ObjHuman.lua 26 KB

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  1. ----------------------------------
  2. -- 角色相关逻辑
  3. ----------------------------------
  4. local Config = require("Config")
  5. local Util = require("common.Util")
  6. local Log = require("common.Log")
  7. local Lang = require("common.Lang")
  8. local LogDefine = require("common.LogDefine")
  9. local CommonDefine = require("common.CommonDefine")
  10. local RoleExcel = require("excel.role")
  11. local Msg = require("core.Msg")
  12. local Obj = require("core.Obj")
  13. local Timer = require("core.Timer")
  14. local RoleAttr = require("role.RoleAttr")
  15. local RoleDBLogic = require("role.RoleDBLogic")
  16. local RoleDefine = require("role.RoleDefine")
  17. local Broadcast = require("broadcast.Broadcast")
  18. local BagLogic = require("bag.BagLogic")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local VipLogic = require("vip.VipLogic")
  21. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  22. local BarTaskLogic = require("bar.BarTaskLogic")
  23. local CombatPosLogic = require("combat.CombatPosLogic")
  24. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  25. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  26. local OnlineRewardLogic = require("onlineReward.OnlineRewardLogic")
  27. local SettingLogic = require("setting.SettingLogic")
  28. local ChatHandler = require("chat.Handler")
  29. local FriendLogic = require("friend.FriendLogic")
  30. local UnionDBLogic = require("union.UnionDBLogic")
  31. local BuyLogic = require("topup.BuyLogic")
  32. local GiftLogic = require("topup.GiftLogic")
  33. local ReportManager = require("platform.ReportManager")
  34. local BattleLogic = require("battle.BattleLogic")
  35. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  36. local RoleLogic = require("role.RoleLogic")
  37. local FuwenLogic = require("fuwen.FuwenLogic")
  38. local EquipLogic = require("equip.EquipLogic")
  39. local TequanLogic = require("qqTequan.TequanLogic")
  40. local ShopLogic = require("shop.ShopLogic")
  41. local MailLogic = require("mail.MailLogic")
  42. local LianyuLogic = require("lianyu.LianyuLogic")
  43. local MiddleLogic = require("middle.MiddleLogic")
  44. local MiddleOption = require("middle.MiddleOption")
  45. local GuideLogic = require("guide.GuideLogic")
  46. local ItemDefine = require("bag.ItemDefine")
  47. local DrillLogic = require("drill.DrillLogic")
  48. local BRoleLogic = require("billboard.BRoleLogic")
  49. local BillboardDefine = require("billboard.BillboardDefine")
  50. local FcmLogic = require("fcm.FcmLogic")
  51. local CombatLogic = require("combat.CombatLogic")
  52. local SceneHandler = require("scene.Handler")
  53. local TuiSongLiBao = require("present.TuiSongLiBao")
  54. local CopyLogic = require("copy.CopyLogic")
  55. local HuanJingTowerLogic = require("huanjingTower.HuanjingTowerLogic")
  56. local UnionLivenessLogic = require("union.UnionLivenessLogic")
  57. local UnionDonateLogic = require("union.UnionDonateLogic")
  58. local RoleStrongLogic = require("role.RoleStrongLogic")
  59. local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
  60. local LiLianLogic = require("dailyTask.LiLianLogic")
  61. local FirstChargeLogic = require("present.FirstChargeLogic")
  62. local JjcLadderLogic = require("jjcLadder.JjcLadderLogic")
  63. local RelationGiftLogic = require("present.RelationGiftLogic")
  64. local WelfareGiftLogic = require("present.WelfareGiftLogic")
  65. local GlobalWorld = require("core.GlobalWorld")
  66. local ChatRecord = require("chat.ChatRecord")
  67. local WarReportLogic = require("warReport.WarReportLogic")
  68. local ZhuanpanLogic = require("zhuanpan.ZhuanpanLogic")
  69. local UnionRedBagLogic = require("union.UnionRedBagLogic")
  70. local JjcGodWarLogic = require("jjcGodWar.JjcGodWarLogic")
  71. local JibanLogic = require("combat.JibanLogic")
  72. local YunYingLogic = require("yunying.YunYingLogic")
  73. local KingWorldLogic = require("present.KingWorldLogic")
  74. local CommonDB = require("common.CommonDB")
  75. local ZhanbuLogic = require("zhanbu.ZhanbuLogic")
  76. local TopupLogic = require("topup.TopupLogic")
  77. local HeroLogLogic = require("absAct.HeroLogLogic")
  78. local FanliLogic = require("platform.FanliLogic")
  79. local HeroGrowUp = require("absAct.HeroGrowUp")
  80. local MailManager = require("mail.MailManager")
  81. local MailExcel = require("excel.mail")
  82. local PfLogic = require("platform.PfLogic")
  83. local MoshouLogic = require("moshou.MoshouLogic")
  84. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  85. local LostTempleLogic = require("lostTemple.lostTempleLogic")
  86. local DrawCardV2Excel = require("excel.drawCard").drawCardV2
  87. local WarOrder = require("shop.WarOrder")
  88. local OpenServerActPowerUp = require("present.OpenServerActPowerUp")
  89. local VoucherShopLogic = require("voucher.VoucherShopLogic")
  90. local RacialTrialLogic = require("racialTrial.RacialTrialLogic")
  91. local MaiDianDefine = require("MaiDian.MaiDianDefine")
  92. local MainDianLogic = require("MaiDian.MaiDianLogic")
  93. local OnlineAwardLogic = require("present.OnlineAwardLogic")
  94. local RoleHeadLogic = require("role.RoleHeadLogic")
  95. local Json = require("common.Json")
  96. fds = fds or {} -- fd->obj_id,包括创角中+游戏中
  97. onlineAccount = onlineAccount or {} -- account->human,包括创角中+游戏中(弃用, 没删掉是防止有些有些暂时没修改的地方访问时报错)
  98. onlineNewUniqueTag = onlineNewUniqueTag or {} -- NewUniqueTag->human, 合服后可能存在多个角色account相同情况,所以用NewUniqueTag
  99. onlineHuman = onlineHuman or {} -- name->human,仅包括游戏中
  100. onlineUuid = onlineUuid or {} -- uuid->human,仅包括游戏中
  101. function create(fd, account, db, serverTag)
  102. local human = {}
  103. Obj.create(human, Obj.TYPE_HUMAN)
  104. fds[fd] = human.id
  105. human.fd = fd
  106. -- human.db = db or RoleDBLogic.loadRole(account)
  107. local uTag = RoleDBLogic.generateuuid(account, serverTag)
  108. human.db = db or RoleDBLogic.loadRole(uTag)
  109. if human.db ~= nil then
  110. initHuman(human)
  111. else
  112. human.account = account
  113. human.serverTag = serverTag
  114. human.newUniqueTag = uTag
  115. end
  116. return human
  117. end
  118. function initHuman(human)
  119. local now = os.time()
  120. human.preLoginTime = human.db.lastLoginTime -- 上一次登录时间
  121. human.db.lastLoginTime = now -- 记录最近一次登录时间
  122. human.saveDBTime = Timer.now -- 人物数据库保存时间
  123. human.firstEnter = true -- 首次进入场景
  124. -- 角色信息初始化
  125. --onlineAccount[human.db.account] = human
  126. onlineNewUniqueTag[human.db.newUniqueTag] = human
  127. onlineHuman[human.db.name] = human
  128. onlineUuid[human.db._id] = human
  129. end
  130. function destroy(human)
  131. --local account = human.account or human.db.account
  132. local newUniqueTag = human.newUniqueTag or human.db.newUniqueTag
  133. if human.fd then fds[human.fd] = nil end
  134. if human.db then -- 已创角
  135. --onlineAccount[account] = nil
  136. onlineNewUniqueTag[newUniqueTag] = nil
  137. onlineHuman[human.db.name] = nil
  138. onlineUuid[human.db._id] = nil
  139. end
  140. Obj.destroy(human)
  141. end
  142. function doDisconnect(human, code)
  143. print("doDisconnect newUniqueTag:", human.newUniqueTag or human.db.newUniqueTag, " code:", code)
  144. if human.db then
  145. local now = os.time()
  146. if human.db.changeNameCnt ~= nil then
  147. --Log.write(Log.LOGID_OSS_LOGOUT, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip, code, now - human.db.lastLoginTime)
  148. Log.write(Log.LOGID_OSS_LOGOUT, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip, code, now - human.db.lastLoginTime)
  149. end
  150. if human.fd then
  151. onLogout(human)
  152. end
  153. end
  154. if code ~= CommonDefine.DISCONNECT_NORMAL and code ~= CommonDefine.DISCONNECT_NORMAL_AFTER then
  155. if _G.is_middle ~= true then
  156. local mm = Msg.gc.GC_DISCONNECT
  157. mm.code = code
  158. mm.msg = CommonDefine.DISCONNECT_MSG[code] or ""
  159. Msg.send(mm, human.fd)
  160. end
  161. end
  162. if human.db then
  163. if code ~= CommonDefine.DISCONNECT_NORMAL then -- 正常断线先不销毁
  164. if code ~= CommonDefine.DISCONNECT_DUPLICATE then
  165. CombatLogic.forceFinish(human)
  166. end
  167. ReportManager.quit(human,code)
  168. destroy(human)
  169. if code == CommonDefine.DISCONNECT_DUPLICATE then
  170. else
  171. if _G.is_middle == true then
  172. -- 数据销毁 要把db数据发回给正常服
  173. MiddleLogic.sendWL_DB_BACK(human)
  174. else
  175. local ret, err = pcall(save, human)
  176. if not ret then
  177. --Log.write(Log.LOGID_ERR_PCALL, "destroy account=" .. human.db.account, err)
  178. Log.write(Log.LOGID_ERR_PCALL, "destroy newUniqueTag=" .. human.db.newUniqueTag, err)
  179. end
  180. end
  181. end
  182. return
  183. end
  184. else
  185. destroy(human) -- 未创角,立刻销毁对象
  186. return
  187. end
  188. if not human.fd then
  189. assert()
  190. end
  191. fds[human.fd] = nil
  192. human.fd = nil
  193. human.f5 = Timer.now
  194. end
  195. -- 下线回调
  196. function onLogout(human)
  197. local nowTime = os.time()
  198. human.db.lastLogoutTime = os.time() -- 记录最近登出时间
  199. local time = math.max(nowTime - human.db.lastLoginTime, 0)
  200. human.db.onlineTime = (human.db.onlineTime or 0) + time -- 记录在线时长
  201. local time2 = nowTime - math.max(human.db.lastLoginTime, Util.getDayStartTime(nowTime))
  202. human.db.onlineTimeDay = (human.db.onlineTimeDay or 0) + math.max(time2, 0) -- 记录本日在线时长
  203. LianyuLogic.onLogout(human)
  204. OnlineRewardLogic.onLogout(human, time)
  205. YunYingLogic.onCallBack(human, "onLogout")
  206. end
  207. function saveCharDB()
  208. local now = Timer.now
  209. local minn
  210. local ans
  211. for _, human in pairs(onlineUuid) do
  212. if human.fd then
  213. local t = human.saveDBTime
  214. if 300000 <= now - t and (not minn or t < minn) then
  215. minn = t
  216. ans = human
  217. end
  218. end
  219. end
  220. if not ans then
  221. return
  222. end
  223. ans.saveDBTime = now
  224. local ret, err = pcall(save, ans)
  225. if not ret then
  226. Log.write(Log.LOGID_ERR_PCALL, "saveCharDB rolename="..ans.db.name, err)
  227. end
  228. end
  229. function humanOfflineCheck()
  230. if _G.is_middle == true then
  231. local now = os.time()
  232. -- for account, human in pairs(onlineAccount) do
  233. -- if human.fd == nil then
  234. -- if human.f5 == nil or Timer.now - human.f5 > 30000 then
  235. -- doDisconnect(human, CommonDefine.DISCONNECT_NORMAL_AFTER)
  236. -- end
  237. -- end
  238. -- end
  239. for _, human in pairs(onlineNewUniqueTag) do
  240. if human.fd == nil then
  241. if human.f5 == nil or Timer.now - human.f5 > 30000 then
  242. doDisconnect(human, CommonDefine.DISCONNECT_NORMAL_AFTER)
  243. end
  244. end
  245. end
  246. for account, humanTempInfo in pairs(MiddleLogic.TRY_LOGIN_HUMAN) do
  247. if now - humanTempInfo.tsForMiddle > 30 then
  248. MiddleLogic.TRY_LOGIN_HUMAN[account] = nil
  249. end
  250. end
  251. else
  252. for uuid, human in pairs(onlineUuid) do
  253. -- 暂时不检测 不主动结束战斗 方便客户端调试 dxzeng debug
  254. if CombatLogic.COMBAT_CACHE[uuid] and not Config.IS_DEBUG then -- reyes test
  255. CombatLogic.checkFinish(human)
  256. else
  257. if human.fd == nil then
  258. if human.f5 == nil or Timer.now - human.f5 > 32000 then
  259. doDisconnect(human, CommonDefine.DISCONNECT_NORMAL_AFTER)
  260. end
  261. end
  262. end
  263. end
  264. end
  265. end
  266. function save(human)
  267. RoleDBLogic.saveRole(human.db)
  268. end
  269. -- 获得在线人数(包含停留在创角页)
  270. function getOnlineCnt()
  271. local onlineCnt = 0
  272. -- for _ in pairs(onlineAccount) do
  273. -- onlineCnt = onlineCnt + 1
  274. -- end
  275. for _ in pairs(onlineNewUniqueTag) do
  276. onlineCnt = onlineCnt + 1
  277. end
  278. return onlineCnt
  279. end
  280. function onZhandouliUpdate(human)
  281. -- 更新排行榜
  282. LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID22,human.db.zhandouli,nil,nil,true)
  283. YunYingLogic.onCallBack(human, "onZhandouli", human.db.zhandouli)
  284. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_203)
  285. OpenServerActPowerUp.ActPowerUp_PowerChange(human, human.db.zhandouli)
  286. end
  287. local old_attr = {}
  288. function doCalc(human)
  289. for k in pairs(old_attr) do
  290. old_attr[k] = nil
  291. end
  292. if human.attr then
  293. for k, v in pairs(human.attr) do
  294. old_attr[k] = v
  295. end
  296. end
  297. RoleAttr.doCalc(human)
  298. onZhandouliUpdate(human)
  299. local mm = Msg.gc.GC_ROLE_ATTR
  300. local len = 0
  301. local left = mm.attrs
  302. for k,v in pairs(human.attr) do
  303. if v ~= old_attr[k] then
  304. len = len + 1
  305. left[len].key = k
  306. left[len].value = v
  307. end
  308. end
  309. if 0 < len then
  310. left[0] = len
  311. Msg.send(mm, human.fd)
  312. --Msg.trace(mm)
  313. end
  314. end
  315. function sendAttr(human,key)
  316. if human.db.middleFlag and _G.is_middle ~= true then
  317. -- 这个时候的属性改变由跨服服计算
  318. return
  319. end
  320. if not human.attr[key] then return end
  321. local msgRet = Msg.gc.GC_ROLE_ATTR
  322. msgRet.attrs[0] = 1
  323. local attr = msgRet.attrs[1]
  324. attr.key = key
  325. attr.value = human.attr[key]
  326. Msg.send(msgRet, human.fd)
  327. --Msg.trace(msgRet)
  328. end
  329. function doCalcHero(human, bagIndex)
  330. RoleAttr.doCalcHero(human, bagIndex)
  331. doCalc(human)
  332. end
  333. function getHeroAttrs(human, bagIndex)
  334. if not human.heroAttrs or not human.heroAttrs[bagIndex] then
  335. RoleAttr.doCalcHero(human, bagIndex)
  336. end
  337. return human.heroAttrs[bagIndex]
  338. end
  339. function checkLevelUp(human)
  340. local maxLevel = #RoleExcel.exp
  341. if human.db.lv > maxLevel then
  342. return 0
  343. end
  344. local levelUp = 0
  345. while human.db.exp > 0 do
  346. local needExp = 0
  347. if human.db.lv < maxLevel then
  348. needExp = RoleExcel.exp[human.db.lv + 1].exp
  349. end
  350. if needExp <= human.db.exp then
  351. if human.db.lv >= maxLevel then
  352. if human.db.exp > needExp then
  353. human.db.exp = needExp
  354. end
  355. break
  356. else
  357. human.db.exp = human.db.exp - needExp
  358. human.db.lv = human.db.lv + 1
  359. levelUp = 1
  360. JibanLogic.onCallback(human,4,human.db.lv)
  361. end
  362. else
  363. break
  364. end
  365. end
  366. return levelUp
  367. end
  368. function onLvUpCB(human, oldLv, newLv)
  369. doCalc(human)
  370. --升级判断钻石基金是否返钻
  371. --FundLogic.onLvUp(human, oldLv, newLv)
  372. GuideLogic.onLvUpCB(human, oldLv, newLv)
  373. RoleSystemLogic.onLvUp(human)
  374. YunYingLogic.onLevelUp(human, oldLv, newLv)
  375. TuiSongLiBao.tuiSongLiBaoOnTask(human,TuiSongLiBao.TUISONGLIBAOTASK_LV, newLv, oldLv)
  376. CombatPosLogic.onLvUp(human, oldLv, newLv)
  377. ChengjiuLogic.onLvUp(human)
  378. -- 更新等级排名数据
  379. if BRoleLogic.updateData(BillboardDefine.TYPE_LV, human.db) then
  380. -- 计算世界等级
  381. GlobalWorld.doCalcWorldLv()
  382. end
  383. -- 开服邮件
  384. local subDay = CommonDB.getServerOpenDay()
  385. human.db.sendPfEmail = human.db.sendPfEmail or {}
  386. for k, config in ipairs(MailExcel.openMail) do
  387. if subDay and
  388. subDay >= config.openDay[1] and
  389. subDay <= config.openDay[2] and
  390. PfLogic.isServerIndex(config.svrIndex) then
  391. if newLv >= config.lv and
  392. human.db.sendPfEmail[k] == nil then
  393. human.db.sendPfEmail[k] = 1
  394. local title = MailExcel.mail[config.mailID].title
  395. local content = MailExcel.mail[config.mailID].content
  396. local senderName = MailExcel.mail[config.mailID].senderName
  397. if #config.items > 0 then
  398. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.items, senderName)
  399. else
  400. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, nil, senderName)
  401. end
  402. end
  403. end
  404. end
  405. MainDianLogic.MaiDian_Begin(human, MaiDianDefine.MAIDIAN_TYPE_LV, {nValue = newLv})
  406. --升级日志
  407. --Log.write(Log.LOGID_OSS_LEVELUP, human.db._id, human.db.account, human.db.name, oldLv, newLv)
  408. Log.write(Log.LOGID_OSS_LEVELUP, human.db._id, human.db.newUniqueTag, human.db.name, oldLv, newLv)
  409. end
  410. function addExp(human, addExp)
  411. if human.db.lv > #RoleExcel.exp then return end
  412. if not addExp then return end
  413. addExp = math.floor(addExp)
  414. if addExp == 0 then return end
  415. local total = human.db.exp + addExp
  416. total = math.max(0, total)
  417. total = math.floor(total)
  418. if total == human.db.exp then
  419. return
  420. end
  421. local oldLv = human.db.lv
  422. human.db.exp = total
  423. local levelUp = checkLevelUp(human)
  424. if levelUp == 1 then
  425. onLvUpCB(human, oldLv, human.db.lv)
  426. else
  427. human.attr[RoleDefine.EXP] = human.db.exp
  428. sendAttr(human,RoleDefine.EXP)
  429. end
  430. end
  431. function canAddJinbi(human, d)
  432. if human.db.jinbi + d > ItemDefine.BAG_ITEM_MAX_JINBI then
  433. return Broadcast.sendErr(human, Lang.COMMON_ADD_JINBI_LIMIT)
  434. else
  435. return true
  436. end
  437. end
  438. function updateJinbi(human, d, logType,item_id, num)
  439. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["jinbi"] then
  440. assert()
  441. end
  442. d = math.floor(d)
  443. if d == 0 then
  444. return
  445. end
  446. local val = human.db.jinbi + d
  447. if val < 0 then
  448. assert()
  449. end
  450. if val > ItemDefine.BAG_ITEM_MAX_JINBI then
  451. val = ItemDefine.BAG_ITEM_MAX_JINBI
  452. Broadcast.sendErr(human, Lang.COMMON_ADD_JINBI_LIMIT)
  453. end
  454. --金币使用日志
  455. if item_id == nil then item_id = 0 end
  456. if num == nil then num = 0 end
  457. --Log.write(Log.LOGID_OSS_JINBI, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["jinbi"], item_id or 0, num or 0, val)
  458. Log.write(Log.LOGID_OSS_JINBI, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["jinbi"], item_id or 0, num or 0, val)
  459. human.db.jinbi = val
  460. if human.fd then
  461. human.attr[RoleDefine.JINBI] = human.db.jinbi
  462. sendAttr(human,RoleDefine.JINBI)
  463. end
  464. MiddleOption.updateYinliang(human, d, logType)
  465. if d < 0 then
  466. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE4, -d)
  467. end
  468. return true
  469. end
  470. function addZuanshi(human, d, logType, item_id, num)
  471. d = math.floor(d)
  472. if d < 0 then assert(nil) end
  473. if d == 0 then return end
  474. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["zuanshi"] then
  475. assert()
  476. end
  477. local val = human.db.zuanshi + d
  478. --钻石使用日志
  479. --Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  480. Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  481. human.db.zuanshi = val
  482. if human.fd then
  483. human.attr[RoleDefine.ZUANSHI] = human.db.zuanshi
  484. sendAttr(human, RoleDefine.ZUANSHI)
  485. end
  486. MiddleOption.updateYuanbao(human, d, logType)
  487. return true
  488. end
  489. function decZuanshi(human, d, logType, item_id, num, noSend)
  490. d = math.floor(d)
  491. if d > 0 then assert(nil) end
  492. if d == 0 then return end
  493. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["zuanshi"] then
  494. assert()
  495. end
  496. local val = human.db.zuanshi + d
  497. if val < 0 then
  498. assert()
  499. end
  500. human.db.zuanshi = val
  501. --Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  502. Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  503. if human.fd then
  504. human.attr[RoleDefine.ZUANSHI] = human.db.zuanshi
  505. sendAttr(human, RoleDefine.ZUANSHI)
  506. end
  507. HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_6,-d)
  508. MiddleOption.updateYuanbao(human, d, logType)
  509. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE5, -d)
  510. YunYingLogic.onCallBack(human, "onDecZuanshi",-d)
  511. return true
  512. end
  513. -- 钻石不足时候的处理
  514. function checkRMB(human, need)
  515. local sum = human.db.zuanshi
  516. if sum < need then
  517. if _G.is_middle == true then
  518. Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  519. else
  520. if not SceneHandler.canCharge(human) then
  521. Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  522. else
  523. local msgRet = Msg.gc.GC_BAG_NORMB
  524. Msg.send(msgRet,human.fd)
  525. end
  526. end
  527. return false
  528. else
  529. return true
  530. end
  531. end
  532. function updateFriendHeart(human, d, logType,item_id, num)
  533. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["friendheart"] then
  534. assert()
  535. end
  536. d = math.floor(d)
  537. if d == 0 then
  538. return
  539. end
  540. local val = human.db.friendHeart + d
  541. if val < 0 then
  542. assert()
  543. end
  544. --好友爱心使用日志
  545. if item_id == nil then item_id = 0 end
  546. if num == nil then num = 0 end
  547. --Log.write(Log.LOGID_OSS_FRIENDHEART, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["friendheart"], item_id or 0, num or 0, val)
  548. Log.write(Log.LOGID_OSS_FRIENDHEART, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["friendheart"], item_id or 0, num or 0, val)
  549. human.db.friendHeart = val
  550. if human.fd then
  551. human.attr[RoleDefine.FRIENDHEART] = human.db.friendHeart
  552. sendAttr(human,RoleDefine.FRIENDHEART)
  553. end
  554. return true
  555. end
  556. function sendHumanInfo(human,isNew)
  557. -- 处理称号被销毁的
  558. if human.db.chenghao then
  559. if not human.db.chenghaoList[human.db.chenghao] then
  560. human.db.chenghao = nil
  561. end
  562. end
  563. local subDay = CommonDB.getServerOpenDay()
  564. local mm = Msg.gc.GC_ZZ_HUMAN_INFO
  565. RoleLogic.getRoleBase(human, mm.roleBase)
  566. local union = UnionDBLogic.getUnion(human.db.unionUuid)
  567. mm.unionName = union and union.name or ""
  568. mm.unionIdentity = union and union.id or ""
  569. mm.bannerID = union and union.bannerID or 0
  570. mm.unionFrame = union and union.headFrame or 0
  571. mm.identity = human.db.identity
  572. mm.vipLv = VipLogic.getVipLv(human)
  573. mm.animation = human.db.animation or 0
  574. mm.background = human.db.background or 0
  575. mm.debug = Config.IS_USE_GM_CMD and 1 or 0
  576. mm.worldLv = GlobalWorld.getWorldLv()
  577. mm.openDay = subDay or 0
  578. mm.guideState= GuideLogic.checkAllFinish(human)
  579. mm.isFrist = isNew and 1 or 0
  580. for i = 1,#mm.warOrder do
  581. mm.warOrder[0] = i
  582. WarOrder.getWarOrderInfo(human,i,mm.warOrder[i] )
  583. end
  584. local drawCardRateList = {}
  585. -- if nil ~= DrawCardV2Excel then
  586. -- local drawCardV2Confs = DrawCardV2Excel
  587. -- local num = drawCardV2Confs and (#drawCardV2Confs) or 0
  588. -- for i = 0 , num do
  589. -- local drawCardV2Conf = drawCardV2Confs[i]
  590. -- drawCardRateList[i] = drawCardRateList[i] or {}
  591. -- for weightIndex = 1 , #drawCardV2Conf.weight do
  592. -- drawCardRateList[i][weightIndex] = drawCardRateList[i][weightIndex] or {}
  593. -- drawCardRateList[i][weightIndex] = drawCardV2Conf.weight[weightIndex][2]
  594. -- end
  595. -- end
  596. -- end
  597. mm.drawCardRateList = Json.Encode(drawCardRateList)
  598. mm.nSpeed[0] = 3
  599. mm.nSpeed[1] = 0
  600. mm.nSpeed[2] = 0
  601. mm.nSpeed[3] = 0
  602. if human.db.nSpeed then
  603. mm.nSpeed[1] = human.db.nSpeed[1] and human.db.nSpeed[1] or 0
  604. mm.nSpeed[2] = human.db.nSpeed[2] and human.db.nSpeed[2] or 0
  605. mm.nSpeed[3] = human.db.nSpeed[3] and human.db.nSpeed[3] or 0
  606. end
  607. Msg.send(mm, human.fd)
  608. end
  609. function enterCity(human)
  610. Msg.send(Msg.gc.GC_ENTER_CITY, human.fd)
  611. end
  612. -- 上线回调
  613. function onLogin(human, isNew)
  614. human.db.ip = human.ip
  615. human.db.phpChanelID = human.phpChanelID
  616. if human.db.changeNameCnt ~= nil then
  617. --Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  618. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  619. end
  620. updateDaily(human)
  621. if not FcmLogic.checkFcm(human) then
  622. return -- 防沉迷 踢下线
  623. end
  624. TequanLogic.jihuopt(human)
  625. TequanLogic.setHumanTequan(human,human.pf_info)
  626. doCalc(human)
  627. sendHumanInfo(human,isNew)
  628. BagLogic.sendBagList(human)
  629. FuwenLogic.sendFuwenBagList(human)
  630. EquipLogic.sendEquipBagList(human)
  631. HeroLogic.sendHeroBagCap(human)
  632. HeroLogic.sendHeroBagList(human)
  633. CombatPosLogic.onLogin(human)
  634. VipLogic.onLogin(human)
  635. FriendLogic.onLogin(human)
  636. DailyTaskLogic.onLogin(human)
  637. OnlineRewardLogic.onLogin(human)
  638. SettingLogic.query(human)
  639. ChatHandler.onLogin(human)
  640. BattleLogic.onLogin(human)
  641. ChatPaoMaLogic.onLogin(human)
  642. MailLogic.cleanNilContent(human)
  643. YunYingLogic.onLogin(human)
  644. RoleStrongLogic.onLogin(human)
  645. RelationGiftLogic.onLogin(human)
  646. ChatRecord.sendAllNotRead(human)
  647. JjcGodWarLogic.onLogin(human)
  648. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE1, 1)
  649. if not isNew then
  650. ReportManager.login(human)
  651. end
  652. LostTempleLogic.onLogin(human)
  653. HuanJingTowerLogic.onLogin(human)
  654. SettingLogic.onLogin(human)
  655. GuideLogic.onLogin(human)
  656. CombatLogic.onLogin(human) -- reyes test
  657. LianyuLogic.onLogin(human)
  658. MoshouLogic.onLogin(human)
  659. TopupLogic.checkKf(human)
  660. VoucherShopLogic.onLogin(human)
  661. RacialTrialLogic.onLogin(human)
  662. ZhanbuLogic.onLogin(human)
  663. RoleHeadLogic.onLogin(human)
  664. -- 最后执行离线发货
  665. BuyLogic.onLogin(human)
  666. GiftLogic.onLogin(human)
  667. HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_1,1)
  668. -- 红点 检测 需要放在通用的onLogin 后面 保持数据的正确性 再检测红点
  669. local pcallRet, pcallErr = pcall(RoleSystemLogic.onLogin, human)
  670. if not pcallRet then
  671. Log.write(Log.LOGID_ERR_PCALL, "RoleSystemLogic.onLogin err=" .. human.db.newUniqueTag, pcallErr)
  672. end
  673. enterCity(human)
  674. local day = Util.diffDay(human.db.createTime)
  675. if day == 2 or day == 7 then
  676. local msgRet = Msg.gc.GC_NOTICE_DADIAN
  677. msgRet.type = 2
  678. msgRet.param = day
  679. msgRet.param2 = 0
  680. Msg.send(msgRet,human.fd)
  681. end
  682. -- 注意 这个函数写在doLogin的最后
  683. MiddleLogic.onLogin(human)
  684. end
  685. -- 这里有个潜规则,凡是使用每天都需更新的数据时,都必须先调用这个方法。by cc
  686. function updateDaily(human, isGm)
  687. if not isGm then
  688. if human.db.update_daily_time and Util.isSameDay(human.db.update_daily_time) then
  689. return true
  690. end
  691. end
  692. -- 跨月
  693. if human.db.update_daily_time and Util.isSameMonth(human.db.update_daily_time) ~= true then
  694. human.db.topupAccountMonth = nil
  695. end
  696. YunYingLogic.updateDaily(human)
  697. BattleLogic.updateDaily(human)
  698. BarTaskLogic.refreshDailyTask(human)
  699. FriendLogic.refreshDailyTask(human)
  700. TequanLogic.cleanDaily(human)
  701. CopyLogic.updateDaily(human)
  702. HuanJingTowerLogic.updateDaily(human)
  703. VipLogic.updateDaily(human)
  704. WelfareGiftLogic.updateDaily(human)
  705. WarReportLogic.updateDaily(human)
  706. ZhanbuLogic.updateDaily(human)
  707. ZhuanpanLogic.updateDaily(human)
  708. LostTempleLogic.updateDaily(human)
  709. human.db.update_daily_time = os.time()
  710. human.db.dailyTask = nil
  711. human.db.dailyShareTask = nil
  712. human.db.jjcDailyFight = nil
  713. human.db.jjcWorship = nil
  714. human.db.personMail = nil
  715. human.db.topupAcountDaily = nil
  716. human.db.dailyLeiChong = nil
  717. human.db.onlineTimeDay = nil
  718. human.db.onlineTimeDayReport = nil
  719. human.db.heroResetCnt = nil
  720. human.db.dailyLibao = nil
  721. human.db.ectypeLike = nil
  722. human.db.ectypHurt = nil
  723. human.db.ectypeCnt = nil
  724. human.db.ectypLikeUuid = nil
  725. human.db.adRewardCnt = nil
  726. human.db.adHatchRewardCnt = nil
  727. human.db.isTip = nil
  728. ShopLogic.updateDaily(human)
  729. LianyuLogic.updateDaily(human)
  730. DrillLogic.updateDaily(human)
  731. UnionLivenessLogic.updateDaily(human)
  732. UnionDonateLogic.updateDaily(human)
  733. FirstChargeLogic.updateDaily(human)
  734. JjcLadderLogic.updateDaily(human)
  735. UnionRedBagLogic.updateDaily(human)
  736. JjcGodWarLogic.updateDaily(human)
  737. RacialTrialLogic.updateDaily(human)
  738. OnlineAwardLogic.NewUpdateDaily(human)
  739. -- 红点 发送 理论放最后
  740. RoleSystemLogic.onLogin(human)
  741. end
  742. --- GM角色立即存库
  743. function GM_SaveDB(human)
  744. if not human then
  745. return
  746. end
  747. local now = Timer.now
  748. human.saveDBTime = now
  749. local ret, err = pcall(save, human)
  750. end
  751. -- 角色心跳
  752. function refresh()
  753. for _, human in pairs(onlineHuman) do
  754. --活动开启邮件提示
  755. RoleSystemLogic.checkMailTips(human)
  756. end
  757. end