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- local Msg = require("core.Msg")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local Broadcast = require("broadcast.Broadcast")
- local Lang = require("common.Lang")
- local Util = require("common.Util")
- local ItemDefine = require("bag.ItemDefine")
- local BeSkill = require("combat.BeSkill")
- local HeroLogic = require("hero.HeroLogic")
- local RoleHeadLogic = require("role.RoleHeadLogic")
- local SkinExcel = require("excel.skin").skin
- local HeroExcel = require("excel.hero").hero
- local SkillExcel = require("excel.skin").skill
- local OutExcel = require("excel.skin").out
- local ItemExcel = require("excel.item").item
- local RoleAttr = require("role.RoleAttr")
- local CombatDefine = require("combat.CombatDefine")
- local CombatImpl = require("combat.CombatImpl")
- local RoleDefine = require("role.RoleDefine")
- local ObjHuman = require("core.ObjHuman")
- local function getBag(human)
- if not (human.skinBag and human.heroSkin) then
- human.skinBag = {}
- human.heroSkin = {}
- human.hasSkin = {}
- for i = 1,human.db.skinBag[0] do
- local data = human.db.skinBag[i]
- if data then
- if data.heroInd then
- local skinSkillID
- local heroGrid = human.db.heroBag[data.heroInd]
- if not heroGrid then
- data.heroInd = nil
- else
- local heroID = heroGrid.id
- local heroConf = HeroExcel[heroID]
- for _,v in ipairs(heroConf.skin) do
- if v[1] == data.id then
- human.heroSkin[data.heroInd] = {i,tonumber(v[2])}
- end
- end
- end
- end
- human.skinBag[i] = data.id
- human.hasSkin[data.id] = human.hasSkin[data.id] or {}
- human.hasSkin[data.id][i] = 1
- end
- end
- end
- return human.db.skinBag
- end
- --[[
- skin = {
- ttl = number -- 有效时长 -1表示永久
- state = number -- 0表示未穿戴 1 表示穿戴
- } -- skin 拥有唯一性
- ]]
- -- 获取所有皮肤信息
- local function skinListQuery(human)
- local skinBag = human.db.skinBag
- local ret = {}
- for i = 1,#skinBag do
- local data = skinBag[i]
- ret[data.id] = {
- idx = i,
- id = data.id,
- ttl = data.ttl,
- state = data.state,
- }
- end
- return ret
- end
- -- 获取皮肤为skinId的皮肤
- local function skinQueryById(human,skinId)
- local skin = human.db.skinBag[skinId]
- if skin then
- return {
- id = skinId,
- ttl = skin.ttl,
- state = skin.state,
- }
- end
- end
- local function skinQueryIdxById(human,skinId)
- local skinBag = human.db.skinBag
- for i = 1,#skinBag do
- local data = skinBag[i]
- if data.id == skinId then
- return i
- end
- end
- end
- -- 生成发送给客户端的皮肤数据
- local function skinNetGen(human,net,id)
- local skinCfg = assert(SkinExcel[id],"invalid skinId is ",id)
- net.id = id
- net.heroId = skinCfg.heroId or 0
- net.name = skinCfg.name
- net.desc = skinCfg.desc
- net.head = skinCfg.head
- net.body = skinCfg.body
- net.icon = skinCfg.icon
- net.camp = skinCfg.camp
- net.order = skinCfg.order
- net.type = skinCfg.type
- net.body1 = skinCfg.body1 or 0
- local attrLen = 0
- for k,v in ipairs(skinCfg.attrs) do
- attrLen = attrLen + 1
- net.attrs[attrLen].key = v[1]
- net.attrs[attrLen].value = v[2]
- end
- net.attrs[0] = attrLen
- net.heroName = HeroExcel[skinCfg.heroId] and HeroExcel[skinCfg.heroId].name or ""
- end
- -- 皮肤脱下
- --[[
- @param2 = heroIdx -- 对应英雄存档的idx
- ]]
- local function skinOff(human,heroIdx)
- local heroId = HeroLogic.getHeroIdByIndex(human,heroIdx)
- local heroGrid = HeroLogic.getHeroGrid(human,heroId,heroIdx)
- local skinId = heroGrid.skinOn
- -- 英雄不存在 或者 英雄未穿戴皮肤
- if not heroGrid or not skinId then
- return Broadcast.sendErr(human, heroIdx..":heroIdx:"..Lang.SKIN_PARAM_ERR)
- end
- local skinIdx = nil
- for idx,skin in pairs(human.db.skinBag) do
- if idx > 0 and skin.id == skinId then
- skinIdx = idx
- human.db.skinBag[idx].state = 0
- break
- end
- end
- assert(skinIdx,"param error")
- -- 对所有heroId相同的英雄操作
- local heroIdxList = HeroLogic.getHeroListById(human,heroId)
- local heroCfg = HeroExcel[heroId]
- for _,idx in ipairs(heroIdxList) do
- -- 脱下皮肤 并且还原默认身体 icon和head
- human.db.heroBag[idx].skinOn = nil
- --local defaultHead = RoleHeadLogic.getDefaultHead(human)
- RoleHeadLogic.setHead(human,heroCfg.head,RoleHeadLogic.HEAD_TYPE_1)
- RoleHeadLogic.setHead(human,heroCfg.body,RoleHeadLogic.HEAD_TYPE_3)
- end
- -- 回复给客户端
- local msgRet = Msg.gc.GC_SKIN_UPDATE
- local data = msgRet.list[1].data
- data.ind = skinIdx
- data.isOn = 0
- skinNetGen(human,data.data,skinId)
- msgRet.list[1].op = 3
- msgRet.list[0] = 1
- Msg.send(msgRet,human.fd)
- end
- -- 皮肤穿戴
- --[[
- @param2 = id -- 皮肤Id
- @param3 = heroIdx -- 对应英雄存档的idx
- ]]
- local function skinOn(human,skinIdx,heroIdx)
- --local idx = skinQueryIdxById(human,skinIdx)
- local skin = human.db.skinBag[skinIdx]
- -- 当前skin不存在 或者 皮肤已经穿戴
- if not skin or skin.state == 1 then
- return Broadcast.sendErr(human, skinIdx..":skinOn:"..Lang.SKIN_PARAM_ERR)
- end
- local heroId = HeroLogic.getHeroIdByIndex(human,heroIdx)
- local heroGrid = HeroLogic.getHeroGrid(human,heroId,heroIdx)
- -- 英雄不存在 或者 英雄已经装备当前皮肤
- if not heroGrid then
- return Broadcast.sendErr(human, heroIdx..":heroIdx:"..Lang.SKIN_PARAM_ERR)
- end
- if heroGrid.skinOn == skin.id then
- return Broadcast.sendErr(human, Lang.SKIN_DOUBLE_ON)
- end
-
- if heroGrid.skinOn then
- skinOff(human,heroIdx)
- end
-
- local skinCfg = SkinExcel[skin.id]
- human.db.skinBag[skinIdx].state = 1
- -- 对所有heroId相同的英雄操作
- local heroIdxList = HeroLogic.getHeroListById(human,heroId)
- for _,idx in ipairs(heroIdxList) do
- human.db.heroBag[idx].skinOn = skin.id
- RoleHeadLogic.setHead(human,skinCfg.head,RoleHeadLogic.HEAD_TYPE_1)
- if skinCfg.body ~= 0 then
- RoleHeadLogic.setHead(human,skinCfg.body,RoleHeadLogic.HEAD_TYPE_3)
- end
- end
- -- 回复给客户端
- local msgRet = Msg.gc.GC_SKIN_UPDATE
- local data = msgRet.list[1].data
- data.ind = skinIdx
- data.isOn = 1
- skinNetGen(human,data.data,skin.id)
- msgRet.list[1].op = 3
- msgRet.list[0] = 1
- Msg.send(msgRet,human.fd)
- end
- --------------------------------------------------------------
- function initAfterHot()
- for _,outConf in pairs(OutExcel) do
- outConf.totalWeight = 0
- for _,v in ipairs(outConf.out) do
- outConf.totalWeight = outConf.totalWeight + v[2]
- end
- end
- SkinExcel = require("excel.skin").skin
- HeroExcel = require("excel.hero").hero
- SkillExcel = require("excel.skin").skill
- ItemExcel = require("excel.item").item
- end
- -- 优先使用皮肤的技能,新版本没有默认返回false
- function setSkill(human,heroInd,heroConf,obj)
- return false
- --[[if not human then return end
- if not human.db.skinBag then
- --假人
- return
- end
- local bagDB = getBag(human)
- local skinSkillID = human.heroSkin[heroInd] and human.heroSkin[heroInd][2]
- if not skinSkillID then
- return
- end
- local skillConf = SkillExcel[skinSkillID]
- Skill.setSkill(obj, heroConfig,skillConf)
- BeSkill.setBeSkill(obj,heroConf,skillConf)
- return true]]
- end
- function checkHeroSkinById(human,heroId)
- if not human then
- return
- end
- local heroIdxList = HeroLogic.getHeroListById(human,heroId)
- if not next(heroIdxList) then
- return
- end
- local idx = heroIdxList[1]
- return human.db.heroBag[idx].skinOn
- end
- function checkHeroSkin(human, heroInd)
- if not heroInd then return end
- if not human or not human.db or not human.db.heroBag then return end
- local heroId = HeroLogic.getHeroIdByIndex(human,heroInd)
- local heroGrid = HeroLogic.getHeroGrid(human,heroId,heroInd)
- if heroGrid.skinOn then
- return heroGrid.skinOn,true
- end
- --[[if not human.db.skinBag then
- return
- end
- local bagDB = getBag(human)
- if human.heroSkin[heroInd] then
- local skinInd = human.heroSkin[heroInd][1]
- local skinID = bagDB[skinInd].id
- --local skillID = human.heroSkin[heroInd][2]
- return skinID,true
- else
- return
- end]]
- end
- -- 检查是否有皮肤body
- function getBody(human,heroInd)
- if not heroInd then
- return
- end
- local heroId = HeroLogic.getHeroIdByIndex(human,heroInd)
- local heroGrid = HeroLogic.getHeroGrid(human,heroId,heroInd)
- if not heroGrid then
- return
- end
- local skinId = heroGrid.skinOn
- if not skinId then
- return
- end
- if SkinExcel[skinId].heroId == heroId then
- return SkinExcel[skinId].body,SkinExcel[skinId].head
- else
- print("[getBody] 英雄装备的身体ID不正确 heroId = "..heroId)
- local tHeroCof = HeroExcel[heroId]
- if tHeroCof then
- print("[getBody] 英雄装备的身体ID不正确,返回基础配置 heroId = "..heroId.." body = "..tHeroCof.body.." head = "..tHeroCof.head)
- return tHeroCof.body, tHeroCof.head
- end
- end
- --[[if not human.db.skinBag then
- return
- end
- local bagDB = getBag(human)
- if human.heroSkin[heroInd] then
- local skinInd = human.heroSkin[heroInd][1]
- local skinID = bagDB[skinInd].id
- return SkinExcel[skinID].body,SkinExcel[skinID].head
- end]]
- end
- function getHeroSkin(human,heroInd)
- local heroId = HeroLogic.getHeroIdByIndex(human,heroInd)
- if not heroId then
- return
- end
- local heroGrid = HeroLogic.getHeroGrid(human,heroId,heroInd)
- local skinId = heroGrid.skinOn
- if not skinId then
- return
- end
- return SkillExcel[skinId]
- --[=[if not human or not human.db.skinBag then
- return
- end
- local bagDB = getBag(human)
- if human.heroSkin[heroInd] then
- local skinInd = human.heroSkin[heroInd][1]
- local skinID = bagDB[skinInd].id
- local skinConf = SkinExcel[skinID]
- local skillConf = SkillExcel[human.heroSkin[heroInd][2]]
- return skinConf,skillConf
- end]=]
- end
- function getBodyByHeroId(human, heroid)
- if not human then return end
- local list = HeroLogic.getHeroListById(human, heroid)
- if #list > 0 then
- local heroIdx = list[1]
- return getBody(human, heroIdx)
- end
- end
- local function calcSkinAttr(human)
- local skinBag = human.db.skinBag
- if not skinBag then
- return
- end
- local attrMap = {}
- for i = 1,#skinBag do
- local data = skinBag[i]
- local skinCfg = SkinExcel[data.id]
- for _,attr in pairs(skinCfg.attrs) do
- attrMap[attr[1]] = attrMap[attr[1]] or 0
- attrMap[attr[1]] = attrMap[attr[1]] + attr[2]
- end
- end
- return attrMap
- end
- -------------------------- protocol --------------------------
- -- 皮肤信息查询
- function skinQuery(human)
- local msgRet = Msg.gc.GC_SKIN_BAG
- local data = skinListQuery(human)
- local cnt = 0
- for _,info in pairs(data) do
- cnt = cnt + 1
- msgRet.data[cnt].ind = info.idx
- msgRet.data[cnt].id = info.id
- msgRet.data[cnt].isOn = info.state
-
- end
- msgRet.data[0] = cnt
- msgRet.isEnd = 1
- local bSend = false
- local maxLen = #msgRet.list -- 每次最多只能传30个
- cnt = 0
- for id in pairs(SkinExcel) do
- cnt = cnt + 1
- skinNetGen(human,msgRet.list[cnt],id)
- if cnt >= maxLen then
- msgRet.list[0] = maxLen
- cnt = 0
- Msg.send(msgRet,human.fd)
- msgRet.isEnd = 2
- bSend = true
- end
- end
- msgRet.list[0] = cnt
- if bSend then
- msgRet.isEnd = 3
- end
- Msg.send(msgRet,human.fd)
- end
- -- 皮肤穿戴功能
- function skinOp(human,heroIdx,skinIdx)
- if skinIdx == 0 then
- skinOff(human,heroIdx)
- else
- skinOn(human,skinIdx,heroIdx)
- end
- local retMsg = Msg.gc.GC_SKIN_ON
- retMsg.heroId = heroIdx
- retMsg.skinInd = skinIdx
- Msg.send(retMsg,human.fd)
- end
- -- 皮肤解锁
- function skinUnlock(human,id)
- local skinCfg = assert(SkinExcel[id],"invalid skinId is ",id)
- local isUnlock = false
- for i = 1,#human.db.skinBag do
- local skin = human.db.skinBag[i]
- if skin.id == id then
- isUnlock =true
- break
- end
- end
- --[[for _,skin in pairs(human.db.skinBag) do
- if skin.id == id then
- isUnlock =true
- break
- end
- end]]
- -- 皮肤已经解锁
- if isUnlock then
- -- 发放皮肤重复物品
- local itemList = {}
- for _,item in pairs(skinCfg.repeated) do
- itemList[#itemList+1] = {
- item[1],item[2]
- }
- end
- return BagLogic.addItemList(human,itemList,"skin")
- --Broadcast.sendErr(human, ":skin repeat:"..Lang.SKIN_REPEAT)
- --return
- end
- local now = os.time()
- human.db.skinBag[#human.db.skinBag + 1] = {
- id = id,
- ttl = -1,
- state = 0,
- getTime = now,
- }
- -- 解锁头像
- RoleHeadLogic.active(human, RoleHeadLogic.HEAD_TYPE_1, skinCfg.head)
- -- 解锁身体
- if skinCfg.body ~= 0 then
- RoleHeadLogic.active(human, RoleHeadLogic.HEAD_TYPE_3, skinCfg.body)
- RoleHeadLogic.active(human, RoleHeadLogic.HEAD_TYPE_5, skinCfg.body)
- end
- -- 所有角色属性提升
- -- 回复给客户端
- local msgRet = Msg.gc.GC_SKIN_UPDATE
- local data = msgRet.list[1].data
- data.ind = #human.db.skinBag
- data.isOn = 0
- skinNetGen(human,data.data,id)
- msgRet.list[1].op = 1
- msgRet.list[0] = 1
- Msg.send(msgRet,human.fd)
- --更新数据
- RoleAttr.cleanHeroAttrCache(human)
- -- RoleAttr.doCalc(human)
- ObjHuman.doCalcHero(human)
- ObjHuman.sendAttr(human, RoleDefine.ZHANDOULI)
- skinQuery(human)
- end
- -- 计算皮肤属性
- function doCalcSkinHero(human,attrs)
- local skinBag = human.db.skinBag
- local attrMap = {}
- for i = 1,#skinBag do
- local data = skinBag[i]
- local skinCfg = SkinExcel[data.id]
- for _,attr in pairs(skinCfg.attrs) do
- attrMap[attr[1]] = attrMap[attr[1]] or 0
- attrMap[attr[1]] = attrMap[attr[1]] + attr[2]
- end
- end
- --[=[for id in pairs(skinBag) do
- local skinCfg = SkinExcel[id]
- for _,attr in pairs(skinCfg.attrs) do
- attrMap[attr[1]] = attrMap[attr[1]] or 0
- attrMap[attr[1]] = attrMap[attr[1]] + attr[2]
- end
- end]=]
- for attr,cnt in pairs(attrMap) do
- RoleAttr.updateValue(attr,cnt, attrs)
- end
- end
- function onFightBegin(human)
- local skinAttrMap = calcSkinAttr(human)
- if not skinAttrMap or not next(skinAttrMap) then
- return
- end
- for pos = 1,CombatDefine.COMBAT_HERO_ALL_CNT do
- local obj = CombatImpl.objList[pos]
- if obj then
- for attr,cnt in ipairs(skinAttrMap) do
- obj.sysAttr[attr] = obj.sysAttr[attr] or 0
- obj.sysAttr[attr] = obj.sysAttr[attr] +cnt
- end
- obj.isSysAttrChange = true
- end
- end
- end
- -- 登录检测英雄皮肤装备数据
- function OnLoginCheckEquipSkin(human, bSyncClient)
- if not human then
- return
- end
- local skinBag = human.db.skinBag
- if not skinBag then
- return
- end
- -- 检测的英雄
- local tCheckHero = {}
- for i = 1,#skinBag do
- local data = skinBag[i]
- local nSkinID = data.id
- local tConfig = SkinExcel[nSkinID]
- if not tConfig then
- print("[OnLoginCheckEquipSkin] 严重问题, 找不到对应皮肤的配置 nSkinID = "..nSkinID)
- break
- end
- local nHeroID = tConfig.heroId
- tCheckHero[nHeroID] = tCheckHero[nHeroID] or {}
- -- 找所有皮肤中是否有装备着的
- local bEquip, nNowSkinID = false, 0
- for nHaveSkinID, v in pairs(tCheckHero[nHeroID]) do
- if v == 1 then
- bEquip = true
- nNowSkinID = nHaveSkinID
- break
- end
- end
- if data.state == 1 then
- if false == bEquip then
- tCheckHero[nHeroID][nSkinID] = 1 -- 装备标识
- -- 所有英雄进行装备皮肤
- local heroIdxList = HeroLogic.getHeroListById(human, nHeroID)
- local headID = RoleHeadLogic.getRoleAppearance(human, RoleHeadLogic.HEAD_TYPE_1)
- local bodyID = RoleHeadLogic.getRoleAppearance(human, RoleHeadLogic.HEAD_TYPE_3)
- for _,idx in ipairs(heroIdxList) do
- human.db.heroBag[idx].skinOn = nSkinID
- -- RoleHeadLogic.setHead(human,tConfig.head,RoleHeadLogic.HEAD_TYPE_1)
- -- if tConfig.body ~= 0 then
- -- RoleHeadLogic.setHead(human,tConfig.body,RoleHeadLogic.HEAD_TYPE_3)
- -- end
- end
- if headID <= 0 then
- RoleHeadLogic.setHead(human,tConfig.head,RoleHeadLogic.HEAD_TYPE_1)
- end
- if bodyID <= 0 and tConfig.body ~= 0 then
- RoleHeadLogic.setHead(human,tConfig.body,RoleHeadLogic.HEAD_TYPE_3)
- end
- print("[OnLoginCheckEquipSkin] 对玩家英雄设置了皮肤 nSkinID = "..nSkinID.." nHeroID = "..nHeroID)
- else
- tCheckHero[nHeroID][nSkinID] = 0 -- 未装备标识
- data.state = 0
- print("[OnLoginCheckEquipSkin] 同一个英雄穿上了两个皮肤!! 进行修正 nHeroID = "
- .. nHeroID.." nNowSkinID = "..nNowSkinID .. " nSkinID = "..nSkinID)
- end
- else
- tCheckHero[nHeroID][nSkinID] = 0 -- 未装备标识
- if false == bEquip then
- local heroIdxList = HeroLogic.getHeroListById(human, nHeroID)
- local heroCfg = HeroExcel[nHeroID]
-
- for _,idx in ipairs(heroIdxList) do
- -- 脱下皮肤 并且还原默认身体 icon和head
- human.db.heroBag[idx].skinOn = nil
- --local defaultHead = RoleHeadLogic.getDefaultHead(human)
- -- RoleHeadLogic.setHead(human,heroCfg.head,RoleHeadLogic.HEAD_TYPE_1)
-
- -- RoleHeadLogic.setHead(human,heroCfg.body,RoleHeadLogic.HEAD_TYPE_3)
- end
- local headID = RoleHeadLogic.getRoleAppearance(human, RoleHeadLogic.HEAD_TYPE_1)
- local bodyID = RoleHeadLogic.getRoleAppearance(human, RoleHeadLogic.HEAD_TYPE_3)
- if headID <= 0 then
- RoleHeadLogic.setHead(human,tConfig.head,RoleHeadLogic.HEAD_TYPE_1)
- end
- if bodyID <= 0 then
- RoleHeadLogic.setHead(human,tConfig.body,RoleHeadLogic.HEAD_TYPE_3)
- end
- print("[OnLoginCheckEquipSkin] 对玩家英雄设置取消了皮肤 nHeroID = "..nHeroID.." nSkinID = "..nSkinID)
- end
- end
- end
- if bSyncClient then
- skinQuery(human)
- print("[OnLoginCheckEquipSkin] 同步数据结束")
- end
- end
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