
  63. --处理活动更到线上前,玩家当天已经登录,没有记录当天登录的情况
  64. if not actData.loginDay then
  65. actData.loginDay = 1
  66. --红点刷新
  67. YunYingLogic.sendBanner(human)
  68. local config = AbsActExcel.absActivity[id]
  69. YunYingLogic.sendGroupUpdate(YYInfo[id], human, config.panelID)
  70. end
  71. end
  72. --跨天函数
  73. function updateDaily(human, id)
  74. local state = AbsActLogic.isStarted(human, id)
  75. if not state then
  76. return
  77. end
  78. local actData = human.db.absAct[id]
  79. if not actData then
  80. return
  81. end
  82. actData.loginDay =( actData.loginDay or 0) + 1
  83. --红点刷新
  84. YunYingLogic.sendBanner(human)
  85. local config = AbsActExcel.absActivity[id]
  86. YunYingLogic.sendGroupUpdate(YYInfo[id], human, config.panelID)
  87. end
  88. --查询
  89. function Query(human, id)
  90. local state = AbsActLogic.isStarted(human, id)
  91. if not state then
  92. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  93. end
  94. local actData = human.db.absAct[id]
  95. if not actData then
  96. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  97. end
  98. local msgRet = Msg.gc.GC_LOGINREWARD_QUERY
  99. local dayRewardData = msgRet.dayRewardData
  100. dayRewardData[0] = #Config
  101. local loginDay = actData.loginDay
  102. local getRewardRecord = actData.getRewardRecord
  103. for day, cfg in ipairs(Config) do
  104. dayRewardData[day].day = day
  105. dayRewardData[day].state = 0
  106. local isGet = check(getRewardRecord, day)
  107. if loginDay and loginDay >= day and isGet then
  108. dayRewardData[day].state = 2
  109. elseif loginDay and loginDay >= day and not isGet then
  110. dayRewardData[day].state = 1
  111. end
  112. local rewardInfo = dayRewardData[day].rewardInfo
  113. rewardInfo[0] = #cfg.item
  114. for idx, itemInfo in ipairs(cfg.item) do
  115. Grid.makeItem(rewardInfo[idx], itemInfo[1], itemInfo[2])
  116. end
  117. end
  118. Msg.send(msgRet, human.fd)
  119. end
  120. --领奖
  121. function GetReward(human, id, dayIndex)
  122. local state = AbsActLogic.isStarted(human, id)
  123. if not state then
  124. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  125. end
  126. local actData = human.db.absAct[id]
  127. if not actData then
  128. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  129. end
  130. local loginDay = actData.loginDay
  131. if not loginDay or dayIndex > loginDay then
  132. return Broadcast.sendErr(human, Lang.COMMON_TIME_NOT_ENOUGH)
  133. end
  134. local getRewardRecord = actData.getRewardRecord
  135. if getRewardRecord then
  136. if check(getRewardRecord, dayIndex) then
  137. return Broadcast.sendErr(human, Lang.YUNYING_GET_ERR_HADGET)
  138. end
  139. end
  140. if dayIndex > #Config then
  141. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  142. end
  143. --更新db
  144. getRewardRecord = getRewardRecord or {}
  145. table.insert(getRewardRecord, dayIndex)
  146. actData.getRewardRecord = getRewardRecord
  147. --发放奖励
  148. local targetDayReward = Config[dayIndex].item
  149. BagLogic.addItemList(human, targetDayReward, LOGTAG)
  150. --发下客户端更新数据
  151. Query(human, id) --暂定使用查询协议更新数据
  152. --更新红点
  153. if #getRewardRecord >= loginDay then
  154. YunYingLogic.sendBanner(human)
  155. local config = AbsActExcel.absActivity[id]
  156. YunYingLogic.sendGroupUpdate(YYInfo[id], human, config.panelID)
  157. end
  158. end