ServerModel.ts 1.9 KB

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  1. import { query } from '../sql/query'; // 确保路径是正确的
  2. class ServerModel {
  3. //获取
  4. async getServerList(tag: any) {
  5. return await query(`SELECT id,status,name,ip,port,tips,white_list FROM game_server WHERE tag = ?`, [tag])
  6. }
  7. async getServerListById(tag: any, id: any) {
  8. return await query(`SELECT * FROM game_enter_server WHERE id = ? `, [id])
  9. }
  10. async getAllServerList(tag: any) {
  11. const rows = await query(`SELECT id,status,name,ip,port,tips FROM game_server WHERE tag = ?`, [tag])
  12. const resultArray = (rows as any[]).map(row => {
  13. return {
  14. sid: row.id,
  15. id: row.id,
  16. name: row.name,
  17. server: `ws://${row.ip}:${row.port}`,
  18. status: row.status,
  19. };
  20. });
  21. return resultArray
  22. }
  23. async checkEnterServerByUid(uid: any, server_id: any) {
  24. return await query(`SELECT * FROM game_enter_server where uid = ? and server_id = ?`, [uid, server_id])
  25. }
  26. async getEnterServerListByUid(uid: any) {
  27. return await query(`SELECT ges.id, ges.uid, ges.server_id, ges.create_time as last_login_time , gs.ip, gs.port,gs.status,gs.name FROM game_enter_server as ges left join game_server as gs on ges.server_id = gs.id WHERE ges.uid = ? order by ges.create_time desc `, [uid])
  28. }
  29. //记录进区
  30. async enterServer(
  31. uid: any,
  32. server_id: any,
  33. create_time: string
  34. ) {
  35. return await query(`INSERT INTO game_enter_server(uid,server_id,create_time) VALUES('${uid}','${server_id}', '${create_time}')`, [])
  36. }
  37. //更新进区
  38. async updateEnterServer(
  39. id: any,
  40. create_time: string
  41. ) {
  42. const sql = 'UPDATE game_enter_server SET create_time = ? WHERE id = ?';
  43. return await query(sql, [create_time,id])
  44. }
  45. }
  46. module.exports = new ServerModel()